forked from minetest-mods/unified_inventory
Make waypoints optional and use external datastorage mod
This also fixes waypoints not showing up on join.
This commit is contained in:
parent
0d777362f3
commit
527812fa96
@ -1,83 +0,0 @@
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datastorage={}
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datastorage["!registered_players"]={}
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datastorage.save_data = function(table_pointer)
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local data = minetest.serialize( datastorage[table_pointer] )
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local path = minetest.get_worldpath().."/datastorage_"..table_pointer..".data"
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local file = io.open( path, "w" )
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if( file ) then
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file:write( data )
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file:close()
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return true
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else return nil
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end
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end
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datastorage.load_data = function(table_pointer)
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local path = minetest.get_worldpath().."/datastorage_"..table_pointer..".data"
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local file = io.open( path, "r" )
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if( file ) then
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local data = file:read("*all")
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datastorage[table_pointer] = minetest.deserialize( data )
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file:close()
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return true
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else return nil
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end
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end
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datastorage.get_container = function (player, key)
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local player_name = player:get_player_name()
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local container = datastorage[player_name]
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if container[key] == nil then
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container[key] = {}
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end
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datastorage.save_data(player_name)
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return container[key]
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end
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-- forced save of all player's data
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datastorage.save_container = function (player)
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local player_name = player:get_player_name()
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datastorage.save_data(player_name)
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end
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-- Init
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if datastorage.load_data("!registered_players") == nil then
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datastorage["!registered_players"]={}
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datastorage.save_data("!registered_players")
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end
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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local registered = nil
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for __,tab in ipairs(datastorage["!registered_players"]) do
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if tab["player_name"] == player_name then registered = true break end
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end
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if registered == nil then
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local new={}
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new["player_name"]=player_name
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table.insert(datastorage["!registered_players"],new)
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datastorage[player_name]={}
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datastorage.save_data("!registered_players")
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datastorage.save_data(player_name)
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else
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datastorage.load_data(player_name)
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end
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end
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)
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minetest.register_on_leaveplayer(function(player)
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local player_name = player:get_player_name()
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datastorage.save_data(player_name)
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datastorage[player_name] = nil
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end
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)
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minetest.register_on_shutdown(function()
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for __,tab in ipairs(datastorage["!registered_players"]) do
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if datastorage[tab["player_name"]] == nil then break end
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datastorage.save_data(tab["player_name"])
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end
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end
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)
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@ -1,2 +1,4 @@
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creative?
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intllib?
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datastorage?
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4
init.lua
4
init.lua
@ -38,7 +38,6 @@ if creative_inventory then
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end
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end
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dofile(modpath.."/datastorage.lua")
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dofile(modpath.."/group.lua")
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dofile(modpath.."/api.lua")
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dofile(modpath.."/internal.lua")
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@ -46,4 +45,7 @@ dofile(modpath.."/callbacks.lua")
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dofile(modpath.."/register.lua")
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dofile(modpath.."/bags.lua")
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dofile(modpath.."/item_names.lua")
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if minetest.get_modpath("datastorage") then
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dofile(modpath.."/waypoints.lua")
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end
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174
waypoints.lua
174
waypoints.lua
@ -5,87 +5,104 @@ else
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S = function(s) return s end
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end
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unified_inventory.hud_colors = {
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local hud_colors = {
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{"#FFFFFF", 0xFFFFFF, S("White")},
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{"#DBBB00", 0xf1d32c, S("Yellow")},
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{"#DD0000", 0xDD0000, S("Red")},
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{"#2cf136", 0x2cf136, S("Green")},
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{"#2c4df1", 0x2c4df1, S("Blue")},
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}
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unified_inventory.hud_colors_max = #unified_inventory.hud_colors
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local hud_colors_max = #hud_colors
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-- Stores temporary player data (persists until player leaves)
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local waypoints_temp = {}
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unified_inventory.register_page("waypoints", {
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get_formspec = function(player)
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local waypoints = datastorage.get_container (player, "waypoints")
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local player_name = player:get_player_name()
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local waypoints = datastorage.get(player_name, "waypoints")
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local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
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"image[0,0;1,1;ui_waypoints_icon.png]" ..
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"label[1,0;" .. S("Waypoints") .. "]"
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-- Tabs buttons:
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local i
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for i = 1, 5, 1 do
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formspec = formspec ..
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"image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" ..
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(i == waypoints.selected and "ui_blue_icon_background.png^" or "") ..
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"ui_" .. i .. "_icon.png;" ..
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"select_waypoint" .. i .. ";]" ..
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"tooltip[select_waypoint" .. i .. ";" .. minetest.formspec_escape(S("Select Waypoint #%d"):format(i)).."]"
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"tooltip[select_waypoint" .. i .. ";"
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.. minetest.formspec_escape(S("Select Waypoint #%d"):format(i)).."]"
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end
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i = waypoints.selected
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local i = waypoints.selected or 1
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local waypoint = waypoints[i] or {}
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local temp = waypoints_temp[player_name][i] or {}
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local default_name = "Waypoint "..i
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-- Main buttons:
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formspec = formspec ..
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"image_button[4.5,3.7;.8,.8;"..
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"ui_waypoint_set_icon.png;"..
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"set_waypoint"..i..";]"..
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"tooltip[set_waypoint" .. i .. ";" .. minetest.formspec_escape(S("Set waypoint to current location")).."]"
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"tooltip[set_waypoint" .. i .. ";"
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.. minetest.formspec_escape(S("Set waypoint to current location")).."]"
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formspec = formspec ..
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"image_button[5.2,3.7;.8,.8;"..
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(waypoints[i].active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
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(waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
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"toggle_waypoint"..i..";]"..
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"tooltip[toggle_waypoint" .. i .. ";" .. minetest.formspec_escape(S("Make waypoint "..(waypoints[i].active and "invisible" or "visible"))).."]"
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"tooltip[toggle_waypoint" .. i .. ";"
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.. minetest.formspec_escape(S("Make waypoint "
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..(waypoint.active and "invisible" or "visible"))).."]"
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formspec = formspec ..
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"image_button[5.9,3.7;.8,.8;"..
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(waypoints[i].display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
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(waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
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"toggle_display_pos" .. i .. ";]"..
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"tooltip[toggle_display_pos" .. i .. ";" .. minetest.formspec_escape(S((waypoints[i].display_pos and "Disable" or "Enable").." display of waypoint coordinates")).."]"
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"tooltip[toggle_display_pos" .. i .. ";"
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.. minetest.formspec_escape(S((waypoint.display_pos and "Disable" or "Enable")
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.." display of waypoint coordinates")).."]"
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formspec = formspec ..
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"image_button[6.6,3.7;.8,.8;"..
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"ui_circular_arrows_icon.png;"..
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"toggle_color"..i..";]"..
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"tooltip[toggle_color" .. i .. ";" .. minetest.formspec_escape(S("Change color of waypoint display")).."]"
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"tooltip[toggle_color" .. i .. ";"
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.. minetest.formspec_escape(S("Change color of waypoint display")).."]"
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formspec = formspec ..
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"image_button[7.3,3.7;.8,.8;"..
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"ui_pencil_icon.png;"..
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"rename_waypoint"..i..";]"..
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"tooltip[rename_waypoint" .. i .. ";" .. minetest.formspec_escape(S("Edit waypoint name")).."]"
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"tooltip[rename_waypoint" .. i .. ";"
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.. minetest.formspec_escape(S("Edit waypoint name")).."]"
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-- Waypoint's info:
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if waypoints[i].active then
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if waypoint.active then
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formspec = formspec .. "label[1,0.8;"..S("Waypoint active").."]"
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else
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formspec = formspec .. "label[1,0.8;"..S("Waypoint inactive").."]"
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end
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if waypoints[i].edit then
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if temp.edit then
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formspec = formspec ..
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"field[1.3,3.2;6,.8;rename_box" .. i .. ";;"..waypoints[i].name.."]" ..
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"field[1.3,3.2;6,.8;rename_box" .. i .. ";;"
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..(waypoint.name or default_name).."]" ..
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"image_button[7.3,2.9;.8,.8;"..
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"ui_ok_icon.png;"..
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"confirm_rename"..i.. ";]"..
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"tooltip[confirm_rename" .. i .. ";" .. minetest.formspec_escape(S("Finish editing")).."]"
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"tooltip[confirm_rename" .. i .. ";"
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.. minetest.formspec_escape(S("Finish editing")).."]"
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end
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formspec = formspec .. "label[1,1.3;"..S("World position")..": " ..
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minetest.pos_to_string(waypoints[i].world_pos) .. "]" ..
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"label[1,1.8;"..S("Name")..": ".. waypoints[i].name .. "]" ..
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minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
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"label[1,1.8;"..S("Name")..": ".. (waypoint.name or default_name) .. "]" ..
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"label[1,2.3;"..S("HUD text color")..": " ..
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unified_inventory.hud_colors[waypoints[i].color][3] .. "]"
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hud_colors[waypoint.color or 1][3] .. "]"
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return {formspec=formspec}
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end,
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@ -97,133 +114,132 @@ unified_inventory.register_button("waypoints", {
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tooltip = S("Waypoints"),
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})
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unified_inventory.update_hud = function (player, waypoint)
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local function update_hud(player, waypoints, temp, i)
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local waypoint = waypoints[i]
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if not waypoint then return end
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temp[i] = temp[i] or {}
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temp = temp[i]
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local pos = waypoint.world_pos or vector.new()
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local name
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if waypoint.display_pos then
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name = "("..
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waypoint.world_pos.x .. "," ..
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waypoint.world_pos.y .. "," ..
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waypoint.world_pos.z .. ")"
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if waypoint.name ~= "" then
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name = name .. ", " ..
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waypoint.name
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name = minetest.pos_to_string(pos)
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if waypoint.name then
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name = name..", "..waypoint.name
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end
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else
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name = waypoint.name
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name = waypoint.name or "Waypoint "..i
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end
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if waypoint.hud then
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player:hud_remove(waypoint.hud)
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if temp.hud then
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player:hud_remove(temp.hud)
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end
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if waypoint.active then
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waypoint.hud = player:hud_add({
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temp.hud = player:hud_add({
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hud_elem_type = "waypoint",
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number = unified_inventory.hud_colors[waypoint.color][2] ,
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number = hud_colors[waypoint.color or 1][2] ,
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name = name,
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text = "m",
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world_pos = waypoint.world_pos
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world_pos = pos
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})
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else
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waypoint.hud = nil
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temp.hud = nil
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" then
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return
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end
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if formname ~= "" then return end
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local player_name = player:get_player_name()
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local update_formspec = false
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local update_hud = false
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local need_update_hud = false
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local hit = false
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local waypoints = datastorage.get_container (player, "waypoints")
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local waypoints = datastorage.get(player_name, "waypoints")
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local temp = waypoints_temp[player_name]
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for i = 1, 5, 1 do
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if fields["select_waypoint"..i] then
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hit = true
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waypoints.selected = i
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update_formspec = true
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end
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if fields["toggle_waypoint"..i] then
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hit = true
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waypoints[i] = waypoints[i] or {}
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waypoints[i].active = not (waypoints[i].active)
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update_hud = true
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need_update_hud = true
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update_formspec = true
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end
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if fields["set_waypoint"..i] then
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hit = true
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local pos = player:getpos()
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pos.x = math.floor(pos.x)
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pos.y = math.floor(pos.y)
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pos.z = math.floor(pos.z)
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waypoints[i] = waypoints[i] or {}
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waypoints[i].world_pos = pos
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update_hud = true
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need_update_hud = true
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update_formspec = true
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end
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if fields["rename_waypoint"..i] then
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waypoints[i].edit = true
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hit = true
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waypoints[i] = waypoints[i] or {}
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temp[i].edit = true
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update_formspec = true
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end
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if fields["toggle_display_pos"..i] then
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hit = true
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waypoints[i] = waypoints[i] or {}
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waypoints[i].display_pos = not waypoints[i].display_pos
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update_hud = true
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need_update_hud = true
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update_formspec = true
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end
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if fields["toggle_color"..i] then
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local color = waypoints[i].color
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hit = true
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waypoints[i] = waypoints[i] or {}
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local color = waypoints[i].color or 1
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color = color + 1
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if color > unified_inventory.hud_colors_max then
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if color > hud_colors_max then
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color = 1
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end
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waypoints[i].color = color
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update_hud = true
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need_update_hud = true
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update_formspec = true
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end
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if fields["confirm_rename"..i] then
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waypoints[i].edit = false
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hit = true
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waypoints[i] = waypoints[i] or {}
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temp[i].edit = false
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waypoints[i].name = fields["rename_box"..i]
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update_hud = true
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need_update_hud = true
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update_formspec = true
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end
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if update_hud then
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unified_inventory.update_hud (player, waypoints[i])
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if need_update_hud then
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update_hud(player, waypoints, temp, i)
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end
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if update_formspec then
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unified_inventory.set_inventory_formspec(player, "waypoints")
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end
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if hit then return end
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end
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end)
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minetest.register_on_joinplayer(function(player)
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local waypoints = datastorage.get_container (player, "waypoints")
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local need_save = false
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-- Create new waypoints data
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for i = 1, 5, 1 do
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if waypoints[i] == nil then
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need_save = true
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waypoints[i] = {
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edit = false,
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active = false,
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display_pos = true,
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color = 1,
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name = "Waypoint ".. i,
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world_pos = {x = 0, y = 0, z = 0},
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}
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local player_name = player:get_player_name()
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local waypoints = datastorage.get(player_name, "waypoints")
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local temp = {}
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waypoints_temp[player_name] = temp
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for i = 1, 5 do
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update_hud(player, waypoints, temp, i)
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end
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end
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if need_save then datastorage.save_container (player) end
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end)
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-- Initialize waypoints
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minetest.after(0.5, function()
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waypoints.selected = 1
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for i = 1, 5, 1 do
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waypoints[i].edit = false
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unified_inventory.update_hud (player, waypoints[i])
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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waypoints_temp[player:get_player_name()] = nil
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end)
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