68 lines
2.2 KiB
Lua
68 lines
2.2 KiB
Lua
-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local desc = {S("Sandstone with Eye Engraving"), S("Sandstone with Man Engraving"), S("Sandstone with Sun Engraving")}
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local img = {"eye", "men", "sun"}
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local decodesc = ""
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if minetest.get_modpath("doc_items") then
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decodesc = doc.sub.items.temp.deco
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end
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for i=1,3 do
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minetest.register_node("tsm_pyramids:deco_stone"..i, {
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description = desc[i],
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_doc_items_longdesc = decodesc,
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tiles = {"default_sandstone.png", "default_sandstone.png", "default_sandstone.png^tsm_pyramids_"..img[i]..".png"},
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is_ground_content = false,
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groups = minetest.registered_nodes["default:sandstone"].groups,
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sounds = default.node_sound_stone_defaults(),
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})
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end
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local trap_on_timer = function (pos, elapsed)
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local objs = minetest.get_objects_inside_radius(pos, 2)
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for i, obj in pairs(objs) do
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if obj:is_player() then
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local n = minetest.get_node(pos)
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if n and n.name then
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if minetest.registered_nodes[n.name]._tsm_pyramids_crack and minetest.registered_nodes[n.name]._tsm_pyramids_crack < 2 then
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minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
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minetest.check_for_falling(pos)
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end
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end
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end
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end
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return true
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end
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minetest.register_node("tsm_pyramids:trap", {
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description = S("Cracked Sandstone Brick"),
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_doc_items_longdesc = S("This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it."),
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tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png"},
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is_ground_content = false,
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groups = {crumbly=3,cracky=3},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(0.1)
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end,
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_tsm_pyramids_crack = 1,
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on_timer = trap_on_timer,
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drop = "",
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})
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minetest.register_node("tsm_pyramids:trap_2", {
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description = S("Falling Cracked Sandstone Brick"),
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_doc_items_longdesc = S("This old porous brick falls under its own weight."),
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tiles = {"default_sandstone_brick.png^tsm_pyramids_crack2.png"},
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is_ground_content = false,
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groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_stone_defaults(),
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drop = "",
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})
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