forked from minetest-mods/unified_inventory
76c9bb9517
This way the slots are all nice and crisp regardless of GUI scale or image size, and we only need the single slot and its bright version. This also makes the standard crafting grid into a style table entry that can be referenced to insert the crafting grid at its proper style-specific position in any formspec. And it also makes the craft grid arrow, its X position, and the crafting grid's result slot X position into style table entries. Includes a few public helper functions to do most of the work: `ui.single_slot(xpos, ypos, bright)` Does just what it sounds like: it returns a single slot image. `xpos` and `ypos` are normal coordinates in slots, as you'd use in `image[]` element. `bright` is a flag that switches to the brighter version of the slot image. `ui.make_trash_slot(xpos, ypos)` Creates a single slot, with a one-item `list[]` and a trash can icon overlay. `ui.make_inv_img_grid(xpos, ypos, width, height, bright)` Generates a `width` by `height` grid of slot images, using the single_slot function above, starting at (`xpos`,`ypos`) for the top-left. Position is as in any `image[]` element, and dimensions are in integer numbers of slots (so 8,4 would be a standard inventory). `bright` is as above. All three return a string that can be directly inserted into a formspec.
281 lines
8.0 KiB
Lua
281 lines
8.0 KiB
Lua
--[[
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Bags for Minetest
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Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
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License: GPLv3
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--]]
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local S = minetest.get_translator("unified_inventory")
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local F = minetest.formspec_escape
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local ui = unified_inventory
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ui.register_page("bags", {
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get_formspec = function(player)
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local player_name = player:get_player_name()
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return { formspec = table.concat({
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ui.style_full.standard_inv_bg,
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ui.single_slot(0.925, 1.5),
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ui.single_slot(3.425, 1.5),
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ui.single_slot(5.925, 1.5),
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ui.single_slot(8.425, 1.5),
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"label["..ui.style_full.form_header_x..","..ui.style_full.form_header_y..";" .. F(S("Bags")) .. "]",
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"button[0.6125,2.75;1.875,0.75;bag1;" .. F(S("Bag @1", 1)) .. "]",
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"button[3.1125,2.75;1.875,0.75;bag2;" .. F(S("Bag @1", 2)) .. "]",
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"button[5.6125,2.75;1.875,0.75;bag3;" .. F(S("Bag @1", 3)) .. "]",
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"button[8.1125,2.75;1.875,0.75;bag4;" .. F(S("Bag @1", 4)) .. "]",
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"listcolors[#00000000;#00000000]",
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"list[detached:" .. F(player_name) .. "_bags;bag1;1.075,1.65;1,1;]",
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"list[detached:" .. F(player_name) .. "_bags;bag2;3.575,1.65;1,1;]",
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"list[detached:" .. F(player_name) .. "_bags;bag3;6.075,1.65;1,1;]",
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"list[detached:" .. F(player_name) .. "_bags;bag4;8.575,1.65;1,1;]"
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}) }
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end,
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})
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ui.register_button("bags", {
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type = "image",
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image = "ui_bags_icon.png",
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tooltip = S("Bags"),
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hide_lite=true
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})
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local function get_player_bag_stack(player, i)
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return minetest.get_inventory({
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type = "detached",
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name = player:get_player_name() .. "_bags"
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}):get_stack("bag" .. i, 1)
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end
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for bag_i = 1, 4 do
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ui.register_page("bag" .. bag_i, {
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get_formspec = function(player)
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local stack = get_player_bag_stack(player, bag_i)
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local image = stack:get_definition().inventory_image
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local slots = stack:get_definition().groups.bagslots
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local formspec = {
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ui.style_full.standard_inv_bg,
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ui.make_inv_img_grid(0.3, 1.5, 8, slots/8),
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"image[9.2,0.4;1,1;" .. image .. "]",
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"label[0.3,0.65;" .. F(S("Bag @1", bag_i)) .. "]",
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"listcolors[#00000000;#00000000]",
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"listring[current_player;main]",
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string.format("list[current_player;bag%icontents;%f,%f;8,3;]",
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bag_i, 0.3 + ui.list_img_offset, 1.5 + ui.list_img_offset),
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"listring[current_name;bag" .. bag_i .. "contents]",
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}
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local n = #formspec + 1
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local player_name = player:get_player_name() -- For if statement.
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if ui.trash_enabled
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or ui.is_creative(player_name)
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or minetest.get_player_privs(player_name).give then
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formspec[n] = ui.make_trash_slot(7.8, 0.25)
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n = n + 1
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end
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local inv = player:get_inventory()
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for i = 1, 4 do
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local def = get_player_bag_stack(player, i):get_definition()
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if def.groups.bagslots then
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local list_name = "bag" .. i .. "contents"
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local size = inv:get_size(list_name)
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local used = 0
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for si = 1, size do
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local stk = inv:get_stack(list_name, si)
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if not stk:is_empty() then
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used = used + 1
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end
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end
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local img = def.inventory_image
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local label = F(S("Bag @1", i)) .. "\n" .. used .. "/" .. size
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formspec[n] = string.format("image_button[%f,0.4;1,1;%s;bag%i;%s]",
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(i + 1.35)*1.25, img, i, label)
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n = n + 1
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end
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end
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return { formspec = table.concat(formspec) }
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end,
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})
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" then
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return
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end
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for i = 1, 4 do
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if fields["bag" .. i] then
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local stack = get_player_bag_stack(player, i)
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if not stack:get_definition().groups.bagslots then
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return
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end
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ui.set_inventory_formspec(player, "bag" .. i)
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return
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end
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end
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end)
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local function save_bags_metadata(player, bags_inv)
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local is_empty = true
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local bags = {}
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for i = 1, 4 do
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local bag = "bag" .. i
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if not bags_inv:is_empty(bag) then
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-- Stack limit is 1, otherwise use stack:to_string()
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bags[i] = bags_inv:get_stack(bag, 1):get_name()
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is_empty = false
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end
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end
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local meta = player:get_meta()
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if is_empty then
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meta:set_string("unified_inventory:bags", nil)
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else
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meta:set_string("unified_inventory:bags",
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minetest.serialize(bags))
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end
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end
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local function load_bags_metadata(player, bags_inv)
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local player_inv = player:get_inventory()
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local meta = player:get_meta()
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local bags_meta = meta:get("unified_inventory:bags")
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local bags = bags_meta and minetest.deserialize(bags_meta) or {}
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local dirty_meta = false
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if not bags_meta then
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-- Backwards compatiblity
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for i = 1, 4 do
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local bag = "bag" .. i
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if not player_inv:is_empty(bag) then
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-- Stack limit is 1, otherwise use stack:to_string()
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bags[i] = player_inv:get_stack(bag, 1):get_name()
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dirty_meta = true
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end
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end
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end
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-- Fill detached slots
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for i = 1, 4 do
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local bag = "bag" .. i
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bags_inv:set_size(bag, 1)
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bags_inv:set_stack(bag, 1, bags[i] or "")
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end
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if dirty_meta then
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-- Requires detached inventory to be set up
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save_bags_metadata(player, bags_inv)
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end
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-- Clean up deprecated garbage after saving
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for i = 1, 4 do
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local bag = "bag" .. i
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player_inv:set_size(bag, 0)
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end
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end
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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local bags_inv = minetest.create_detached_inventory(player_name .. "_bags",{
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on_put = function(inv, listname, index, stack, player)
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player:get_inventory():set_size(listname .. "contents",
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stack:get_definition().groups.bagslots)
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save_bags_metadata(player, inv)
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end,
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allow_put = function(inv, listname, index, stack, player)
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local new_slots = stack:get_definition().groups.bagslots
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if not new_slots then
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return 0
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end
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local player_inv = player:get_inventory()
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local old_slots = player_inv:get_size(listname .. "contents")
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if new_slots >= old_slots then
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return 1
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end
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-- using a smaller bag, make sure it fits
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local old_list = player_inv:get_list(listname .. "contents")
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local new_list = {}
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local slots_used = 0
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local use_new_list = false
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for i, v in ipairs(old_list) do
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if v and not v:is_empty() then
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slots_used = slots_used + 1
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use_new_list = i > new_slots
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new_list[slots_used] = v
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end
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end
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if new_slots >= slots_used then
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if use_new_list then
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player_inv:set_list(listname .. "contents", new_list)
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end
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return 1
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end
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-- New bag is smaller: Disallow inserting
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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if player:get_inventory():is_empty(listname .. "contents") then
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return stack:get_count()
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end
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return 0
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end,
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_size(listname .. "contents", 0)
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save_bags_metadata(player, inv)
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end,
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allow_move = function()
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return 0
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end,
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}, player_name)
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load_bags_metadata(player, bags_inv)
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end)
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-- register bag tools
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minetest.register_tool("unified_inventory:bag_small", {
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description = S("Small Bag"),
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inventory_image = "bags_small.png",
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groups = {bagslots=8},
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})
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minetest.register_tool("unified_inventory:bag_medium", {
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description = S("Medium Bag"),
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inventory_image = "bags_medium.png",
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groups = {bagslots=16},
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})
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minetest.register_tool("unified_inventory:bag_large", {
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description = S("Large Bag"),
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inventory_image = "bags_large.png",
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groups = {bagslots=24},
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})
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-- register bag crafts
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if minetest.get_modpath("farming") ~= nil then
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minetest.register_craft({
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output = "unified_inventory:bag_small",
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recipe = {
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{"", "farming:string", ""},
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{"group:wool", "group:wool", "group:wool"},
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{"group:wool", "group:wool", "group:wool"},
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},
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})
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minetest.register_craft({
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output = "unified_inventory:bag_medium",
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recipe = {
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{"", "", ""},
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{"farming:string", "unified_inventory:bag_small", "farming:string"},
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{"farming:string", "unified_inventory:bag_small", "farming:string"},
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},
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})
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minetest.register_craft({
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output = "unified_inventory:bag_large",
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recipe = {
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{"", "", ""},
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{"farming:string", "unified_inventory:bag_medium", "farming:string"},
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{"farming:string", "unified_inventory:bag_medium", "farming:string"},
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},
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})
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end
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