unified_inventory/waypoints.lua

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local S = minetest.get_translator("unified_inventory")
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local F = minetest.formspec_escape
local ui = unified_inventory
local hud_colors = {
{"#FFFFFF", 0xFFFFFF, S("White")},
{"#DBBB00", 0xf1d32c, S("Yellow")},
{"#DD0000", 0xDD0000, S("Red")},
{"#2cf136", 0x2cf136, S("Green")},
{"#2c4df1", 0x2c4df1, S("Blue")},
}
local hud_colors_max = #hud_colors
-- Stores temporary player data (persists until player leaves)
local waypoints_temp = {}
ui.register_page("waypoints", {
get_formspec = function(player)
local player_name = player:get_player_name()
local wp_info_x = ui.style_full.form_header_x + 1.25
local wp_info_y = ui.style_full.form_header_y + 0.5
local wp_bottom_row = ui.style_full.std_inv_y - 1
local wp_buttons_rj = ui.style_full.std_inv_x + 10.1 - ui.style_full.btn_spc
local wp_edit_w = ui.style_full.btn_spc * 4 - 0.1
-- build a "fake" temp entry if the server took too long
-- during sign-on and returned an empty entry
if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
local waypoints = datastorage.get(player_name, "waypoints")
local formspec = { ui.style_full.standard_inv_bg,
string.format("label[%f,%f;%s]",
ui.style_full.form_header_x, ui.style_full.form_header_y,
F(S("Waypoints"))),
"image["..wp_info_x..","..wp_info_y..";1,1;ui_waypoints_icon.png]"
}
local n=4
-- Tabs buttons:
for i = 1, 5 do
local sw="select_waypoint"..i
formspec[n] = string.format("image_button[%f,%f;%f,%f;%sui_%i_icon.png;%s;]",
ui.style_full.main_button_x, wp_bottom_row - (5-i) * ui.style_full.btn_spc,
ui.style_full.btn_size, ui.style_full.btn_size,
(i == waypoints.selected) and "ui_blue_icon_background.png^" or "",
i, sw)
formspec[n+1] = "tooltip["..sw..";"..S("Select Waypoint #@1", i).."]"
n = n + 2
end
local i = waypoints.selected or 1
local waypoint = waypoints[i] or {}
local temp = waypoints_temp[player_name][i] or {}
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local default_name = S("Waypoint @1", i)
-- Main buttons:
-- note: the @1's in the set, arrow, and pencil tooltips are dummies.
local btnlist = {
{ "ui_waypoint_set_icon.png", "set_waypoint", "Set waypoint to current location@1" },
{ waypoint.active and "ui_on_icon.png" or "ui_off_icon.png", "toggle_waypoint", "Make waypoint @1", waypoint.active and "invisible" or "visible" },
{ waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png", "toggle_display_pos", "@1 display of waypoint coordinates", waypoint.display_pos and "Disable" or "Enable" },
{ "ui_circular_arrows_icon.png", "toggle_color", "Change color of waypoint display@1" },
{ "ui_pencil_icon.png", "rename_waypoint", "Edit waypoint name@1" }
}
local x = 4
for _, b in pairs(btnlist) do
formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s%i;]",
wp_buttons_rj - ui.style_full.btn_spc * x, wp_bottom_row,
ui.style_full.btn_size, ui.style_full.btn_size,
b[1], b[2], i)
formspec[n+1] = "tooltip["..b[2]..i..";"..F(S(b[3], b[4] or "")).."]"
x = x - 1
n = n + 2
end
-- Waypoint's info:
formspec[n] = "label["..wp_info_x..","..(wp_info_y+1.1)..";"
if waypoint.active then
formspec[n+1] = F(S("Waypoint active")).."]"
else
formspec[n+1] = F(S("Waypoint inactive")).."]"
end
n = n + 2
if temp.edit then
formspec[n] = string.format("field[%f,%f;%f,%f;rename_box%i;;%s]",
wp_buttons_rj - wp_edit_w - 0.1, wp_bottom_row - ui.style_full.btn_spc,
wp_edit_w, ui.style_full.btn_size, i, (waypoint.name or default_name))
formspec[n+1] = string.format("image_button[%f,%f;%f,%f;ui_ok_icon.png;confirm_rename%i;]",
wp_buttons_rj, wp_bottom_row - ui.style_full.btn_spc,
ui.style_full.btn_size, ui.style_full.btn_size, i)
formspec[n+2] = "tooltip[confirm_rename"..i..";"..F(S("Finish editing")).."]"
n = n + 3
end
formspec[n] = string.format("label[%f,%f;%s: %s]",
wp_info_x, wp_info_y+1.6, F(S("World position")),
minetest.pos_to_string(waypoint.world_pos or vector.new()))
formspec[n+1] = string.format("label[%f,%f;%s: %s]",
wp_info_x, wp_info_y+2.10, F(S("Name")), (waypoint.name or default_name))
formspec[n+2] = string.format("label[%f,%f;%s: %s]",
wp_info_x, wp_info_y+2.60, F(S("HUD text color")), hud_colors[waypoint.color or 1][3])
return {formspec=table.concat(formspec)}
end,
})
ui.register_button("waypoints", {
type = "image",
image = "ui_waypoints_icon.png",
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tooltip = S("Waypoints"),
hide_lite=true
})
local function update_hud(player, waypoints, temp, i)
local waypoint = waypoints[i]
if not waypoint then return end
temp[i] = temp[i] or {}
temp = temp[i]
local pos = waypoint.world_pos or vector.new()
local name
if waypoint.display_pos then
name = minetest.pos_to_string(pos)
if waypoint.name then
name = name..", "..waypoint.name
end
else
name = waypoint.name or "Waypoint "..i
end
if temp.hud then
player:hud_remove(temp.hud)
end
if waypoint.active then
temp.hud = player:hud_add({
hud_elem_type = "waypoint",
number = hud_colors[waypoint.color or 1][2] ,
name = name,
text = "m",
world_pos = pos
})
else
temp.hud = nil
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then return end
local player_name = player:get_player_name()
local update_formspec = false
local need_update_hud = false
local hit = false
local waypoints = datastorage.get(player_name, "waypoints")
local temp = waypoints_temp[player_name]
for i = 1, 5, 1 do
if fields["select_waypoint"..i] then
hit = true
waypoints.selected = i
update_formspec = true
end
if fields["toggle_waypoint"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
waypoints[i].active = not (waypoints[i].active)
need_update_hud = true
update_formspec = true
end
if fields["set_waypoint"..i] then
hit = true
local pos = player:get_pos()
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z)
waypoints[i] = waypoints[i] or {}
waypoints[i].world_pos = pos
need_update_hud = true
update_formspec = true
end
if fields["rename_waypoint"..i] then
hit = true
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temp[i] = temp[i] or {}
temp[i].edit = true
update_formspec = true
end
if fields["toggle_display_pos"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
waypoints[i].display_pos = not waypoints[i].display_pos
need_update_hud = true
update_formspec = true
end
if fields["toggle_color"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
local color = waypoints[i].color or 1
color = color + 1
if color > hud_colors_max then
color = 1
end
waypoints[i].color = color
need_update_hud = true
update_formspec = true
end
if fields["confirm_rename"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
temp[i].edit = false
waypoints[i].name = fields["rename_box"..i]
need_update_hud = true
update_formspec = true
end
if need_update_hud then
update_hud(player, waypoints, temp, i)
end
if update_formspec then
ui.set_inventory_formspec(player, "waypoints")
end
if hit then return end
end
end)
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local waypoints = datastorage.get(player_name, "waypoints")
local temp = {}
waypoints_temp[player_name] = temp
for i = 1, 5 do
update_hud(player, waypoints, temp, i)
end
end)
minetest.register_on_leaveplayer(function(player)
waypoints_temp[player:get_player_name()] = nil
end)