Mummies drop papyrus again

This commit is contained in:
Wuzzy 2019-08-25 05:18:08 +02:00
parent 19c81a9b4f
commit fe4ff2025c

View File

@ -143,9 +143,7 @@ MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabili
self.attacker = puncher self.attacker = puncher
if puncher ~= nil then if puncher ~= nil then
local sound = sound_hit minetest.sound_play(sound_hit, {pos = self.object:get_pos(), loop = false, max_hear_distance = 10, gain = 0.4})
if self.object:get_hp() == 0 then sound = sound_dead end
minetest.sound_play(sound, {to_player = puncher:get_player_name(), loop = false, gain = 0.4})
if time_from_last_punch >= 0.45 then if time_from_last_punch >= 0.45 then
hit(self) hit(self)
self.direction = {x=self.object:get_velocity().x, y=self.object:get_velocity().y, z=self.object:get_velocity().z} self.direction = {x=self.object:get_velocity().x, y=self.object:get_velocity().y, z=self.object:get_velocity().z}
@ -158,9 +156,16 @@ MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabili
end end
end end
end end
end
if self.object:get_hp() == 0 then MUMMY_DEF.on_death = function(self, killer)
local obj = minetest.add_item(self.object:get_pos(), mummy_drop.." "..math.random(0,3)) minetest.sound_play(sound_dead, {pos = self.object:get_pos(), max_hear_distance = 10 , gain = 0.3})
-- Drop item on death
local count = math.random(0,3)
if count > 0 then
local pos = self.object:get_pos()
pos.y = pos.y + 1.0
minetest.add_item(pos, mummy_drop .. " " .. count)
end end
end end
@ -182,7 +187,6 @@ MUMMY_DEF.on_step = function(self, dtime)
end end
if self.object:get_hp() == 0 then if self.object:get_hp() == 0 then
minetest.sound_play(sound_dead, {pos = current_pos, max_hear_distance = 10 , gain = 0.3})
self.object:remove() self.object:remove()
end end
local def = minetest.registered_nodes[current_node.name] local def = minetest.registered_nodes[current_node.name]
@ -211,7 +215,7 @@ MUMMY_DEF.on_step = function(self, dtime)
self.object:set_hp(self.object:get_hp()-dmg) self.object:set_hp(self.object:get_hp()-dmg)
hit(self) hit(self)
self.sound_timer = 0 self.sound_timer = 0
minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.3}) minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4})
end end
else else
self.time_passed = 0 self.time_passed = 0