Merge branch 'master' of https://github.com/BlockMen/pyramids
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README.txt
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README.txt
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Minetest mod "Pyramids"
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=======================
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version: 0.4.2 Beta
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License of source code and textures: WTFPL
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------------------------------------------
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(c) Copyright BlockMen (2013 - 2015)
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License of mesh model: WTFPL
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----------------------------
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(c) Copyright Pavel_S (2013)
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License of textures
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-------------------
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-pyramids_eye.png by bas080, CC-BY-SA 3.0
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-pyramids_men.png by bas080, CC-BY-SA 3.0
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-pyramids_sun.png by bas080, CC-BY-SA 3.0
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all other: BlockMen, WTFPL
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Licenses of sounds
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------------------
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The authors are : (freesound.org)
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-mummy.1.ogg by Raventhornn, CC0
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-mummy.2.ogg by Raventhornn, CC0
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-mummy_hurt.1.ogg by Under7dude, CC0
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-mummy_death.1.ogg by Michel88, CC-Sampling Plus 1.0
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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Using the mod:
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--------------
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This mod adds randomly spawned pyramids in deserts. The pyramids are very rare and contain a chest with stuff.
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Also there are mummys inside, which attack the player if found in their radius.
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@ -61,7 +61,7 @@ local function hit(self)
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}
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}
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self.object:set_properties(prop)
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self.object:set_properties(prop)
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minetest.after(0.4, function()
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minetest.after(0.4, function()
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prop = {textures = mummy_texture,}
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local prop = {textures = mummy_texture,}
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self.object:set_properties(prop)
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self.object:set_properties(prop)
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end)
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end)
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end
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end
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@ -24,12 +24,14 @@ local trap_on_timer = function (pos, elapsed)
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for i, obj in pairs(objs) do
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for i, obj in pairs(objs) do
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if obj:is_player() then
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if obj:is_player() then
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local n = minetest.get_node(pos)
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local n = minetest.get_node(pos)
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if n and n.name and minetest.registered_nodes[n.name].crack < 2 then
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if n and n.name then
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if minetest.registered_nodes[n.name].crack and minetest.registered_nodes[n.name].crack < 2 then
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minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
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minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
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nodeupdate(pos)
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nodeupdate(pos)
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end
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end
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end
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end
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end
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end
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end
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return true
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return true
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end
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end
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