diff --git a/mummy.lua b/mummy.lua index 9b00613..2076dde 100644 --- a/mummy.lua +++ b/mummy.lua @@ -162,7 +162,7 @@ MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabili } end if puncher ~= nil then - minetest.sound_play(sound_hit, {pos = self.object:get_pos(), loop = false, max_hear_distance = 10, gain = 0.4}, false) + minetest.sound_play(sound_hit, {pos = self.object:get_pos(), loop = false, max_hear_distance = 10, gain = 0.4}, true) if time_from_last_punch >= 0.45 then hit(self) self.direction = {x=self.object:get_velocity().x, y=self.object:get_velocity().y, z=self.object:get_velocity().z} @@ -178,7 +178,7 @@ MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabili end MUMMY_DEF.on_death = function(self, killer) - minetest.sound_play(sound_dead, {pos = self.object:get_pos(), max_hear_distance = 10 , gain = 0.3}, false) + minetest.sound_play(sound_dead, {pos = self.object:get_pos(), max_hear_distance = 10 , gain = 0.3}, true) -- Drop item on death local count = math.random(0,3) if count > 0 then @@ -247,7 +247,7 @@ MUMMY_DEF.on_step = function(self, dtime) else hit(self) self.sound_timer = 0 - minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4}, false) + minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4}, true) end end else @@ -266,7 +266,7 @@ MUMMY_DEF.on_step = function(self, dtime) --play sound if self.sound_timer > math.random(5,35) then - minetest.sound_play(sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.2}, false) + minetest.sound_play(sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.2}, true) self.sound_timer = 0 end