Add basic CMI support (experimental)

This commit is contained in:
Wuzzy 2019-08-25 18:04:16 +02:00
parent ae4fc9135c
commit 44482f6268
2 changed files with 33 additions and 7 deletions

View File

@ -1,4 +1,4 @@
name = tsm_pyramids
description = Pyramids with treasures! You can find them in deserts and sandstone deserts.
depends = default
optional_depends = farming, tnt, treasurer, doc_items, awards
optional_depends = farming, tnt, treasurer, doc_items, awards, cmi

View File

@ -1,5 +1,7 @@
local S = minetest.get_translator("tsm_pyramids")
local mod_cmi = minetest.get_modpath("cmi") ~= nil
local mummy_walk_limit = 1
local mummy_chillaxin_speed = 1
local mummy_animation_speed = 10
@ -92,6 +94,9 @@ local MUMMY_DEF = {
attacker = "",
attacking_timer = 0,
-- CMI stuff
-- Track last cause of damage for cmi.notify_die
last_damage_cause = { type = "unknown" },
_cmi_is_mob = true,
}
@ -130,7 +135,10 @@ spawner_DEF.on_punch = function(self, hitter)
end
MUMMY_DEF.on_activate = function(self)
MUMMY_DEF.on_activate = function(self, staticdata, dtime_s)
if mod_cmi then
cmi.notify_activate(self, dtime_s)
end
mummy_update_visuals_def(self)
self.anim = get_animations()
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
@ -140,10 +148,18 @@ MUMMY_DEF.on_activate = function(self)
self.object:set_armor_groups({fleshy=130})
end
MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
if mod_cmi then
cmi.notify_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
end
self.attacker = puncher
if damage > 0 then
self.last_damage = {
type = "punch",
puncher = puncher,
}
end
if puncher ~= nil then
minetest.sound_play(sound_hit, {pos = self.object:get_pos(), loop = false, max_hear_distance = 10, gain = 0.4})
if time_from_last_punch >= 0.45 then
@ -169,12 +185,15 @@ MUMMY_DEF.on_death = function(self, killer)
pos.y = pos.y + 1.0
minetest.add_item(pos, mummy_drop .. " " .. count)
end
if mod_cmi then
cmi.notify_die(self, self.last_damage)
end
end
local cnt1 = 0
local cnt2 = 0
MUMMY_DEF.on_step = function(self, dtime)
if mod_cmi then
cmi.notify_step(self, dtime)
end
self.timer = self.timer + 0.01
self.turn_timer = self.turn_timer + 0.01
self.jump_timer = self.jump_timer + 0.01
@ -188,9 +207,11 @@ MUMMY_DEF.on_step = function(self, dtime)
self.time_passed = 0
end
-- Environment damage
local def = minetest.registered_nodes[current_node.name]
local dps = def.damage_per_second
local dmg = 0
local dmg_node, dmg_pos
if dps ~= nil and dps > 0 then
dmg = dps
end
@ -212,6 +233,11 @@ MUMMY_DEF.on_step = function(self, dtime)
if self.envdmg_timer >= 1 then
self.envdmg_timer = 0
self.object:set_hp(self.object:get_hp()-dmg)
self.last_damage = {
type = "environment",
pos = current_pos,
node = current_node,
}
if self.object:get_hp() <= 0 then
if self.on_death then
self.on_death(self)