diff --git a/mummy.lua b/mummy.lua index b319042..0f55af2 100644 --- a/mummy.lua +++ b/mummy.lua @@ -402,12 +402,42 @@ if not minetest.settings:get_bool("only_peaceful_mobs") then end if player_near then if mobs < spawner_max_mobs then - pos.x = pos.x+1 - local p = minetest.find_node_near(pos, 5, {"air"}) - local p2 = {x=pos.x, y=pos.y+1, z=pos.z} - local n2 = minetest.get_node(p2) - if n2.name == "air" then - tsm_pyramids.spawn_mummy(p, 1) + local offset = {x=5,y=2,z=5} + local nposses = minetest.find_nodes_in_area(vector.subtract(pos, offset), vector.add(pos,offset), "air") + local tries = math.max(6, #nposses) + for i=1, tries do + local r = math.random(1, #nposses) + local npos = nposses[r] + -- Check if mummy has 2 nodes of free space + local two_space = false + -- Check if mummy has something to walk on + local footing = false + -- Find the lowest node + for y=-1, -5, -1 do + npos.y = npos.y - 1 + local below = minetest.get_node(npos) + if below.name ~= "air" then + if y < -1 then + two_space = true + end + npos.y = npos.y + 1 + footing = true + break + end + end + local light = minetest.get_node_light(npos, 0.5) + if not two_space then + local above = minetest.get_node({x=npos.x, y=npos.y+1, z=npos.z}) + if above.name == "air" then + two_space = true + end + end + if footing and two_space and light < 15 then + tsm_pyramids.spawn_mummy(npos, 1) + break + else + table.remove(nposses, r) + end end end end