forked from minetest-mods/unified_inventory
5ea0208ffe
1) Convert most formspec elements to use string.format(), when the result would be more readable, or less messy, or at least makes the line shorter, assuming it looked like it really needed it to begin with. 2) Convert all long `foo..","..bar..";"..baz..bleh..` types of excessive string concatenation into tables that then get concated only once, when their containing functions return the final formspec string. 3) In some places in the code, such tables were already being used, and were named "formspec", while others were named "fs". I settled on just one name, "formspec", as it's more readable, if longer. 4) There was a mix of styles of adding items to those tables: * Some places used line after line of `t[#t + 1] = foo/bar/baz`. * Others places used the form `t[1] = foo, t[2] = bar, ...`. * Still others used the form `t[n] = foo, t[n+1] = bar...`, with `n` being increased or reset every so often. Most of them should now be of the third form, with a few of the second.
357 lines
11 KiB
Lua
357 lines
11 KiB
Lua
local S = minetest.get_translator("unified_inventory")
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local F = minetest.formspec_escape
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local ui = unified_inventory
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-- This pair of encoding functions is used where variable text must go in
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-- button names, where the text might contain formspec metacharacters.
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-- We can escape button names for the formspec, to avoid screwing up
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-- form structure overall, but they then don't get de-escaped, and so
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-- the input we get back from the button contains the formspec escaping.
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-- This is a game engine bug, and in the anticipation that it might be
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-- fixed some day we don't want to rely on it. So for safety we apply
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-- an encoding that avoids all formspec metacharacters.
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function ui.mangle_for_formspec(str)
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return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
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end
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function ui.demangle_for_formspec(str)
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return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
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end
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function ui.get_per_player_formspec(player_name)
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local lite = ui.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
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local style = ui.style_full
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if lite then
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style = ui.style_lite
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end
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style.items_per_page = style.pagecols * style.pagerows
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style.standard_inv = string.format("list[current_player;main;%f,%f;8,4;]",
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style.std_inv_x+0.15, style.std_inv_y+0.15)
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style.standard_inv_bg = string.format("image[%f,%f;%f,%f;ui_main_inventory.png]",
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style.std_inv_x, style.std_inv_y,
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ui.imgscale*8, ui.imgscale*4)
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return style, lite
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end
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function ui.get_formspec(player, page)
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if not player then
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return ""
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end
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local player_name = player:get_player_name()
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local ui_peruser,draw_lite_mode = ui.get_per_player_formspec(player_name)
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ui.current_page[player_name] = page
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local pagedef = ui.pages[page]
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if not pagedef then
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return "" -- Invalid page name
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end
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local formspec = {
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"formspec_version[4]size[17.75,12.25]",
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pagedef.formspec_prepend and "" or "no_prepend[]",
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ui.standard_background -- Background
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}
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local n = 4
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if draw_lite_mode then
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formspec[1] = "formspec_version[4]size[14,9.75]"
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formspec[3] = ui.standard_background
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end
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if ui.is_creative(player_name)
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and page == "craft" then -- add the "Refill" slot.
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formspec[n] = string.format("image[%f,%f;%f,%f;ui_single_slot.png]",
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ui_peruser.craft_x - 2.5, ui_peruser.craft_y + 2.5,
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ui.imgscale, ui.imgscale)
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n = n+1
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end
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local perplayer_formspec = ui.get_per_player_formspec(player_name)
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local fsdata = pagedef.get_formspec(player, perplayer_formspec)
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formspec[n] = fsdata.formspec
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n = n+1
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local button_row = 0
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local button_col = 0
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-- Main buttons
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local filtered_inv_buttons = {}
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for i, def in pairs(ui.buttons) do
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if not (draw_lite_mode and def.hide_lite) then
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table.insert(filtered_inv_buttons, def)
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end
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end
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for i, def in pairs(filtered_inv_buttons) do
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if draw_lite_mode and i > 4 then
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button_row = 1
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button_col = 1
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end
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if def.type == "image" then
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if (def.condition == nil or def.condition(player) == true) then
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formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
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ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4,
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ui_peruser.main_button_y + button_row * ui_peruser.btn_spc,
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ui_peruser.btn_size,ui_peruser.btn_size,
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F(def.image),
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F(def.name))
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formspec[n+1] = "tooltip["..F(def.name)..";"..(def.tooltip or "").."]"
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n = n+2
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else
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formspec[n] = string.format("image[%f,%f;%f,%f;%s^[colorize:#808080:alpha]",
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ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4,
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ui_peruser.main_button_y + button_row * ui_peruser.btn_spc,
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ui_peruser.btn_size,ui_peruser.btn_size,def.image)
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n = n+1
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end
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end
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end
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if fsdata.draw_inventory ~= false then
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-- Player inventory
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formspec[n] = "listcolors[#00000000;#00000000]"
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formspec[n+1] = ui_peruser.standard_inv
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n = n+2
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end
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if fsdata.draw_item_list == false then
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return table.concat(formspec, "")
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end
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-- Search box
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formspec[n] = "field_close_on_enter[searchbox;false]"
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formspec[n+1] = string.format("field[%f,%f;%f,%f;searchbox;;%s]",
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ui_peruser.page_buttons_x, ui_peruser.page_buttons_y,
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ui_peruser.searchwidth - 0.1, ui_peruser.btn_size,
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F(ui.current_searchbox[player_name]))
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formspec[n+2] = string.format("image_button[%f,%f;%f,%f;ui_search_icon.png;searchbutton;]",
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ui_peruser.page_buttons_x + ui_peruser.searchwidth, ui_peruser.page_buttons_y,
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ui_peruser.btn_size,ui_peruser.btn_size)
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formspec[n+3] = "tooltip[searchbutton;" ..F(S("Search")) .. "]"
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formspec[n+4] = string.format("image_button[%f,%f;%f,%f;ui_reset_icon.png;searchresetbutton;]",
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ui_peruser.page_buttons_x + ui_peruser.searchwidth + ui_peruser.btn_spc,
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ui_peruser.page_buttons_y,
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ui_peruser.btn_size, ui_peruser.btn_size)
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formspec[n+5] = "tooltip[searchresetbutton;"..F(S("Reset search and display everything")).."]"
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n = n + 6
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-- Controls to flip items pages
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local btnlist = {
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{ "ui_skip_backward_icon.png", "start_list", "First page" },
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{ "ui_doubleleft_icon.png", "rewind3", "Back three pages" },
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{ "ui_left_icon.png", "rewind1", "Back one page" },
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{ "ui_right_icon.png", "forward1", "Forward one page" },
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{ "ui_doubleright_icon.png", "forward3", "Forward three pages" },
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{ "ui_skip_forward_icon.png", "end_list", "Last page" },
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}
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if draw_lite_mode then
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btnlist[5] = nil
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btnlist[2] = nil
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end
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local bn = 0
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for _, b in pairs(btnlist) do
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formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
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ui_peruser.page_buttons_x + ui_peruser.btn_spc*bn,
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ui_peruser.page_buttons_y + ui_peruser.btn_spc,
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ui_peruser.btn_size, ui_peruser.btn_size,
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b[1],b[2])
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formspec[n+1] = "tooltip["..b[2]..";"..F(S(b[3])).."]"
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bn = bn + 1
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n = n + 2
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end
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local no_matches = S("No matching items")
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if draw_lite_mode then
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no_matches = S("No matches.")
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end
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-- Items list
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if #ui.filtered_items_list[player_name] == 0 then
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formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y+0.15)..";" .. F(no_matches) .. "]"
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else
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local dir = ui.active_search_direction[player_name]
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local list_index = ui.current_index[player_name]
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local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
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local pagemax = math.floor(
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(#ui.filtered_items_list[player_name] - 1)
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/ (ui_peruser.items_per_page) + 1)
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for y = 0, ui_peruser.pagerows - 1 do
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for x = 0, ui_peruser.pagecols - 1 do
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local name = ui.filtered_items_list[player_name][list_index]
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local item = minetest.registered_items[name]
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if item then
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-- Clicked on current item: Flip crafting direction
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if name == ui.current_item[player_name] then
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local cdir = ui.current_craft_direction[player_name]
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if cdir == "recipe" then
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dir = "usage"
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elseif cdir == "usage" then
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dir = "recipe"
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end
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else
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-- Default: use active search direction by default
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dir = ui.active_search_direction[player_name]
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end
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local button_name = "item_button_" .. dir .. "_"
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.. ui.mangle_for_formspec(name)
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formspec[n] = ("item_image_button[%f,%f;%f,%f;%s;%s;]"):format(
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ui_peruser.page_x + x * ui_peruser.btn_spc,
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ui_peruser.page_y + y * ui_peruser.btn_spc,
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ui_peruser.btn_size, ui_peruser.btn_size,
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name, button_name
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)
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formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
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button_name, minetest.formspec_escape(item.description),
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item.mod_origin or "??"
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)
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n = n + 2
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list_index = list_index + 1
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end
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end
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end
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formspec[n] = string.format("label[%f,%f;%s: %s]",
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ui_peruser.page_x, ui_peruser.form_header_y,
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F(S("Page")), S("@1 of @2",page2,pagemax))
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end
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n= n+1
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if ui.activefilter[player_name] ~= "" then
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formspec[n] = string.format("label[%f,%f;%s:]",
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ui_peruser.page_x, ui_peruser.page_y - 0.65, F(S("Filter")))
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formspec[n+1] = string.format("label[%f,%f;%s]",
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ui_peruser.page_x, ui_peruser.page_y - 0.25, F(ui.activefilter[player_name]))
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end
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return table.concat(formspec, "")
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end
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function ui.set_inventory_formspec(player, page)
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if player then
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player:set_inventory_formspec(ui.get_formspec(player, page))
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end
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end
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--apply filter to the inventory list (create filtered copy of full one)
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function ui.apply_filter(player, filter, search_dir)
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if not player then
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return false
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end
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local player_name = player:get_player_name()
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local lfilter = string.lower(filter)
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local ffilter
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if lfilter:sub(1, 6) == "group:" then
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local groups = lfilter:sub(7):split(",")
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ffilter = function(name, def)
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for _, group in ipairs(groups) do
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if not def.groups[group]
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or def.groups[group] <= 0 then
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return false
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end
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end
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return true
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end
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else
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local lang = minetest.get_player_information(player_name).lang_code
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ffilter = function(name, def)
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local lname = string.lower(name)
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local ldesc = string.lower(def.description)
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local llocaldesc = minetest.get_translated_string
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and string.lower(minetest.get_translated_string(lang, def.description))
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return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
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or llocaldesc and string.find(llocaldesc, lfilter, 1, true)
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end
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end
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ui.filtered_items_list[player_name]={}
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for name, def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory
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or def.groups.not_in_creative_inventory == 0)
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and def.description
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and def.description ~= ""
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and ffilter(name, def) then
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table.insert(ui.filtered_items_list[player_name], name)
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end
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end
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table.sort(ui.filtered_items_list[player_name])
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ui.filtered_items_list_size[player_name] = #ui.filtered_items_list[player_name]
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ui.current_index[player_name] = 1
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ui.activefilter[player_name] = filter
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ui.active_search_direction[player_name] = search_dir
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ui.set_inventory_formspec(player,
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ui.current_page[player_name])
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end
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function ui.items_in_group(groups)
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local items = {}
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for name, item in pairs(minetest.registered_items) do
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for _, group in pairs(groups:split(',')) do
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if item.groups[group] then
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table.insert(items, name)
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end
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end
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end
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return items
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end
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function ui.sort_inventory(inv)
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local inlist = inv:get_list("main")
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local typecnt = {}
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local typekeys = {}
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for _, st in ipairs(inlist) do
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if not st:is_empty() then
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local n = st:get_name()
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local w = st:get_wear()
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local m = st:get_metadata()
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local k = string.format("%s %05d %s", n, w, m)
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if not typecnt[k] then
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typecnt[k] = {
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name = n,
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wear = w,
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metadata = m,
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stack_max = st:get_stack_max(),
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count = 0,
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}
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table.insert(typekeys, k)
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end
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typecnt[k].count = typecnt[k].count + st:get_count()
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end
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end
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table.sort(typekeys)
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local outlist = {}
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for _, k in ipairs(typekeys) do
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local tc = typecnt[k]
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while tc.count > 0 do
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local c = math.min(tc.count, tc.stack_max)
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table.insert(outlist, ItemStack({
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name = tc.name,
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wear = tc.wear,
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metadata = tc.metadata,
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count = c,
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}))
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tc.count = tc.count - c
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end
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end
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if #outlist > #inlist then return end
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while #outlist < #inlist do
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table.insert(outlist, ItemStack(nil))
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end
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inv:set_list("main", outlist)
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end
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