Generate 2 solid layers at bottom of pit
To prevent lava escaping
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parent
20f0c8a845
commit
f1a7d039e7
29
room.lua
29
room.lua
@ -586,9 +586,21 @@ local function replace(str, iy, code_table, deco, column_style)
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return code_table[str]
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end
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local function replace2(str, iy, code_table)
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if iy == 0 and str == "~" then str = "t"
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elseif iy < 3 and str == "~" then str = " " end
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local function replace2(str, iy, depth, code_table)
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if iy == depth then
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-- Sandstone at the bottom-most layer
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str = "s"
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elseif iy == depth-1 then
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-- Brick at the layer above
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str = "S"
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elseif iy == 0 and str == "~" then
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-- Trap stones at the top layer
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str = "t"
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elseif iy < depth-3 and str == "~" then
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-- Air below the trap stones
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str = " "
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end
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-- Everything else is untouched (will stay pyramid material)
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return code_table[str]
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end
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@ -733,12 +745,19 @@ function tsm_pyramids.make_traps(pos, stype, rotations)
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shuffle_traps(math.random(10,100))
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local hole = {x=pos.x+7,y=pos.y, z=pos.z+7}
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local layout = rotate_layout(layout_traps, ROOM_WIDTH, rotations)
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for iy=0,4,1 do
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-- Depth is total depth of trap area:
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-- * top layer with trap stones
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-- * followed by air layers
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-- * followed by 2 layer of lava
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-- * and 2 layers of sandstone/brick at the bottom (to prevent lava escaping)
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-- The depth of air between trap stones and lava layer is <depth> - 4
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local depth = 7
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for iy=0,depth,1 do
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for ix=0,8,1 do
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for iz=0,8,1 do
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local n_str = layout[tonumber(ix*9+iz+1)]
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local p2 = 0
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minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=replace2(n_str, iy, code_table), param2=p2})
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minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=replace2(n_str, iy, depth, code_table), param2=p2})
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end
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end
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end
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