Réduit le spawn des pyramides
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init.lua
2
init.lua
@ -144,7 +144,7 @@ minetest.register_on_generated(
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local perlin1 = minetest.env:get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
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local perlin1 = minetest.env:get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
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local noise1 = perlin1:get2d({x=minp.x,y=minp.y})--,z=minp.z})
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local noise1 = perlin1:get2d({x=minp.x,y=minp.y})--,z=minp.z})
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if noise1 > 0.25 or noise1 < -0.26 then
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if noise1 > 0.75 or noise1 < -0.76 then
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local mpos = {x=random(minp.x,maxp.x), y=random(minp.y,maxp.y), z=random(minp.z,maxp.z)}
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local mpos = {x=random(minp.x,maxp.x), y=random(minp.y,maxp.y), z=random(minp.z,maxp.z)}
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local sands = {"default:desert_sand"}
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local sands = {"default:desert_sand"}
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