forked from minetest-mods/unified_inventory
disallow repairing tools using the 'to craft grid', allow it to put items of specific groups and (maybe) make it keep the meta of items, remove unused elseif, change a bit translation and use table.concat at one place because I read somewhere that it's faster than ..
This commit is contained in:
parent
570d2cb162
commit
babe4380ac
10
api.lua
10
api.lua
@ -117,7 +117,7 @@ end
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-- register_craft
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function unified_inventory.register_craft(options)
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if options.output == nil then
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if not options.output then
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return
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end
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local itemstack = ItemStack(options.output)
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@ -127,7 +127,7 @@ function unified_inventory.register_craft(options)
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if options.type == "normal" and options.width == 0 then
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options = { type = "shapeless", items = options.items, output = options.output, width = 0 }
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end
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if unified_inventory.crafts_for.recipe[itemstack:get_name()] == nil then
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if not unified_inventory.crafts_for.recipe[itemstack:get_name()] then
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unified_inventory.crafts_for.recipe[itemstack:get_name()] = {}
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end
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table.insert(unified_inventory.crafts_for.recipe[itemstack:get_name()],options)
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@ -220,9 +220,7 @@ end
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function unified_inventory.is_creative(playername)
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if minetest.check_player_privs(playername, {creative=true}) or
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minetest.setting_getbool("creative_mode") then
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return true
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end
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return minetest.check_player_privs(playername, {creative=true})
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or minetest.setting_getbool("creative_mode")
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end
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@ -1,7 +1,9 @@
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local function default_refill(stack)
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stack:set_count(stack:get_stack_max())
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local itemdef = minetest.registered_items[stack:get_name()]
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if itemdef and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear" and stack:get_wear() ~= 0 then
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if itemdef
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and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear"
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and stack:get_wear() ~= 0 then
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stack:set_wear(0)
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end
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return stack
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@ -52,7 +54,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local player_name = player:get_player_name()
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-- always take new search text, even if not searching on it yet
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if fields.searchbox ~= nil and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then
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if fields.searchbox
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and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then
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unified_inventory.current_searchbox[player_name] = fields.searchbox
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unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
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end
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@ -98,7 +101,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if start_i > pagemax then
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start_i = pagemax
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end
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if not (start_i == start) then
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if start_i ~= start then
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minetest.sound_play("paperflip1",
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{to_player=player_name, gain = 1.0})
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unified_inventory.current_index[player_name] = (start_i - 1) * unified_inventory.items_per_page + 1
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@ -106,7 +109,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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unified_inventory.current_page[player_name])
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end
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local clicked_item = nil
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local clicked_item
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for name, value in pairs(fields) do
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if string.sub(name, 1, 12) == "item_button_" then
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local new_dir, mangled_item = string.match(name, "^item_button_([a-z]+)_(.*)$")
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@ -116,7 +119,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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unified_inventory.apply_filter(player, clicked_item, new_dir)
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return
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end
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if new_dir == "recipe" or new_dir == "usage" then
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if new_dir == "recipe"
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or new_dir == "usage" then
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unified_inventory.current_craft_direction[player_name] = new_dir
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end
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break
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@ -126,22 +130,20 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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local page = unified_inventory.current_page[player_name]
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if not unified_inventory.is_creative(player_name) then
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local player_creative = unified_inventory.is_creative(player_name)
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if not player_creative then
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page = "craftguide"
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end
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if page == "craftguide" then
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unified_inventory.current_item[player_name] = clicked_item
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unified_inventory.alternate[player_name] = 1
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unified_inventory.set_inventory_formspec(player,
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"craftguide")
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else
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if unified_inventory.is_creative(player_name) then
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local inv = player:get_inventory()
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local stack = ItemStack(clicked_item)
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stack:set_count(stack:get_stack_max())
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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end
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unified_inventory.set_inventory_formspec(player, "craftguide")
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elseif player_creative then
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local inv = player:get_inventory()
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local stack = ItemStack(clicked_item)
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stack:set_count(stack:get_stack_max())
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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end
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end
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end
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@ -156,27 +158,29 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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-- alternate button
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if fields.alternate then
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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local item_name = unified_inventory.current_item[player_name]
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if item_name then
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local alternates = 0
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local alternate = unified_inventory.alternate[player_name]
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local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][item_name]
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if crafts ~= nil then
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alternates = #crafts
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end
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if alternates > 1 then
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alternate = alternate + 1
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if alternate > alternates then
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alternate = 1
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end
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unified_inventory.alternate[player_name] = alternate
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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end
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if not fields.alternate then
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return
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end
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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local item_name = unified_inventory.current_item[player_name]
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if not item_name then
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return
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end
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local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][item_name]
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if not crafts then
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return
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end
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local alternates = #crafts
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if alternates <= 1 then
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return
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end
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local alternate = unified_inventory.alternate[player_name] + 1
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if alternate > alternates then
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alternate = 1
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end
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unified_inventory.alternate[player_name] = alternate
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end)
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114
internal.lua
114
internal.lua
@ -23,28 +23,30 @@ function unified_inventory.get_formspec(player, page)
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unified_inventory.current_page[player_name] = page
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local pagedef = unified_inventory.pages[page]
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local formspec = "size[14,10]"
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-- Background
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formspec = formspec .. "background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]"
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local formspec = {
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"size[14,10]",
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"background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background
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}
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local n = 3
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if unified_inventory.lite_mode then
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formspec = "size[11,7.7]"
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formspec = formspec .. "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
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formspec[1] = "size[11,7.7]"
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formspec[2] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
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end
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if unified_inventory.is_creative(player_name) and page == "craft" then
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formspec = formspec.."background[0,"..(unified_inventory.formspec_y + 2)..";1,1;ui_single_slot.png]"
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if unified_inventory.is_creative(player_name)
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and page == "craft" then
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formspec[n] = "background[0,"..(unified_inventory.formspec_y + 2)..";1,1;ui_single_slot.png]"
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n = n+1
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end
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local fsdata = nil
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-- Current page
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if unified_inventory.pages[page] then
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fsdata = pagedef.get_formspec(player)
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formspec = formspec .. fsdata.formspec
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else
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if not unified_inventory.pages[page] then
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return "" -- Invalid page name
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end
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local fsdata = pagedef.get_formspec(player)
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formspec[n] = fsdata.formspec
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n = n+1
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local button_row = 0
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local button_col = 0
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@ -57,34 +59,35 @@ function unified_inventory.get_formspec(player, page)
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button_col = 1
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end
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local tooltip = def.tooltip or ""
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if def.type == "image" then
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formspec = formspec.."image_button["
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..( unified_inventory.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
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..","..(unified_inventory.main_button_y + button_row * 0.7)..";0.8,0.8;"
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..minetest.formspec_escape(def.image)..";"
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..minetest.formspec_escape(def.name)..";]"
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.."tooltip["..minetest.formspec_escape(def.name)
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..";"..tooltip.."]"
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formspec[n] = "image_button["
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formspec[n+1] = ( unified_inventory.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
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formspec[n+2] = ","..(unified_inventory.main_button_y + button_row * 0.7)..";0.8,0.8;"
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formspec[n+3] = minetest.formspec_escape(def.image)..";"
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formspec[n+4] = minetest.formspec_escape(def.name)..";]"
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formspec[n+5] = "tooltip["..minetest.formspec_escape(def.name)
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formspec[n+6] = ";"..(def.tooltip or "").."]"
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n = n+7
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end
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end
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if fsdata.draw_inventory ~= false then
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-- Player inventory
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec .. "list[current_player;main;0,"..(unified_inventory.formspec_y + 3.5)..";8,4;]"
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formspec[n] = "listcolors[#00000000;#00000000]"
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formspec[n+1] = "list[current_player;main;0,"..(unified_inventory.formspec_y + 3.5)..";8,4;]"
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n = n+2
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end
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if fsdata.draw_item_list == false then
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return formspec
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return table.concat(formspec, "")
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end
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-- Controls to flip items pages
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local start_x = 9.2
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if not unified_inventory.lite_mode then
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formspec = formspec
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.. "image_button[" .. (start_x + 0.6 * 0)
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formspec[n] =
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"image_button[" .. (start_x + 0.6 * 0)
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.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
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.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
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@ -106,8 +109,8 @@ function unified_inventory.get_formspec(player, page)
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.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
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.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
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else
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formspec = formspec
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.. "image_button[" .. (8.2 + 0.65 * 0)
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formspec[n] =
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"image_button[" .. (8.2 + 0.65 * 0)
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.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
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.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
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.. "image_button[" .. (8.2 + 0.65 * 1)
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@ -120,20 +123,22 @@ function unified_inventory.get_formspec(player, page)
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.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
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.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
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end
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n = n+1
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-- Search box
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if not unified_inventory.lite_mode then
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formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;"
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formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
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.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
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formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
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formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
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.. "tooltip[searchbutton;" ..S("Search") .. "]"
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else
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formspec = formspec .. "field[8.5,5.225;2.2,1;searchbox;;"
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formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
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.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
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formspec = formspec .. "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
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formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
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.. "tooltip[searchbutton;" ..S("Search") .. "]"
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end
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n = n+2
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local no_matches = "No matching items"
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if unified_inventory.lite_mode then
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@ -142,7 +147,7 @@ function unified_inventory.get_formspec(player, page)
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-- Items list
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if #unified_inventory.filtered_items_list[player_name] == 0 then
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formspec = formspec.."label[8.2,"..unified_inventory.form_header_y..";" .. S(no_matches) .. "]"
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formspec[n] = "label[8.2,"..unified_inventory.form_header_y..";" .. S(no_matches) .. "]"
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else
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local dir = unified_inventory.active_search_direction[player_name]
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local list_index = unified_inventory.current_index[player_name]
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@ -155,35 +160,39 @@ function unified_inventory.get_formspec(player, page)
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for x = 0, unified_inventory.pagecols - 1 do
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local name = unified_inventory.filtered_items_list[player_name][list_index]
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if minetest.registered_items[name] then
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formspec = formspec.."item_image_button["
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..(8.2 + x * 0.7)..","
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..(unified_inventory.formspec_y + unified_inventory.page_y + y * 0.7)..";.81,.81;"
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..name..";item_button_"..dir.."_"
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..unified_inventory.mangle_for_formspec(name)..";]"
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formspec[n] = "item_image_button["
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..(8.2 + x * 0.7)..","
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..(unified_inventory.formspec_y + unified_inventory.page_y + y * 0.7)..";.81,.81;"
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..name..";item_button_"..dir.."_"
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..unified_inventory.mangle_for_formspec(name)..";]"
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n = n+1
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list_index = list_index + 1
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end
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end
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end
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formspec = formspec.."label[8.2,"..unified_inventory.form_header_y..";"..S("Page") .. ": "
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formspec[n] = "label[8.2,"..unified_inventory.form_header_y..";"..S("Page") .. ": "
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.. S("%s of %s"):format(page,pagemax).."]"
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end
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n= n+1
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if unified_inventory.activefilter[player_name] ~= "" then
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formspec = formspec.."label[8.2,"..(unified_inventory.form_header_y + 0.4)..";" .. S("Filter") .. ":]"
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formspec = formspec.."label[9.1,"..(unified_inventory.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
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formspec[n] = "label[8.2,"..(unified_inventory.form_header_y + 0.4)..";" .. S("Filter") .. ":]"
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formspec[n+1] = "label[9.1,"..(unified_inventory.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
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end
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return formspec
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return table.concat(formspec, "")
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end
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function unified_inventory.set_inventory_formspec(player, page)
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if player then
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local formspec = unified_inventory.get_formspec(player, page)
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player:set_inventory_formspec(formspec)
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player:set_inventory_formspec(unified_inventory.get_formspec(player, page))
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end
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end
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--apply filter to the inventory list (create filtered copy of full one)
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function unified_inventory.apply_filter(player, filter, search_dir)
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if not player then return false end
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if not player then
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return false
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end
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local player_name = player:get_player_name()
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local lfilter = string.lower(filter)
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local ffilter
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@ -191,7 +200,8 @@ function unified_inventory.apply_filter(player, filter, search_dir)
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local groups = lfilter:sub(7):split(",")
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ffilter = function(name, def)
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for _, group in ipairs(groups) do
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if not ((def.groups[group] or 0) > 0) then
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if not def.groups[group]
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or def.groups[group] <= 0 then
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return false
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end
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end
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@ -206,11 +216,13 @@ function unified_inventory.apply_filter(player, filter, search_dir)
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end
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unified_inventory.filtered_items_list[player_name]={}
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for name, def in pairs(minetest.registered_items) do
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if (def.groups.not_in_creative_inventory or 0) == 0
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and (def.description or "") ~= ""
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and ffilter(name, def)
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and (unified_inventory.is_creative(player_name)
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or unified_inventory.crafts_for.recipe[def.name]) then
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if (not def.groups.not_in_creative_inventory
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or def.groups.not_in_creative_inventory == 0)
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and def.description
|
||||
and def.description ~= ""
|
||||
and ffilter(name, def)
|
||||
and (unified_inventory.is_creative(player_name)
|
||||
or unified_inventory.crafts_for.recipe[def.name]) then
|
||||
table.insert(unified_inventory.filtered_items_list[player_name], name)
|
||||
end
|
||||
end
|
||||
|
@ -1,4 +1,4 @@
|
||||
# Translation by Xanthin
|
||||
# Translation mostly by Xanthin
|
||||
|
||||
### bags.lua ###
|
||||
Bags = Rucksaecke
|
||||
@ -11,23 +11,23 @@ Medium Bag = Rucksack (mittel)
|
||||
Large Bag = Rucksack (gross)
|
||||
|
||||
### inernal.lua ###
|
||||
First page =
|
||||
Back three pages =
|
||||
Back one page =
|
||||
Forward one page =
|
||||
Forward three pages =
|
||||
Last page =
|
||||
No matching items =
|
||||
First page = Erste Seite
|
||||
Back three pages = Drei Seiten zurueckblaettern
|
||||
Back one page = Eine Seiten zurueckblaettern
|
||||
Forward one page = Eine Seiten vorblaettern
|
||||
Forward three pages = Drei Seiten vorblaettern
|
||||
Last page = Letzte Seite
|
||||
No matching items = Keine passenden Gegenstände
|
||||
Page = Seite
|
||||
%s of %s = %s von %s
|
||||
Filter = Suche
|
||||
Search =
|
||||
Search = Suchen
|
||||
|
||||
### register.lua ###
|
||||
Can use the creative inventory = Kann das Kreativinventar nutzen
|
||||
Home position set to: %s = Ausgangsposition nach: %s gesetzt
|
||||
Time of day set to 6am = Tageszeit auf 6 Uhr morgens geaendert
|
||||
You don't have the settime priviledge! = Du hast nicht das "settime" Privileg!
|
||||
You don't have the settime privilege! = Du hast nicht das "settime" Privileg!
|
||||
Time of day set to 9pm = Tageszeit auf 9 Uhr abends geaendert
|
||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Diese Funktion ist ausserhalb des Kreativmodus deaktiviert um ein versehentliches Loeschen des ganzen Inventars zu verhindern.\nNutze stattdessen das Muellfeld.
|
||||
Inventory Cleared! = Inventar geleert!
|
||||
@ -48,23 +48,23 @@ Alternate = Alternative
|
||||
Crafting Grid =
|
||||
|
||||
### waypoints.lua ###
|
||||
White =
|
||||
Yellow =
|
||||
Red =
|
||||
Green =
|
||||
Blue =
|
||||
Waypoints =
|
||||
Waypoint active =
|
||||
Waypoint inactive =
|
||||
World position =
|
||||
White = Weiß
|
||||
Yellow = Gelb
|
||||
Red = Rot
|
||||
Green = Gruen
|
||||
Blue = Blau
|
||||
Waypoints = Markierungen
|
||||
Waypoint active = Markierung aktiv
|
||||
Waypoint inactive = Markierung inaktiv
|
||||
World position = Welt Position
|
||||
Name =
|
||||
HUD text color =
|
||||
Edit waypoint name =
|
||||
Rename waypoint =
|
||||
Change color of waypoint display =
|
||||
Set waypoint to current location =
|
||||
Make waypoint visible =
|
||||
Make waypoint invisible =
|
||||
Edit waypoint name = Name der Markierung aendern
|
||||
Rename waypoint = Markierung umbenennen
|
||||
Change color of waypoint display = Farbe der Darstellung der Markierung aendern
|
||||
Set waypoint to current location = Setze Markierung zur derzeitigen Position
|
||||
Make waypoint visible = Markierung sichtbar machen
|
||||
Make waypoint invisible = Markierung verstecken
|
||||
Disable display of waypoint coordinates =
|
||||
Enable display of waypoint coordinates =
|
||||
Finish editing =
|
||||
|
103
register.lua
103
register.lua
@ -87,7 +87,7 @@ if not unified_inventory.lite_mode then
|
||||
S("Time of day set to 6am"))
|
||||
else
|
||||
minetest.chat_send_player(player_name,
|
||||
S("You don't have the settime priviledge!"))
|
||||
S("You don't have the settime privilege!"))
|
||||
end
|
||||
end,
|
||||
})
|
||||
@ -106,7 +106,7 @@ if not unified_inventory.lite_mode then
|
||||
S("Time of day set to 9pm"))
|
||||
else
|
||||
minetest.chat_send_player(player_name,
|
||||
S("You don't have the settime priviledge!"))
|
||||
S("You don't have the settime privilege!"))
|
||||
end
|
||||
end,
|
||||
})
|
||||
@ -326,6 +326,80 @@ local function craftguide_giveme(player, formname, fields)
|
||||
player_inv:add_item("main", {name = output, count = amount})
|
||||
end
|
||||
|
||||
-- tells if an item can be moved and returns an index if so
|
||||
local function item_fits(player_inv, craft_item, needed_item)
|
||||
local need_group = string.sub(needed_item, 1, 6) == "group:"
|
||||
if need_group then
|
||||
need_group = string.sub(needed_item, 7)
|
||||
end
|
||||
if craft_item
|
||||
and not craft_item:is_empty() then
|
||||
local ciname = craft_item:get_name()
|
||||
|
||||
-- abort if the item there isn't usable
|
||||
if ciname ~= needed_item
|
||||
and not need_group then
|
||||
return
|
||||
end
|
||||
|
||||
-- abort if no item fits onto it
|
||||
if craft_item:get_count() >= craft_item:get_definition().stack_max then
|
||||
return
|
||||
end
|
||||
|
||||
-- use the item there if it's in the right group and a group item is needed
|
||||
if need_group then
|
||||
if minetest.get_item_group(ciname, need_group) == 0 then
|
||||
return
|
||||
end
|
||||
needed_item = ciname
|
||||
need_group = false
|
||||
end
|
||||
end
|
||||
|
||||
if need_group then
|
||||
-- search an item of the specific group
|
||||
for i,item in pairs(player_inv:get_list("main")) do
|
||||
if not item:is_empty()
|
||||
and minetest.get_item_group(item:get_name(), need_group) > 0 then
|
||||
return i
|
||||
end
|
||||
end
|
||||
|
||||
-- no index found
|
||||
return
|
||||
end
|
||||
|
||||
-- search an item with a the name needed_item
|
||||
for i,item in pairs(player_inv:get_list("main")) do
|
||||
if not item:is_empty()
|
||||
and item:get_name() == needed_item then
|
||||
return i
|
||||
end
|
||||
end
|
||||
|
||||
-- no index found
|
||||
end
|
||||
|
||||
-- modifies the player inventory and returns the changed craft_item if possible
|
||||
local function move_item(player_inv, craft_item, needed_item)
|
||||
local stackid = item_fits(player_inv, craft_item, needed_item)
|
||||
if not stackid then
|
||||
return
|
||||
end
|
||||
local wanted_stack = player_inv:get_stack("main", stackid)
|
||||
local taken_item = wanted_stack:take_item()
|
||||
player_inv:set_stack("main", stackid, wanted_stack)
|
||||
|
||||
if not craft_item
|
||||
or craft_item:is_empty() then
|
||||
return taken_item
|
||||
end
|
||||
|
||||
craft_item:add_item(taken_item)
|
||||
return craft_item
|
||||
end
|
||||
|
||||
local function craftguide_craft(player, formname, fields)
|
||||
local amount
|
||||
for k, v in pairs(fields) do
|
||||
@ -358,11 +432,13 @@ local function craftguide_craft(player, formname, fields)
|
||||
width = 3
|
||||
end
|
||||
|
||||
amount = tonumber(amount) or 99
|
||||
--[[
|
||||
if amount == "max" then
|
||||
amount = 99 -- Arbitrary; need better way to do this.
|
||||
else
|
||||
amount = tonumber(amount)
|
||||
end
|
||||
end--]]
|
||||
|
||||
for iter = 1, amount do
|
||||
local index = 1
|
||||
@ -372,17 +448,9 @@ local function craftguide_craft(player, formname, fields)
|
||||
if needed_item then
|
||||
local craft_index = ((y - 1) * 3) + x
|
||||
local craft_item = craft_list[craft_index]
|
||||
if (not craft_item) or (craft_item:is_empty()) or (craft_item:get_name() == needed_item) then
|
||||
itemname = craft_item and craft_item:get_name() or needed_item
|
||||
local needed_stack = ItemStack(needed_item)
|
||||
if player_inv:contains_item("main", needed_stack) then
|
||||
local count = (craft_item and craft_item:get_count() or 0) + 1
|
||||
if count <= needed_stack:get_definition().stack_max then
|
||||
local stack = ItemStack({name=needed_item, count=count})
|
||||
craft_list[craft_index] = stack
|
||||
player_inv:remove_item("main", needed_stack)
|
||||
end
|
||||
end
|
||||
local newitem = move_item(player_inv, craft_item, needed_item)
|
||||
if newitem then
|
||||
craft_list[craft_index] = newitem
|
||||
end
|
||||
end
|
||||
index = index + 1
|
||||
@ -399,10 +467,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
for k, v in pairs(fields) do
|
||||
if k:match("craftguide_craft_") then
|
||||
craftguide_craft(player, formname, fields)
|
||||
break
|
||||
elseif k:match("craftguide_giveme_") then
|
||||
return
|
||||
end
|
||||
if k:match("craftguide_giveme_") then
|
||||
craftguide_giveme(player, formname, fields)
|
||||
break
|
||||
return
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
Loading…
Reference in New Issue
Block a user