127 lines
4.4 KiB
Lua
127 lines
4.4 KiB
Lua
local S = minetest.get_translator("tsm_pyramids")
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local img = {
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"eye", "men", "sun",
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"ankh", "scarab", "cactus"
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}
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local desc = {
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S("Sandstone with Eye Engraving"), S("Sandstone with Man Engraving"), S("Sandstone with Sun Engraving"),
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S("Desert Sandstone with Ankh Engraving"), S("Desert Sandstone with Scarab Engraving"), S("Desert Sandstone with Cactus Engraving")
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}
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local decodesc = ""
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if minetest.get_modpath("doc_items") then
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decodesc = doc.sub.items.temp.deco
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end
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for i=1, #img do
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local sandstone_img, basenode
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if i > 3 then
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sandstone_img = "default_desert_sandstone.png"
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basenode = "default:desert_sandstone"
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else
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sandstone_img = "default_sandstone.png"
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basenode = "default:sandstone"
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end
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minetest.register_node("tsm_pyramids:deco_stone"..i, {
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description = desc[i],
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_doc_items_longdesc = decodesc,
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is_ground_content = false,
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tiles = {sandstone_img, sandstone_img, sandstone_img.."^tsm_pyramids_"..img[i]..".png"},
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groups = minetest.registered_nodes[basenode].groups,
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sounds = minetest.registered_nodes[basenode].sounds,
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})
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end
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local trap_on_timer = function(pos, elapsed)
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local n = minetest.get_node(pos)
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if not (n and n.name) then
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return true
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end
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-- Drop trap stone when player is nearby
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local objs = minetest.get_objects_inside_radius(pos, 2)
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for i, obj in pairs(objs) do
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if obj:is_player() then
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if minetest.registered_nodes[n.name]._tsm_pyramids_crack and minetest.registered_nodes[n.name]._tsm_pyramids_crack < 2 then
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-- 70% chance to ignore player to make the time of falling less predictable
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if math.random(1, 10) >= 3 then
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return true
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end
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if n.name == "tsm_pyramids:trap" then
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minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
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minetest.check_for_falling(pos)
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elseif n.name == "tsm_pyramids:desert_trap" then
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minetest.set_node(pos, {name="tsm_pyramids:desert_trap_2"})
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minetest.check_for_falling(pos)
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end
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return true
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end
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end
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end
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return true
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end
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local register_trap_stone = function(basename, desc_normal, desc_falling, base_tile, drop)
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minetest.register_node("tsm_pyramids:"..basename, {
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description = desc_normal,
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_doc_items_longdesc = S("This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it."),
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tiles = { base_tile .. "^tsm_pyramids_crack.png" },
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is_ground_content = false,
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groups = {crumbly=3,cracky=3},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(0.1)
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end,
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_tsm_pyramids_crack = 1,
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on_timer = trap_on_timer,
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drop = drop,
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})
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minetest.register_node("tsm_pyramids:"..basename.."_2", {
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description = desc_falling,
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_doc_items_longdesc = S("This old porous brick falls under its own weight."),
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tiles = { base_tile .. "^tsm_pyramids_crack2.png" },
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is_ground_content = false,
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groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_stone_defaults(),
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drop = drop,
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})
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end
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register_trap_stone("trap",
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S("Cracked Sandstone Brick"), S("Falling Cracked Sandstone Brick"),
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"default_sandstone_brick.png",
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{ items = { { items = { "default:sand" }, rarity = 1 }, { items = { "default:sand" }, rarity = 2 }, } })
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register_trap_stone("desert_trap",
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S("Cracked Desert Sandstone Brick"), S("Falling Cracked Desert Sandstone Brick"),
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"default_desert_sandstone_brick.png",
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{ items = { { items = { "default:desert_sand" }, rarity = 1 }, { items = { "default:desert_sand" }, rarity = 2 }, } })
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local chest = minetest.registered_nodes["default:chest"]
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local def_on_rightclick = chest.on_rightclick
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local def_on_timer = chest.on_timer
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minetest.override_item(
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"default:chest",
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{
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if minetest.get_meta(pos):get_string("tsm_pyramids:stype") ~= "" then
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local timer = minetest.get_node_timer(pos)
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if not timer:is_started() then
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timer:start(1800) -- remplissages des coffres toutes les 30 minutes
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end
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end
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return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_meta(pos):get_string("tsm_pyramids:stype") ~= "" then
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minetest.log("action", "[DEBUG] chest refilling")
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tsm_pyramids.fill_chest(pos)
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return false
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else
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if def_on_timer then return def_on_timer(pos, elapsed) else return false end
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end
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end,
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})
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minetest.register_alias("tsm_pyramids:chest", "default:chest")
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