local function default_refill(stack) stack:set_count(stack:get_stack_max()) local itemdef = minetest.registered_items[stack:get_name()] if itemdef and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear" and stack:get_wear() ~= 0 then stack:set_wear(0) end return stack end minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() unified_inventory.players[player_name] = {} unified_inventory.current_index[player_name] = 1 unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list unified_inventory.activefilter[player_name] = "" unified_inventory.apply_filter(player, "") unified_inventory.current_searchbox[player_name] = "" unified_inventory.alternate[player_name] = 1 unified_inventory.current_item[player_name] = nil unified_inventory.set_inventory_formspec(player, unified_inventory.default) -- Crafting guide inventories local inv = minetest.create_detached_inventory(player_name.."craftrecipe", { allow_put = function(inv, listname, index, stack, player) return 0 end, allow_take = function(inv, listname, index, stack, player) return 0 end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return 0 end, }) inv:set_size("output", 1) -- Refill slot local refill = minetest.create_detached_inventory(player_name.."refill", { allow_put = function(inv, listname, index, stack, player) local player_name = player:get_player_name() if unified_inventory.is_creative(player_name) then return stack:get_count() else return 0 end end, on_put = function(inv, listname, index, stack, player) local player_name = player:get_player_name() local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill stack = handle_refill(stack) inv:set_stack(listname, index, stack) minetest.sound_play("electricity", {to_player=player_name, gain = 1.0}) end, }) refill:set_size("main", 1) end) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "" then return end local player_name = player:get_player_name() -- always take new search text, even if not searching on it yet if fields.searchbox ~= nil and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then unified_inventory.current_searchbox[player_name] = fields.searchbox unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end for i, def in pairs(unified_inventory.buttons) do if fields[def.name] then def.action(player) minetest.sound_play("click", {to_player=player_name, gain = 0.1}) return end end -- Inventory page controls local start = math.floor( unified_inventory.current_index[player_name] / 80 + 1) local start_i = start local pagemax = math.floor( (#unified_inventory.filtered_items_list[player_name] - 1) / (80) + 1) if fields.start_list then start_i = 1 end if fields.rewind1 then start_i = start_i - 1 end if fields.forward1 then start_i = start_i + 1 end if fields.rewind3 then start_i = start_i - 3 end if fields.forward3 then start_i = start_i + 3 end if fields.end_list then start_i = pagemax end if start_i < 1 then start_i = 1 end if start_i > pagemax then start_i = pagemax end if not (start_i == start) then minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0}) unified_inventory.current_index[player_name] = (start_i - 1) * 80 + 1 unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end local clicked_item = nil for name, value in pairs(fields) do if string.sub(name, 1, 12) == "item_button_" then clicked_item = string.sub(name, 13) break elseif string.sub(name, 1, 11) == "item_group_" then minetest.sound_play("click", {to_player=player_name, gain = 0.1}) unified_inventory.apply_filter(player, "group:"..string.sub(name, 12)) return end end if clicked_item then minetest.sound_play("click", {to_player=player_name, gain = 0.1}) local page = unified_inventory.current_page[player_name] if not unified_inventory.is_creative(player_name) then page = "craftguide" end if page == "craftguide" then unified_inventory.current_item[player_name] = clicked_item unified_inventory.alternate[player_name] = 1 unified_inventory.set_inventory_formspec(player, "craftguide") else if unified_inventory.is_creative(player_name) then local inv = player:get_inventory() local stack = ItemStack(clicked_item) stack:set_count(stack:get_stack_max()) if inv:room_for_item("main", stack) then inv:add_item("main", stack) end end end end if fields.searchbutton then unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name]) unified_inventory.current_searchbox[player_name] = "" unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) minetest.sound_play("paperflip2", {to_player=player_name, gain = 1.0}) end -- alternate button if fields.alternate then minetest.sound_play("click", {to_player=player_name, gain = 0.1}) local item_name = unified_inventory.current_item[player_name] if item_name then local alternates = 0 local alternate = unified_inventory.alternate[player_name] local crafts = unified_inventory.crafts_table[item_name] if crafts ~= nil then alternates = #crafts end if alternates > 1 then alternate = alternate + 1 if alternate > alternates then alternate = 1 end unified_inventory.alternate[player_name] = alternate unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end end end end)