minetest.register_craftitem("throwing:arrow_shell", { description = "Shell arrow", inventory_image = "throwing_arrow_shell.png", }) minetest.register_node("throwing:arrow_shell_box", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- Shaft {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, --Spitze {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, --Federn {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, } }, tiles = {"throwing_arrow_shell.png", "throwing_arrow_shell.png", "throwing_arrow_shell_back.png", "throwing_arrow_shell_front.png", "throwing_arrow_shell_2.png", "throwing_arrow_shell.png"}, groups = {not_in_creative_inventory=1}, use_texture_alpha = "opaque", }) local THROWING_ARROW_ENTITY={ physical = false, timer=0, visual = "wielditem", visual_size = {x=0.1, y=0.1}, textures = {"throwing:arrow_shell_box"}, lastpos={}, collisionbox = {0,0,0,0,0,0}, } local radius = 1 local function add_effects(pos, radius) minetest.add_particlespawner({ amount = 8, time = 0.5, minpos = vector.subtract(pos, radius / 2), maxpos = vector.add(pos, radius / 2), minvel = {x=-10, y=-10, z=-10}, maxvel = {x=10, y=10, z=10}, minacc = vector.new(), maxacc = vector.new(), minexptime = 0.5, maxexptime = 1, minsize = 0.5, maxsize = 1, texture = "tnt_smoke.png", }) end local function boom(pos) minetest.sound_play("shell_explode", {pos=pos, gain=1.5, max_hear_distance=2*64}) minetest.set_node(pos, {name="tnt:boom"}) minetest.get_node_timer(pos):start(0.1) add_effects(pos, radius) end -- Back to the arrow THROWING_ARROW_ENTITY.on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:get_pos() local node = minetest.get_node(pos) if self.timer>0.2 then local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "throwing:arrow_shell_entity" and obj:get_luaentity().name ~= "__builtin:item" then local speed = vector.length(self.object:getvelocity()) local damage = ((speed + 5)^1.2)/10 + 12 obj:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) self.object:remove() boom(pos) end end end end if self.lastpos.x~=nil then if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then self.object:remove() boom(self.lastpos) end end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end minetest.register_entity("throwing:arrow_shell_entity", THROWING_ARROW_ENTITY) minetest.register_craft({ output = 'throwing:arrow_shell 8', recipe = { {'default:stick', 'tnt:gunpowder', 'default:bronze_ingot'}, } }) minetest.register_craft({ output = 'throwing:arrow_shell 8', recipe = { {'default:bronze_ingot', 'tnt:gunpowder', 'default:stick'}, } })