forked from minetest-mods/unified_inventory
349 lines
9.2 KiB
Lua
349 lines
9.2 KiB
Lua
local S = minetest.get_translator("unified_inventory")
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local F = minetest.formspec_escape
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local ui = unified_inventory
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local COUNT = 5
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local hud_colors = {
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{"#FFFFFF", 0xFFFFFF, S("White")},
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{"#DBBB00", 0xf1d32c, S("Yellow")},
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{"#DD0000", 0xDD0000, S("Red")},
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{"#2cf136", 0x2cf136, S("Green")},
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{"#2c4df1", 0x2c4df1, S("Blue")},
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}
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-- Storage compatibility code
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--[[
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Stores temporary player data (persists until player leaves)
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[player_name] = {
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[<waypoint index>] = {
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edit = <edit current waypoint?>,
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hud = <hud ID>,
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},
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[<waypoint index>] = { ... },
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...
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}
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]]
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local waypoints_temp = {}
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--[[
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Datastorage format (per-player):
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{
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selected = <waypoint index>,
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[<waypoint index>] = {
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name = <name or nil>
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world_pos = <coordinates vector>,
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color = <"hud_colors" index>,
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active = <hud show waypoint?>,
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display_pos = <hud display coorinates?>,
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},
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[<waypoint index>] = { ... },
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...
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}
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Player metadata format:
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{
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selected = <selected number>,
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-- Cannot mix integer/string keys in JSON
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data = {
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[<waypoint index>] = { same as above },
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...
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}
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}
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]]
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local function set_waypoint_data(player, waypoints)
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local meta = player:get_meta()
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if not next(waypoints.data or {}) then
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-- Empty data. Do not save anything, or delete
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meta:set_string("ui_waypoints", "")
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else
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meta:set_string("ui_waypoints", minetest.write_json(waypoints))
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end
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end
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local function migrate_datastorage(player, waypoints)
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-- Copy values from old table
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local new_data = {
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selected = waypoints.selected,
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data = {}
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}
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for i = 1, COUNT do
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new_data.data[i] = waypoints[i]
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end
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set_waypoint_data(player, new_data)
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-- Delete values, but keep one entry so that it's saved by datastorage
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for k, _ in pairs(waypoints) do
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waypoints[k] = nil
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end
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waypoints[1] = 1
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end
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local have_datastorage = minetest.get_modpath("datastorage") ~= nil
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local function get_waypoint_data(player)
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local player_name = player:get_player_name()
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-- Migration step
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if have_datastorage then
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local waypoints = datastorage.get(player_name, "waypoints")
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if waypoints.selected then
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migrate_datastorage(player, waypoints)
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minetest.log("action", "[unified_inventory] " ..
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"Migrated waypoints of player: " .. player_name)
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end
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end
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-- Get directly from metadata
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local waypoints = player:get_meta():get("ui_waypoints")
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waypoints = waypoints and minetest.parse_json(waypoints) or {}
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waypoints.data = waypoints.data or {}
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return waypoints
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end
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ui.register_page("waypoints", {
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get_formspec = function(player)
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local player_name = player:get_player_name()
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local wp_info_x = ui.style_full.form_header_x + 1.25
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local wp_info_y = ui.style_full.form_header_y + 0.5
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local wp_bottom_row = ui.style_full.std_inv_y - 1
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local wp_buttons_rj = ui.style_full.std_inv_x + 10.1 - ui.style_full.btn_spc
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local wp_edit_w = ui.style_full.btn_spc * 4 - 0.1
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local waypoints = get_waypoint_data(player)
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local sel = waypoints.selected or 1
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local formspec = {
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ui.style_full.standard_inv_bg,
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string.format("label[%f,%f;%s]",
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ui.style_full.form_header_x, ui.style_full.form_header_y, F(S("Waypoints"))),
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"image["..wp_info_x..","..wp_info_y..";1,1;ui_waypoints_icon.png]"
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}
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local n=4
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-- Tabs buttons:
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for i = 1, COUNT do
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local sw="select_waypoint"..i
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formspec[n] = string.format("image_button[%f,%f;%f,%f;%sui_%i_icon.png;%s;]",
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ui.style_full.main_button_x, wp_bottom_row - (5-i) * ui.style_full.btn_spc,
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ui.style_full.btn_size, ui.style_full.btn_size,
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(i == sel) and "ui_blue_icon_background.png^" or "",
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i, sw)
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formspec[n+1] = "tooltip["..sw..";"..S("Select Waypoint #@1", i).."]"
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n = n + 2
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end
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local waypoint = waypoints.data[sel] or {}
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local temp = waypoints_temp[player_name][sel] or {}
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local default_name = S("Waypoint @1", sel)
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-- Main buttons:
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local btnlist = {
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set_waypoint = {
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"ui_waypoint_set_icon.png",
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S("Set waypoint to current location")
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},
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toggle_waypoint = {
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waypoint.active and "ui_on_icon.png" or "ui_off_icon.png",
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waypoint.active and S("Hide waypoint") or S("Show waypoint")
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},
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toggle_display_pos = {
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waypoint.display_pos and "ui_green_icon_background.png^ui_xyz_icon.png" or "ui_red_icon_background.png^ui_xyz_icon.png^(ui_no.png^[transformR90)",
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waypoint.display_pos and S("Hide coordinates") or S("Show coordinates")
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},
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toggle_color = {
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"ui_circular_arrows_icon.png",
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S("Change color of waypoint display")
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},
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rename_waypoint = {
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"ui_pencil_icon.png",
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S("Edit waypoint name")
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}
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}
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local x = 4
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for name, def in pairs(btnlist) do
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formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s%i;]",
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wp_buttons_rj - ui.style_full.btn_spc * x, wp_bottom_row,
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ui.style_full.btn_size, ui.style_full.btn_size,
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def[1], name, sel)
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formspec[n+1] = "tooltip["..name..sel..";"..F(def[2]).."]"
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x = x - 1
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n = n + 2
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end
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-- Waypoint's info:
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formspec[n] = ("label[%f,%f;%s]"):format(
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wp_info_x, wp_info_y + 1.1,
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F(waypoint.active and S("Waypoint active") or S("Waypoint inactive"))
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)
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n = n + 1
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if temp.edit then
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formspec[n] = string.format("field[%f,%f;%f,%f;rename_box%i;;%s]",
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wp_buttons_rj - wp_edit_w - 0.1, wp_bottom_row - ui.style_full.btn_spc,
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wp_edit_w, ui.style_full.btn_size, sel, (waypoint.name or default_name))
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formspec[n+1] = string.format("image_button[%f,%f;%f,%f;ui_ok_icon.png;confirm_rename%i;]",
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wp_buttons_rj, wp_bottom_row - ui.style_full.btn_spc,
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ui.style_full.btn_size, ui.style_full.btn_size, sel)
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formspec[n+2] = "tooltip[confirm_rename"..sel..";"..F(S("Finish editing")).."]"
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n = n + 3
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end
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formspec[n] = string.format("label[%f,%f;%s: %s]",
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wp_info_x, wp_info_y+1.6, F(S("World position")),
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minetest.pos_to_string(waypoint.world_pos or vector.new()))
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formspec[n+1] = string.format("label[%f,%f;%s: %s]",
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wp_info_x, wp_info_y+2.10, F(S("Name")), (waypoint.name or default_name))
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formspec[n+2] = string.format("label[%f,%f;%s: %s]",
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wp_info_x, wp_info_y+2.60, F(S("HUD text color")), hud_colors[waypoint.color or 1][3])
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return {formspec=table.concat(formspec)}
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end,
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})
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ui.register_button("waypoints", {
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type = "image",
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image = "ui_waypoints_icon.png",
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tooltip = S("Waypoints"),
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hide_lite=true
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})
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local function update_hud(player, waypoints, temp, i)
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local waypoint = waypoints.data[i]
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if not waypoint then return end
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temp[i] = temp[i] or {}
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temp = temp[i]
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local pos = waypoint.world_pos or vector.new()
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local name
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if waypoint.display_pos then
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name = minetest.pos_to_string(pos)
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if waypoint.name then
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name = name..", "..waypoint.name
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end
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else
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name = waypoint.name or S("Waypoint @1", i)
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end
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-- Perform HUD updates
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if temp.hud then
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player:hud_remove(temp.hud)
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temp.hud = nil
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end
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if waypoint.active then
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temp.hud = player:hud_add({
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hud_elem_type = "waypoint",
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number = hud_colors[waypoint.color or 1][2] ,
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name = name,
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text = "m",
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world_pos = pos
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})
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" then return end
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local player_name = player:get_player_name()
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local update_formspec = false
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local need_update_hud = false
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local hit = false
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local waypoints = get_waypoint_data(player)
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local temp = waypoints_temp[player_name]
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for i = 1, COUNT do
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local waypoint = waypoints.data[i] or {}
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if fields["select_waypoint"..i] then
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hit = true
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waypoints.selected = i
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update_formspec = true
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end
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if fields["toggle_waypoint"..i] then
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hit = true
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waypoint.active = not (waypoint.active)
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need_update_hud = true
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update_formspec = true
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end
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if fields["set_waypoint"..i] then
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hit = true
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local pos = vector.round(player:get_pos())
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waypoint.world_pos = pos
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need_update_hud = true
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update_formspec = true
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end
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if fields["rename_waypoint"..i] then
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hit = true
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temp[i] = temp[i] or {}
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temp[i].edit = true
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update_formspec = true
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end
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if fields["toggle_display_pos"..i] then
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hit = true
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waypoint.display_pos = not waypoint.display_pos
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need_update_hud = true
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update_formspec = true
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end
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if fields["toggle_color"..i] then
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hit = true
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local color = waypoint.color or 0
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color = color + 1
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if color > #hud_colors then
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color = 1
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end
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waypoint.color = color
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need_update_hud = true
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update_formspec = true
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end
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if fields["confirm_rename"..i] then
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hit = true
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temp[i] = temp[i] or {}
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temp[i].edit = false
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waypoint.name = fields["rename_box"..i]
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need_update_hud = true
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update_formspec = true
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end
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if hit then
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-- Save first
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waypoints.data[i] = waypoint
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set_waypoint_data(player, waypoints)
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end
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-- Update after
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if need_update_hud then
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update_hud(player, waypoints, temp, i)
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end
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if update_formspec then
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ui.set_inventory_formspec(player, "waypoints")
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end
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if hit then return end
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end
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end)
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-- waypoints_temp must be initialized before the general unified_inventory
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-- joinplayer callback is run for updating the inventory
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table.insert(minetest.registered_on_joinplayers, 1, function(player)
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local player_name = player:get_player_name()
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local waypoints = get_waypoint_data(player)
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waypoints_temp[player_name] = {}
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for i = 1, COUNT do
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update_hud(player, waypoints, waypoints_temp[player_name], i)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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waypoints_temp[player:get_player_name()] = nil
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end)
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