Merge remote-tracking branch 'upstream/master'
This commit is contained in:
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8837f4d707
22
.gitattributes
vendored
22
.gitattributes
vendored
@ -1,22 +0,0 @@
|
|||||||
# Auto detect text files and perform LF normalization
|
|
||||||
* text=auto
|
|
||||||
|
|
||||||
# Custom for Visual Studio
|
|
||||||
*.cs diff=csharp
|
|
||||||
*.sln merge=union
|
|
||||||
*.csproj merge=union
|
|
||||||
*.vbproj merge=union
|
|
||||||
*.fsproj merge=union
|
|
||||||
*.dbproj merge=union
|
|
||||||
|
|
||||||
# Standard to msysgit
|
|
||||||
*.doc diff=astextplain
|
|
||||||
*.DOC diff=astextplain
|
|
||||||
*.docx diff=astextplain
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|
||||||
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|
||||||
*.dot diff=astextplain
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|
||||||
*.DOT diff=astextplain
|
|
||||||
*.pdf diff=astextplain
|
|
||||||
*.PDF diff=astextplain
|
|
||||||
*.rtf diff=astextplain
|
|
||||||
*.RTF diff=astextplain
|
|
215
.gitignore
vendored
215
.gitignore
vendored
@ -1,215 +0,0 @@
|
|||||||
#################
|
|
||||||
## Eclipse
|
|
||||||
#################
|
|
||||||
|
|
||||||
*.pydevproject
|
|
||||||
.project
|
|
||||||
.metadata
|
|
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bin/
|
|
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tmp/
|
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*.tmp
|
|
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*.bak
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*.swp
|
|
||||||
*~.nib
|
|
||||||
local.properties
|
|
||||||
.classpath
|
|
||||||
.settings/
|
|
||||||
.loadpath
|
|
||||||
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# External tool builders
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.externalToolBuilders/
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# Locally stored "Eclipse launch configurations"
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|
||||||
*.launch
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|
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|
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# CDT-specific
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|
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|
||||||
# PDT-specific
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|
||||||
.buildpath
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|
||||||
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|
||||||
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|
||||||
#################
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|
||||||
## Visual Studio
|
|
||||||
#################
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|
||||||
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|
||||||
## Ignore Visual Studio temporary files, build results, and
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|
||||||
## files generated by popular Visual Studio add-ons.
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# User-specific files
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||||||
*.suo
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*.user
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*.sln.docstates
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|
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|
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# Build results
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[Dd]ebug/
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[Rr]elease/
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x64/
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build/
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[Bb]in/
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[Oo]bj/
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# MSTest test Results
|
|
||||||
[Tt]est[Rr]esult*/
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|
||||||
[Bb]uild[Ll]og.*
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|
||||||
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|
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*_i.c
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|
||||||
*_p.c
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|
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*.ilk
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|
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*.meta
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|
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*.obj
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|
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*.pch
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|
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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|
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*.pidb
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|
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*.log
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|
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*.scc
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# Visual C++ cache files
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|
||||||
ipch/
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|
||||||
*.aps
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|
||||||
*.ncb
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|
||||||
*.opensdf
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|
||||||
*.sdf
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|
||||||
*.cachefile
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|
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|
||||||
# Visual Studio profiler
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|
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*.psess
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|
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*.vsp
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|
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*.vspx
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|
||||||
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|
||||||
# Guidance Automation Toolkit
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|
||||||
*.gpState
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|
||||||
# ReSharper is a .NET coding add-in
|
|
||||||
_ReSharper*/
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|
||||||
*.[Rr]e[Ss]harper
|
|
||||||
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|
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# TeamCity is a build add-in
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|
||||||
_TeamCity*
|
|
||||||
|
|
||||||
# DotCover is a Code Coverage Tool
|
|
||||||
*.dotCover
|
|
||||||
|
|
||||||
# NCrunch
|
|
||||||
*.ncrunch*
|
|
||||||
.*crunch*.local.xml
|
|
||||||
|
|
||||||
# Installshield output folder
|
|
||||||
[Ee]xpress/
|
|
||||||
|
|
||||||
# DocProject is a documentation generator add-in
|
|
||||||
DocProject/buildhelp/
|
|
||||||
DocProject/Help/*.HxT
|
|
||||||
DocProject/Help/*.HxC
|
|
||||||
DocProject/Help/*.hhc
|
|
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DocProject/Help/*.hhk
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|
||||||
DocProject/Help/*.hhp
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|
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DocProject/Help/Html2
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|
||||||
DocProject/Help/html
|
|
||||||
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|
||||||
# Click-Once directory
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|
||||||
publish/
|
|
||||||
|
|
||||||
# Publish Web Output
|
|
||||||
*.Publish.xml
|
|
||||||
*.pubxml
|
|
||||||
|
|
||||||
# NuGet Packages Directory
|
|
||||||
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
|
|
||||||
#packages/
|
|
||||||
|
|
||||||
# Windows Azure Build Output
|
|
||||||
csx
|
|
||||||
*.build.csdef
|
|
||||||
|
|
||||||
# Windows Store app package directory
|
|
||||||
AppPackages/
|
|
||||||
|
|
||||||
# Others
|
|
||||||
sql/
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|
||||||
*.Cache
|
|
||||||
ClientBin/
|
|
||||||
[Ss]tyle[Cc]op.*
|
|
||||||
~$*
|
|
||||||
*~
|
|
||||||
*.dbmdl
|
|
||||||
*.[Pp]ublish.xml
|
|
||||||
*.pfx
|
|
||||||
*.publishsettings
|
|
||||||
|
|
||||||
# RIA/Silverlight projects
|
|
||||||
Generated_Code/
|
|
||||||
|
|
||||||
# Backup & report files from converting an old project file to a newer
|
|
||||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
|
||||||
_UpgradeReport_Files/
|
|
||||||
Backup*/
|
|
||||||
UpgradeLog*.XML
|
|
||||||
UpgradeLog*.htm
|
|
||||||
|
|
||||||
# SQL Server files
|
|
||||||
App_Data/*.mdf
|
|
||||||
App_Data/*.ldf
|
|
||||||
|
|
||||||
#############
|
|
||||||
## Windows detritus
|
|
||||||
#############
|
|
||||||
|
|
||||||
# Windows image file caches
|
|
||||||
Thumbs.db
|
|
||||||
ehthumbs.db
|
|
||||||
|
|
||||||
# Folder config file
|
|
||||||
Desktop.ini
|
|
||||||
|
|
||||||
# Recycle Bin used on file shares
|
|
||||||
$RECYCLE.BIN/
|
|
||||||
|
|
||||||
# Mac crap
|
|
||||||
.DS_Store
|
|
||||||
|
|
||||||
|
|
||||||
#############
|
|
||||||
## Python
|
|
||||||
#############
|
|
||||||
|
|
||||||
*.py[co]
|
|
||||||
|
|
||||||
# Packages
|
|
||||||
*.egg
|
|
||||||
*.egg-info
|
|
||||||
dist/
|
|
||||||
build/
|
|
||||||
eggs/
|
|
||||||
parts/
|
|
||||||
var/
|
|
||||||
sdist/
|
|
||||||
develop-eggs/
|
|
||||||
.installed.cfg
|
|
||||||
|
|
||||||
# Installer logs
|
|
||||||
pip-log.txt
|
|
||||||
|
|
||||||
# Unit test / coverage reports
|
|
||||||
.coverage
|
|
||||||
.tox
|
|
||||||
|
|
||||||
#Translations
|
|
||||||
*.mo
|
|
||||||
|
|
||||||
#Mr Developer
|
|
||||||
.mr.developer.cfg
|
|
2
.mailmap
Normal file
2
.mailmap
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
Wuzzy <Wuzzy@disroot.org> <Wuzzy2@mail.ru>
|
||||||
|
Wuzzy <Wuzzy@disroot.org> <almikes@aol.com>
|
@ -1,6 +1,6 @@
|
|||||||
# Pyramids (with Treasurer support) [`tsm_pyramids`]
|
# Pyramids (with Treasurer support) [`tsm_pyramids`]
|
||||||
|
|
||||||
* Version: 1.0.3
|
* Version: 1.0.4
|
||||||
|
|
||||||
## Description
|
## Description
|
||||||
This is a mod for Minetest Game which adds randomly spawned pyramids in deserts and
|
This is a mod for Minetest Game which adds randomly spawned pyramids in deserts and
|
||||||
|
@ -10,7 +10,7 @@ Mummy=
|
|||||||
Mummy Spawn Egg=
|
Mummy Spawn Egg=
|
||||||
Mummy Spawner=
|
Mummy Spawner=
|
||||||
Sandstone with Eye Engraving=
|
Sandstone with Eye Engraving=
|
||||||
Sandstone with Man Engraving=
|
Sandstone with Human Engraving=
|
||||||
Sandstone with Sun Engraving=
|
Sandstone with Sun Engraving=
|
||||||
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=
|
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=
|
||||||
Can be used to create a hostile mummy.=
|
Can be used to create a hostile mummy.=
|
||||||
|
@ -10,7 +10,7 @@ Mummy=Mumie
|
|||||||
Mummy Spawn Egg=Mumien-Spawn-Ei
|
Mummy Spawn Egg=Mumien-Spawn-Ei
|
||||||
Mummy Spawner=Mumien-Spawner
|
Mummy Spawner=Mumien-Spawner
|
||||||
Sandstone with Eye Engraving=Sandstein mit Augengravur
|
Sandstone with Eye Engraving=Sandstein mit Augengravur
|
||||||
Sandstone with Man Engraving=Sandstein mit Manngravur
|
Sandstone with Human Engraving=Sandstein mit Menschengravur
|
||||||
Sandstone with Sun Engraving=Sandstein mit Sonnengravur
|
Sandstone with Sun Engraving=Sandstein mit Sonnengravur
|
||||||
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=Ein Mumien-Spawner lässt feindliche Mumien in seiner näheren Umgebung auftauchen, solange er existiert.
|
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=Ein Mumien-Spawner lässt feindliche Mumien in seiner näheren Umgebung auftauchen, solange er existiert.
|
||||||
Can be used to create a hostile mummy.=Kann benutzt werden, um eine feindliche Mumie zu erzeugen (auch »spawnen« genannt).
|
Can be used to create a hostile mummy.=Kann benutzt werden, um eine feindliche Mumie zu erzeugen (auch »spawnen« genannt).
|
||||||
|
1
mod.conf
1
mod.conf
@ -2,3 +2,4 @@ name = tsm_pyramids
|
|||||||
description = Pyramids with treasures! You can find them in deserts and sandstone deserts.
|
description = Pyramids with treasures! You can find them in deserts and sandstone deserts.
|
||||||
depends = default
|
depends = default
|
||||||
optional_depends = farming, tnt, treasurer, doc_items, awards, cmi
|
optional_depends = farming, tnt, treasurer, doc_items, awards, cmi
|
||||||
|
min_minetest_version = 5.0
|
||||||
|
91
mummy.lua
91
mummy.lua
@ -14,6 +14,8 @@ local mummy_texture = {"tsm_pyramids_mummy.png"}
|
|||||||
local mummy_hp = 20
|
local mummy_hp = 20
|
||||||
local mummy_drop = "default:papyrus"
|
local mummy_drop = "default:papyrus"
|
||||||
|
|
||||||
|
local spawner_entity_offset = -0.28
|
||||||
|
|
||||||
local sound_normal = "mummy"
|
local sound_normal = "mummy"
|
||||||
local sound_hit = "mummy_hurt"
|
local sound_hit = "mummy_hurt"
|
||||||
local sound_dead = "mummy_death"
|
local sound_dead = "mummy_death"
|
||||||
@ -96,6 +98,24 @@ local MUMMY_DEF = {
|
|||||||
description = S("Mummy"),
|
description = S("Mummy"),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
-- Returns true if a mummy spawner entity was found at pos.
|
||||||
|
-- If self is provided, this object does not count.
|
||||||
|
local function check_if_mummy_spawner_entity_exists(pos, self)
|
||||||
|
local ents = minetest.get_objects_inside_radius(pos, 0.5)
|
||||||
|
for e=1, #ents do
|
||||||
|
if (not self) or (ents[e] ~= ents[e]) then
|
||||||
|
local lua = ents[e]:get_luaentity()
|
||||||
|
if lua then
|
||||||
|
if lua.name == "tsm_pyramids:mummy_spawner" then
|
||||||
|
-- entity found
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
local spawner_DEF = {
|
local spawner_DEF = {
|
||||||
hp_max = 1,
|
hp_max = 1,
|
||||||
physical = false,
|
physical = false,
|
||||||
@ -110,6 +130,13 @@ local spawner_DEF = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
spawner_DEF.on_activate = function(self)
|
spawner_DEF.on_activate = function(self)
|
||||||
|
local pos = self.object:get_pos()
|
||||||
|
local spos = vector.new(pos.x, pos.y + spawner_entity_offset, pos.z)
|
||||||
|
if check_if_mummy_spawner_entity_exists(spos, self) then
|
||||||
|
-- Remove possible duplicate entity
|
||||||
|
self.object:remove()
|
||||||
|
return
|
||||||
|
end
|
||||||
mummy_update_visuals_def(self)
|
mummy_update_visuals_def(self)
|
||||||
self.object:set_velocity({x=0, y=0, z=0})
|
self.object:set_velocity({x=0, y=0, z=0})
|
||||||
self.object:set_acceleration({x=0, y=0, z=0})
|
self.object:set_acceleration({x=0, y=0, z=0})
|
||||||
@ -117,14 +144,18 @@ spawner_DEF.on_activate = function(self)
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Regularily check if entity is still inside spawner
|
||||||
spawner_DEF.on_step = function(self, dtime)
|
spawner_DEF.on_step = function(self, dtime)
|
||||||
self.timer = self.timer + 0.01
|
self.timer = self.timer + dtime
|
||||||
local n = minetest.get_node_or_nil(self.object:get_pos())
|
local pos = self.object:get_pos()
|
||||||
if self.timer > 1 then
|
pos.y = pos.y - spawner_entity_offset
|
||||||
|
local n = minetest.get_node_or_nil(pos)
|
||||||
|
if self.timer > 50 then
|
||||||
if n and n.name and n.name ~= "tsm_pyramids:spawner_mummy" then
|
if n and n.name and n.name ~= "tsm_pyramids:spawner_mummy" then
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
self.timer = 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -228,20 +259,21 @@ MUMMY_DEF.on_step = function(self, dtime)
|
|||||||
self.envdmg_timer = self.envdmg_timer + dtime
|
self.envdmg_timer = self.envdmg_timer + dtime
|
||||||
if dmg > 0 then
|
if dmg > 0 then
|
||||||
if self.envdmg_timer >= 1 then
|
if self.envdmg_timer >= 1 then
|
||||||
self.envdmg_timer = 0
|
local new_hp = self.object:get_hp() - dmg
|
||||||
self.object:set_hp(self.object:get_hp()-dmg)
|
if new_hp <= 0 then
|
||||||
self.last_damage = {
|
|
||||||
type = "environment",
|
|
||||||
pos = current_pos,
|
|
||||||
node = current_node,
|
|
||||||
}
|
|
||||||
if self.object:get_hp() <= 0 then
|
|
||||||
if self.on_death then
|
if self.on_death then
|
||||||
self.on_death(self)
|
self.on_death(self)
|
||||||
end
|
end
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
return
|
return
|
||||||
else
|
else
|
||||||
|
self.envdmg_timer = 0
|
||||||
|
self.object:set_hp(new_hp)
|
||||||
|
self.last_damage = {
|
||||||
|
type = "environment",
|
||||||
|
pos = current_pos,
|
||||||
|
node = current_node,
|
||||||
|
}
|
||||||
hit(self)
|
hit(self)
|
||||||
self.sound_timer = 0
|
self.sound_timer = 0
|
||||||
minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4}, true)
|
minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4}, true)
|
||||||
@ -415,6 +447,20 @@ else
|
|||||||
spawnersounds = default.node_sound_stone_defaults()
|
spawnersounds = default.node_sound_stone_defaults()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local spawn_mummy_spawner_entity = function(pos)
|
||||||
|
local spos = vector.new(pos.x, pos.y+spawner_entity_offset, pos.z)
|
||||||
|
minetest.add_entity(spos, "tsm_pyramids:mummy_spawner")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Respawn mummy spawner entity at pos if none exists
|
||||||
|
local respawn_mummy_spawner_entity = function(pos)
|
||||||
|
local spos = vector.new(pos.x, pos.y + spawner_entity_offset, pos.z)
|
||||||
|
if check_if_mummy_spawner_entity_exists(spos) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
spawn_mummy_spawner_entity(pos)
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_node("tsm_pyramids:spawner_mummy", {
|
minetest.register_node("tsm_pyramids:spawner_mummy", {
|
||||||
description = S("Mummy Spawner"),
|
description = S("Mummy Spawner"),
|
||||||
_doc_items_longdesc = S("A mummy spawner causes hostile mummies to appear in its vicinity as long it exists."),
|
_doc_items_longdesc = S("A mummy spawner causes hostile mummies to appear in its vicinity as long it exists."),
|
||||||
@ -425,13 +471,15 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
|
|||||||
groups = {cracky=1,level=1},
|
groups = {cracky=1,level=1},
|
||||||
drop = "",
|
drop = "",
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
pos.y = pos.y - 0.28
|
spawn_mummy_spawner_entity(pos)
|
||||||
minetest.add_entity(pos,"tsm_pyramids:mummy_spawner")
|
end,
|
||||||
|
on_punch = function(pos)
|
||||||
|
respawn_mummy_spawner_entity(pos)
|
||||||
end,
|
end,
|
||||||
on_destruct = function(pos)
|
on_destruct = function(pos)
|
||||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
|
||||||
if not obj:is_player() then
|
if obj ~= nil and not obj:is_player() then
|
||||||
if obj ~= nil and obj:get_luaentity().name == "tsm_pyramids:mummy_spawner" then
|
if obj:get_luaentity().name == "tsm_pyramids:mummy_spawner" then
|
||||||
obj:remove()
|
obj:remove()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -440,6 +488,17 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
|
|||||||
sounds = spawnersounds,
|
sounds = spawnersounds,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
-- Neccessary in case the spawner entity got lost due to /clearobjects
|
||||||
|
minetest.register_lbm({
|
||||||
|
label = "Respawn mummy spawner entity",
|
||||||
|
name = "tsm_pyramids:respawn_mummy_spawner_entity",
|
||||||
|
nodenames = { "tsm_pyramids:spawner_mummy" },
|
||||||
|
run_at_every_load = true,
|
||||||
|
action = function(pos, node)
|
||||||
|
respawn_mummy_spawner_entity(pos)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
-- Attempt to spawn a mummy at a random appropriate position around pos.
|
-- Attempt to spawn a mummy at a random appropriate position around pos.
|
||||||
-- Criteria:
|
-- Criteria:
|
||||||
-- * Must be close to pos
|
-- * Must be close to pos
|
||||||
|
@ -5,7 +5,7 @@ local img = {
|
|||||||
"ankh", "scarab", "cactus"
|
"ankh", "scarab", "cactus"
|
||||||
}
|
}
|
||||||
local desc = {
|
local desc = {
|
||||||
S("Sandstone with Eye Engraving"), S("Sandstone with Man Engraving"), S("Sandstone with Sun Engraving"),
|
S("Sandstone with Eye Engraving"), S("Sandstone with Human Engraving"), S("Sandstone with Sun Engraving"),
|
||||||
S("Desert Sandstone with Ankh Engraving"), S("Desert Sandstone with Scarab Engraving"), S("Desert Sandstone with Cactus Engraving")
|
S("Desert Sandstone with Ankh Engraving"), S("Desert Sandstone with Scarab Engraving"), S("Desert Sandstone with Cactus Engraving")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user