Fix occassional crash when mummy dies
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@ -128,6 +128,7 @@ spawner_DEF.on_step = function(self, dtime)
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if self.timer > 1 then
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if n and n.name and n.name ~= "tsm_pyramids:spawner_mummy" then
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self.object:remove()
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return
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end
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end
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end
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@ -244,6 +245,7 @@ MUMMY_DEF.on_step = function(self, dtime)
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self.on_death(self)
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end
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self.object:remove()
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return
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else
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hit(self)
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self.sound_timer = 0
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