81 lines
2.0 KiB
Lua
81 lines
2.0 KiB
Lua
local chest_stuff = {
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{name="default:apple", max = 3},
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{name="farming:bread", max = 3},
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{name="default:steel_ingot", max = 2},
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{name="default:gold_ingot", max = 2},
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{name="default:diamond", max = 1},
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{name="default:pick_steel", max = 1},
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{name="default:pick_diamond", max = 1}
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}
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local function fill_chest(pos)
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minetest.set_node(pos, {name="default:chest"})
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minetest.after(2, function()
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local n = minetest.get_node(pos)
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if n ~= nil then
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if n.name == "default:chest" then
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",default.chest_formspec)
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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for i=0,2,1 do
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local stuff = chest_stuff[math.random(1,#chest_stuff)]
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local stack = {name=stuff.name, count = math.random(1,stuff.max)}
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if not inv:contains_item("main", stack) then
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inv:set_stack("main", math.random(1,32), stack)
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end
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end
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end
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end
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end)
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end
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local function make_gang(pos)
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local loch = {x=pos.x+10,y=pos.y+7, z=pos.z+10}
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for iy=0,6,1 do
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for ix=0,2,1 do
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for iz=0,2,1 do
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minetest.remove_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz})
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end
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end
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end
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fill_chest({x=pos.x+10+math.random(0,2),y=pos.y+1,z=pos.z+10+math.random(0,2)})
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end
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local function make(pos)
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for iy=0,10,1 do--5,7
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for ix=iy,22-iy,1 do--12,16
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for iz=iy,22-iy,1 do --12,16
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minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name="default:sandstone"})
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end
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end
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end
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make_gang(pos)
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
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if mpos.y <= 0 then return end
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if minetest.get_node(mpos) and minetest.get_node(mpos).name == "default:desert_sand" then
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make(mpos)
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end
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mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
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if mpos.y <= 0 then return end
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if minetest.get_node(mpos) and minetest.get_node(mpos).name == "default:desert_sand" then
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mpos.y = mpos.y-3
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make(mpos)
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end
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end) |