forked from minetest-mods/unified_inventory
410 lines
10 KiB
Lua
410 lines
10 KiB
Lua
|
-- match_craft.lua
|
||
|
-- Find and automatically move inventory items to the crafting grid
|
||
|
-- according to the recipe.
|
||
|
|
||
|
--[[
|
||
|
Retrieve items from inventory lists and calculate their total count.
|
||
|
Return a table of "item name" - "total count" pairs.
|
||
|
|
||
|
Arguments:
|
||
|
inv: minetest inventory reference
|
||
|
lists: names of inventory lists to use
|
||
|
|
||
|
Example usage:
|
||
|
-- Count items in "main" and "craft" lists of player inventory
|
||
|
unified_inventory.count_items(player_inv_ref, {"main", "craft"})
|
||
|
|
||
|
Example output:
|
||
|
{
|
||
|
["default:pine_wood"] = 2,
|
||
|
["default:acacia_wood"] = 4,
|
||
|
["default:chest"] = 3,
|
||
|
["default:axe_diamond"] = 2, -- unstackable item are counted too
|
||
|
["wool:white"] = 6
|
||
|
}
|
||
|
]]--
|
||
|
function unified_inventory.count_items(inv, lists)
|
||
|
local counts = {}
|
||
|
|
||
|
for i = 1, #lists do
|
||
|
local name = lists[i]
|
||
|
local size = inv:get_size(name)
|
||
|
local list = inv:get_list(name)
|
||
|
|
||
|
for j = 1, size do
|
||
|
local stack = list[j]
|
||
|
|
||
|
if not stack:is_empty() then
|
||
|
local item = stack:get_name()
|
||
|
local count = stack:get_count()
|
||
|
|
||
|
counts[item] = (counts[item] or 0) + count
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
return counts
|
||
|
end
|
||
|
|
||
|
--[[
|
||
|
Retrieve craft recipe items and their positions in the crafting grid.
|
||
|
Return a table of "craft item name" - "set of positions" pairs.
|
||
|
|
||
|
Note that if craft width is not 3 then positions are recalculated as
|
||
|
if items were placed on a 3x3 grid. Also note that craft can contain
|
||
|
groups of items with "group:" prefix.
|
||
|
|
||
|
Arguments:
|
||
|
craft: minetest craft recipe
|
||
|
|
||
|
Example output:
|
||
|
-- Bed recipe
|
||
|
{
|
||
|
["wool:white"] = {[1] = true, [2] = true, [3] = true}
|
||
|
["group:wood"] = {[4] = true, [5] = true, [6] = true}
|
||
|
}
|
||
|
--]]
|
||
|
function unified_inventory.count_craft_positions(craft)
|
||
|
local positions = {}
|
||
|
local craft_items = craft.items
|
||
|
local craft_type = unified_inventory.registered_craft_types[craft.type]
|
||
|
or unified_inventory.craft_type_defaults(craft.type, {})
|
||
|
local display_width = craft_type.dynamic_display_size
|
||
|
and craft_type.dynamic_display_size(craft).width
|
||
|
or craft_type.width
|
||
|
local craft_width = craft_type.get_shaped_craft_width
|
||
|
and craft_type.get_shaped_craft_width(craft)
|
||
|
or display_width
|
||
|
local i = 0
|
||
|
|
||
|
for y = 1, 3 do
|
||
|
for x = 1, craft_width do
|
||
|
i = i + 1
|
||
|
local item = craft_items[i]
|
||
|
|
||
|
if item ~= nil then
|
||
|
local pos = 3 * (y - 1) + x
|
||
|
local set = positions[item]
|
||
|
|
||
|
if set ~= nil then
|
||
|
set[pos] = true
|
||
|
else
|
||
|
positions[item] = {[pos] = true}
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
return positions
|
||
|
end
|
||
|
|
||
|
--[[
|
||
|
For every craft item find all matching inventory items.
|
||
|
- If craft item is a group then find all inventory items that matches
|
||
|
this group.
|
||
|
- If craft item is not a group (regular item) then find only this item.
|
||
|
|
||
|
If inventory doesn't contain needed item then found set is empty for
|
||
|
this item.
|
||
|
|
||
|
Return a table of "craft item name" - "set of matching inventory items"
|
||
|
pairs.
|
||
|
|
||
|
Arguments:
|
||
|
inv_items: table with items names as keys
|
||
|
craft_items: table with items names or groups as keys
|
||
|
|
||
|
Example output:
|
||
|
{
|
||
|
["group:wood"] = {
|
||
|
["default:pine_wood"] = true,
|
||
|
["default:acacia_wood"] = true
|
||
|
},
|
||
|
["wool:white"] = {
|
||
|
["wool:white"] = true
|
||
|
}
|
||
|
}
|
||
|
--]]
|
||
|
function unified_inventory.find_usable_items(inv_items, craft_items)
|
||
|
local get_group = minetest.get_item_group
|
||
|
local result = {}
|
||
|
|
||
|
for craft_item in pairs(craft_items) do
|
||
|
local group = craft_item:match("^group:(.+)")
|
||
|
local found = {}
|
||
|
|
||
|
if group ~= nil then
|
||
|
for inv_item in pairs(inv_items) do
|
||
|
if get_group(inv_item, group) > 0 then
|
||
|
found[inv_item] = true
|
||
|
end
|
||
|
end
|
||
|
else
|
||
|
if inv_items[craft_item] ~= nil then
|
||
|
found[craft_item] = true
|
||
|
end
|
||
|
end
|
||
|
|
||
|
result[craft_item] = found
|
||
|
end
|
||
|
|
||
|
return result
|
||
|
end
|
||
|
|
||
|
--[[
|
||
|
Match inventory items with craft grid positions.
|
||
|
For every position select the matching inventory item with maximum
|
||
|
(total_count / (times_matched + 1)) value.
|
||
|
|
||
|
If for some position matching item cannot be found or match count is 0
|
||
|
then return nil.
|
||
|
|
||
|
Return a table of "matched item name" - "set of craft positions" pairs
|
||
|
and overall match count.
|
||
|
|
||
|
Arguments:
|
||
|
inv_counts: table of inventory items counts from "count_items"
|
||
|
craft_positions: table of craft positions from "count_craft_positions"
|
||
|
|
||
|
Example output:
|
||
|
match_table = {
|
||
|
["wool:white"] = {[1] = true, [2] = true, [3] = true}
|
||
|
["default:acacia_wood"] = {[4] = true, [6] = true}
|
||
|
["default:pine_wood"] = {[5] = true}
|
||
|
}
|
||
|
match_count = 2
|
||
|
--]]
|
||
|
function unified_inventory.match_items(inv_counts, craft_positions)
|
||
|
local usable = unified_inventory.find_usable_items(inv_counts, craft_positions)
|
||
|
local match_table = {}
|
||
|
local match_count
|
||
|
local matches = {}
|
||
|
|
||
|
for craft_item, pos_set in pairs(craft_positions) do
|
||
|
local use_set = usable[craft_item]
|
||
|
|
||
|
for pos in pairs(pos_set) do
|
||
|
local pos_item
|
||
|
local pos_count
|
||
|
|
||
|
for use_item in pairs(use_set) do
|
||
|
local count = inv_counts[use_item]
|
||
|
local times_matched = matches[use_item] or 0
|
||
|
local new_pos_count = math.floor(count / (times_matched + 1))
|
||
|
|
||
|
if pos_count == nil or pos_count < new_pos_count then
|
||
|
pos_item = use_item
|
||
|
pos_count = new_pos_count
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if pos_item == nil or pos_count == 0 then
|
||
|
return nil
|
||
|
end
|
||
|
|
||
|
local set = match_table[pos_item]
|
||
|
|
||
|
if set ~= nil then
|
||
|
set[pos] = true
|
||
|
else
|
||
|
match_table[pos_item] = {[pos] = true}
|
||
|
end
|
||
|
|
||
|
matches[pos_item] = (matches[pos_item] or 0) + 1
|
||
|
end
|
||
|
end
|
||
|
|
||
|
for match_item, times_matched in pairs(matches) do
|
||
|
local count = inv_counts[match_item]
|
||
|
local item_count = math.floor(count / times_matched)
|
||
|
|
||
|
if match_count == nil or item_count < match_count then
|
||
|
match_count = item_count
|
||
|
end
|
||
|
end
|
||
|
|
||
|
return match_table, match_count
|
||
|
end
|
||
|
|
||
|
--[[
|
||
|
Remove item from inventory lists.
|
||
|
Return stack of actually removed items.
|
||
|
|
||
|
This function replicates the inv:remove_item function but can accept
|
||
|
multiple lists.
|
||
|
|
||
|
Arguments:
|
||
|
inv: minetest inventory reference
|
||
|
lists: names of inventory lists
|
||
|
stack: minetest item stack
|
||
|
--]]
|
||
|
function unified_inventory.remove_item(inv, lists, stack)
|
||
|
local removed = ItemStack(nil)
|
||
|
local leftover = ItemStack(stack)
|
||
|
|
||
|
for i = 1, #lists do
|
||
|
if leftover:is_empty() then
|
||
|
break
|
||
|
end
|
||
|
|
||
|
local cur_removed = inv:remove_item(lists[i], leftover)
|
||
|
removed:add_item(cur_removed)
|
||
|
leftover:take_item(cur_removed:get_count())
|
||
|
end
|
||
|
|
||
|
return removed
|
||
|
end
|
||
|
|
||
|
--[[
|
||
|
Add item to inventory lists.
|
||
|
Return leftover stack.
|
||
|
|
||
|
This function replicates the inv:add_item function but can accept
|
||
|
multiple lists.
|
||
|
|
||
|
Arguments:
|
||
|
inv: minetest inventory reference
|
||
|
lists: names of inventory lists
|
||
|
stack: minetest item stack
|
||
|
--]]
|
||
|
function unified_inventory.add_item(inv, lists, stack)
|
||
|
local leftover = ItemStack(stack)
|
||
|
|
||
|
for i = 1, #lists do
|
||
|
if leftover:is_empty() then
|
||
|
break
|
||
|
end
|
||
|
|
||
|
leftover = inv:add_item(lists[i], leftover)
|
||
|
end
|
||
|
|
||
|
return leftover
|
||
|
end
|
||
|
|
||
|
--[[
|
||
|
Move items from source list to destination list if possible.
|
||
|
Skip positions specified in exclude set.
|
||
|
|
||
|
Arguments:
|
||
|
inv: minetest inventory reference
|
||
|
src_list: name of source list
|
||
|
dst_list: name of destination list
|
||
|
exclude: set of positions to skip
|
||
|
--]]
|
||
|
function unified_inventory.swap_items(inv, src_list, dst_list, exclude)
|
||
|
local size = inv:get_size(src_list)
|
||
|
local empty = ItemStack(nil)
|
||
|
|
||
|
for i = 1, size do
|
||
|
if exclude == nil or exclude[i] == nil then
|
||
|
local stack = inv:get_stack(src_list, i)
|
||
|
|
||
|
if not stack:is_empty() then
|
||
|
inv:set_stack(src_list, i, empty)
|
||
|
local leftover = inv:add_item(dst_list, stack)
|
||
|
|
||
|
if not leftover:is_empty() then
|
||
|
inv:set_stack(src_list, i, leftover)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
--[[
|
||
|
Move matched items to the destination list.
|
||
|
|
||
|
If destination list position is already occupied with some other item
|
||
|
then function tries to (in that order):
|
||
|
1. Move it to the source list
|
||
|
2. Move it to some other unused position in destination list itself
|
||
|
3. Drop it to the ground if nothing else is possible.
|
||
|
|
||
|
Arguments:
|
||
|
player: minetest player object
|
||
|
src_list: name of source list
|
||
|
dst_list: name of destination list
|
||
|
match_table: table of matched items
|
||
|
amount: amount of items per every position
|
||
|
--]]
|
||
|
function unified_inventory.move_match(player, src_list, dst_list, match_table, amount)
|
||
|
local inv = player:get_inventory()
|
||
|
local item_drop = minetest.item_drop
|
||
|
local src_dst_list = {src_list, dst_list}
|
||
|
local dst_src_list = {dst_list, src_list}
|
||
|
|
||
|
local needed = {}
|
||
|
local moved = {}
|
||
|
|
||
|
-- Remove stacks needed for craft
|
||
|
for item, pos_set in pairs(match_table) do
|
||
|
local stack = ItemStack(item)
|
||
|
local stack_max = stack:get_stack_max()
|
||
|
local bounded_amount = math.min(stack_max, amount)
|
||
|
stack:set_count(bounded_amount)
|
||
|
|
||
|
for pos in pairs(pos_set) do
|
||
|
needed[pos] = unified_inventory.remove_item(inv, dst_src_list, stack)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- Add already removed stacks
|
||
|
for pos, stack in pairs(needed) do
|
||
|
local occupied = inv:get_stack(dst_list, pos)
|
||
|
inv:set_stack(dst_list, pos, stack)
|
||
|
|
||
|
if not occupied:is_empty() then
|
||
|
local leftover = unified_inventory.add_item(inv, src_dst_list, occupied)
|
||
|
|
||
|
if not leftover:is_empty() then
|
||
|
inv:set_stack(dst_list, pos, leftover)
|
||
|
local oversize = unified_inventory.add_item(inv, src_dst_list, stack)
|
||
|
|
||
|
if not oversize:is_empty() then
|
||
|
item_drop(oversize, player, player:get_pos())
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
moved[pos] = true
|
||
|
end
|
||
|
|
||
|
-- Swap items from unused positions to src (moved positions excluded)
|
||
|
unified_inventory.swap_items(inv, dst_list, src_list, moved)
|
||
|
end
|
||
|
|
||
|
--[[
|
||
|
Find craft match and move matched items to the destination list.
|
||
|
|
||
|
If match cannot be found or match count is smaller than the desired
|
||
|
amount then do nothing.
|
||
|
|
||
|
If amount passed is -1 then amount is defined by match count itself.
|
||
|
This is used to indicate "craft All" case.
|
||
|
|
||
|
Arguments:
|
||
|
player: minetest player object
|
||
|
src_list: name of source list
|
||
|
dst_list: name of destination list
|
||
|
craft: minetest craft recipe
|
||
|
amount: desired amount of output items
|
||
|
--]]
|
||
|
function unified_inventory.craftguide_match_craft(player, src_list, dst_list, craft, amount)
|
||
|
local inv = player:get_inventory()
|
||
|
local src_dst_list = {src_list, dst_list}
|
||
|
|
||
|
local counts = unified_inventory.count_items(inv, src_dst_list)
|
||
|
local positions = unified_inventory.count_craft_positions(craft)
|
||
|
local match_table, match_count = unified_inventory.match_items(counts, positions)
|
||
|
|
||
|
if match_table == nil or match_count < amount then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if amount == -1 then
|
||
|
amount = match_count
|
||
|
end
|
||
|
|
||
|
unified_inventory.move_match(player, src_list, dst_list, match_table, amount)
|
||
|
end
|