Compare commits
7 Commits
nalc-1.2.0
...
nalc-1.0
Author | SHA1 | Date | |
---|---|---|---|
fbb674a01c | |||
ea6f428e7d | |||
7b281bec47 | |||
99349cc616 | |||
57adec6576 | |||
55f4a1f292 | |||
145a73188c |
16
README.md
16
README.md
@ -1,13 +1,13 @@
|
||||
# Pyramids (with Treasurer support) [`tsm_pyramids`]
|
||||
|
||||
* Version: 1.0.2
|
||||
* Version: 0.6
|
||||
|
||||
## Description
|
||||
This is a mod for Minetest Game which adds randomly spawned pyramids in deserts and
|
||||
sandstone deserts. The pyramids are very rare and contain chests with stuff.
|
||||
Also there are mummies inside, which attack the player if found in their radius.
|
||||
This mod adds randomly spawned pyramids in deserts. The pyramids are very rare
|
||||
and contain a chest with stuff. Also there are mummys inside, which attack
|
||||
the player if found in their radius.
|
||||
|
||||
## Historic notes
|
||||
## For users of the old `pyramids` mod
|
||||
This mod is a fork of the old `pyramids` mod by BlockMen and intended to be a direct
|
||||
(but unofficial) successor of it.
|
||||
|
||||
@ -17,12 +17,12 @@ the extent permitted by applicable law.
|
||||
|
||||
### Source code and textures
|
||||
|
||||
* [MIT License](https://mit-license.org/)
|
||||
* [WTFPL](http://www.wtfpl.net/txt/copying/)
|
||||
* (c) Copyright BlockMen (2013)
|
||||
|
||||
### Mummy model
|
||||
|
||||
* MIT License
|
||||
* WTFPL
|
||||
* (c) Copyright Pavel\_S (2013)
|
||||
|
||||
### Textures
|
||||
@ -30,7 +30,7 @@ the extent permitted by applicable law.
|
||||
* `tsm_pyramids_eye.png` by bas080, [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
|
||||
* `tsm_pyramids_men.png` by bas080, CC-BY-SA 3.0
|
||||
* `tsm_pyramids_sun.png` by bas080, CC-BY-SA 3.0
|
||||
* All other: BlockMen (MIT License)
|
||||
* All other: BlockMen, WTFPL
|
||||
|
||||
### Sounds
|
||||
The authors are ([freesound.org](https://freesound.org)):
|
||||
|
17
TODO
17
TODO
@ -1,17 +0,0 @@
|
||||
Minibugs:
|
||||
- Mummy doesn't avoid lava
|
||||
|
||||
Features:
|
||||
- More random rooms!
|
||||
- Man statue
|
||||
- Falling traps from above
|
||||
- More variety in pyramid exterior styles
|
||||
- Different entrances
|
||||
- Stairs leading to entrance
|
||||
- Open roof? For sun room
|
||||
- Multiple entries (temple-like pyramids)
|
||||
- Different pyramid sizes
|
||||
- Damaged pyramids
|
||||
- Missing blocks
|
||||
- Trap stones
|
||||
- No mummies, traps or treasures
|
8
depends.txt
Normal file
8
depends.txt
Normal file
@ -0,0 +1,8 @@
|
||||
default
|
||||
maptools
|
||||
farming?
|
||||
sandplus?
|
||||
treasurer?
|
||||
intllib?
|
||||
doc_items?
|
||||
awards?
|
485
init.lua
485
init.lua
@ -1,124 +1,51 @@
|
||||
local S = minetest.get_translator("tsm_pyramids")
|
||||
|
||||
-- Pyramid width (must be an odd number)
|
||||
local PYRA_W = 23
|
||||
-- Pyramid width minus 1
|
||||
local PYRA_Wm = PYRA_W - 1
|
||||
-- Half of (Pyramid width minus 1)
|
||||
local PYRA_Wh = PYRA_Wm / 2
|
||||
-- Minimum spawn height
|
||||
local PYRA_MIN_Y = 3
|
||||
|
||||
tsm_pyramids = {}
|
||||
pyramids = {}
|
||||
pyramids.max_time = 60 * 30
|
||||
local random = math.random
|
||||
|
||||
dofile(minetest.get_modpath("tsm_pyramids").."/mummy.lua")
|
||||
dofile(minetest.get_modpath("tsm_pyramids").."/nodes.lua")
|
||||
dofile(minetest.get_modpath("tsm_pyramids").."/room.lua")
|
||||
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
local chest_stuff = {
|
||||
normal = {
|
||||
{name="default:steel_ingot", max = 3},
|
||||
{name="default:copper_ingot", max = 3},
|
||||
{name="default:apple", max = 3},
|
||||
{name="farming:bread", max = 3},
|
||||
{name="default:steel_ingot", max = 2},
|
||||
{name="default:gold_ingot", max = 2},
|
||||
{name="default:diamond", max = 1},
|
||||
{name="default:pick_steel", max = 1},
|
||||
},
|
||||
desert_stone = {
|
||||
{name="default:mese_crystal", max = 4},
|
||||
{name="default:gold_ingot", max = 10},
|
||||
{name="default:pick_diamond", max = 1},
|
||||
},
|
||||
desert_sandstone = {
|
||||
{name="default:apple", max = 1},
|
||||
{name="default:stick", max = 64},
|
||||
{name="default:acacia_bush_sapling", max = 1},
|
||||
{name="default:paper", max = 9},
|
||||
{name="default:shovel_bronze", max = 1},
|
||||
{name="default:pick_mese", max = 1},
|
||||
},
|
||||
sandstone = {
|
||||
{name="default:obsidian_shard", max = 5},
|
||||
{name="default:apple", max = 3},
|
||||
{name="default:blueberries", max = 9},
|
||||
{name="default:glass", max = 64},
|
||||
{name="default:bush_sapling", max = 1},
|
||||
{name="default:pick_bronze", max = 1},
|
||||
},
|
||||
{name="default:pick_diamond", max = 1}
|
||||
|
||||
}
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
table.insert(chest_stuff.desert_sandstone, {name="farming:bread", max = 3})
|
||||
table.insert(chest_stuff.sandstone, {name="farming:bread", max = 4})
|
||||
table.insert(chest_stuff.normal, {name="farming:cotton", max = 32})
|
||||
table.insert(chest_stuff.desert_sandstone, {name="farming:seed_cotton", max = 3})
|
||||
table.insert(chest_stuff.desert_sandstone, {name="farming:hoe_stone", max = 1})
|
||||
else
|
||||
table.insert(chest_stuff.normal, {name="farming:apple", max = 8})
|
||||
table.insert(chest_stuff.normal, {name="farming:apple", max = 3})
|
||||
end
|
||||
if minetest.get_modpath("tnt") then
|
||||
table.insert(chest_stuff.normal, {name="tnt:gunpowder", max = 6})
|
||||
table.insert(chest_stuff.desert_stone, {name="tnt:gunpowder", max = 6})
|
||||
else
|
||||
table.insert(chest_stuff.normal, {name="farming:apple", max = 3})
|
||||
end
|
||||
|
||||
function tsm_pyramids.fill_chest(pos, stype, flood_sand, treasure_chance)
|
||||
local sand = "default:sand"
|
||||
function pyramids.fill_chest(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not treasure_chance then
|
||||
treasure_chance = 100
|
||||
end
|
||||
if meta:get_string("tsm_pyramids:stype") == "desert_sandstone" or
|
||||
meta:get_string("tsm_pyramids:stype") == "desert_stone" or
|
||||
stype == "desert_sandstone" or stype == "desert_stone" then
|
||||
sand = "default:desert_sand"
|
||||
end
|
||||
local treasure_added = false
|
||||
if n and n.name and n.name == "default:chest" then
|
||||
if n and n.name and n.name == "tsm_pyramids:chest" then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
inv:set_list("main", { [1] = "", [32] = "" })
|
||||
if random(1,10) < 7 then return end
|
||||
local stacks = {}
|
||||
-- Fill with sand in sand-flooded pyramids
|
||||
if meta:get_int("tsm_pyramids:sanded") == 1 or flood_sand then
|
||||
table.insert(stacks, {name=sand, count = math.random(1,32)})
|
||||
end
|
||||
-- Add treasures
|
||||
if math.random(1,100) <= treasure_chance then
|
||||
if minetest.get_modpath("treasurer") ~= nil then
|
||||
stacks = treasurer.select_random_treasures(3,1,5,{"armes", "armures", "precieux", "nourriture"})
|
||||
stacks = treasurer.select_random_treasures(3,1,5,{"armes", "armures", "precieux"})
|
||||
else
|
||||
for i=0,2,1 do
|
||||
local stuff = chest_stuff.normal[math.random(1,#chest_stuff.normal)]
|
||||
table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
|
||||
end
|
||||
if math.random(1,100) <= 75 then
|
||||
local stuff = chest_stuff[stype][math.random(1,#chest_stuff[stype])]
|
||||
table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
|
||||
end
|
||||
treasure_added = true
|
||||
local stuff = chest_stuff[random(1,#chest_stuff)]
|
||||
if stuff.name == "farming:bread" and not minetest.get_modpath("farming") then stuff = chest_stuff[1] end
|
||||
table.insert(stacks, {name=stuff.name, count = random(1,stuff.max)})
|
||||
end
|
||||
end
|
||||
for s=1,#stacks do
|
||||
if not inv:contains_item("main", stacks[s]) then
|
||||
inv:set_stack("main", math.random(1,32), stacks[s])
|
||||
inv:set_stack("main", random(1,32), stacks[s])
|
||||
end
|
||||
end
|
||||
end
|
||||
return treasure_added
|
||||
end
|
||||
|
||||
local function add_spawner(pos, mummy_offset)
|
||||
local function add_spawner(pos)
|
||||
minetest.set_node(pos, {name="tsm_pyramids:spawner_mummy"})
|
||||
if not minetest.settings:get_bool("only_peaceful_mobs") then
|
||||
for i=1,2 do
|
||||
tsm_pyramids.attempt_mummy_spawn(pos, false)
|
||||
end
|
||||
end
|
||||
if not minetest.setting_getbool("only_peaceful_mobs") then pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2) end
|
||||
end
|
||||
|
||||
local function can_replace(pos)
|
||||
@ -132,116 +59,58 @@ local function can_replace(pos)
|
||||
end
|
||||
end
|
||||
|
||||
local function make_foundation_part(pos, set_to_stone)
|
||||
local function underground(pos, stone, sand)
|
||||
local p2 = pos
|
||||
local cnt = 0
|
||||
local mat = stone
|
||||
p2.y = p2.y-1
|
||||
while can_replace(p2)==true do
|
||||
cnt = cnt+1
|
||||
if cnt > 25 then
|
||||
break
|
||||
end
|
||||
table.insert(set_to_stone, table.copy(p2))
|
||||
if cnt > 25 then break end
|
||||
if cnt>random(2,4) then mat = stone end
|
||||
minetest.set_node(p2, {name=mat})
|
||||
p2.y = p2.y-1
|
||||
end
|
||||
end
|
||||
|
||||
local function make_entrance(pos, rot, brick, sand, flood_sand)
|
||||
local roffset_arr = {
|
||||
{ x=0, y=0, z=1 }, -- front
|
||||
{ x=-1, y=0, z=0 }, -- left
|
||||
{ x=0, y=0, z=-1 }, -- back
|
||||
{ x=1, y=0, z=0 }, -- right
|
||||
}
|
||||
local roffset = roffset_arr[rot + 1]
|
||||
local way
|
||||
if rot == 0 then
|
||||
way = vector.add(pos, {x=PYRA_Wh, y=0, z=0})
|
||||
elseif rot == 1 then
|
||||
way = vector.add(pos, {x=PYRA_Wm, y=0, z=PYRA_Wh})
|
||||
elseif rot == 2 then
|
||||
way = vector.add(pos, {x=PYRA_Wh, y=0, z=PYRA_Wm})
|
||||
else
|
||||
way = vector.add(pos, {x=0, y=0, z=PYRA_Wh})
|
||||
end
|
||||
local max_sand_height = math.random(1,3)
|
||||
for ie=0,6,1 do
|
||||
local sand_height = math.random(1,max_sand_height)
|
||||
local function make_entrance(pos, brick)
|
||||
local gang = {x=pos.x+10,y=pos.y, z=pos.z}
|
||||
for iy=2,3,1 do
|
||||
-- dig hallway
|
||||
local way_dir = vector.add(vector.add(way, {x=0,y=iy,z=0}), vector.multiply(roffset, ie))
|
||||
if flood_sand and sand ~= "ignore" and iy <= sand_height and ie >= 3 then
|
||||
minetest.set_node(way_dir, {name=sand})
|
||||
else
|
||||
minetest.remove_node(way_dir)
|
||||
end
|
||||
-- build decoration above entrance
|
||||
if ie == 3 and iy == 3 then
|
||||
local deco = {x=way_dir.x, y=way_dir.y+1,z=way_dir.z}
|
||||
minetest.set_node(deco, {name=brick})
|
||||
if rot == 0 or rot == 2 then
|
||||
minetest.set_node(vector.add(deco, {x=-1, y=0, z=0}), {name=brick})
|
||||
minetest.set_node(vector.add(deco, {x=1, y=0, z=0}), {name=brick})
|
||||
else
|
||||
minetest.set_node(vector.add(deco, {x=0, y=0, z=-1}), {name=brick})
|
||||
minetest.set_node(vector.add(deco, {x=0, y=0, z=1}), {name=brick})
|
||||
end
|
||||
for iz=0,6,1 do
|
||||
minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
|
||||
if iz >=3 and iy == 3 then
|
||||
minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
|
||||
minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
|
||||
minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function make_pyramid(pos, brick, sandstone, stone, sand)
|
||||
local set_to_brick = {}
|
||||
local set_to_stone = {}
|
||||
-- Build pyramid
|
||||
for iy=0,math.random(10,PYRA_Wh),1 do
|
||||
for ix=iy,PYRA_W-1-iy,1 do
|
||||
for iz=iy,PYRA_W-1-iy,1 do
|
||||
if iy < 1 then
|
||||
make_foundation_part({x=pos.x+ix,y=pos.y,z=pos.z+iz}, set_to_stone)
|
||||
end
|
||||
table.insert(set_to_brick, {x=pos.x+ix,y=pos.y+iy,z=pos.z+iz})
|
||||
local function make(pos, brick, sandstone, stone, sand)
|
||||
minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
|
||||
for iy=0,10,1 do
|
||||
for ix=iy,22-iy,1 do
|
||||
for iz=iy,22-iy,1 do
|
||||
if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}, stone, sand) end
|
||||
minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name=brick})
|
||||
for yy=1,10-iy,1 do
|
||||
local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
|
||||
if n and n.name and n.name == stone then
|
||||
minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name=sand})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.bulk_set_node(set_to_stone , {name=stone})
|
||||
minetest.bulk_set_node(set_to_brick, {name=brick})
|
||||
end
|
||||
|
||||
local function make(pos, brick, sandstone, stone, sand, ptype, room_id)
|
||||
local bpos = table.copy(pos)
|
||||
-- Build pyramid
|
||||
make_pyramid(bpos, brick, sandstone, stone, sand)
|
||||
|
||||
local rot = math.random(0, 3)
|
||||
-- Build room
|
||||
local ok, msg, flood_sand = tsm_pyramids.make_room(bpos, ptype, room_id, rot)
|
||||
-- Place mummy spawner
|
||||
local r = math.random(1,3)
|
||||
-- 4 possible spawner positions
|
||||
local spawner_posses = {
|
||||
-- front
|
||||
{{x=bpos.x+PYRA_Wh,y=bpos.y+2, z=bpos.z+5}, {x=0, y=0, z=2}},
|
||||
-- left
|
||||
{{x=bpos.x+PYRA_Wm-5,y=bpos.y+2, z=bpos.z+PYRA_Wh}, {x=-2, y=0, z=0}},
|
||||
-- back
|
||||
{{x=bpos.x+PYRA_Wh,y=bpos.y+2, z=bpos.z+PYRA_W-5}, {x=0, y=0, z=-2}},
|
||||
-- right
|
||||
{{x=bpos.x+5,y=bpos.y+2, z=bpos.z+PYRA_Wh}, {x=2, y=0, z=0}},
|
||||
}
|
||||
-- Delete the spawner position in which the entrance will be placed
|
||||
table.remove(spawner_posses, (rot % 4) + 1)
|
||||
add_spawner(spawner_posses[r][1], spawner_posses[r][2])
|
||||
-- Build entrance
|
||||
make_entrance(bpos, rot, brick, sand, flood_sand)
|
||||
-- Done
|
||||
minetest.log("action", "[tsm_pyramids] Created pyramid at "..minetest.pos_to_string(bpos)..".")
|
||||
return ok, msg
|
||||
pyramids.make_room(pos)
|
||||
minetest.after(2, pyramids.make_traps, pos)
|
||||
add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17})
|
||||
make_entrance({x=pos.x,y=pos.y, z=pos.z}, brick)
|
||||
end
|
||||
|
||||
local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise.
|
||||
local perlin1 -- perlin noise buffer
|
||||
|
||||
local function hlp_fnct(pos, name)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
@ -252,171 +121,98 @@ local function hlp_fnct(pos, name)
|
||||
end
|
||||
end
|
||||
local function ground(pos, old)
|
||||
local p2 = table.copy(pos)
|
||||
local p2 = pos
|
||||
while hlp_fnct(p2, "air") do
|
||||
p2.y = p2.y -1
|
||||
end
|
||||
if p2.y < old.y then
|
||||
return {x=old.x, y=p2.y, z=old.z}
|
||||
return p2
|
||||
else
|
||||
return old
|
||||
end
|
||||
end
|
||||
|
||||
-- Select the recommended type of pyramid to use, based on the environment.
|
||||
-- One of sandstone, desert sandstone, desert stone.
|
||||
local select_pyramid_type = function(minp, maxp)
|
||||
local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
|
||||
|
||||
local sand
|
||||
local sands = {"default:sand", "default:desert_sand", "default:desert_stone"}
|
||||
local p2
|
||||
local psand = {}
|
||||
local sand
|
||||
local cnt = 0
|
||||
local sand_cnt_max = 0
|
||||
local sand_cnt_max_id
|
||||
-- Look for sand or desert stone to place the pyramid on
|
||||
for s=1, #sands do
|
||||
cnt = 0
|
||||
local sand_cnt = 0
|
||||
sand = sands[s]
|
||||
psand[s] = minetest.find_node_near(mpos, 25, sand)
|
||||
while cnt < 5 do
|
||||
cnt = cnt+1
|
||||
mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
|
||||
local spos = minetest.find_node_near(mpos, 25, sand)
|
||||
if spos ~= nil then
|
||||
sand_cnt = sand_cnt + 1
|
||||
if psand[s] == nil then
|
||||
psand[s] = spos
|
||||
end
|
||||
end
|
||||
if sand_cnt > sand_cnt_max then
|
||||
sand_cnt_max = sand_cnt
|
||||
sand_cnt_max_id = s
|
||||
p2 = psand[s]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Select the material type by the most prominent node type
|
||||
-- E.g. if desert sand is most prominent, we place a desert sandstone pyramid
|
||||
if sand_cnt_max_id then
|
||||
sand = sands[sand_cnt_max_id]
|
||||
else
|
||||
sand = nil
|
||||
p2 = nil
|
||||
end
|
||||
return sand, p2
|
||||
end
|
||||
|
||||
-- Attempt to generate a pyramid in the generated area.
|
||||
-- Up to one pyramid per mapchunk.
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if maxp.y < PYRA_MIN_Y then return end
|
||||
|
||||
-- TODO: Use Minetests pseudo-random tools
|
||||
minetest.register_on_generated(
|
||||
function(minp, maxp, seed)
|
||||
minetest.after(
|
||||
3, function(minp, maxp, seed)
|
||||
if maxp.y < 0 then return end
|
||||
math.randomseed(seed)
|
||||
local cnt = 0
|
||||
|
||||
if not perlin1 then
|
||||
perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
|
||||
end
|
||||
--[[ Make sure the pyramid doesn't bleed outside of maxp,
|
||||
so it doesn't get placed incompletely by the mapgen.
|
||||
This creates a bias somewhat, as this means there are some coordinates in
|
||||
which pyramids cannot spawn. But it's still better to have broken pyramids.
|
||||
]]
|
||||
local limit = function(pos, maxp)
|
||||
pos.x = math.min(pos.x, maxp.x - PYRA_W+1)
|
||||
pos.y = math.min(pos.y, maxp.y - PYRA_Wh)
|
||||
pos.z = math.min(pos.z, maxp.z - PYRA_W+1)
|
||||
return pos
|
||||
end
|
||||
local noise1 = perlin1:get_2d({x=minp.x,y=minp.y})
|
||||
local perlin1 = minetest.env:get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
|
||||
local noise1 = perlin1:get2d({x=minp.x,y=minp.y})--,z=minp.z})
|
||||
|
||||
if noise1 > 0.25 or noise1 < -0.26 then
|
||||
-- Need a bit of luck to place a pyramid
|
||||
if math.random(0,10) > 7 then
|
||||
minetest.log("verbose", "[tsm_pyramids] Pyramid not placed, bad dice roll. minp="..minetest.pos_to_string(minp))
|
||||
if noise1 > 0.75 or noise1 < -0.76 then
|
||||
local mpos = {x=random(minp.x,maxp.x), y=random(minp.y,maxp.y), z=random(minp.z,maxp.z)}
|
||||
|
||||
local sands = {"default:desert_sand"}
|
||||
local p2
|
||||
local sand
|
||||
for s=1, #sands do
|
||||
sand = sands[s]
|
||||
p2 = minetest.find_node_near(mpos, 25, sand)
|
||||
while p2 == nil and cnt < 5 do
|
||||
cnt = cnt+1
|
||||
mpos = {x=random(minp.x,maxp.x), y=random(minp.y,maxp.y), z=random(minp.z,maxp.z)}
|
||||
p2 = minetest.find_node_near(mpos, 25, sand)
|
||||
end
|
||||
if p2 ~= nil then
|
||||
break
|
||||
end
|
||||
end
|
||||
if p2 == nil then return end
|
||||
if p2.y < 0 then return end
|
||||
|
||||
local off = 0
|
||||
local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22}
|
||||
local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z}
|
||||
local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22}
|
||||
local opos1_n = minetest.get_node_or_nil(opos1)
|
||||
local opos2_n = minetest.get_node_or_nil(opos2)
|
||||
local opos3_n = minetest.get_node_or_nil(opos3)
|
||||
if opos1_n and opos1_n.name and opos1_n.name == "air" then
|
||||
p2 = ground(opos1, p2)
|
||||
end
|
||||
if opos2_n and opos2_n.name and opos2_n.name == "air" then
|
||||
p2 = ground(opos2, p2)
|
||||
end
|
||||
if opos3_n and opos3_n.name and opos3_n.name == "air" then
|
||||
p2 = ground(opos3, p2)
|
||||
end
|
||||
p2.y = p2.y - 3
|
||||
if p2.y < 0 then p2.y = 0 end
|
||||
if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or
|
||||
minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or
|
||||
minetest.find_node_near(p2, 52, {"maptools:sandstone_brick"}) ~= nil or
|
||||
minetest.find_node_near(p2, 52, {"maptools:desert_sandstone_brick"}) ~= nil or
|
||||
minetest.find_node_near(p2, 52, {"maptools:silver_sandstone_brick"}) ~= nil or
|
||||
minetest.find_node_near(p2, 52, {"sandplus:desert_sandstonebrick"}) ~= nil
|
||||
then return end
|
||||
|
||||
if random(0,10) > 7 then
|
||||
return
|
||||
end
|
||||
local sand, p2
|
||||
sand, p2 = select_pyramid_type(minp, maxp)
|
||||
|
||||
if p2 == nil then
|
||||
minetest.log("verbose", "[tsm_pyramids] Pyramid not placed, no suitable surface. minp="..minetest.pos_to_string(minp))
|
||||
return
|
||||
end
|
||||
if p2.y < PYRA_MIN_Y then
|
||||
minetest.log("info", "[tsm_pyramids] Pyramid not placed, too deep. p2="..minetest.pos_to_string(p2))
|
||||
return
|
||||
end
|
||||
-- Now sink the pyramid until each corner of it is no longer floating in mid-air
|
||||
p2 = limit(p2, maxp)
|
||||
local oposses = {
|
||||
{x=p2.x,y=p2.y-1,z=p2.z},
|
||||
{x=p2.x+PYRA_Wm,y=p2.y-1,z=p2.z+PYRA_Wm},
|
||||
{x=p2.x+PYRA_Wm,y=p2.y-1,z=p2.z},
|
||||
{x=p2.x,y=p2.y-1,z=p2.z+PYRA_Wm},
|
||||
local p_type = random(1, 3)
|
||||
local p_pot = {
|
||||
[1] = {"maptools:sandstone_brick", "default:sandstone", "default:sandstone", "default:sand"},
|
||||
[2] = {"maptools:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand"},
|
||||
[3] = {"maptools:silver_sandstone_brick", "default:silver_sandstone", "default:silver_sandstone", "default:silver_sand"}
|
||||
}
|
||||
for o=1, #oposses do
|
||||
local opos = oposses[o]
|
||||
local n = minetest.get_node_or_nil(opos)
|
||||
if n and n.name and n.name == "air" then
|
||||
local old = table.copy(p2)
|
||||
p2 = ground(opos, p2)
|
||||
end
|
||||
end
|
||||
-- Random bonus sinking
|
||||
p2.y = math.max(p2.y - math.random(0,3), PYRA_MIN_Y)
|
||||
|
||||
-- Bad luck, we have hit the chunk border!
|
||||
if p2.y < minp.y then
|
||||
minetest.log("info", "[tsm_pyramids] Pyramid not placed, sunken too much. p2="..minetest.pos_to_string(p2))
|
||||
return
|
||||
end
|
||||
|
||||
-- Make sure the pyramid is not near a "killer" node, like water
|
||||
local middle = vector.add(p2, {x=PYRA_Wh, y=0, z=PYRA_Wh})
|
||||
if minetest.find_node_near(p2, 5, {"default:water_source"}) ~= nil or
|
||||
minetest.find_node_near(vector.add(p2, {x=PYRA_W, y=0, z=0}), 5, {"default:water_source"}) ~= nil or
|
||||
minetest.find_node_near(vector.add(p2, {x=0, y=0, z=PYRA_W}), 5, {"default:water_source"}) ~= nil or
|
||||
minetest.find_node_near(vector.add(p2, {x=PYRA_W, y=0, z=PYRA_W}), 5, {"default:water_source"}) ~= nil or
|
||||
|
||||
minetest.find_node_near(middle, PYRA_W, {"default:dirt_with_grass"}) ~= nil or
|
||||
minetest.find_node_near(middle, 52, {"default:sandstonebrick", "default:desert_sandstone_brick", "default:desert_stonebrick"}) ~= nil or
|
||||
minetest.find_node_near(middle, PYRA_Wh + 3, {"default:cactus", "group:leaves", "group:tree"}) ~= nil then
|
||||
minetest.log("info", "[tsm_pyramids] Pyramid not placed, inappropriate node nearby. p2="..minetest.pos_to_string(p2))
|
||||
return
|
||||
end
|
||||
|
||||
-- Bonus chance to spawn a sandstone pyramid in v6 desert because otherwise they would be too rare in v6
|
||||
if (mg_name == "v6" and sand == "default:desert_sand" and math.random(1, 2) == 1) then
|
||||
sand = "default:sand"
|
||||
end
|
||||
|
||||
-- Desert stone pyramids only generate in areas with almost no sand
|
||||
if sand == "default:desert_stone" then
|
||||
local nodes = minetest.find_nodes_in_area(vector.add(p2, {x=-1, y=-2, z=-1}), vector.add(p2, {x=PYRA_W+1, y=PYRA_Wh, z=PYRA_W+1}), {"group:sand"})
|
||||
if #nodes > 5 then
|
||||
sand = "default:desert_sand"
|
||||
end
|
||||
end
|
||||
|
||||
-- Generate the pyramid!
|
||||
if sand == "default:desert_sand" then
|
||||
-- Desert sandstone pyramid
|
||||
make(p2, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone")
|
||||
elseif sand == "default:sand" then
|
||||
-- Sandstone pyramid
|
||||
make(p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone")
|
||||
if minetest.get_modpath("sandplus") then
|
||||
minetest.after(0.8, make, p2, "sandplus:desert_sandstonebrick", "sandplus:desert_sandstone", "default:desert_stone", "default:desert_sand")
|
||||
else
|
||||
-- Desert stone pyramid
|
||||
make(p2, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "ignore", "desert_stone")
|
||||
minetest.after(0.8, make, p2, p_pot[p_type][1], p_pot[p_type][2], p_pot[p_type][3], p_pot[p_type][4])
|
||||
end
|
||||
else
|
||||
minetest.after(0.8, make, p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand")
|
||||
end
|
||||
end
|
||||
end)
|
||||
end, minp, maxp, seed)
|
||||
end)
|
||||
|
||||
-- Add backwards-compability for nodes from the original pyramids mod
|
||||
if minetest.get_modpath("pyramids") == nil then
|
||||
@ -427,42 +223,9 @@ if minetest.get_modpath("pyramids") == nil then
|
||||
minetest.register_alias("pyramids:deco_stone2", "tsm_pyramids:deco_stone2")
|
||||
minetest.register_alias("pyramids:deco_stone3", "tsm_pyramids:deco_stone3")
|
||||
minetest.register_alias("pyramids:spawner_mummy", "tsm_pyramids:spawner_mummy")
|
||||
|
||||
-- FIXME: Entities are currently NOT backwards-compatible
|
||||
-- TODO: Update README when full backwards-compability is achieved
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("spawnpyramid", {
|
||||
description = S("Generate a pyramid"),
|
||||
params = S("[<room_type>]"),
|
||||
privs = { server = true },
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then
|
||||
return false, S("No player.")
|
||||
end
|
||||
local pos = player:get_pos()
|
||||
pos = vector.round(pos)
|
||||
local s = math.random(1,3)
|
||||
local r = tonumber(param)
|
||||
local room_id
|
||||
if r then
|
||||
room_id = r
|
||||
end
|
||||
local ok, msg
|
||||
pos = vector.add(pos, {x=-PYRA_Wh, y=-1, z=0})
|
||||
if s == 1 then
|
||||
-- Sandstone
|
||||
ok, msg = make(pos, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone", room_id)
|
||||
elseif s == 2 then
|
||||
-- Desert sandstone
|
||||
ok, msg = make(pos, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone", room_id)
|
||||
else
|
||||
-- Desert stone
|
||||
ok, msg = make(pos, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "ignore", "desert_stone", room_id)
|
||||
end
|
||||
if ok then
|
||||
return true, S("Pyramid generated at @1.", minetest.pos_to_string(pos))
|
||||
else
|
||||
return false, msg
|
||||
end
|
||||
end,
|
||||
}
|
||||
)
|
||||
minetest.log("action", "[tsm_pyramids] loaded.")
|
||||
|
14
locale/de.txt
Normal file
14
locale/de.txt
Normal file
@ -0,0 +1,14 @@
|
||||
Cracked sandstone brick = Rissiger Sandsteinziegel
|
||||
Fallen cracked sandstone brick = Gefallener rissiger Sandsteinziegel
|
||||
Mummy spawn-egg = Mumien-Spawn-Ei
|
||||
Mummy spawner = Mumien-Spawner
|
||||
Sandstone with eye engraving = Sandstein mit Augengravur
|
||||
Sandstone with man engraving = Sandstein mit Manngravur
|
||||
Sandstone with sun engraving = Sandstein mit Sonnengravur
|
||||
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists. = Ein Mumien-Spawner lässt feindliche Mumien in seiner näheren Umgebung auftauchen, solange er existiert.
|
||||
Can be used to create a hostile mummy. = Kann benutzt werden, um eine feindliche Mumie zu erzeugen (auch »spawnen« genannt).
|
||||
Place the egg to create a mummy on this spot. Careful, it will probably attack immediately! = Platzieren Sie das Ei, um dort eine Mumie zu erzeugen. Vorsicht, sie wird wahrscheinlich sofort angreifen!
|
||||
This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it. = Dieser Ziegel ist alt, porös und instabil und kann sich so gerade noch selbst stützen. Man sollte vorsichtig sein, ihn nicht zu belasten.
|
||||
This old and porous brick fell to the ground. It does not hold itself anymore. = Dieser alte und poröse Ziegel fiel zu Boden und wird durch nichts mehr gestützt.
|
||||
No more mummies! = Keine Mumien mehr!
|
||||
Destroy a mummy spawner by digging. = Zerstören Sie einen Mumien-Spawner, indem Sie ihn graben.
|
@ -1,25 +1,14 @@
|
||||
# textdomain:tsm_pyramids
|
||||
Cracked Desert Sandstone Brick=
|
||||
Cracked Sandstone Brick=
|
||||
Desert Sandstone with Ankh Engraving=
|
||||
Desert Sandstone with Cactus Engraving=
|
||||
Desert Sandstone with Scarab Engraving=
|
||||
Falling Cracked Sandstone Brick=
|
||||
Falling Cracked Desert Sandstone Brick=
|
||||
Mummy=
|
||||
Mummy Spawn Egg=
|
||||
Mummy Spawner=
|
||||
Sandstone with Eye Engraving=
|
||||
Sandstone with Man Engraving=
|
||||
Sandstone with Sun Engraving=
|
||||
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=
|
||||
Can be used to create a hostile mummy.=
|
||||
Place the egg to create a mummy on this spot. Careful, it will probably attack immediately!=
|
||||
This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it.=
|
||||
This old porous brick falls under its own weight.=
|
||||
No more mummies!=
|
||||
Destroy a mummy spawner by digging.=
|
||||
Generate a pyramid=
|
||||
[<room_type>]
|
||||
Pyramid generated at @1.
|
||||
Incorrect room type ID: @1
|
||||
Cracked sandstone brick =
|
||||
Fallen cracked sandstone brick =
|
||||
Mummy spawn-egg =
|
||||
Mummy spawner =
|
||||
Sandstone with eye engraving =
|
||||
Sandstone with man engraving =
|
||||
Sandstone with sun engraving =
|
||||
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists. =
|
||||
Can be used to create a hostile mummy. =
|
||||
Place the egg to create a mummy on this spot. Careful, it will probably attack immediately! =
|
||||
This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it. =
|
||||
This old and porous brick fell to the ground. It does not hold itself anymore. =
|
||||
No more mummies! =
|
||||
Destroy a mummy spawner by digging. =
|
||||
|
@ -1,25 +0,0 @@
|
||||
# textdomain:tsm_pyramids
|
||||
Cracked Desert Sandstone Brick=Rissiger Wüstensandsteinziegel
|
||||
Cracked Sandstone Brick=Rissiger Sandsteinziegel
|
||||
Desert Sandstone with Ankh Engraving=Wüstensandstein mit Ankh-Gravur
|
||||
Desert Sandstone with Cactus Engraving=Wüstensandstein mit Kaktusgravur
|
||||
Desert Sandstone with Scarab Engraving=Wüstensandstein mit Skarabäusgravur
|
||||
Falling Cracked Sandstone Brick=Fallender rissiger Sandsteinziegel
|
||||
Falling Cracked Desert Sandstone Brick=Fallender rissiger Wüstensandsteinziegel
|
||||
Mummy=Mumie
|
||||
Mummy Spawn Egg=Mumien-Spawn-Ei
|
||||
Mummy Spawner=Mumien-Spawner
|
||||
Sandstone with Eye Engraving=Sandstein mit Augengravur
|
||||
Sandstone with Man Engraving=Sandstein mit Manngravur
|
||||
Sandstone with Sun Engraving=Sandstein mit Sonnengravur
|
||||
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=Ein Mumien-Spawner lässt feindliche Mumien in seiner näheren Umgebung auftauchen, solange er existiert.
|
||||
Can be used to create a hostile mummy.=Kann benutzt werden, um eine feindliche Mumie zu erzeugen (auch »spawnen« genannt).
|
||||
Place the egg to create a mummy on this spot. Careful, it will probably attack immediately!=Platzieren Sie das Ei, um dort eine Mumie zu erzeugen. Vorsicht, sie wird wahrscheinlich sofort angreifen!
|
||||
This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it.=Dieser Ziegel ist alt, porös und instabil und kann sich so gerade noch selbst stützen. Man sollte vorsichtig sein, ihn nicht zu belasten.
|
||||
This old porous brick falls under its own weight.=Dieser alte poröse Ziegel fällt unter seinem eigenem Gewicht.
|
||||
No more mummies!=Keine Mumien mehr!
|
||||
Destroy a mummy spawner by digging.=Zerstören Sie einen Mumien-Spawner, indem Sie ihn graben.
|
||||
Generate a pyramid=Eine Pyramide erzeugen
|
||||
[<room_type>]=[<Raumtyp>]
|
||||
Pyramid generated at @1.=Pyramide erzeugt bei @1.
|
||||
Incorrect room type ID: @1=Ungültige Raumtyp-ID: @1
|
4
mod.conf
4
mod.conf
@ -1,4 +0,0 @@
|
||||
name = tsm_pyramids
|
||||
description = Pyramids with treasures! You can find them in deserts and sandstone deserts.
|
||||
depends = default
|
||||
optional_depends = farming, tnt, treasurer, doc_items, awards, cmi
|
309
mummy.lua
309
mummy.lua
@ -1,6 +1,10 @@
|
||||
local S = minetest.get_translator("tsm_pyramids")
|
||||
|
||||
local mod_cmi = minetest.get_modpath("cmi") ~= nil
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S
|
||||
if minetest.get_modpath("intllib") then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s) return s end
|
||||
end
|
||||
|
||||
local mummy_walk_limit = 1
|
||||
local mummy_chillaxin_speed = 1
|
||||
@ -18,7 +22,7 @@ local sound_normal = "mummy"
|
||||
local sound_hit = "mummy_hurt"
|
||||
local sound_dead = "mummy_death"
|
||||
|
||||
local spawner_check_range = 17
|
||||
local spawner_range = 17
|
||||
local spawner_max_mobs = 6
|
||||
|
||||
local function get_animations()
|
||||
@ -49,25 +53,27 @@ local ANIM_WALK_MINE = 5
|
||||
local ANIM_MINE = 6
|
||||
|
||||
local function hit(self)
|
||||
self.object:set_texture_mod("^tsm_pyramids_hit.png")
|
||||
minetest.after(0.4, function(self)
|
||||
local prop = {
|
||||
mesh = mummy_mesh,
|
||||
textures = {"tsm_pyramids_mummy.png^tsm_pyramids_hit.png"},
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
minetest.after(0.4, function()
|
||||
local prop = {textures = mummy_texture,}
|
||||
if self ~= nil and self.object ~= nil then
|
||||
self.object:set_texture_mod("")
|
||||
end
|
||||
end, self)
|
||||
self.object:set_properties(prop)
|
||||
end)
|
||||
end
|
||||
|
||||
local function mummy_update_visuals_def(self)
|
||||
npc_anim = 0 -- Animation will be set further below immediately
|
||||
local prop = {
|
||||
mesh = mummy_mesh,
|
||||
textures = mummy_texture,
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
end
|
||||
|
||||
local MUMMY_DEF = {
|
||||
hp_max = mummy_hp,
|
||||
physical = true,
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
|
||||
visual = "mesh",
|
||||
@ -85,21 +91,15 @@ local MUMMY_DEF = {
|
||||
jump_timer = 0,
|
||||
punch_timer = 0,
|
||||
sound_timer = 0,
|
||||
envdmg_timer = 0,
|
||||
attacker = "",
|
||||
attacking_timer = 0,
|
||||
|
||||
-- CMI stuff
|
||||
-- Track last cause of damage for cmi.notify_die
|
||||
last_damage_cause = { type = "unknown" },
|
||||
_cmi_is_mob = true,
|
||||
description = S("Mummy"),
|
||||
mob_name = "mummy"
|
||||
}
|
||||
|
||||
local spawner_DEF = {
|
||||
hp_max = 1,
|
||||
physical = false,
|
||||
pointable = false,
|
||||
physical = true,
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
visual = "mesh",
|
||||
visual_size = {x=3.3,y=3.3},
|
||||
mesh = mummy_mesh,
|
||||
@ -107,23 +107,23 @@ local spawner_DEF = {
|
||||
makes_footstep_sound = false,
|
||||
timer = 0,
|
||||
automatic_rotate = math.pi * 2.9,
|
||||
m_name = "dummy"
|
||||
}
|
||||
|
||||
spawner_DEF.on_activate = function(self)
|
||||
mummy_update_visuals_def(self)
|
||||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration({x=0, y=0, z=0})
|
||||
self.object:setvelocity({x=0, y=0, z=0})
|
||||
self.object:setacceleration({x=0, y=0, z=0})
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
|
||||
end
|
||||
|
||||
spawner_DEF.on_step = function(self, dtime)
|
||||
self.timer = self.timer + 0.01
|
||||
local n = minetest.get_node_or_nil(self.object:get_pos())
|
||||
local n = minetest.get_node_or_nil(self.object:getpos())
|
||||
if self.timer > 1 then
|
||||
if n and n.name and n.name ~= "tsm_pyramids:spawner_mummy" then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -132,38 +132,30 @@ spawner_DEF.on_punch = function(self, hitter)
|
||||
|
||||
end
|
||||
|
||||
MUMMY_DEF.on_activate = function(self, staticdata, dtime_s)
|
||||
if mod_cmi then
|
||||
cmi.notify_activate(self, dtime_s)
|
||||
end
|
||||
MUMMY_DEF.on_activate = function(self)
|
||||
mummy_update_visuals_def(self)
|
||||
self.anim = get_animations()
|
||||
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
|
||||
self.npc_anim = ANIM_STAND
|
||||
self.object:set_acceleration({x=0,y=-20,z=0})--20
|
||||
self.object:setacceleration({x=0,y=-20,z=0})--20
|
||||
self.state = 1
|
||||
self.object:set_hp(mummy_hp)
|
||||
self.object:set_armor_groups({fleshy=130})
|
||||
end
|
||||
|
||||
MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
if mod_cmi then
|
||||
cmi.notify_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
end
|
||||
MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||
|
||||
self.attacker = puncher
|
||||
|
||||
if damage > 0 then
|
||||
self.last_damage = {
|
||||
type = "punch",
|
||||
puncher = puncher,
|
||||
}
|
||||
end
|
||||
if puncher ~= nil then
|
||||
minetest.sound_play(sound_hit, {pos = self.object:get_pos(), loop = false, max_hear_distance = 10, gain = 0.4}, true)
|
||||
local sound = sound_hit
|
||||
if self.object:get_hp() == 0 then sound = sound_dead end
|
||||
minetest.sound_play(sound, {to_player = puncher:get_player_name(), loop = false, gain = 0.3})
|
||||
if time_from_last_punch >= 0.45 then
|
||||
hit(self)
|
||||
self.direction = {x=self.object:get_velocity().x, y=self.object:get_velocity().y, z=self.object:get_velocity().z}
|
||||
self.direction = {x=self.object:getvelocity().x, y=self.object:getvelocity().y, z=self.object:getvelocity().z}
|
||||
self.punch_timer = 0
|
||||
self.object:set_velocity({x=dir.x*mummy_chillaxin_speed,y=5,z=dir.z*mummy_chillaxin_speed})
|
||||
self.object:setvelocity({x=dir.x*mummy_chillaxin_speed,y=5,z=dir.z*mummy_chillaxin_speed})
|
||||
if self.state == 1 then
|
||||
self.state = 8
|
||||
elseif self.state >= 2 then
|
||||
@ -171,81 +163,40 @@ MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabili
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.object:get_hp() == 0 then
|
||||
local obj = minetest.env:add_item(self.object:getpos(), mummy_drop.." "..math.random(0,3))
|
||||
end
|
||||
end
|
||||
|
||||
MUMMY_DEF.on_death = function(self, killer)
|
||||
minetest.sound_play(sound_dead, {pos = self.object:get_pos(), max_hear_distance = 10 , gain = 0.3}, true)
|
||||
-- Drop item on death
|
||||
local count = math.random(0,3)
|
||||
if count > 0 then
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 1.0
|
||||
minetest.add_item(pos, mummy_drop .. " " .. count)
|
||||
end
|
||||
if mod_cmi then
|
||||
cmi.notify_die(self, self.last_damage)
|
||||
end
|
||||
end
|
||||
local cnt1 = 0
|
||||
local cnt2 = 0
|
||||
|
||||
MUMMY_DEF.on_step = function(self, dtime)
|
||||
if mod_cmi then
|
||||
cmi.notify_step(self, dtime)
|
||||
end
|
||||
self.timer = self.timer + 0.01
|
||||
self.turn_timer = self.turn_timer + 0.01
|
||||
self.jump_timer = self.jump_timer + 0.01
|
||||
self.punch_timer = self.punch_timer + 0.01
|
||||
self.attacking_timer = self.attacking_timer + 0.01
|
||||
self.sound_timer = self.sound_timer + dtime + 0.01
|
||||
self.sound_timer = self.sound_timer + 0.01
|
||||
|
||||
local current_pos = self.object:get_pos()
|
||||
local current_node = minetest.get_node(current_pos)
|
||||
local current_pos = self.object:getpos()
|
||||
local current_node = minetest.env:get_node(current_pos)
|
||||
if self.time_passed == nil then
|
||||
self.time_passed = 0
|
||||
end
|
||||
|
||||
-- Environment damage
|
||||
local def = minetest.registered_nodes[current_node.name]
|
||||
local dps = def.damage_per_second
|
||||
local dmg = 0
|
||||
local dmg_node, dmg_pos
|
||||
if dps ~= nil and dps > 0 then
|
||||
dmg = dps
|
||||
end
|
||||
-- Damage from node
|
||||
if dmg < 4 and (minetest.get_item_group(current_node.name, "water") ~= 0 or minetest.get_item_group(current_node.name, "lava") ~= 0) then
|
||||
dmg = 4
|
||||
end
|
||||
-- Damage by suffocation
|
||||
if (def.walkable == nil or def.walkable == true)
|
||||
and (def.drowning == nil or def.drowning == 0)
|
||||
and (def.damage_per_second == nil or def.damage_per_second <= 0)
|
||||
and (def.collision_box == nil or def.collision_box.type == "regular")
|
||||
and (def.node_box == nil or def.node_box.type == "regular")
|
||||
and (def.groups and def.groups.disable_suffocation ~= 1) then
|
||||
dmg = dmg + 1
|
||||
end
|
||||
self.envdmg_timer = self.envdmg_timer + dtime
|
||||
if dmg > 0 then
|
||||
if self.envdmg_timer >= 1 then
|
||||
self.envdmg_timer = 0
|
||||
self.object:set_hp(self.object:get_hp()-dmg)
|
||||
self.last_damage = {
|
||||
type = "environment",
|
||||
pos = current_pos,
|
||||
node = current_node,
|
||||
}
|
||||
if self.object:get_hp() <= 0 then
|
||||
if self.on_death then
|
||||
self.on_death(self)
|
||||
end
|
||||
if self.object:get_hp() == 0 then
|
||||
minetest.sound_play(sound_dead, {pos = current_pos, max_hear_distance = 10 , gain = 0.3})
|
||||
self.object:remove()
|
||||
return
|
||||
else
|
||||
hit(self)
|
||||
self.sound_timer = 0
|
||||
minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4}, true)
|
||||
end
|
||||
if current_node.name == "default:water_source" or current_node.name == "default:water_flowing" or current_node.name == "default:lava_source" or current_node.name == "default:lava_flowing" then
|
||||
self.sound_timer = self.sound_timer + dtime
|
||||
if self.sound_timer >= 0.8 then
|
||||
self.sound_timer = 0
|
||||
self.object:set_hp(self.object:get_hp()-5)
|
||||
hit(self)
|
||||
minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.3})
|
||||
end
|
||||
else
|
||||
self.time_passed = 0
|
||||
@ -263,7 +214,7 @@ MUMMY_DEF.on_step = function(self, dtime)
|
||||
|
||||
--play sound
|
||||
if self.sound_timer > math.random(5,35) then
|
||||
minetest.sound_play(sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.2}, true)
|
||||
minetest.sound_play(sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.2})
|
||||
self.sound_timer = 0
|
||||
end
|
||||
|
||||
@ -271,10 +222,10 @@ MUMMY_DEF.on_step = function(self, dtime)
|
||||
if self.state >= 8 then
|
||||
if self.punch_timer > 0.15 then
|
||||
if self.state == 9 then
|
||||
self.object:set_velocity({x=self.direction.x*mummy_chillaxin_speed,y=-20,z=self.direction.z*mummy_chillaxin_speed})
|
||||
self.object:setvelocity({x=self.direction.x*mummy_chillaxin_speed,y=-20,z=self.direction.z*mummy_chillaxin_speed})
|
||||
self.state = 2
|
||||
elseif self.state == 8 then
|
||||
self.object:set_velocity({x=0,y=-20,z=0})
|
||||
self.object:setvelocity({x=0,y=-20,z=0})
|
||||
self.state = 1
|
||||
end
|
||||
end
|
||||
@ -284,29 +235,29 @@ MUMMY_DEF.on_step = function(self, dtime)
|
||||
if self.state == 1 then
|
||||
self.yawwer = true
|
||||
self.attacker = ""
|
||||
for _,object in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 4)) do
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 4)) do
|
||||
if object:is_player() then
|
||||
self.yawwer = false
|
||||
local NPC = self.object:get_pos()
|
||||
local PLAYER = object:get_pos()
|
||||
local NPC = self.object:getpos()
|
||||
local PLAYER = object:getpos()
|
||||
self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if PLAYER.x > NPC.x then
|
||||
self.yaw = self.yaw + math.pi
|
||||
end
|
||||
self.yaw = self.yaw - 2
|
||||
self.object:set_yaw(self.yaw)
|
||||
self.object:setyaw(self.yaw)
|
||||
self.attacker = object
|
||||
end
|
||||
end
|
||||
|
||||
if self.attacker == "" and self.turn_timer > math.random(1,4) then
|
||||
self.yaw = 360 * math.random()
|
||||
self.object:set_yaw(self.yaw)
|
||||
self.object:setyaw(self.yaw)
|
||||
self.turn_timer = 0
|
||||
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
||||
end
|
||||
self.object:set_velocity({x=0,y=self.object:get_velocity().y,z=0})
|
||||
self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0})
|
||||
if self.npc_anim ~= ANIM_STAND then
|
||||
self.anim = get_animations()
|
||||
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
|
||||
@ -321,11 +272,11 @@ MUMMY_DEF.on_step = function(self, dtime)
|
||||
if self.state == 2 then
|
||||
|
||||
if self.direction ~= nil then
|
||||
self.object:set_velocity({x=self.direction.x*mummy_chillaxin_speed,y=self.object:get_velocity().y,z=self.direction.z*mummy_chillaxin_speed})
|
||||
self.object:setvelocity({x=self.direction.x*mummy_chillaxin_speed,y=self.object:getvelocity().y,z=self.direction.z*mummy_chillaxin_speed})
|
||||
end
|
||||
if self.turn_timer > math.random(1,4) and not self.attacker then
|
||||
self.yaw = 360 * math.random()
|
||||
self.object:set_yaw(self.yaw)
|
||||
self.object:setyaw(self.yaw)
|
||||
self.turn_timer = 0
|
||||
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
||||
end
|
||||
@ -335,9 +286,9 @@ MUMMY_DEF.on_step = function(self, dtime)
|
||||
self.npc_anim = ANIM_WALK
|
||||
end
|
||||
|
||||
if self.attacker ~= "" and minetest.settings:get_bool("enable_damage") then
|
||||
local s = self.object:get_pos()
|
||||
local p = self.attacker:get_pos()
|
||||
if self.attacker ~= "" and minetest.setting_getbool("enable_damage") then
|
||||
local s = self.object:getpos()
|
||||
local p = self.attacker:getpos()
|
||||
if (s ~= nil and p ~= nil) then
|
||||
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
|
||||
@ -360,42 +311,25 @@ minetest.register_entity("tsm_pyramids:mummy_spawner", spawner_DEF)
|
||||
--spawn-egg/spawner
|
||||
|
||||
minetest.register_craftitem("tsm_pyramids:spawn_egg", {
|
||||
description = S("Mummy Spawn Egg"),
|
||||
description = S("Mummy spawn-egg"),
|
||||
_doc_items_longdesc = S("Can be used to create a hostile mummy."),
|
||||
_doc_items_usagehelp = S("Place the egg to create a mummy on this spot. Careful, it will probably attack immediately!"),
|
||||
inventory_image = "tsm_pyramids_mummy_egg.png",
|
||||
liquids_pointable = false,
|
||||
stack_max = 99,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
if pointed_thing.type == "node" then
|
||||
minetest.env:add_entity(pointed_thing.above,"tsm_pyramids:mummy")
|
||||
if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- am I clicking on something with existing on_rightclick function?
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
minetest.add_entity(pointed_thing.above,"tsm_pyramids:mummy")
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
-- Spawn a mummy at position
|
||||
function tsm_pyramids.spawn_mummy_at(pos, number)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name ~= "air" then
|
||||
return
|
||||
end
|
||||
for _=1, number do
|
||||
minetest.add_entity(pos,"tsm_pyramids:mummy")
|
||||
function pyramids.spawn_mummy (pos, number)
|
||||
for i=0,number do
|
||||
minetest.env:add_entity(pos,"tsm_pyramids:mummy")
|
||||
end
|
||||
end
|
||||
|
||||
@ -407,7 +341,7 @@ else
|
||||
end
|
||||
|
||||
minetest.register_node("tsm_pyramids:spawner_mummy", {
|
||||
description = S("Mummy Spawner"),
|
||||
description = S("Mummy spawner"),
|
||||
_doc_items_longdesc = S("A mummy spawner causes hostile mummies to appear in its vicinity as long it exists."),
|
||||
paramtype = "light",
|
||||
tiles = {"tsm_pyramids_spawner.png"},
|
||||
@ -417,12 +351,12 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
|
||||
drop = "",
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y - 0.28
|
||||
minetest.add_entity(pos,"tsm_pyramids:mummy_spawner")
|
||||
minetest.env:add_entity(pos,"tsm_pyramids:mummy_spawner")
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
|
||||
if not obj:is_player() then
|
||||
if obj ~= nil and obj:get_luaentity().name == "tsm_pyramids:mummy_spawner" then
|
||||
if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
@ -430,80 +364,31 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
|
||||
end,
|
||||
sounds = spawnersounds,
|
||||
})
|
||||
|
||||
-- Attempt to spawn a mummy at a random appropriate position around pos.
|
||||
-- Criteria:
|
||||
-- * Must be close to pos
|
||||
-- * Not in sunlight
|
||||
-- * Must be air on top of a non-air block
|
||||
-- * No more than 6 mummies in area
|
||||
-- * Player must be near is player_near_required is true
|
||||
function tsm_pyramids.attempt_mummy_spawn(pos, player_near_required)
|
||||
local player_near = false
|
||||
local mobs = 0
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, spawner_check_range)) do
|
||||
if obj:is_player() then
|
||||
player_near = true
|
||||
else
|
||||
if obj:get_luaentity() and obj:get_luaentity().name == "tsm_pyramids:mummy" then
|
||||
mobs = mobs + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if player_near or (not player_near_required) then
|
||||
if mobs < spawner_max_mobs then
|
||||
local offset = {x=5,y=2,z=5}
|
||||
local nposses = minetest.find_nodes_in_area(vector.subtract(pos, offset), vector.add(pos,offset), "air")
|
||||
local tries = math.min(6, #nposses)
|
||||
for i=1, tries do
|
||||
local r = math.random(1, #nposses)
|
||||
local npos = nposses[r]
|
||||
-- Check if mummy has 2 nodes of free space
|
||||
local two_space = false
|
||||
-- Check if mummy has something to walk on
|
||||
local footing = false
|
||||
-- Find the lowest node
|
||||
for y=-1, -5, -1 do
|
||||
npos.y = npos.y - 1
|
||||
local below = minetest.get_node(npos)
|
||||
if minetest.registered_items[below.name].liquidtype ~= "none" then
|
||||
break
|
||||
end
|
||||
if below.name ~= "air" then
|
||||
if y < -1 then
|
||||
two_space = true
|
||||
end
|
||||
npos.y = npos.y + 1
|
||||
footing = true
|
||||
break
|
||||
end
|
||||
end
|
||||
local light = minetest.get_node_light(npos, 0.5)
|
||||
if not two_space then
|
||||
local above = minetest.get_node({x=npos.x, y=npos.y+1, z=npos.z})
|
||||
if above.name == "air" then
|
||||
two_space = true
|
||||
end
|
||||
end
|
||||
if footing and two_space and light < 15 then
|
||||
tsm_pyramids.spawn_mummy_at(npos, 1)
|
||||
break
|
||||
else
|
||||
table.remove(nposses, r)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not minetest.settings:get_bool("only_peaceful_mobs") then
|
||||
if not minetest.setting_getbool("only_peaceful_mobs") then
|
||||
minetest.register_abm({
|
||||
nodenames = {"tsm_pyramids:spawner_mummy"},
|
||||
interval = 2.0,
|
||||
chance = 20,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
tsm_pyramids.attempt_mummy_spawn(pos, true)
|
||||
end,
|
||||
local player_near = false
|
||||
local mobs = 0
|
||||
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, spawner_range)) do
|
||||
if obj:is_player() then
|
||||
player_near = true
|
||||
else
|
||||
if obj:get_luaentity() and obj:get_luaentity().mob_name == "mummy" then
|
||||
mobs = mobs + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if player_near then
|
||||
if mobs < spawner_max_mobs then
|
||||
pos.x = pos.x+1
|
||||
local p = minetest.find_node_near(pos, 5, {"air"})
|
||||
minetest.env:add_entity(p,"tsm_pyramids:mummy")
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
163
nodes.lua
163
nodes.lua
@ -1,126 +1,117 @@
|
||||
local S = minetest.get_translator("tsm_pyramids")
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S
|
||||
if minetest.get_modpath("intllib") then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function(s) return s end
|
||||
end
|
||||
|
||||
local img = {
|
||||
"eye", "men", "sun",
|
||||
"ankh", "scarab", "cactus"
|
||||
}
|
||||
local desc = {
|
||||
S("Sandstone with Eye Engraving"), S("Sandstone with Man Engraving"), S("Sandstone with Sun Engraving"),
|
||||
S("Desert Sandstone with Ankh Engraving"), S("Desert Sandstone with Scarab Engraving"), S("Desert Sandstone with Cactus Engraving")
|
||||
}
|
||||
local desc = {S("Sandstone with eye engraving"), S("Sandstone with man engraving"), S("Sandstone with sun engraving")}
|
||||
local img = {"eye", "men", "sun"}
|
||||
|
||||
local decodesc = ""
|
||||
if minetest.get_modpath("doc_items") then
|
||||
decodesc = doc.sub.items.temp.deco
|
||||
end
|
||||
|
||||
for i=1, #img do
|
||||
local sandstone_img, basenode
|
||||
if i > 3 then
|
||||
sandstone_img = "default_desert_sandstone.png"
|
||||
basenode = "default:desert_sandstone"
|
||||
else
|
||||
sandstone_img = "default_sandstone.png"
|
||||
basenode = "default:sandstone"
|
||||
end
|
||||
for i=1,3 do
|
||||
minetest.register_node("tsm_pyramids:deco_stone"..i, {
|
||||
description = desc[i],
|
||||
_doc_items_longdesc = decodesc,
|
||||
tiles = {"default_sandstone.png", "default_sandstone.png", "default_sandstone.png^tsm_pyramids_"..img[i]..".png"},
|
||||
is_ground_content = false,
|
||||
tiles = {sandstone_img, sandstone_img, sandstone_img.."^tsm_pyramids_"..img[i]..".png"},
|
||||
groups = minetest.registered_nodes[basenode].groups,
|
||||
sounds = minetest.registered_nodes[basenode].sounds,
|
||||
groups = {unbreakable=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
local trap_on_timer = function(pos, elapsed)
|
||||
local n = minetest.get_node(pos)
|
||||
if not (n and n.name) then
|
||||
return true
|
||||
end
|
||||
-- Drop trap stone when player is nearby
|
||||
local objs = minetest.get_objects_inside_radius(pos, 2)
|
||||
local trap_on_timer = function (pos, elapsed)
|
||||
local objs = minetest.env:get_objects_inside_radius(pos, 2)
|
||||
for i, obj in pairs(objs) do
|
||||
if obj:is_player() then
|
||||
local n = minetest.get_node(pos)
|
||||
if n and n.name then
|
||||
if minetest.registered_nodes[n.name]._tsm_pyramids_crack and minetest.registered_nodes[n.name]._tsm_pyramids_crack < 2 then
|
||||
-- 70% chance to ignore player to make the time of falling less predictable
|
||||
if math.random(1, 10) >= 3 then
|
||||
return true
|
||||
end
|
||||
if n.name == "tsm_pyramids:trap" then
|
||||
minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
|
||||
minetest.check_for_falling(pos)
|
||||
elseif n.name == "tsm_pyramids:desert_trap" then
|
||||
minetest.set_node(pos, {name="tsm_pyramids:desert_trap_2"})
|
||||
minetest.check_for_falling(pos)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local register_trap_stone = function(basename, desc_normal, desc_falling, base_tile, drop)
|
||||
minetest.register_node("tsm_pyramids:"..basename, {
|
||||
description = desc_normal,
|
||||
minetest.register_node("tsm_pyramids:trap", {
|
||||
description = S("Cracked sandstone brick"),
|
||||
_doc_items_longdesc = S("This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it."),
|
||||
tiles = { base_tile .. "^tsm_pyramids_crack.png" },
|
||||
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,cracky=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(0.1)
|
||||
minetest.env:get_node_timer(pos):start(0.1)
|
||||
end,
|
||||
_tsm_pyramids_crack = 1,
|
||||
on_timer = trap_on_timer,
|
||||
drop = drop,
|
||||
})
|
||||
drop = "",
|
||||
})
|
||||
|
||||
minetest.register_node("tsm_pyramids:"..basename.."_2", {
|
||||
description = desc_falling,
|
||||
_doc_items_longdesc = S("This old porous brick falls under its own weight."),
|
||||
tiles = { base_tile .. "^tsm_pyramids_crack2.png" },
|
||||
minetest.register_node("tsm_pyramids:trap_2", {
|
||||
description = S("Fallen cracked sandstone brick"),
|
||||
_doc_items_longdesc = S("This old and porous brick fell to the ground. It does not hold itself anymore."),
|
||||
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png^[transformR90"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drop = drop,
|
||||
})
|
||||
end
|
||||
|
||||
register_trap_stone("trap",
|
||||
S("Cracked Sandstone Brick"), S("Falling Cracked Sandstone Brick"),
|
||||
"default_sandstone_brick.png",
|
||||
{ items = { { items = { "default:sand" }, rarity = 1 }, { items = { "default:sand" }, rarity = 2 }, } })
|
||||
register_trap_stone("desert_trap",
|
||||
S("Cracked Desert Sandstone Brick"), S("Falling Cracked Desert Sandstone Brick"),
|
||||
"default_desert_sandstone_brick.png",
|
||||
{ items = { { items = { "default:desert_sand" }, rarity = 1 }, { items = { "default:desert_sand" }, rarity = 2 }, } })
|
||||
|
||||
local chest = minetest.registered_nodes["default:chest"]
|
||||
local def_on_rightclick = chest.on_rightclick
|
||||
local def_on_timer = chest.on_timer
|
||||
minetest.override_item(
|
||||
"default:chest",
|
||||
{
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if minetest.get_meta(pos):get_string("tsm_pyramids:stype") ~= "" then
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if not timer:is_started() then
|
||||
timer:start(1800) -- remplissages des coffres toutes les 30 minutes
|
||||
end
|
||||
end
|
||||
return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
if minetest.get_meta(pos):get_string("tsm_pyramids:stype") ~= "" then
|
||||
minetest.log("action", "[DEBUG] chest refilling")
|
||||
tsm_pyramids.fill_chest(pos)
|
||||
return false
|
||||
else
|
||||
if def_on_timer then return def_on_timer(pos, elapsed) else return false end
|
||||
end
|
||||
end,
|
||||
drop = "",
|
||||
})
|
||||
|
||||
minetest.register_alias("tsm_pyramids:chest", "default:chest")
|
||||
local function get_chest_formspec(pos)
|
||||
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
|
||||
local formspec =
|
||||
"size[8,9]" ..
|
||||
default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
default.gui_slots ..
|
||||
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
|
||||
"list[current_player;main;0,4.85;8,1;]" ..
|
||||
"list[current_player;main;0,6.08;8,3;8]" ..
|
||||
"listring[nodemeta:" .. spos .. ";main]" ..
|
||||
"listring[current_player;main]" ..
|
||||
default.get_hotbar_bg(0,4.85)
|
||||
return formspec
|
||||
end
|
||||
|
||||
local chestdef = minetest.registered_nodes["default:chest"]
|
||||
minetest.register_node(
|
||||
"tsm_pyramids:chest", {
|
||||
description = "tsm_pyramids Chest auto refilled",
|
||||
tiles = chestdef.tiles,
|
||||
stack_max = 1000,
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
on_construct = function(pos)
|
||||
chestdef.on_construct(pos)
|
||||
minetest.get_node_timer(pos):start(pyramids.max_time)
|
||||
pyramids.fill_chest(pos)
|
||||
end,
|
||||
on_metadata_inventory_move = chestdef.on_metadata_inventory_move,
|
||||
on_metadata_inventory_put = chestdef.on_metadata_inventory_put,
|
||||
on_metadata_inventory_take = chestdef.on_metadata_inventory_take,
|
||||
groups = {unbreakable = 1, not_in_creative_inventory = 1},
|
||||
on_timer = function(pos, elapsed)
|
||||
pyramids.fill_chest(pos)
|
||||
return true
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if not default.can_interact_with_node(clicker, pos) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.after(
|
||||
0.2,
|
||||
minetest.show_formspec,
|
||||
clicker:get_player_name(),
|
||||
"default:chest", get_chest_formspec(pos))
|
||||
end,
|
||||
})
|
||||
|
BIN
screenshot.png
BIN
screenshot.png
Binary file not shown.
Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 55 KiB |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 220 B |
Binary file not shown.
Before Width: | Height: | Size: 236 B |
Binary file not shown.
Before Width: | Height: | Size: 529 B |
Binary file not shown.
Before Width: | Height: | Size: 590 B |
Reference in New Issue
Block a user