Merge remote-tracking branch 'upstream/master'

This commit is contained in:
bri cassa 2022-03-05 11:37:32 +01:00
commit 6da71e1819
6 changed files with 209 additions and 106 deletions

56
api.lua
View File

@ -43,7 +43,7 @@ minetest.after(0.01, function()
end
table.sort(ui.items_list)
ui.items_list_size = #ui.items_list
print("Unified Inventory. inventory size: "..ui.items_list_size)
print("Unified Inventory. Inventory size: "..ui.items_list_size)
for _, name in ipairs(ui.items_list) do
local def = minetest.registered_items[name]
-- Simple drops
@ -133,19 +133,61 @@ minetest.after(0.01, function()
end
end
end
-- Step 1: group-indexed lookup table for items
local spec_matcher = {}
for _, name in ipairs(ui.items_list) do
-- we only need to care about groups, exact items are handled separately
for group, value in pairs(minetest.registered_items[name].groups) do
if value and value ~= 0 then
if not spec_matcher[group] then
spec_matcher[group] = {}
end
spec_matcher[group][name] = true
end
end
end
-- Step 2: Find all matching items for the given spec (groups)
local function get_matching_spec_items(specname)
if specname:sub(1,6) ~= "group:" then
return { specname }
end
local accepted = {}
for i, group in ipairs(specname:sub(7):split(",")) do
if i == 1 then
-- First step: Copy all possible item names in this group
for name, _ in pairs(spec_matcher[group] or {}) do
accepted[name] = true
end
else
-- Perform filtering
if spec_matcher[group] then
for name, _ in pairs(accepted) do
accepted[name] = spec_matcher[group][name]
end
else
-- No matching items
return {}
end
end
end
return accepted
end
for _, recipes in pairs(ui.crafts_for.recipe) do
for _, recipe in ipairs(recipes) do
local ingredient_items = {}
for _, spec in pairs(recipe.items) do
local matches_spec = ui.canonical_item_spec_matcher(spec)
for _, name in ipairs(ui.items_list) do
if matches_spec(name) then
ingredient_items[name] = true
end
-- Get items that fit into this spec (group or item name)
local specname = ItemStack(spec):get_name()
for item_name, _ in pairs(get_matching_spec_items(specname)) do
ingredient_items[item_name] = true
end
end
for name, _ in pairs(ingredient_items) do
if ui.crafts_for.usage[name] == nil then
if not ui.crafts_for.usage[name] then
ui.crafts_for.usage[name] = {}
end
table.insert(ui.crafts_for.usage[name], recipe)

View File

@ -1,3 +1,5 @@
local ui = unified_inventory
local function default_refill(stack)
stack:set_count(stack:get_stack_max())
local itemdef = minetest.registered_items[stack:get_name()]
@ -12,9 +14,9 @@ end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
unified_inventory.players[player_name] = {}
unified_inventory.current_index[player_name] = 1
unified_inventory.current_index[player_name] = 1 -- Item (~page) index
unified_inventory.filtered_items_list[player_name] =
unified_inventory.items_list
unified_inventory.items_list
unified_inventory.activefilter[player_name] = ""
unified_inventory.active_search_direction[player_name] = "nochange"
unified_inventory.apply_filter(player, "", "nochange")
@ -48,11 +50,11 @@ end)
local function apply_new_filter(player, search_text, new_dir)
local player_name = player:get_player_name()
minetest.sound_play("click", {to_player=player_name, gain = 0.1})
unified_inventory.apply_filter(player, search_text, new_dir)
unified_inventory.current_searchbox[player_name] = search_text
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
ui.apply_filter(player, search_text, new_dir)
ui.current_searchbox[player_name] = search_text
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
@ -65,9 +67,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
-- always take new search text, even if not searching on it yet
local dirty_search_filter = false
if fields.searchbox
and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then
unified_inventory.current_searchbox[player_name] = fields.searchbox
dirty_search_filter = true
end
@ -88,19 +93,14 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
unified_inventory.current_page[player_name])
end
if fields.next_category then
local scroll = math.min(#unified_inventory.category_list-ui_peruser.pagecols, unified_inventory.current_category_scroll[player_name] + 1)
if scroll ~= unified_inventory.current_category_scroll[player_name] then
unified_inventory.current_category_scroll[player_name] = scroll
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
end
if fields.prev_category then
local scroll = math.max(0, unified_inventory.current_category_scroll[player_name] - 1)
if scroll ~= unified_inventory.current_category_scroll[player_name] then
unified_inventory.current_category_scroll[player_name] = scroll
unified_inventory.set_inventory_formspec(player,
if fields.next_category or fields.prev_category then
local step = fields.next_category and 1 or -1
local scroll_old = ui.current_category_scroll[player_name]
local scroll_new = math.max(0, math.min(#ui.category_list - ui_peruser.pagecols, scroll_old + step))
if scroll_old ~= scroll_new then
ui.current_category_scroll[player_name] = scroll_new
ui.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
end
@ -197,13 +197,16 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.searchbutton
or fields.key_enter_field == "searchbox" then
unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
minetest.sound_play("paperflip2",
{to_player=player_name, gain = 1.0})
if dirty_search_filter then
ui.apply_filter(player, ui.current_searchbox[player_name], "nochange")
ui.set_inventory_formspec(player, ui.current_page[player_name])
minetest.sound_play("paperflip2",
{to_player=player_name, gain = 1.0})
end
elseif fields.searchresetbutton then
apply_new_filter(player, "", "nochange")
if ui.activefilter[player_name] ~= "" then
apply_new_filter(player, "", "nochange")
end
end
-- alternate buttons
@ -241,11 +244,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
unified_inventory.current_page[player_name])
end)
if minetest.delete_detached_inventory then
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
minetest.delete_detached_inventory(player_name.."_bags")
minetest.delete_detached_inventory(player_name.."craftrecipe")
minetest.delete_detached_inventory(player_name.."refill")
end)
end
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
minetest.remove_detached_inventory(player_name.."_bags")
minetest.remove_detached_inventory(player_name.."refill")
end)

View File

@ -1,30 +1,5 @@
local S = minetest.get_translator("unified_inventory")
function unified_inventory.canonical_item_spec_matcher(spec)
local specname = ItemStack(spec):get_name()
if specname:sub(1, 6) ~= "group:" then
return function (itemname)
return itemname == specname
end
end
local group_names = specname:sub(7):split(",")
return function (itemname)
local itemdef = minetest.registered_items[itemname]
for _, group_name in ipairs(group_names) do
if (itemdef.groups[group_name] or 0) == 0 then
return false
end
end
return true
end
end
function unified_inventory.item_matches_spec(item, spec)
local itemname = ItemStack(item):get_name()
return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
end
function unified_inventory.extract_groupnames(groupname)
local specname = ItemStack(groupname):get_name()
if specname:sub(1, 6) ~= "group:" then
@ -34,22 +9,6 @@ function unified_inventory.extract_groupnames(groupname)
return table.concat(group_names, S(" and ")), #group_names
end
unified_inventory.registered_group_items = {
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
stone = "default:cobble",
wood = "default:wood",
book = "default:book",
sand = "default:sand",
leaves = "default:leaves",
tree = "default:tree",
vessel = "vessels:glass_bottle",
wool = "wool:white",
}
function unified_inventory.register_group_item(groupname, itemname)
unified_inventory.registered_group_items[groupname] = itemname
end
-- This is used when displaying craft recipes, where an ingredient is
-- specified by group rather than as a specific item. A single-item group

View File

@ -1,5 +1,11 @@
-- Unified Inventory
if not minetest.features.formspec_version_element then
-- At least formspec_version[] is the minimal feature requirement
error("Unified Inventory requires Minetest version 5.4.0 or newer.\n" ..
" Please update Minetest or use an older version of Unified Inventory.")
end
local modpath = minetest.get_modpath(minetest.get_current_modname())
local worldpath = minetest.get_worldpath()
@ -46,7 +52,7 @@ unified_inventory = {
list_img_offset = 0.13,
standard_background = "background9[0,0;1,1;ui_formbg_9_sliced.png;true;16]",
version = 3
version = 4
}
local ui = unified_inventory
@ -59,10 +65,16 @@ ui.style_full = {
formspec_y = 1,
formw = 17.75,
formh = 12.25,
-- Item browser size, pos
pagecols = 8,
pagerows = 9,
page_x = 10.75,
page_y = 2.30,
-- Item browser controls
page_buttons_x = 11.60,
page_buttons_y = 10.15,
searchwidth = 3.4,
-- Crafting grid positions
craft_x = 2.8,
craft_y = 1.15,
craftresult_x = 7.8,
@ -74,13 +86,15 @@ ui.style_full = {
craft_guide_resultstr_x = 0.3,
craft_guide_resultstr_y = 0.6,
give_btn_x = 0.25,
-- Tab switching buttons
main_button_x = 0.4,
main_button_y = 11.0,
page_buttons_x = 11.60,
page_buttons_y = 10.15,
searchwidth = 3.4,
main_button_cols = 12,
main_button_rows = 1,
-- Tab title position
form_header_x = 0.4,
form_header_y = 0.4,
-- Generic sizes
btn_spc = 0.85,
btn_size = 0.75,
std_inv_x = 0.3,
@ -92,10 +106,16 @@ ui.style_lite = {
formspec_y = 0.6,
formw = 14,
formh = 9.75,
-- Item browser size, pos
pagecols = 4,
pagerows = 5,
page_x = 10.5,
page_y = 2.15,
-- Item browser controls
page_buttons_x = 10.5,
page_buttons_y = 6.15,
searchwidth = 1.6,
-- Crafting grid positions
craft_x = 2.6,
craft_y = 0.75,
craftresult_x = 5.75,
@ -107,13 +127,15 @@ ui.style_lite = {
craft_guide_resultstr_x = 0.15,
craft_guide_resultstr_y = 0.35,
give_btn_x = 0.15,
-- Tab switching buttons
main_button_x = 10.5,
main_button_y = 8.15,
page_buttons_x = 10.5,
page_buttons_y = 6.15,
searchwidth = 1.6,
main_button_cols = 4,
main_button_rows = 2,
-- Tab title position
form_header_x = 0.2,
form_header_y = 0.2,
-- Generic sizes
btn_spc = 0.8,
btn_size = 0.7,
std_inv_x = 0.1,
@ -170,4 +192,6 @@ end
dofile(modpath.."/item_names.lua")
dofile(modpath.."/waypoints.lua")
dofile(modpath.."/legacy.lua") -- mod compatibility
minetest.log("action", "[unified_inventory] loaded.")

View File

@ -18,7 +18,7 @@ function ui.demangle_for_formspec(str)
return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
end
-- Get the player-specific unified_inventory style
function ui.get_per_player_formspec(player_name)
local draw_lite_mode = ui.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
@ -27,6 +27,7 @@ function ui.get_per_player_formspec(player_name)
return style
end
-- Creates an item image or regular image button with a tooltip
local function formspec_button(ui_peruser, name, image, offset, pos, scale, label)
local element = 'image_button'
if minetest.registered_items[image] then
@ -43,9 +44,8 @@ local function formspec_button(ui_peruser, name, image, offset, pos, scale, labe
string.format("tooltip[%s;%s]", name, F(label or name))
end
local function formspec_add_filters(player, formspec, style)
local button_row = 0
local button_col = 0
-- Add registered buttons (tabs)
local function formspec_tab_buttons(player, formspec, style)
local n = #formspec + 1
-- Main buttons
@ -58,37 +58,50 @@ local function formspec_add_filters(player, formspec, style)
end
end
local j = 1 --Modif NALC (sys4 20/11/2018) 12 buttons max by row
local needs_scrollbar = #filtered_inv_buttons > style.main_button_cols * style.main_button_rows
formspec[n] = ("scroll_container[%g,%g;%g,%g;tabbtnscroll;vertical]"):format(
style.main_button_x, style.main_button_y, -- position
style.main_button_cols * style.btn_spc, style.main_button_rows -- size
)
n = n + 1
for i, def in pairs(filtered_inv_buttons) do
if style.is_lite_mode and i > 4 then
button_row = 1
button_col = 1
elseif not draw_lite_mode and j > 12 then
button_row = 1
j = 1
end
local pos_x = ((i - 1) % style.main_button_cols) * style.btn_spc
local pos_y = math.floor((i - 1) / style.main_button_cols) * style.btn_spc
if def.type == "image" then
local pos_x = style.main_button_x + style.btn_spc * (j - 1) - button_col * style.btn_spc * 4
local pos_y = style.main_button_y + button_row * style.btn_spc
if (def.condition == nil or def.condition(player) == true) then
formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
formspec[n] = string.format("image_button[%g,%g;%g,%g;%s;%s;]",
pos_x, pos_y, style.btn_size, style.btn_size,
F(def.image),
F(def.name))
formspec[n+1] = "tooltip["..F(def.name)..";"..(def.tooltip or "").."]"
n = n+2
else
formspec[n] = string.format("image[%f,%f;%f,%f;%s^[colorize:#808080:alpha]",
formspec[n] = string.format("image[%g,%g;%g,%g;%s^[colorize:#808080:alpha]",
pos_x, pos_y, style.btn_size, style.btn_size,
def.image)
n = n+1
end
end
j = j + 1 -- Modif NALC
end
formspec[n] = "scroll_container_end[]"
if needs_scrollbar then
formspec[n+1] = ("scrollbaroptions[max=%i;arrows=hide]"):format(
-- This calculation is not 100% accurate but "good enough"
math.ceil((#filtered_inv_buttons - 1) / style.main_button_cols) * style.btn_spc * 5
)
formspec[n+2] = ("scrollbar[%g,%g;0.4,%g;vertical;tabbtnscroll;0]"):format(
style.main_button_x + style.main_button_cols * style.btn_spc - 0.1, -- x pos
style.main_button_y, -- y pos
style.main_button_rows * style.btn_spc -- height
)
formspec[n+3] = "scrollbaroptions[max=1000;arrows=default]"
end
end
-- Add category GUI elements (top right)
local function formspec_add_categories(player, formspec, ui_peruser)
local player_name = player:get_player_name()
local n = #formspec + 1
@ -285,7 +298,7 @@ function ui.get_formspec(player, page)
fs[#fs + 1] = fsdata.formspec
formspec_add_filters(player, fs, ui_peruser)
formspec_tab_buttons(player, fs, ui_peruser)
if fsdata.draw_inventory ~= false then
-- Player inventory
@ -383,3 +396,13 @@ function ui.apply_filter(player, filter, search_dir)
ui.active_search_direction[player_name] = search_dir
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
-- Inform players about potential visual issues
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local info = minetest.get_player_information(player_name)
if info and (info.formspec_version or 0) < 4 then
minetest.chat_send_player(player_name, S("Unified Inventory: Your game version is too old"
.. " and does not support the GUI requirements. You might experience visual issues."))
end
end)

55
legacy.lua Normal file
View File

@ -0,0 +1,55 @@
-- Inefficient pattern matching
local warned_funcs = {}
local function LOG_ONCE(funcname)
if warned_funcs[funcname] then return end
warned_funcs[funcname] = true
minetest.log("error", "Call to undocumented, deprecated API '" .. funcname .. "'."
.. " In a future version of Unified Inventory this will result in a real error.")
end
function unified_inventory.canonical_item_spec_matcher(spec)
LOG_ONCE("canonical_item_spec_matcher")
local specname = ItemStack(spec):get_name()
if specname:sub(1, 6) ~= "group:" then
return function (itemname)
return itemname == specname
end
end
local group_names = specname:sub(7):split(",")
return function (itemname)
local itemdef = minetest.registered_items[itemname]
for _, group_name in ipairs(group_names) do
if (itemdef.groups[group_name] or 0) == 0 then
return false
end
end
return true
end
end
function unified_inventory.item_matches_spec(item, spec)
LOG_ONCE("item_matches_spec")
local itemname = ItemStack(item):get_name()
return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
end
unified_inventory.registered_group_items = {
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
stone = "default:cobble",
wood = "default:wood",
book = "default:book",
sand = "default:sand",
leaves = "default:leaves",
tree = "default:tree",
vessel = "vessels:glass_bottle",
wool = "wool:white",
}
function unified_inventory.register_group_item(groupname, itemname)
LOG_ONCE("register_group_item")
unified_inventory.registered_group_items[groupname] = itemname
end