forked from minetest-mods/unified_inventory
disallow repairing tools using the 'to craft grid', allow it to put items of specific groups and (maybe) make it keep the meta of items, remove unused elseif, change a bit translation and use table.concat at one place because I read somewhere that it's faster than ..
This commit is contained in:
114
internal.lua
114
internal.lua
@ -23,28 +23,30 @@ function unified_inventory.get_formspec(player, page)
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unified_inventory.current_page[player_name] = page
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local pagedef = unified_inventory.pages[page]
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local formspec = "size[14,10]"
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-- Background
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formspec = formspec .. "background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]"
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local formspec = {
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"size[14,10]",
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"background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background
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}
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local n = 3
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if unified_inventory.lite_mode then
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formspec = "size[11,7.7]"
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formspec = formspec .. "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
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formspec[1] = "size[11,7.7]"
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formspec[2] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
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end
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if unified_inventory.is_creative(player_name) and page == "craft" then
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formspec = formspec.."background[0,"..(unified_inventory.formspec_y + 2)..";1,1;ui_single_slot.png]"
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if unified_inventory.is_creative(player_name)
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and page == "craft" then
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formspec[n] = "background[0,"..(unified_inventory.formspec_y + 2)..";1,1;ui_single_slot.png]"
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n = n+1
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end
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local fsdata = nil
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-- Current page
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if unified_inventory.pages[page] then
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fsdata = pagedef.get_formspec(player)
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formspec = formspec .. fsdata.formspec
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else
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if not unified_inventory.pages[page] then
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return "" -- Invalid page name
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end
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local fsdata = pagedef.get_formspec(player)
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formspec[n] = fsdata.formspec
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n = n+1
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local button_row = 0
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local button_col = 0
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@ -57,34 +59,35 @@ function unified_inventory.get_formspec(player, page)
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button_col = 1
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end
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local tooltip = def.tooltip or ""
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if def.type == "image" then
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formspec = formspec.."image_button["
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..( unified_inventory.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
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..","..(unified_inventory.main_button_y + button_row * 0.7)..";0.8,0.8;"
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..minetest.formspec_escape(def.image)..";"
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..minetest.formspec_escape(def.name)..";]"
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.."tooltip["..minetest.formspec_escape(def.name)
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..";"..tooltip.."]"
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formspec[n] = "image_button["
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formspec[n+1] = ( unified_inventory.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
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formspec[n+2] = ","..(unified_inventory.main_button_y + button_row * 0.7)..";0.8,0.8;"
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formspec[n+3] = minetest.formspec_escape(def.image)..";"
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formspec[n+4] = minetest.formspec_escape(def.name)..";]"
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formspec[n+5] = "tooltip["..minetest.formspec_escape(def.name)
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formspec[n+6] = ";"..(def.tooltip or "").."]"
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n = n+7
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end
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end
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if fsdata.draw_inventory ~= false then
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-- Player inventory
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec .. "list[current_player;main;0,"..(unified_inventory.formspec_y + 3.5)..";8,4;]"
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formspec[n] = "listcolors[#00000000;#00000000]"
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formspec[n+1] = "list[current_player;main;0,"..(unified_inventory.formspec_y + 3.5)..";8,4;]"
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n = n+2
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end
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if fsdata.draw_item_list == false then
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return formspec
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return table.concat(formspec, "")
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end
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-- Controls to flip items pages
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local start_x = 9.2
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if not unified_inventory.lite_mode then
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formspec = formspec
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.. "image_button[" .. (start_x + 0.6 * 0)
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formspec[n] =
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"image_button[" .. (start_x + 0.6 * 0)
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.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
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.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
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@ -106,8 +109,8 @@ function unified_inventory.get_formspec(player, page)
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.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
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.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
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else
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formspec = formspec
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.. "image_button[" .. (8.2 + 0.65 * 0)
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formspec[n] =
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"image_button[" .. (8.2 + 0.65 * 0)
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.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
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.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
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.. "image_button[" .. (8.2 + 0.65 * 1)
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@ -120,20 +123,22 @@ function unified_inventory.get_formspec(player, page)
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.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
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.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
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end
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n = n+1
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-- Search box
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if not unified_inventory.lite_mode then
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formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;"
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formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
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.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
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formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
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formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
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.. "tooltip[searchbutton;" ..S("Search") .. "]"
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else
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formspec = formspec .. "field[8.5,5.225;2.2,1;searchbox;;"
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formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
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.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
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formspec = formspec .. "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
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formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
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.. "tooltip[searchbutton;" ..S("Search") .. "]"
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end
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n = n+2
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local no_matches = "No matching items"
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if unified_inventory.lite_mode then
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@ -142,7 +147,7 @@ function unified_inventory.get_formspec(player, page)
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-- Items list
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if #unified_inventory.filtered_items_list[player_name] == 0 then
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formspec = formspec.."label[8.2,"..unified_inventory.form_header_y..";" .. S(no_matches) .. "]"
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formspec[n] = "label[8.2,"..unified_inventory.form_header_y..";" .. S(no_matches) .. "]"
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else
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local dir = unified_inventory.active_search_direction[player_name]
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local list_index = unified_inventory.current_index[player_name]
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@ -155,35 +160,39 @@ function unified_inventory.get_formspec(player, page)
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for x = 0, unified_inventory.pagecols - 1 do
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local name = unified_inventory.filtered_items_list[player_name][list_index]
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if minetest.registered_items[name] then
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formspec = formspec.."item_image_button["
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..(8.2 + x * 0.7)..","
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..(unified_inventory.formspec_y + unified_inventory.page_y + y * 0.7)..";.81,.81;"
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..name..";item_button_"..dir.."_"
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..unified_inventory.mangle_for_formspec(name)..";]"
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formspec[n] = "item_image_button["
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..(8.2 + x * 0.7)..","
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..(unified_inventory.formspec_y + unified_inventory.page_y + y * 0.7)..";.81,.81;"
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..name..";item_button_"..dir.."_"
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..unified_inventory.mangle_for_formspec(name)..";]"
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n = n+1
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list_index = list_index + 1
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end
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end
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end
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formspec = formspec.."label[8.2,"..unified_inventory.form_header_y..";"..S("Page") .. ": "
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formspec[n] = "label[8.2,"..unified_inventory.form_header_y..";"..S("Page") .. ": "
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.. S("%s of %s"):format(page,pagemax).."]"
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end
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n= n+1
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if unified_inventory.activefilter[player_name] ~= "" then
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formspec = formspec.."label[8.2,"..(unified_inventory.form_header_y + 0.4)..";" .. S("Filter") .. ":]"
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formspec = formspec.."label[9.1,"..(unified_inventory.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
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formspec[n] = "label[8.2,"..(unified_inventory.form_header_y + 0.4)..";" .. S("Filter") .. ":]"
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formspec[n+1] = "label[9.1,"..(unified_inventory.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
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end
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return formspec
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return table.concat(formspec, "")
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end
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function unified_inventory.set_inventory_formspec(player, page)
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if player then
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local formspec = unified_inventory.get_formspec(player, page)
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player:set_inventory_formspec(formspec)
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player:set_inventory_formspec(unified_inventory.get_formspec(player, page))
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end
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end
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--apply filter to the inventory list (create filtered copy of full one)
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function unified_inventory.apply_filter(player, filter, search_dir)
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if not player then return false end
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if not player then
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return false
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end
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local player_name = player:get_player_name()
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local lfilter = string.lower(filter)
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local ffilter
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@ -191,7 +200,8 @@ function unified_inventory.apply_filter(player, filter, search_dir)
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local groups = lfilter:sub(7):split(",")
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ffilter = function(name, def)
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for _, group in ipairs(groups) do
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if not ((def.groups[group] or 0) > 0) then
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if not def.groups[group]
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or def.groups[group] <= 0 then
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return false
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end
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end
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@ -206,11 +216,13 @@ function unified_inventory.apply_filter(player, filter, search_dir)
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end
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unified_inventory.filtered_items_list[player_name]={}
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for name, def in pairs(minetest.registered_items) do
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if (def.groups.not_in_creative_inventory or 0) == 0
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and (def.description or "") ~= ""
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and ffilter(name, def)
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and (unified_inventory.is_creative(player_name)
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or unified_inventory.crafts_for.recipe[def.name]) then
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if (not def.groups.not_in_creative_inventory
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or def.groups.not_in_creative_inventory == 0)
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and def.description
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and def.description ~= ""
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and ffilter(name, def)
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and (unified_inventory.is_creative(player_name)
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or unified_inventory.crafts_for.recipe[def.name]) then
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table.insert(unified_inventory.filtered_items_list[player_name], name)
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end
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end
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