forked from minetest-mods/unified_inventory
12ef7f6393
Previous commit left this in.
388 lines
13 KiB
Lua
388 lines
13 KiB
Lua
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minetest.register_privilege("creative", {
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description = "Can use the creative inventory",
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give_to_singleplayer = false,
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})
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local trash = minetest.create_detached_inventory("trash", {
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--allow_put = function(inv, listname, index, stack, player)
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-- if unified_inventory.is_creative(player:get_player_name()) then
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-- return stack:get_count()
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-- else
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-- return 0
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-- end
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--end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, nil)
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local player_name = player:get_player_name()
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minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
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end,
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})
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trash:set_size("main", 1)
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unified_inventory.register_button("craft", {
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type = "image",
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image = "ui_craft_icon.png",
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})
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unified_inventory.register_button("craftguide", {
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type = "image",
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image = "ui_craftguide_icon.png",
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})
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unified_inventory.register_button("home_gui_set", {
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type = "image",
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image = "ui_sethome_icon.png",
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action = function(player)
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local player_name = player:get_player_name()
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unified_inventory.set_home(player, player:getpos())
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local home = unified_inventory.home_pos[player_name]
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if home ~= nil then
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minetest.sound_play("dingdong",
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{to_player=player_name, gain = 1.0})
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minetest.chat_send_player(player_name,
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"Home position set to: "
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..minetest.pos_to_string(home))
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end
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end,
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})
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unified_inventory.register_button("home_gui_go", {
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type = "image",
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image = "ui_gohome_icon.png",
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action = function(player)
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minetest.sound_play("teleport",
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{to_player=player:get_player_name(), gain = 1.0})
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unified_inventory.go_home(player)
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end,
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})
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unified_inventory.register_button("misc_set_day", {
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type = "image",
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image = "ui_sun_icon.png",
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("birds",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((6000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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"Time of day set to 6am")
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else
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minetest.chat_send_player(player_name,
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"You don't have the"
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.." settime priviledge!")
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end
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end,
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})
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unified_inventory.register_button("misc_set_night", {
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type = "image",
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image = "ui_moon_icon.png",
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("owl",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((21000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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"Time of day set to 9pm")
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else
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minetest.chat_send_player(player_name,
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"You don't have the"
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.." settime priviledge!")
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end
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end,
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})
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unified_inventory.register_button("clear_inv", {
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type = "image",
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image = "ui_trash_icon.png",
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action = function(player)
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local player_name = player:get_player_name()
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if not unified_inventory.is_creative(player_name) then
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minetest.chat_send_player(player_name,
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"This button has been disabled outside"
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.." of creative mode to prevent"
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.." accidental inventory trashing."
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.." Use the trash slot instead.")
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return
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end
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player:get_inventory():set_list("main", {})
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minetest.chat_send_player(player_name, 'Inventory Cleared!')
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minetest.sound_play("trash_all",
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{to_player=player_name, gain = 1.0})
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end,
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})
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unified_inventory.register_page("craft", {
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get_formspec = function(player, formspec)
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local player_name = player:get_player_name()
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local formspec = "background[0,1;8,3;ui_crafting_form.png]"
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formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,0;Crafting]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]"
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formspec = formspec.."list[current_player;craft;2,1;3,3;]"
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formspec = formspec.."label[7,2.5;Trash:]"
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formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
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if unified_inventory.is_creative(player_name) then
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formspec = formspec.."label[0,2.5;Refill:]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,3;1,1;]"
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end
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return {formspec=formspec}
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end,
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})
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-- group_representative_item(): select representative item for a group
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--
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-- This is used when displaying craft recipes, where an ingredient is
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-- specified by group rather than as a specific item. A single-item group
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-- is represented by that item, with the single-item status signalled
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-- so that stack_image_button() can treat it as just the item. If the
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-- group contains no items at all, it will be treated as containing a
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-- single unknown item.
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--
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-- Within a multiple-item group, we prefer to use an item that has the
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-- same specific name as the group, and if there are more than one of
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-- those items we prefer the one specified by the default mod if there
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-- is one. If this produces a bad result, the mod defining a group can
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-- register its preference for which item should represent the group,
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-- and we'll use that instead if possible. Also, for a handful of groups
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-- (predating this registration system) we have built-in preferences
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-- that are used like registered preferences. Among equally-preferred
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-- items, we just pick the one with the lexicographically earliest name,
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-- for determinism.
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local builtin_group_representative_items = {
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mesecon_conductor_craftable = "mesecons:wire_00000000_off",
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stone = "default:cobble",
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wool = "wool:white",
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}
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local function compute_group_representative_item(groupspec)
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local groupname = string.sub(groupspec, 7)
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local candidate_items = {}
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for itemname, itemdef in pairs(minetest.registered_items) do
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if itemdef.groups[groupname] and itemdef.groups[groupname] ~= 0 then
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table.insert(candidate_items, itemname)
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end
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end
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if #candidate_items == 0 then return { item = "unobtainium!", sole = true } end
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if #candidate_items == 1 then return { item = candidate_items[1], sole = true } end
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local bestitem = ""
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local bestpref = 0
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for _, item in ipairs(candidate_items) do
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local pref
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if item == unified_inventory.registered_group_representative_items[groupname] then
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pref = 5
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elseif item == builtin_group_representative_items[groupname] then
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pref = 4
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elseif item == "default:"..groupname then
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pref = 3
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elseif item:gsub("^[^:]*:", "") == groupname then
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pref = 2
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else
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pref = 1
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end
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if pref > bestpref or (pref == bestpref and item < bestitem) then
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bestitem = item
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bestpref = pref
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end
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end
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return { item = bestitem, sole = false }
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end
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local group_representative_item_cache = {}
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local function group_representative_item(groupspec)
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if not group_representative_item_cache[groupspec] then
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group_representative_item_cache[groupspec] = compute_group_representative_item(groupspec)
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end
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return group_representative_item_cache[groupspec]
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end
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-- stack_image_button(): generate a form button displaying a stack of items
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--
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-- Normally a simple item_image_button[] is used. If the stack contains
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-- more than one item, item_image_button[] doesn't have an option to
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-- display an item count in the way that an inventory slot does, so
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-- we have to fake it using the label facility. This doesn't let us
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-- specify that the count should appear at bottom right, so we use some
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-- dodgy whitespace to shift it away from the centre of the button.
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-- Unfortunately the correct amount of whitespace depends on display
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-- resolution, so the results from this will be variable. This should be
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-- replaced as soon as the engine adds support for a proper item count,
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-- or at least label placement control, on buttons.
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--
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-- The specified item may be a group. In that case, the group will be
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-- represented by some item in the group, along with a flag indicating
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-- that it's a group. If the group contains only one item, it will be
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-- treated as if that item had been specified directly.
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local function stack_image_button(x, y, w, h, buttonname_prefix, stackstring)
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local st = ItemStack(stackstring)
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local specitem = st:get_name()
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local c = st:get_count()
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local clab = c == 1 and " " or string.format("%7d", c)
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local gflag, displayitem, selectitem
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if string.sub(specitem, 1, 6) == "group:" then
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local gri = group_representative_item(specitem)
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gflag = not gri.sole
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displayitem = gri.item
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selectitem = gri.sole and gri.item or specitem
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else
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gflag = false
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displayitem = specitem
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selectitem = specitem
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end
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local label = string.format("\n\n%s%7d", gflag and "G" or " ", c):gsub(" 1$", " .")
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if label == "\n\n ." then label = "" end
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return "item_image_button["..x..","..y..";"..w..","..h..";"..minetest.formspec_escape(displayitem)..";"..minetest.formspec_escape(buttonname_prefix..selectitem)..";"..label.."]"
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end
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unified_inventory.register_page("craftguide", {
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get_formspec = function(player)
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local player_name = player:get_player_name()
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local formspec = ""
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formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,0;Crafting Guide]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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local craftinv = minetest.get_inventory({
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type = "detached",
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name = player_name.."craftrecipe"
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})
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local item_name = unified_inventory.current_item[player_name]
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if not item_name then return {formspec=formspec} end
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formspec = formspec.."textarea[0.3,0.6;10,1;;Result: "..minetest.formspec_escape(item_name)..";]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."craftrecipe;output;6,1;1,1;]"
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local alternate, alternates, craft, craft_type
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alternate = unified_inventory.alternate[player_name]
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local crafts = unified_inventory.crafts_table[item_name]
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if crafts ~= nil and #crafts > 0 then
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alternates = #crafts
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craft = crafts[alternate]
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end
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if not craft then
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craftinv:set_stack("output", 1, item_name)
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formspec = formspec.."label[6,3.35;No recipes]"
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return {formspec=formspec}
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end
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formspec = formspec.."background[0,1;8,3;ui_craftguide_form.png]"
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craft_type = unified_inventory.registered_craft_types[craft.type] or unified_inventory.canonicalise_craft_type(craft.type, {})
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formspec = formspec.."label[6,3.35;Method:]"
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formspec = formspec.."label[6,3.75;"..minetest.formspec_escape(craft_type.description).."]"
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craftinv:set_stack("output", 1, craft.output)
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-- fake buttons just to make grid
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for y = 1, craft_type.height do
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for x = 1, craft_type.width do
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formspec = formspec.."image_button["
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..(1.0 + x)..","..(0.0 + y)..";1.1,1.1;ui_blank_image.png;;]"
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end
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end
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local width = craft.width
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if width == 0 then
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-- Shapeless recipe
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width = craft_type.width
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end
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local i = 1
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for y = 1, craft_type.height do
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for x = 1, width do
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local item = craft.items[i]
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if item then
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formspec = formspec..stack_image_button(1.0+x, 0.0+y, 1.1, 1.1, "item_button_", item)
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end
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i = i + 1
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end
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end
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if craft_type.uses_crafting_grid then
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formspec = formspec.."label[6,1.95;Copy to craft grid:]"
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.."button[6,2.5;0.6,0.5;craftguide_craft_1;1]"
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.."button[6.6,2.5;0.6,0.5;craftguide_craft_10;10]"
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.."button[7.2,2.5;0.6,0.5;craftguide_craft_max;All]"
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end
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if alternates > 1 then
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formspec = formspec.."label[0,2.6;Recipe "
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..tostring(alternate).." of "
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..tostring(alternates).."]"
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.."button[0,3.15;2,1;alternate;Alternate]"
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end
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return {formspec=formspec}
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local amount
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for k, v in pairs(fields) do
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amount = k:match("craftguide_craft_(.*)")
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if amount then break end
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end
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if not amount then return end
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local player_name = player:get_player_name()
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local recipe_inv = minetest.get_inventory({
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type="detached",
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name=player_name.."craftrecipe",
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})
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local output = unified_inventory.current_item[player_name]
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if (not output) or (output == "") then return end
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local player_inv = player:get_inventory()
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local crafts = unified_inventory.crafts_table[output]
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if (not crafts) or (#crafts == 0) then return end
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local alternate = unified_inventory.alternate[player_name]
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local craft = crafts[alternate]
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if craft.width > 3 then return end
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local needed = craft.items
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local craft_list = player_inv:get_list("craft")
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local width = craft.width
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if width == 0 then
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-- Shapeless recipe
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width = 3
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end
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if amount == "max" then
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amount = 99 -- Arbitrary; need better way to do this.
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else
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amount = tonumber(amount)
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end
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for iter = 1, amount do
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local index = 1
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for y = 1, 3 do
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for x = 1, width do
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local needed_item = needed[index]
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if needed_item then
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local craft_index = ((y - 1) * 3) + x
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local craft_item = craft_list[craft_index]
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if (not craft_item) or (craft_item:is_empty()) or (craft_item:get_name() == needed_item) then
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itemname = craft_item and craft_item:get_name() or needed_item
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local needed_stack = ItemStack(needed_item)
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if player_inv:contains_item("main", needed_stack) then
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local count = (craft_item and craft_item:get_count() or 0) + 1
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if count <= needed_stack:get_definition().stack_max then
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local stack = ItemStack({name=needed_item, count=count})
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craft_list[craft_index] = stack
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player_inv:remove_item("main", needed_stack)
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end
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end
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end
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end
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index = index + 1
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end
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end
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end
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player_inv:set_list("craft", craft_list)
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unified_inventory.set_inventory_formspec(player, "craft")
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end)
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