unified_inventory/register.lua

347 lines
11 KiB
Lua

local S
if rawget(_G, "intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
minetest.register_privilege("creative", {
description = "Can use the creative inventory",
give_to_singleplayer = false,
})
local trash = minetest.create_detached_inventory("trash", {
--allow_put = function(inv, listname, index, stack, player)
-- if unified_inventory.is_creative(player:get_player_name()) then
-- return stack:get_count()
-- else
-- return 0
-- end
--end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, nil)
local player_name = player:get_player_name()
minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
end,
})
trash:set_size("main", 1)
unified_inventory.register_button("craft", {
type = "image",
image = "ui_craft_icon.png",
tooltip = S("Crafting Grid")
})
unified_inventory.register_button("craftguide", {
type = "image",
image = "ui_craftguide_icon.png",
tooltip = S("Crafting Guide")
})
unified_inventory.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
tooltip = S("Set home position"),
action = function(player)
local player_name = player:get_player_name()
unified_inventory.set_home(player, player:getpos())
local home = unified_inventory.home_pos[player_name]
if home ~= nil then
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name,
S("Home position set to: %s"):format(minetest.pos_to_string(home)))
end
end,
})
unified_inventory.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
tooltip = S("Go home"),
action = function(player)
minetest.sound_play("teleport",
{to_player=player:get_player_name(), gain = 1.0})
unified_inventory.go_home(player)
end,
})
unified_inventory.register_button("misc_set_day", {
type = "image",
image = "ui_sun_icon.png",
tooltip = S("Set time to day"),
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("birds",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((6000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 6am"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime priviledge!"))
end
end,
})
unified_inventory.register_button("misc_set_night", {
type = "image",
image = "ui_moon_icon.png",
tooltip = S("Set time to night"),
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("owl",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((21000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 9pm"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime priviledge!"))
end
end,
})
unified_inventory.register_button("clear_inv", {
type = "image",
image = "ui_trash_icon.png",
tooltip = S("Clear inventory"),
action = function(player)
local player_name = player:get_player_name()
if not unified_inventory.is_creative(player_name) then
minetest.chat_send_player(player_name,
S("This button has been disabled outside"
.." of creative mode to prevent"
.." accidental inventory trashing."
.."\nUse the trash slot instead."))
return
end
player:get_inventory():set_list("main", {})
minetest.chat_send_player(player_name, 'Inventory Cleared!')
minetest.sound_play("trash_all",
{to_player=player_name, gain = 1.0})
end,
})
unified_inventory.register_page("craft", {
get_formspec = function(player, formspec)
local player_name = player:get_player_name()
local formspec = "background[0,1;8,3;ui_crafting_form.png]"
formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,0;Crafting]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]"
formspec = formspec.."list[current_player;craft;2,1;3,3;]"
formspec = formspec.."label[7,2.5;" .. S("Trash:") .. "]"
formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
if unified_inventory.is_creative(player_name) then
formspec = formspec.."label[0,2.5;" .. S("Refill:") .. "]"
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,3;1,1;]"
end
return {formspec=formspec}
end,
})
-- stack_image_button(): generate a form button displaying a stack of items
--
-- Normally a simple item_image_button[] is used. If the stack contains
-- more than one item, item_image_button[] doesn't have an option to
-- display an item count in the way that an inventory slot does, so
-- we have to fake it using the label facility.
--
-- The specified item may be a group. In that case, the group will be
-- represented by some item in the group, along with a flag indicating
-- that it's a group. If the group contains only one item, it will be
-- treated as if that item had been specified directly.
local function stack_image_button(x, y, w, h, buttonname_prefix, item)
local name = item:get_name()
local count = item:get_count()
local show_is_group = false
local displayitem = name
local selectitem = name
if name:sub(1, 6) == "group:" then
local group_name = name:sub(7)
local group_item = unified_inventory.get_group_item(group_name)
show_is_group = not group_item.sole
displayitem = group_item.item or "unknown"
selectitem = group_item.sole and displayitem or name
end
local label = string.format("\n\n%s%7d", show_is_group and "G" or " ", count):gsub(" 1$", " .")
if label == "\n\n ." then label = "" end
return string.format("item_image_button[%u,%u;%u,%u;%s;%s;%s]",
x, y, w, h,
minetest.formspec_escape(displayitem),
minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)),
label)
end
local recipe_text = {
recipe = "Recipe",
usage = "Usage",
}
local no_recipe_text = {
recipe = "No recipes",
usage = "No usages",
}
local role_text = {
recipe = "Result",
usage = "Ingredient",
}
local other_dir = {
recipe = "usage",
usage = "recipe",
}
unified_inventory.register_page("craftguide", {
get_formspec = function(player)
local player_name = player:get_player_name()
local formspec = ""
formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]"
formspec = formspec.."label[0,0;" .. S("Crafting Guide") .. "]"
formspec = formspec.."listcolors[#00000000;#00000000]"
local item_name = unified_inventory.current_item[player_name]
if not item_name then return {formspec=formspec} end
local dir = unified_inventory.current_craft_direction[player_name]
local crafts = unified_inventory.crafts_for[dir][item_name]
local alternate = unified_inventory.alternate[player_name]
local alternates, craft
if crafts ~= nil and #crafts > 0 then
alternates = #crafts
craft = crafts[alternate]
end
formspec = formspec.."background[0,1;8,3;ui_craftguide_form.png]"
formspec = formspec.."textarea[0.3,0.6;10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]"
if not craft then
formspec = formspec.."label[6,3.35;"..minetest.formspec_escape(no_recipe_text[dir]).."]"
local no_pos = dir == "recipe" and 4 or 6
local item_pos = dir == "recipe" and 6 or 4
formspec = formspec.."image["..no_pos..",1;1.1,1.1;ui_no.png]"
formspec = formspec..stack_image_button(item_pos, 1, 1.1, 1.1, "item_button_"..other_dir[dir].."_", ItemStack(item_name))
return {formspec = formspec}
end
local craft_type = unified_inventory.registered_craft_types[craft.type] or
unified_inventory.craft_type_defaults(craft.type, {})
formspec = formspec.."label[6,3.35;" .. S("Method:") .. "]"
formspec = formspec.."label[6,3.75;"
..minetest.formspec_escape(craft_type.description).."]"
formspec = formspec..stack_image_button(6, 1, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output))
local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height }
local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width
-- This keeps recipes aligned to the right,
-- so that they're close to the arrow.
local xoffset = 1 + (3 - display_size.width)
for y = 1, display_size.height do
for x = 1, display_size.width do
local item
if craft and x <= craft_width then
item = craft.items[(y-1) * craft_width + x]
end
if item then
formspec = formspec..stack_image_button(
xoffset + x, y, 1.1, 1.1,
"item_button_recipe_",
ItemStack(item))
else
-- Fake buttons just to make grid
formspec = formspec.."image_button["
..tostring(xoffset + x)..","..tostring(y)
..";1,1;ui_blank_image.png;;]"
end
end
end
if craft_type.uses_crafting_grid then
formspec = formspec.."label[6,1.95;" .. S("Copy to craft grid:") .. "]"
.."button[6,2.5;0.6,0.5;craftguide_craft_1;1]"
.."button[6.6,2.5;0.6,0.5;craftguide_craft_10;10]"
.."button[7.2,2.5;0.6,0.5;craftguide_craft_max;" .. S("All") .. "]"
end
if alternates and alternates > 1 then
formspec = formspec.."label[0,2.6;"..recipe_text[dir].." "
..tostring(alternate).." of "
..tostring(alternates).."]"
.."button[0,3.15;2,1;alternate;" .. S("Alternate") .. "]"
end
return {formspec = formspec}
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
local amount
for k, v in pairs(fields) do
amount = k:match("craftguide_craft_(.*)")
if amount then break end
end
if not amount then return end
local player_name = player:get_player_name()
local output = unified_inventory.current_item[player_name]
if (not output) or (output == "") then return end
local player_inv = player:get_inventory()
local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][output]
if (not crafts) or (#crafts == 0) then return end
local alternate = unified_inventory.alternate[player_name]
local craft = crafts[alternate]
if craft.width > 3 then return end
local needed = craft.items
local craft_list = player_inv:get_list("craft")
local width = craft.width
if width == 0 then
-- Shapeless recipe
width = 3
end
if amount == "max" then
amount = 99 -- Arbitrary; need better way to do this.
else
amount = tonumber(amount)
end
for iter = 1, amount do
local index = 1
for y = 1, 3 do
for x = 1, width do
local needed_item = needed[index]
if needed_item then
local craft_index = ((y - 1) * 3) + x
local craft_item = craft_list[craft_index]
if (not craft_item) or (craft_item:is_empty()) or (craft_item:get_name() == needed_item) then
itemname = craft_item and craft_item:get_name() or needed_item
local needed_stack = ItemStack(needed_item)
if player_inv:contains_item("main", needed_stack) then
local count = (craft_item and craft_item:get_count() or 0) + 1
if count <= needed_stack:get_definition().stack_max then
local stack = ItemStack({name=needed_item, count=count})
craft_list[craft_index] = stack
player_inv:remove_item("main", needed_stack)
end
end
end
end
index = index + 1
end
end
end
player_inv:set_list("craft", craft_list)
unified_inventory.set_inventory_formspec(player, "craft")
end)