diff --git a/room.lua b/room.lua index 7c03cb0..3932eb3 100644 --- a/room.lua +++ b/room.lua @@ -581,13 +581,14 @@ local room_types = { stype = "desert_sandstone", wall = { "S","S","S","S","S","S","S","S","S", - "s","2","s","2","s","2","s","2","s", + "s","1","s","1","s","1","s","1","s", "S","S","S","S","S","S","S","S","S", - "2","s","2","s","2","s","2","s","2", + "1","s","1","s","1","s","1","s","1", "S","S","S","S","S","S","S","S","S", }, }, - -- Cactus room +--[[ + -- Cactus room 1 { style = "stacked", layout_offset = -1, @@ -616,9 +617,46 @@ local room_types = { }}, wall = { "S","S","S","S","S","S","S","S","S", - "s","1","s","1","s","1","s","1","s", "S","S","S","S","S","S","S","S","S", - "s","1","s","1","s","1","s","1","s", + "s","3","s","3","s","3","s","3","s", + "S","S","S","S","S","S","S","S","S", + "S","S","S","S","S","S","S","S","S", + }, + stype = "desert_sandstone", + }, +]] + -- Cactus room 2 + { + style = "stacked", + layout_offset = -1, + layout_height = 5, + layout = {{ + "S","S","S","S","S","S","S","S","S", + "S","s","s","s","s","s","s","s","S", + "S","s","a","a","a","a","a","s","S", + "S","s","a","a","a","a","a","s","S", + "S","s","a","a","a","a","a","s","S", + "S","s","a","a","a","a","a","s","S", + "S","s","a","a","a","a","a","s","S", + "S","s","s","s","s","s","s","s","S", + "S","S","S","S","S","S","S","S","S", + },{ + " "," "," "," "," "," "," "," ","<", + " "," "," "," "," "," "," "," "," ", + " "," ","C"," ","C"," ","C"," "," ", + " "," "," "," "," "," "," "," "," ", + " "," ","C"," ","C"," ","C"," "," ", + " "," "," "," "," "," "," "," "," ", + " "," ","C"," ","C"," ","C"," "," ", + " "," "," "," "," "," "," "," "," ", + " "," "," "," "," "," "," "," ","<", + + }}, + wall = { + "S","S","S","S","S","S","S","S","S", + "S","S","S","S","S","S","S","S","S", + "s","3","s","3","s","3","s","3","s", + "S","S","S","S","S","S","S","S","S", "S","S","S","S","S","S","S","S","S", }, stype = "desert_sandstone", @@ -661,9 +699,9 @@ local room_types = { }}, wall = { "S","S","S","S","S","S","S","S","S", - "s","1","s","1","s","1","s","1","s", + "s","3","s","3","s","3","s","3","s", "S","S","S","S","S","S","S","S","S", - "1","s","1","s","1","s","1","s","1", + "3","s","3","s","3","s","3","s","3", "S","S","S","S","S","S","S","S","S", }, stype = "sandstone", @@ -899,7 +937,6 @@ function tsm_pyramids.make_room(pos, stype, room_id, rotations) local tries = 0 while tries < #room_types do if room.stype and room.stype ~= stype then - minetest.log("error", "stype does not fit: room_id="..room_id.."! trying new room id...") room_id = room_id + 1 if room_id > #room_types then room_id = 1 @@ -917,13 +954,27 @@ function tsm_pyramids.make_room(pos, stype, room_id, rotations) else column_style = math.random(0,4) end + -- Custom room walls + if room.wall then + for iy=0,4,1 do + for ie=0,8,1 do + local nn = code_table[room.wall[iy*9+ie+1]] + minetest.set_node({x=hole.x+ie, y=hole.y-iy, z=hole.z-1}, {name=nn}) + minetest.set_node({x=hole.x-1, y=hole.y-iy, z=hole.z+ie}, {name=nn}) + + minetest.set_node({x=hole.x+ie, y=hole.y-iy, z=hole.z+9}, {name=nn}) + minetest.set_node({x=hole.x+9, y=hole.y-iy, z=hole.z+ie}, {name=nn}) + end + end + end local layout + -- Place the room nodes if room.style == "yrepeat" then layout = rotate_layout(room.layout, ROOM_WIDTH, rotations) for iy=0,4,1 do for ix=0,8,1 do for iz=0,8,1 do - local n_str = layout[tonumber(ix*9+iz+1)] + local n_str = layout[ix*9+iz+1] local p2 = 0 if n_str == "<" then p2 = 0 @@ -944,7 +995,6 @@ function tsm_pyramids.make_room(pos, stype, room_id, rotations) end end elseif room.style == "stacked" then - -- TODO: Implement wall designs local layout_list = room.layout local layout local layout_offset = room.layout_offset @@ -964,7 +1014,7 @@ function tsm_pyramids.make_room(pos, stype, room_id, rotations) for iz=0,8,1 do local n_str if layout then - n_str = layout[tonumber(ix*9+iz+1)] + n_str = layout[ix*9+iz+1] else n_str = " " end @@ -1060,7 +1110,7 @@ function tsm_pyramids.make_traps(pos, stype, rotations, layout_room) minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=n_str}) else -- Walls below room - n_str = layout[tonumber(ix*9+iz+1)] + n_str = layout[ix*9+iz+1] minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=replace2(n_str, iy, depth, code_table)}) end end