disallow repairing tools using the 'to craft grid', allow it to put items of specific groups and (maybe) make it keep the meta of items, remove unused elseif, change a bit translation and use table.concat at one place because I read somewhere that it's faster than ..

This commit is contained in:
HybridDog
2015-08-16 16:40:49 +02:00
parent 570d2cb162
commit babe4380ac
5 changed files with 226 additions and 143 deletions

View File

@ -1,7 +1,9 @@
local function default_refill(stack)
stack:set_count(stack:get_stack_max())
local itemdef = minetest.registered_items[stack:get_name()]
if itemdef and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear" and stack:get_wear() ~= 0 then
if itemdef
and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear"
and stack:get_wear() ~= 0 then
stack:set_wear(0)
end
return stack
@ -52,7 +54,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
-- always take new search text, even if not searching on it yet
if fields.searchbox ~= nil and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then
if fields.searchbox
and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then
unified_inventory.current_searchbox[player_name] = fields.searchbox
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
@ -98,7 +101,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if start_i > pagemax then
start_i = pagemax
end
if not (start_i == start) then
if start_i ~= start then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
unified_inventory.current_index[player_name] = (start_i - 1) * unified_inventory.items_per_page + 1
@ -106,7 +109,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
unified_inventory.current_page[player_name])
end
local clicked_item = nil
local clicked_item
for name, value in pairs(fields) do
if string.sub(name, 1, 12) == "item_button_" then
local new_dir, mangled_item = string.match(name, "^item_button_([a-z]+)_(.*)$")
@ -116,7 +119,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
unified_inventory.apply_filter(player, clicked_item, new_dir)
return
end
if new_dir == "recipe" or new_dir == "usage" then
if new_dir == "recipe"
or new_dir == "usage" then
unified_inventory.current_craft_direction[player_name] = new_dir
end
break
@ -126,22 +130,20 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
local page = unified_inventory.current_page[player_name]
if not unified_inventory.is_creative(player_name) then
local player_creative = unified_inventory.is_creative(player_name)
if not player_creative then
page = "craftguide"
end
if page == "craftguide" then
unified_inventory.current_item[player_name] = clicked_item
unified_inventory.alternate[player_name] = 1
unified_inventory.set_inventory_formspec(player,
"craftguide")
else
if unified_inventory.is_creative(player_name) then
local inv = player:get_inventory()
local stack = ItemStack(clicked_item)
stack:set_count(stack:get_stack_max())
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
end
unified_inventory.set_inventory_formspec(player, "craftguide")
elseif player_creative then
local inv = player:get_inventory()
local stack = ItemStack(clicked_item)
stack:set_count(stack:get_stack_max())
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
end
end
end
@ -156,27 +158,29 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
-- alternate button
if fields.alternate then
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
local item_name = unified_inventory.current_item[player_name]
if item_name then
local alternates = 0
local alternate = unified_inventory.alternate[player_name]
local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][item_name]
if crafts ~= nil then
alternates = #crafts
end
if alternates > 1 then
alternate = alternate + 1
if alternate > alternates then
alternate = 1
end
unified_inventory.alternate[player_name] = alternate
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
end
if not fields.alternate then
return
end
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
local item_name = unified_inventory.current_item[player_name]
if not item_name then
return
end
local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][item_name]
if not crafts then
return
end
local alternates = #crafts
if alternates <= 1 then
return
end
local alternate = unified_inventory.alternate[player_name] + 1
if alternate > alternates then
alternate = 1
end
unified_inventory.alternate[player_name] = alternate
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end)