1156 lines
32 KiB
Lua
1156 lines
32 KiB
Lua
local S = minetest.get_translator("tsm_pyramids")
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-- ROOM LAYOUTS
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local ROOM_WIDTH = 9
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local room_types = {
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-- Pillar room
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{
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style = "yrepeat",
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layout = {
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" "," "," "," "," "," "," "," "," ",
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" ","^"," ","^"," ","^"," ","^"," ",
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" ","c"," ","c"," ","c"," ","c"," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" ","c"," ","c"," ","c"," ","c"," ",
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" ","v"," ","v"," ","v"," ","v"," ",
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" "," "," "," "," "," "," "," "," "
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},
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traps = true,
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},
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-- Hieroglyph walls
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{
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style = "yrepeat",
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layout = {
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"s","h","h","h","h","h","h","h","s",
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"h"," "," "," "," "," "," "," ","h",
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"h"," "," "," "," "," "," "," ","h",
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"h"," "," "," "," "," "," "," ","h",
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" "," "," "," ","<"," "," "," ","h",
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"h"," "," "," "," "," "," "," ","h",
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"h"," "," "," "," "," "," "," ","h",
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"h"," "," "," "," "," "," "," ","h",
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"s","h","h","h","h","h","h","h","s"
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},
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},
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-- 4 large pillars
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{
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style = "yrepeat",
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layout = {
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" "," "," "," ","v"," "," "," "," ",
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" ","c","c"," "," "," ","c","c"," ",
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" ","c","c"," "," "," ","c","c"," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," ","<",
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" "," "," "," "," "," "," "," "," ",
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" ","c","c"," "," "," ","c","c"," ",
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" ","c","c"," "," "," ","c","c"," ",
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" "," "," "," ","^"," "," "," "," "
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},
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traps = true,
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},
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-- hidden room
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{
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style = "yrepeat",
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layout = {
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," ","c","S","c","S","c"," "," ",
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" "," ","S"," "," "," ","S"," "," ",
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" "," ","c"," ",">"," ","c"," ","<",
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" "," ","S"," "," "," ","S"," "," ",
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" "," ","c","S","c","S","c"," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," "
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},
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},
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-- spiral 1
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{
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style = "yrepeat",
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layout = {
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" "," "," "," "," "," "," "," "," ",
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" ","S","S","S","S","S","S","S"," ",
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" ","S"," "," "," "," "," ","S"," ",
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" ","S"," ","c","c","c"," ","S"," ",
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" ","S"," ","c","v","c"," ","S"," ",
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"S","S"," ","c"," ","c"," ","S"," ",
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"S","S"," ","c"," "," "," ","S"," ",
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"v","S"," ","S","S","S","S","S"," ",
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" ","S"," "," "," "," "," "," "," "
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},
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},
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-- spiral 2
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{
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style = "yrepeat",
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layout = {
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" "," "," "," "," "," "," "," "," ",
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" ","S","S","S","S","S","S","S"," ",
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" "," "," ","c"," "," "," ","S"," ",
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"S","S"," ","c"," ","c"," ","S"," ",
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" ","S"," ","c","^","c"," ","S"," ",
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" ","S"," ","c","c","c"," ","S"," ",
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" ","S"," "," "," "," "," ","S"," ",
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" ","S","S","S","S","S","S","S"," ",
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" "," "," "," "," "," "," "," "," "
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},
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},
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-- pillar mania
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{
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style = "yrepeat",
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layout = {
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" "," ","v"," ","v"," ","v"," ","v",
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" ","c"," ","c"," ","c"," ","c"," ",
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" "," "," "," "," "," "," "," "," ",
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" ","c"," ","c"," ","c"," ","c"," ",
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" "," "," "," "," "," "," "," "," ",
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" ","c"," ","c"," ","c"," ","c"," ",
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" "," "," "," "," "," "," "," "," ",
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" ","c"," ","c"," ","c"," ","c"," ",
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" "," ","^"," ","^"," ","^"," ","^",
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},
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traps = true,
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},
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-- plusses
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{
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style = "yrepeat",
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layout = {
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"c"," "," "," "," "," "," "," ","c",
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" "," ","c",">"," ","<","c"," "," ",
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" ","c","s","c"," ","c","s","c"," ",
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" "," ","c"," "," "," ","c"," "," ",
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" "," "," "," ","<"," "," "," "," ",
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" "," ","c"," "," "," ","c"," "," ",
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" ","c","s","c"," ","c","s","c"," ",
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" "," ","c",">"," ","<","c"," "," ",
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"c"," "," "," "," "," "," "," ","c",
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},
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traps = true,
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},
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-- diamond
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{
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style = "yrepeat",
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layout = {
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">","s","s","c","c","c","s","s","s",
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"s","s","c"," "," "," ","c","s","s",
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"s","c"," "," "," "," "," ","c","s",
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"c"," "," "," "," "," "," "," ","c",
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" "," "," "," "," "," "," ","<","c",
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"c"," "," "," "," "," "," "," ","c",
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"s","c"," "," "," "," "," ","c","s",
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"s","s","c"," "," "," ","c","s","s",
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">","s","s","c","c","c","s","s","s",
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},
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},
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-- square
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{
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style = "yrepeat",
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layout = {
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" "," "," "," "," "," "," "," "," ",
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" ","S","S","S","^","S","S","S"," ",
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" ","S","S","S","S","S","S","S"," ",
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" ","S","S","S","S","S","S","S"," ",
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" ","S","S","S","S","S","S",">"," ",
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" ","S","S","S","S","S","S","S"," ",
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" ","S","S","S","S","S","S","S"," ",
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" ","S","S","S","v","S","S","S"," ",
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" "," "," "," "," "," "," "," "," ",
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},
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},
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-- hallway 2
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{
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style = "yrepeat",
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layout = {
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"S","S","S","S",">"," "," "," "," ",
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"S","S","S","S","S","^","S","S"," ",
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"S","S","S","S","S","S","S","S"," ",
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"S","S","S","S","S","S","S","S"," ",
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" "," "," "," "," "," "," "," "," ",
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"S","S","S","S","S","S","S","S"," ",
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"S","S","S","S","S","S","S","S"," ",
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"S","S","S","S","S","v","S","S"," ",
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"S","S","S","S",">"," "," "," "," ",
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},
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},
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-- hallway 3
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{
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style = "yrepeat",
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layout = {
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"S","S","S","S","S"," "," "," "," ",
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"S","S","S","S","c",">"," "," "," ",
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"S","c","S","c","S","c","S"," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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"S","c","S","c","S","c","S"," "," ",
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"S","S","S","S","c",">"," "," "," ",
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"S","S","S","S","S"," "," "," "," ",
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},
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traps = true,
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},
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-- hallway 4
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{
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style = "yrepeat",
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layout = {
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"S","S","S","S","S","v","S","S","S",
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"S","S","S","S","S","S","S","S","S",
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"c","S","c","S","c","S","c","S","c",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," ","<",
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" "," "," "," "," "," "," "," "," ",
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"c","S","c","S","c","S","c","S","c",
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"S","S","S","S","S","S","S","S","S",
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"S","S","S","S","S","^","S","S","S",
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},
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},
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-- tiny
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{
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style = "yrepeat",
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layout = {
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"S","S","S","S","S","S","S","S","v",
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"S","S","S","S","S","S","S","S"," ",
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"S","S","S","S","S","S","S","S"," ",
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"S","S","S"," "," "," ","S","S"," ",
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" "," "," "," ","<"," ","S","S"," ",
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"S","S","S"," "," "," ","S","S"," ",
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"S","S","S","S","S","S","S","S"," ",
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"S","S","S","S","S","S","S","S"," ",
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"S","S","S","S","S","S","S","S","^",
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},
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},
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-- small
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{
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style = "yrepeat",
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layout = {
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"S","S","S","S","S","S","S","S","S",
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"S","S","S","S","S","S","S","S","S",
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"S","S"," ","v"," ","v"," ","S","S",
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"S","S",">"," "," "," ","<","S"," ",
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" "," "," "," ","c"," "," ","S"," ",
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"S","S",">"," "," "," ","<","S"," ",
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"S","S"," ","^"," ","^"," ","S","S",
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"S","S","S","S","S","S","S","S","S",
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"S","S","S","S","S","S","S","S","S",
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},
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},
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-- small 2
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{
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style = "yrepeat",
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layout = {
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" "," "," "," "," "," "," "," "," ",
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" ","S","S","S","S","S","S","S"," ",
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" ","S"," "," ","v"," "," ","S"," ",
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"S","S"," "," "," "," "," ","S"," ",
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" "," "," "," "," "," ","<","S"," ",
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"S","S"," "," "," "," "," ","S"," ",
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" ","S"," "," ","^"," "," ","S"," ",
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" ","S","S","S","S","S","S","S"," ",
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" "," "," "," "," "," "," "," "," ",
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},
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},
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-- big pillar
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{
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style = "yrepeat",
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layout = {
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," ","^"," "," "," "," ",
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" "," "," ","c","c","c"," "," "," ",
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" "," ","<","c","S","c",">"," "," ",
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" "," "," ","c","c","c"," "," "," ",
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" "," "," "," ","v"," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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},
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traps = true,
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},
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-- pacman
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{
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style = "yrepeat",
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layout = {
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," ","c","c","c"," "," "," ",
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" "," ","c","c","v","c","c"," "," ",
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" "," ","c",">"," "," "," "," "," ",
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" "," ","c","c","^","c","c"," "," ",
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" "," "," ","c","c","c"," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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},
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traps = true,
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},
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-- the wall
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{
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style = "yrepeat",
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layout = {
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"S","S","S","S","S","S","S"," ","<",
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"s","c","s","c","s","c","s"," ","c",
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"c"," "," "," "," "," ","c"," ","<",
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"s"," "," "," "," "," ","s"," ","c",
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" "," "," "," "," ","<","c"," ","<",
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"s"," "," "," "," "," ","s"," ","c",
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"c"," "," "," "," "," ","c"," ","<",
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"s","c","s","c","s","c","s"," ","c",
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"S","S","S","S","S","S","S"," ","<",
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},
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traps = true,
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},
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-- split
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{
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style = "yrepeat",
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layout = {
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," ","^"," ","^"," "," "," ",
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" "," "," ","c"," ","c"," "," "," ",
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" "," "," ","v"," ","v"," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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},
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traps = true,
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},
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-- 4 small pillars
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{
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style = "yrepeat",
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layout = {
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," ","^"," "," "," "," ",
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" "," "," "," ","c"," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" ","<","c"," "," "," ","c",">"," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," ","c"," "," "," "," ",
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" "," "," "," ","v"," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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},
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traps = true,
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},
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-- 6 pillars
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{
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style = "yrepeat",
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layout = {
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" "," "," "," "," "," "," "," "," ",
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" "," ","^"," ","^"," ","^"," "," ",
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" "," ","c"," ","c"," ","c"," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," ","c"," ","c"," ","c"," "," ",
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" "," ","v"," ","v"," ","v"," "," ",
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" "," "," "," "," "," "," "," "," ",
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},
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traps = true,
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},
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-- stripes
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{
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style = "yrepeat",
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layout = {
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" ","S","v","S","v","S","v","S","v",
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" ","S"," ","S"," ","S"," ","S"," ",
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" ","c"," ","c"," ","c"," ","c"," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" ","c"," ","c"," ","c"," ","c"," ",
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" ","S"," ","S"," ","S"," ","S"," ",
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" ","S","^","S","^","S","^","S","^",
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},
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traps = true,
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},
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-- inside
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{
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style = "yrepeat",
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layout = {
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" "," "," "," "," "," "," "," "," ",
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" ","c"," "," "," "," "," ","c"," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," ","c","S","c"," "," "," ",
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" "," "," ","S",">"," "," "," "," ",
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" "," "," ","c","S","c"," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" ","c"," "," "," "," "," ","c"," ",
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" "," "," "," "," "," "," "," "," ",
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},
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},
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-- 1 chest
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{
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style = "yrepeat",
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layout = {
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," ","<"," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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},
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traps = true,
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},
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-- 2 chests
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{
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style = "yrepeat",
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layout = {
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," ","<",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," ","<",
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" "," "," "," "," "," "," "," "," ",
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},
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traps = true,
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},
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-- X
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{
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style = "yrepeat",
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layout = {
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"c"," "," "," "," "," "," "," ","c",
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"c","c",">"," "," "," ","<","c","c",
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" ","c","c"," "," "," ","c","c"," ",
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" "," ","c","c"," ","c","c"," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," ","c","c"," ","c","c"," "," ",
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" ","c","c"," "," "," ","c","c"," ",
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"c","c",">"," "," "," ","<","c","c",
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"c"," "," "," "," "," "," "," ","c",
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},
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},
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-- split 2
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{
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style = "yrepeat",
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layout = {
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"S","S","S","S","S","S","S","S","S",
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"S","S","S"," "," "," "," "," "," ",
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"S","S","S"," "," "," "," "," "," ",
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"S","S","S"," "," ","^","^","^","^",
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" "," "," "," "," ","c","c","c","c",
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"S","S","S"," "," ","v","v","v","v",
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"S","S","S"," "," "," "," "," "," ",
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"S","S","S"," "," "," "," "," "," ",
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"S","S","S","S","S","S","S","S","S",
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},
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},
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-- split 3
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{
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style = "yrepeat",
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layout = {
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" ","^"," ","^"," ","^"," ","^"," ",
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" ","c"," ","c"," ","c"," ","c"," ",
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" ","v"," ","v"," ","v"," ","v"," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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" "," "," "," "," "," "," "," "," ",
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},
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traps = true,
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},
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-- diamond 2
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{
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style = "yrepeat",
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layout = {
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"S","S"," "," "," "," "," ","S","S",
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"S"," "," "," ","c"," "," "," ","S",
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" "," ","<","S","S","S",">"," "," ",
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" "," ","S","S","S","S","S"," "," ",
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" ","c","S","S","S","S","S","c"," ",
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" "," ","S","S","S","S","S"," "," ",
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" "," ","<","S","S","S",">"," "," ",
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"S"," "," "," ","c"," "," "," ","S",
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"S","S"," "," "," "," "," ","S","S",
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},
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traps = true,
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},
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-- ultra pillars
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|
{
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style = "yrepeat",
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layout = {
|
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" "," "," "," "," "," "," "," "," ",
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" ","c","^","c"," ","c","^","c"," ",
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" ","c","c","c"," ","c","c","c"," ",
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" ","c","c","c"," ","c","c","c"," ",
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" "," "," "," "," "," "," "," "," ",
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" ","c","c","c"," ","c","c","c"," ",
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" ","c","c","c"," ","c","c","c"," ",
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" ","c","v","c"," ","c","v","c"," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
},
|
|
},
|
|
-- vstripes
|
|
{
|
|
style = "yrepeat",
|
|
layout = {
|
|
"S"," "," "," "," "," "," "," "," ",
|
|
"S"," "," ","^"," "," ","^"," "," ",
|
|
"S"," "," ","c"," "," ","c"," "," ",
|
|
"S"," "," "," "," "," "," "," "," ",
|
|
" "," "," ","c"," "," ","c"," "," ",
|
|
"S"," "," "," "," "," "," "," "," ",
|
|
"S"," "," ","c"," "," ","c"," "," ",
|
|
"S"," "," ","v"," "," ","v"," "," ",
|
|
"S"," "," "," "," "," "," "," "," ",
|
|
},
|
|
traps = true,
|
|
},
|
|
-- sides
|
|
{
|
|
style = "yrepeat",
|
|
layout = {
|
|
"c"," ","c"," ","c"," ","c"," ","c",
|
|
" "," ","v"," ","v"," ","v"," "," ",
|
|
"c"," "," "," "," "," "," "," ","c",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," ","c",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
"c"," "," "," "," "," "," "," ","c",
|
|
" "," ","^"," ","^"," ","^"," "," ",
|
|
"c"," ","c"," ","c"," ","c"," ","c",
|
|
},
|
|
traps = true,
|
|
},
|
|
-- 9 pillars
|
|
{
|
|
style = "yrepeat",
|
|
layout = {
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," ","^"," ","^"," ","^"," "," ",
|
|
" "," ","c"," ","c"," ","c"," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," ","c"," ","c"," ","c"," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," ","c"," ","c"," ","c"," "," ",
|
|
" "," ","v"," ","v"," ","v"," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
},
|
|
traps = true,
|
|
},
|
|
-- Ankh statue
|
|
{
|
|
style = "stacked",
|
|
layout = { {
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," ","s",">"," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
},{
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," ","s"," "," "," "," ",
|
|
" "," "," "," ","s"," "," "," "," ",
|
|
" "," "," "," ","s"," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
},{
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," ","s"," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
},{
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," ","s"," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," ","s"," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
},{
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," ","s"," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
}},
|
|
stype = "desert_sandstone",
|
|
wall = {
|
|
"S","S","S","S","S","S","S","S","S",
|
|
"s","1","s","1","s","1","s","1","s",
|
|
"S","S","S","S","S","S","S","S","S",
|
|
"1","s","1","s","1","s","1","s","1",
|
|
"S","S","S","S","S","S","S","S","S",
|
|
},
|
|
},
|
|
--[[
|
|
-- Cactus room 1
|
|
{
|
|
style = "stacked",
|
|
layout_offset = -1,
|
|
layout_height = 5,
|
|
layout = {{
|
|
"s","s","s","s","s","s","s","s","s",
|
|
"s","a","a","a","a","a","a","a","s",
|
|
"s","a","a","a","a","a","a","a","s",
|
|
"s","a","a","a","a","a","a","a","s",
|
|
"s","a","a","a","a","a","a","a","s",
|
|
"s","a","a","a","a","a","a","a","s",
|
|
"s","a","a","a","a","a","a","a","s",
|
|
"s","a","a","a","a","a","a","a","s",
|
|
"s","s","s","s","s","s","s","s","s",
|
|
},{
|
|
" "," "," "," "," "," "," "," ","<",
|
|
" ","C"," ","C"," ","C"," ","C"," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" ","C"," ","C"," ","C"," ","C"," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" ","C"," ","C"," ","C"," ","C"," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" ","C"," ","C"," ","C"," ","C"," ",
|
|
" "," "," "," "," "," "," "," ","<",
|
|
|
|
}},
|
|
wall = {
|
|
"S","S","S","S","S","S","S","S","S",
|
|
"S","S","S","S","S","S","S","S","S",
|
|
"s","3","s","3","s","3","s","3","s",
|
|
"S","S","S","S","S","S","S","S","S",
|
|
"S","S","S","S","S","S","S","S","S",
|
|
},
|
|
stype = "desert_sandstone",
|
|
},
|
|
]]
|
|
-- Cactus room 2
|
|
{
|
|
style = "stacked",
|
|
layout_offset = -1,
|
|
layout_height = 5,
|
|
layout = {{
|
|
"S","S","S","S","S","S","S","S","S",
|
|
"S","s","s","s","s","s","s","s","S",
|
|
"S","s","a","a","a","a","a","s","S",
|
|
"S","s","a","a","a","a","a","s","S",
|
|
"S","s","a","a","a","a","a","s","S",
|
|
"S","s","a","a","a","a","a","s","S",
|
|
"S","s","a","a","a","a","a","s","S",
|
|
"S","s","s","s","s","s","s","s","S",
|
|
"S","S","S","S","S","S","S","S","S",
|
|
},{
|
|
" "," "," "," "," "," "," "," ","<",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," ","C"," ","C"," ","C"," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," ","C"," ","C"," ","C"," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," ","C"," ","C"," ","C"," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," ","<",
|
|
|
|
}},
|
|
wall = {
|
|
"S","S","S","S","S","S","S","S","S",
|
|
"S","S","S","S","S","S","S","S","S",
|
|
"s","3","s","3","s","3","s","3","s",
|
|
"S","S","S","S","S","S","S","S","S",
|
|
"S","S","S","S","S","S","S","S","S",
|
|
},
|
|
stype = "desert_sandstone",
|
|
},
|
|
-- Sun room
|
|
{
|
|
style = "stacked",
|
|
layout_offset = 0,
|
|
layout_height = 8,
|
|
layout = {{
|
|
"n","s","s","s","s","s","s","s","n",
|
|
"s","n","s","s","s","s","s","n","s",
|
|
"s","s","n","n","n","n","n","s","s",
|
|
"s","s","n","s","s","s","n","s","s",
|
|
"s","s","n","s","s","s","n","s","s",
|
|
"s","s","n","s","s","s","n","s","s",
|
|
"s","s","n","n","n","n","n","s","s",
|
|
"s","n","s","s","s","s","s","n","s",
|
|
"n","s","s","s","s","s","s","s","n",
|
|
},{
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," ","<"," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
},{
|
|
"n","s","s","s","s","s","s","s","n",
|
|
"s","n","s","s","s","s","s","n","s",
|
|
"s","s","n","n","n","n","n","s","s",
|
|
"s","s","n","s","s","s","n","s","s",
|
|
"s","s","n","s","s","s","n","s","s",
|
|
"s","s","n","s","s","s","n","s","s",
|
|
"s","s","n","n","n","n","n","s","s",
|
|
"s","n","s","s","s","s","s","n","s",
|
|
"n","s","s","s","s","s","s","s","n",
|
|
}},
|
|
wall = {
|
|
"S","S","S","S","S","S","S","S","S",
|
|
"s","3","s","3","s","3","s","3","s",
|
|
"S","S","S","S","S","S","S","S","S",
|
|
"3","s","3","s","3","s","3","s","3",
|
|
"S","S","S","S","S","S","S","S","S",
|
|
},
|
|
stype = "sandstone",
|
|
open_roof = true,
|
|
},
|
|
-- Attic
|
|
{
|
|
style = "stacked",
|
|
layout_height = 6,
|
|
layout_offset = 1,
|
|
layout = { {
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" ","S","S","S"," ","S","S","S"," ",
|
|
" ","S"," "," "," "," "," ","S"," ",
|
|
" ","S"," "," "," "," "," ","S"," ",
|
|
" "," "," "," ","c",">"," "," "," ",
|
|
" ","S"," "," "," "," "," ","S"," ",
|
|
" ","S"," "," "," "," "," ","S"," ",
|
|
" ","S","S","S"," ","S","S","S"," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
},{
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" ","S","S","S"," ","S","S","S"," ",
|
|
" ","S"," "," "," "," "," ","S"," ",
|
|
" ","S"," "," "," "," "," ","S"," ",
|
|
" "," "," "," ","c"," "," "," "," ",
|
|
" ","S"," "," "," "," "," ","S"," ",
|
|
" ","S"," "," "," "," "," ","S"," ",
|
|
" ","S","S","S"," ","S","S","S"," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
},{
|
|
" "," "," "," "," "," "," "," "," ",
|
|
" ","S","S","S"," ","S","S","S"," ",
|
|
" ","S"," "," "," "," "," ","S"," ",
|
|
" ","S"," "," "," "," "," ","S"," ",
|
|
" "," "," "," ","c"," "," "," "," ",
|
|
" ","S"," "," "," "," "," ","S"," ",
|
|
" ","S"," "," "," "," "," ","S"," ",
|
|
" ","S","S","S"," ","S","S","S"," ",
|
|
" "," "," "," "," "," "," "," "," ",
|
|
},{
|
|
"s","s","s","s","s","s","s","s","s",
|
|
"s","S","S","S","S","S","S","S","s",
|
|
"s","S","s","s","s","s","s","S","s",
|
|
"s","S","s","s","s","s","s","S","s",
|
|
"s","S","s","s","s","s","s","S","s",
|
|
"s","S","s","s","s","s","s","S","s",
|
|
"s","S","s","s","s","s","s","S","s",
|
|
"s","S","S","S","S","S","S","S","c",
|
|
"s","s","s","s","s","s","s","s","s",
|
|
},{
|
|
"S","S","S","S","S","S","S","S","S",
|
|
"S","S","S","S","v","S","S","S","S",
|
|
"S","S"," "," "," "," "," ","S","S",
|
|
"S","S"," "," "," "," "," ","S","S",
|
|
"S",">"," "," "," "," "," ","<","S",
|
|
"S","S"," "," "," "," "," ","S","S",
|
|
"S","S"," "," "," "," "," ","S","S",
|
|
"S","S","S","S","^","S","S","S","S",
|
|
"S","S","S","S","S","S","S","S","S",
|
|
},{
|
|
"S","S","S","S","S","S","S","S","S",
|
|
"S","S","S","S","S","S","S","S","S",
|
|
"S","S"," "," "," "," "," ","S","S",
|
|
"S","S"," "," "," "," "," ","S","S",
|
|
"S","S"," "," "," "," "," ","S","S",
|
|
"S","S"," "," "," "," "," ","S","S",
|
|
"S","S"," "," "," "," "," ","S","S",
|
|
"S","S","S","S","S","S","S","S","S",
|
|
"S","S","S","S","S","S","S","S","S",
|
|
}},
|
|
},
|
|
}
|
|
|
|
local layout_traps
|
|
local layout_traps_template = {
|
|
"S","S","S","S","S","S","S","S","S",
|
|
"?","?","?","?","?","?","?","?","S",
|
|
"?","?","?","?","?","?","?","?","S",
|
|
"?","?","?","?","?","?","?","?","S",
|
|
"?","?","?","?","?","?","?","?","S", -- << entrance on left side
|
|
"?","?","?","?","?","?","?","?","S",
|
|
"?","?","?","?","?","?","?","?","S",
|
|
"?","?","?","?","?","?","?","?","S",
|
|
"S","S","S","S","S","S","S","S","S"
|
|
}
|
|
|
|
local code_sandstone = {
|
|
[" "] = "air",
|
|
["c"] = "default:sandstone",
|
|
["s"] = "default:sandstone",
|
|
["n"] = "default:desert_sandstone",
|
|
["h"] = "default:sandstone",
|
|
["S"] = "default:sandstonebrick",
|
|
["1"] = "tsm_pyramids:deco_stone1",
|
|
["2"] = "tsm_pyramids:deco_stone2",
|
|
["3"] = "tsm_pyramids:deco_stone3",
|
|
["^"] = "default:chest",
|
|
["<"] = "default:chest",
|
|
[">"] = "default:chest",
|
|
["v"] = "default:chest",
|
|
["~"] = "default:lava_source",
|
|
["t"] = "tsm_pyramids:trap",
|
|
["C"] = "default:large_cactus_seedling",
|
|
["a"] = "default:sand",
|
|
}
|
|
local code_desert_sandstone = table.copy(code_sandstone)
|
|
code_desert_sandstone["c"] = "default:desert_sandstone"
|
|
code_desert_sandstone["s"] = "default:desert_sandstone"
|
|
code_desert_sandstone["n"] = "default:sandstone"
|
|
code_desert_sandstone["h"] = "default:desert_sandstone"
|
|
code_desert_sandstone["1"] = "tsm_pyramids:deco_stone4"
|
|
code_desert_sandstone["2"] = "tsm_pyramids:deco_stone5"
|
|
code_desert_sandstone["3"] = "tsm_pyramids:deco_stone6"
|
|
code_desert_sandstone["S"] = "default:desert_sandstone_brick"
|
|
code_desert_sandstone["t"] = "tsm_pyramids:desert_trap"
|
|
code_desert_sandstone["a"] = "default:desert_sand"
|
|
|
|
local code_desert_stone = table.copy(code_sandstone)
|
|
code_desert_stone["c"] = "default:desert_stone_block"
|
|
code_desert_stone["s"] = "default:desert_stone_block"
|
|
code_desert_stone["n"] = "default:desert_stone_block"
|
|
code_desert_stone["h"] = "default:desert_stone_block"
|
|
code_desert_stone["1"] = "default:desert_stone_block"
|
|
code_desert_stone["2"] = "default:desert_stone_block"
|
|
code_desert_stone["3"] = "default:desert_stone_block"
|
|
code_desert_stone["S"] = "default:desert_stonebrick"
|
|
code_desert_stone["t"] = "air"
|
|
code_desert_stone["a"] = "default:desert_sand"
|
|
|
|
local function replace(str, iy, code_table, deco, column_style)
|
|
if iy < 4 and (str == "<" or str == ">" or str == "^" or str == "v") then str = " " end
|
|
if str == "h" then
|
|
local r = math.random(0,3)
|
|
if r > 0 then
|
|
str = deco[r]
|
|
else
|
|
str = "c"
|
|
end
|
|
elseif column_style == 1 or column_style == 2 then
|
|
if iy == 0 and str == "c" then str = deco[1] end
|
|
if iy == 3 and str == "c" then str = deco[2] end
|
|
elseif column_style == 3 then
|
|
if iy == 0 and str == "c" then str = deco[1] end
|
|
if iy == 2 and str == "c" then str = deco[2] end
|
|
elseif column_style == 4 then
|
|
if iy == 2 and str == "c" then str = deco[1] end
|
|
end
|
|
return code_table[str]
|
|
end
|
|
|
|
local function replace2(str, iy, depth, code_table)
|
|
if iy == depth then
|
|
-- Sandstone at the bottom-most layer
|
|
str = "s"
|
|
elseif iy == depth-1 then
|
|
-- Brick at the layer above
|
|
str = "S"
|
|
elseif iy == 0 and str == "~" then
|
|
-- Trap stones at the top layer
|
|
str = "t"
|
|
elseif iy < depth-3 and str == "~" then
|
|
-- Air below the trap stones
|
|
str = " "
|
|
end
|
|
-- Everything else is untouched (will stay pyramid material)
|
|
|
|
return code_table[str]
|
|
end
|
|
|
|
local function get_flat_index(x, y, width)
|
|
return 1 + x + y * width
|
|
end
|
|
|
|
local function rotate_layout_single(layout, width)
|
|
local size = width*width
|
|
local new_layout = {}
|
|
for x=0, width-1 do
|
|
for y=0, width-1 do
|
|
local symbol = layout[get_flat_index((width-1) - y, x, width)]
|
|
-- Rotate chest
|
|
if symbol == "^" then
|
|
symbol = "<"
|
|
elseif symbol == "<" then
|
|
symbol = "v"
|
|
elseif symbol == "v" then
|
|
symbol = ">"
|
|
elseif symbol == ">" then
|
|
symbol = "^"
|
|
end
|
|
new_layout[get_flat_index(x, y, width)] = symbol
|
|
end
|
|
end
|
|
return new_layout
|
|
end
|
|
|
|
local function rotate_layout(layout, width, rotations)
|
|
local new_layout = table.copy(layout)
|
|
for r=1, rotations do
|
|
new_layout = rotate_layout_single(new_layout, width)
|
|
end
|
|
return new_layout
|
|
end
|
|
|
|
-- pos: Position to spawn pyramid
|
|
-- stype: Sand type ("sandstone" or "desert")
|
|
-- room_id: Room layout identified (see list of rooms above)
|
|
-- rotations: Number of times to rotate the room (0-3)
|
|
function tsm_pyramids.make_room(pos, stype, room_id, rotations)
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local code_table = code_sandstone
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if stype == "desert_sandstone" then
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code_table = code_desert_sandstone
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elseif stype == "desert_stone" then
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code_table = code_desert_stone
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end
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-- Select random deco block
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local deco_ids = {"1", "2", "3"}
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local deco = {}
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for i=1, 3 do
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local r = math.random(1, #deco_ids)
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table.insert(deco, deco_ids[r])
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table.remove(deco_ids, r)
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end
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local hole = {x=pos.x+7,y=pos.y+5, z=pos.z+7}
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if room_id == nil then
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room_id = math.random(1, #room_types)
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end
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local room
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if room_id < 1 or room_id > #room_types then
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return false, S("Incorrect room type ID: @1", room_id)
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end
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local room = table.copy(room_types[room_id])
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local tries = 0
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while tries < #room_types do
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if room.stype and room.stype ~= stype then
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room_id = room_id + 1
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if room_id > #room_types then
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room_id = 1
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end
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room = table.copy(room_types[room_id])
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else
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break
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end
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tries = tries + 1
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end
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local chests = {}
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local column_style
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if stype == "desert_stone" then
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column_style = 0
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else
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column_style = math.random(0,4)
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end
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-- Custom room walls
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if room.wall then
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for iy=0,4,1 do
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for ie=0,8,1 do
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local nn = code_table[room.wall[iy*9+ie+1]]
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minetest.set_node({x=hole.x+ie, y=hole.y-iy, z=hole.z-1}, {name=nn})
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minetest.set_node({x=hole.x-1, y=hole.y-iy, z=hole.z+ie}, {name=nn})
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minetest.set_node({x=hole.x+ie, y=hole.y-iy, z=hole.z+9}, {name=nn})
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minetest.set_node({x=hole.x+9, y=hole.y-iy, z=hole.z+ie}, {name=nn})
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end
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end
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end
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local layout
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-- Place the room nodes
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if room.style == "yrepeat" then
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layout = rotate_layout(room.layout, ROOM_WIDTH, rotations)
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for iy=0,4,1 do
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for ix=0,8,1 do
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for iz=0,8,1 do
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local n_str = layout[ix*9+iz+1]
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local p2 = 0
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if n_str == "<" then
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p2 = 0
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elseif n_str == ">" then
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p2 = 2
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elseif n_str == "^" then
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p2 = 1
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elseif n_str == "v" then
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p2 = 3
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end
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local cpos = {x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}
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local nn = replace(n_str, iy, code_table, deco, column_style)
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minetest.set_node(cpos, {name=nn, param2=p2})
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if nn == "default:chest" then
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table.insert(chests, cpos)
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end
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end
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end
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end
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elseif room.style == "stacked" then
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local layout_list = room.layout
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local layout
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local layout_offset = room.layout_offset
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local layout_height = room.layout_height
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if not layout_offset then
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layout_offset = 0
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end
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if not layout_height then
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layout_height = 5
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end
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for iy=0,layout_height-1,1 do
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layout = nil
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if layout_list[layout_height-iy] then
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layout = rotate_layout(layout_list[layout_height-iy], ROOM_WIDTH, rotations)
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end
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for ix=0,8,1 do
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for iz=0,8,1 do
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local n_str
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if layout then
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n_str = layout[ix*9+iz+1]
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else
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n_str = " "
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end
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local p2 = 0
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if n_str == "<" then
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p2 = 0
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elseif n_str == ">" then
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p2 = 2
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elseif n_str == "^" then
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p2 = 1
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elseif n_str == "v" then
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p2 = 3
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end
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local cpos = {x=hole.x+ix,y=hole.y-iy+layout_offset,z=hole.z+iz}
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local nn = code_table[n_str]
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minetest.set_node(cpos, {name=nn, param2=p2})
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if nn == "default:chest" then
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table.insert(chests, cpos)
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end
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end
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end
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end
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else
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minetest.log("error", "Invalid pyramid room style! room type ID="..r)
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end
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local sanded = room.flood_sand ~= false and stype ~= "desert_stone" and math.random(1,8) == 1
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if #chests > 0 then
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-- Make at least 8 attempts to fill chests
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local filled = 0
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while filled < 8 do
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for c=1, #chests do
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tsm_pyramids.fill_chest(chests[c], stype, sanded)
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filled = filled + 1
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end
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end
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end
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if room.traps and math.random(1,4) then
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tsm_pyramids.make_traps(pos, stype, rotations, layout)
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end
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if sanded then
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tsm_pyramids.flood_sand(pos, stype)
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end
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return true, nil, sanded
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end
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local shuffle_traps = function(chance, layout_room)
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layout_traps = table.copy(layout_traps_template)
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for a=1, #layout_traps do
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-- Delete trap if this space of the room is occupied
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if layout_room[a] ~= " " then
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layout_traps[a] = "S"
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-- Randomly turn tile into a trap, or not
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elseif layout_traps[a] == "?" then
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-- percentage for a trap
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if math.random(1,100) <= chance then
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layout_traps[a] = "~"
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else
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layout_traps[a] = "S"
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end
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end
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end
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end
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function tsm_pyramids.make_traps(pos, stype, rotations, layout_room)
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local code_table = code_sandstone
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if stype == "desert_sandstone" then
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code_table = code_desert_sandstone
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elseif stype == "desert_stone" then
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code_table = code_desert_stone
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end
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shuffle_traps(math.random(10,100), layout_room)
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local hole = {x=pos.x+7,y=pos.y, z=pos.z+7}
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local layout = rotate_layout(layout_traps, ROOM_WIDTH, rotations)
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-- Depth is total depth of trap area:
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-- * top layer with trap stones
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-- * followed by air layers
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-- * followed by 2 layer of lava
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-- * and 2 layers of sandstone/brick at the bottom (to prevent lava escaping)
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-- The depth of air between trap stones and lava layer is <depth> - 4
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local depth = 7
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local wmin, wmax = -1,9
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for iy=0,depth,1 do
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for ix=wmin,wmax,1 do
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for iz=wmin,wmax,1 do
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local n_str
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if ix == wmin or ix == wmax or iz == wmin or iz == wmax then
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-- Walls around room
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if iy == depth then
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n_str = code_table["s"]
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else
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n_str = code_table["S"]
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end
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minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=n_str})
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else
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-- Walls below room
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n_str = layout[ix*9+iz+1]
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minetest.set_node({x=hole.x+ix,y=hole.y-iy,z=hole.z+iz}, {name=replace2(n_str, iy, depth, code_table)})
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end
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end
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end
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end
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end
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function tsm_pyramids.flood_sand(pos, stype)
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local set_to_sand = {}
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local nn = "default:sand"
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if stype == "desert_sandstone" or stype == "desert_stone" then
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nn = "default:desert_sand"
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end
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local hole = {x=pos.x+7,y=pos.y+1, z=pos.z+7}
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local maxh = math.random(1,4)
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local chance = math.random(1,7)
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for ix=0,8,1 do
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for iz=0,8,1 do
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if math.random(1,chance) == 1 then
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local h = math.random(1,maxh)
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for iy=0,h,1 do
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local p = {x=hole.x+ix,y=hole.y+iy,z=hole.z+iz}
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if minetest.get_node(p).name == "air" then
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table.insert(set_to_sand, p)
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end
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end
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end
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end
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end
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minetest.bulk_set_node(set_to_sand, {name=nn})
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end
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