--~ --~ Shot and reload system --~ local stiffness= 0 local reload = 0 minetest.register_on_joinplayer(function(player) local playername = player:get_player_name() local privs = minetest.get_player_privs(playername) privs.throw = true minetest.set_player_privs(playername, privs) end) local throwing_shoot_arrow = function(itemstack, player) for _,arrow in ipairs(arrows) do if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then local playername = player:get_player_name() if minetest.get_player_privs(playername).throw then local privs = minetest.get_player_privs(playername) privs.throw = nil minetest.set_player_privs(playername, privs) local privs = minetest.get_player_privs(playername) if not minetest.setting_getbool("creative_mode") then player:get_inventory():remove_item("main", arrow[1]) end local playerpos = player:getpos() local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) local dir = player:get_look_dir() obj:setvelocity({x=dir.x*stiffness, y=dir.y*stiffness, z=dir.z*stiffness}) obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3}) obj:setyaw(player:get_look_yaw()+math.pi) minetest.sound_play("throwing_bow_sound", {pos=playerpos}) if obj:get_luaentity().player == "" then obj:get_luaentity().player = player end obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()+2) obj:get_luaentity().inventory = player:get_inventory() return true end end end return false end local function reloaded (player, id) local playername = player:get_player_name() local privs = minetest.get_player_privs(playername) privs.throw = true minetest.set_player_privs(playername, privs) player:hud_change(id, "number", 0x00FF00) player:hud_change(id, "text", "Ready!") player:hud_change(id, "position", {x=0.6,y=0.515}) minetest.after(0.5, function(player, id) player:hud_remove(id) end, player, id) end local function reloading (player) minetest.register_on_dieplayer(function(player) local playername = player:get_player_name() local privs = minetest.get_player_privs(playername) privs.throw = true minetest.set_player_privs(playername, privs) end) local throwing_hud = player:hud_add({ hud_elem_type = "text", position = {x=0.6,y=0.5}, text = "Reloading...", number = 0xFF0000, }) minetest.after(reload, reloaded, player, throwing_hud) end --~ --~ Bows --~ if not DISABLE_WOODEN_BOW then minetest.register_tool("throwing:bow_wood", { description = "Wooden Bow", inventory_image = "throwing_bow_wood.png", wield_scale = {x=1, y=1, z=0.5}, stack_max = 1, on_use = function(itemstack, user, pointed_thing) stiffness = 11 reload = 1.2 if throwing_shoot_arrow(itemstack, user, pointed_thing) then reloading(user) if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/50) end end return itemstack end, }) minetest.register_craft({ output = 'throwing:bow_wood', recipe = { {'', 'default:stick', ''}, {'farming:string', '', 'default:stick'}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'throwing:bow_wood', recipe = { {'', 'default:stick', ''}, {'default:stick', '', 'farming:string'}, {'', 'default:stick', ''}, } }) end if not DISABLE_LONGBOW then minetest.register_tool("throwing:longbow", { description = "Longbow", inventory_image = "throwing_longbow.png", wield_scale = {x=1, y=2.5, z=0.5}, stack_max = 1, on_use = function(itemstack, user, pointed_thing) stiffness = 18 reload = 2.5 if throwing_shoot_arrow(itemstack, user, pointed_thing) then reloading(user) if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/100) end end return itemstack end, }) minetest.register_craft({ output = 'throwing:longbow', recipe = { {'farming:string', 'group:wood', ''}, {'farming:string', '', 'group:wood'}, {'farming:string', 'group:wood', ''}, } }) minetest.register_craft({ output = 'throwing:longbow', recipe = { {'', 'group:wood', 'farming:string'}, {'group:wood', '', 'farming:string'}, {'', 'group:wood', 'farming:string'}, } }) end if not DISABLE_COMPOSITE_BOW then minetest.register_tool("throwing:bow_composite", { description = "Composite Bow", inventory_image = "throwing_bow_composite.png", wield_scale = {x=1, y=1.4, z=0.5}, stack_max = 1, on_use = function(itemstack, user, pointed_thing) stiffness = 18 reload = 1.5 if throwing_shoot_arrow(itemstack, user, pointed_thing) then reloading(user) if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/150) end end return itemstack end, }) minetest.register_craft({ output = 'throwing:bow_composite', recipe = { {'farming:string', 'group:wood', ''}, {'farming:string', '', 'default:steel_ingot'}, {'farming:string', 'group:wood', ''}, } }) minetest.register_craft({ output = 'throwing:bow_composite', recipe = { {'', 'group:wood', 'farming:string'}, {'default:steel_ingot', '', 'farming:string'}, {'', 'group:wood', 'farming:string'}, } }) end if not DISABLE_STEEL_BOW then minetest.register_tool("throwing:bow_steel", { description = "Steel Bow", inventory_image = "throwing_bow_steel.png", wield_scale = {x=1, y=1.4, z=0.5}, stack_max = 1, on_use = function(itemstack, user, pointed_thing) stiffness = 20 reload = 1.7 if throwing_shoot_arrow(itemstack, user, pointed_thing) then reloading(user) if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/250) end end return itemstack end, }) minetest.register_craft({ output = 'throwing:bow_steel', recipe = { {'farming:string', 'default:steel_ingot', ''}, {'farming:string', '', 'default:steel_ingot'}, {'farming:string', 'default:steel_ingot', ''}, } }) minetest.register_craft({ output = 'throwing:bow_steel', recipe = { {'', 'default:steel_ingot', 'farming:string'}, {'default:steel_ingot', '', 'farming:string'}, {'', 'default:steel_ingot', 'farming:string'}, } }) end if not DISABLE_ROYAL_BOW then minetest.register_tool("throwing:bow_royal", { description = "Royal Bow", inventory_image = "throwing_bow_royal.png", wield_scale = {x=1, y=1.4, z=0.5}, stack_max = 1, on_use = function(itemstack, user, pointed_thing) stiffness = 16 reload = 1.6 if throwing_shoot_arrow(itemstack, user, pointed_thing) then reloading(user) if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/1000) end end return itemstack end, }) minetest.register_craft({ output = 'throwing:bow_royal', recipe = { {'farming:string', 'group:wood', 'default:diamond'}, {'farming:string', '', 'default:gold_ingot'}, {'farming:string', 'group:wood', 'default:diamond'}, } }) minetest.register_craft({ output = 'throwing:bow_royal', recipe = { {'default:diamond', 'group:wood', 'farming:string'}, {'default:gold_ingot', '', 'farming:string'}, {'default:diamond', 'group:wood', 'farming:string'}, } }) end if not DISABLE_CROSSBOW then minetest.register_tool("throwing:crossbow", { description = "Crossbow", inventory_image = "throwing_crossbow.png", wield_scale = {x=1, y=1, z=1}, stack_max = 1, on_use = function(itemstack, user, pointed_thing) minetest.sound_play("throwing_crossbow_sound", {pos=playerpos}) stiffness = 27 reload = 8 if throwing_shoot_arrow(itemstack, user, pointed_thing) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/100) end end return itemstack end, on_place = function(itemstack, placer, pointed_thing) reloading(placer) return itemstack end, }) minetest.register_craft({ output = 'throwing:crossbow', recipe = { {'group:wood', 'farming:string', ''}, {'default:steel_ingot', 'farming:string', 'group:wood'}, {'group:wood', 'farming:string', ''}, } }) minetest.register_craft({ output = 'throwing:crossbow', recipe = { {'', 'farming:string', 'group:wood'}, {'group:wood', 'farming:string', 'default:steel_ingot'}, {'', 'farming:string', 'group:wood'}, } }) end