tsm_pyramids/nodes.lua

68 lines
2.3 KiB
Lua

-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
local desc = {S("Sandstone with eye engraving"), S("Sandstone with man engraving"), S("Sandstone with sun engraving")}
local img = {"eye", "men", "sun"}
local decodesc = ""
if minetest.get_modpath("doc_items") then
decodesc = doc.sub.items.temp.deco
end
for i=1,3 do
minetest.register_node("tsm_pyramids:deco_stone"..i, {
description = desc[i],
_doc_items_longdesc = decodesc,
tiles = {"default_sandstone.png", "default_sandstone.png", "default_sandstone.png^tsm_pyramids_"..img[i]..".png"},
is_ground_content = false,
groups = minetest.registered_nodes["default:sandstone"].groups,
sounds = default.node_sound_stone_defaults(),
})
end
local trap_on_timer = function (pos, elapsed)
local objs = minetest.env:get_objects_inside_radius(pos, 2)
for i, obj in pairs(objs) do
if obj:is_player() then
local n = minetest.get_node(pos)
if n and n.name then
if minetest.registered_nodes[n.name]._tsm_pyramids_crack and minetest.registered_nodes[n.name]._tsm_pyramids_crack < 2 then
minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
minetest.check_for_falling(pos)
end
end
end
end
return true
end
minetest.register_node("tsm_pyramids:trap", {
description = S("Cracked sandstone brick"),
_doc_items_longdesc = S("This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it."),
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png"},
is_ground_content = false,
groups = {crumbly=3,cracky=3},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
minetest.env:get_node_timer(pos):start(0.1)
end,
_tsm_pyramids_crack = 1,
on_timer = trap_on_timer,
drop = "",
})
minetest.register_node("tsm_pyramids:trap_2", {
description = S("Fallen cracked sandstone brick"),
_doc_items_longdesc = S("This old and porous brick fell to the ground. It does not hold itself anymore."),
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png^[transformR90"},
is_ground_content = false,
groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
drop = "",
})