Put sand into chests in sand-flooded pyramids
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28
init.lua
28
init.lua
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@ -30,23 +30,31 @@ else
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table.insert(chest_stuff, {name="farming:apple", max = 3})
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end
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function tsm_pyramids.fill_chest(pos)
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function tsm_pyramids.fill_chest(pos, stype, flood_sand)
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minetest.after(2, function()
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local sand = "default:sand"
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if stype == "desert" then
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sand = "default:desert_sand"
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end
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local n = minetest.get_node(pos)
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if n and n.name and n.name == "default:chest" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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if math.random(1,10) < 7 then
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return
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end
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local stacks = {}
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if minetest.get_modpath("treasurer") ~= nil then
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stacks = treasurer.select_random_treasures(3,7,9,{"minetool", "food", "crafting_component"})
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else
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for i=0,2,1 do
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local stuff = chest_stuff[math.random(1,#chest_stuff)]
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table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
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-- Fill with sand in sand-flooded pyramids
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if flood_sand then
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table.insert(stacks, {name=sand, count = math.random(1,40)})
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end
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-- Add treasures
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if math.random(1,10) >= 7 then
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if minetest.get_modpath("treasurer") ~= nil then
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stacks = treasurer.select_random_treasures(3,7,9,{"minetool", "food", "crafting_component"})
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else
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for i=0,2,1 do
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local stuff = chest_stuff[math.random(1,#chest_stuff)]
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table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
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end
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end
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end
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for s=1,#stacks do
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