forked from minetest-mods/unified_inventory
484 lines
16 KiB
Lua
484 lines
16 KiB
Lua
local S = minetest.get_translator("unified_inventory")
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local NS = function(s) return s end
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local F = minetest.formspec_escape
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local ui = unified_inventory
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minetest.register_privilege("creative", {
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description = S("Can use the creative inventory"),
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give_to_singleplayer = false,
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})
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minetest.register_privilege("ui_full", {
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description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"),
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give_to_singleplayer = false,
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})
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local trash = minetest.create_detached_inventory("trash", {
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--allow_put = function(inv, listname, index, stack, player)
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-- if ui.is_creative(player:get_player_name()) then
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-- return stack:get_count()
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-- else
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-- return 0
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-- end
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--end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, nil)
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local player_name = player:get_player_name()
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minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
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end,
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})
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trash:set_size("main", 1)
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ui.register_button("craft", {
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type = "image",
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image = "ui_craft_icon.png",
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tooltip = S("Crafting Grid")
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})
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ui.register_button("craftguide", {
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type = "image",
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image = "ui_craftguide_icon.png",
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tooltip = S("Crafting Guide")
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})
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ui.register_button("misc_set_day", {
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type = "image",
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image = "ui_sun_icon.png",
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tooltip = S("Set time to day"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("birds",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((6000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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S("Time of day set to 6am"))
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else
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minetest.chat_send_player(player_name,
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S("You don't have the settime privilege!"))
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ui.set_inventory_formspec(player, ui.current_page[player_name])
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end
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end,
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condition = function(player)
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return minetest.check_player_privs(player:get_player_name(), {settime=true})
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end,
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})
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ui.register_button("misc_set_night", {
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type = "image",
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image = "ui_moon_icon.png",
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tooltip = S("Set time to night"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("owl",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((21000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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S("Time of day set to 9pm"))
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else
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minetest.chat_send_player(player_name,
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S("You don't have the settime privilege!"))
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ui.set_inventory_formspec(player, ui.current_page[player_name])
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end
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end,
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condition = function(player)
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return minetest.check_player_privs(player:get_player_name(), {settime=true})
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end,
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})
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ui.register_button("clear_inv", {
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type = "image",
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image = "ui_trash_icon.png",
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tooltip = S("Clear inventory"),
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action = function(player)
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local player_name = player:get_player_name()
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if not ui.is_creative(player_name) then
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minetest.chat_send_player(player_name,
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S("This button has been disabled outside"
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.." of creative mode to prevent"
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.." accidental inventory trashing."
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.."\nUse the trash slot instead."))
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ui.set_inventory_formspec(player, ui.current_page[player_name])
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return
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end
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player:get_inventory():set_list("main", {})
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minetest.chat_send_player(player_name, S('Inventory cleared!'))
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minetest.sound_play("trash_all",
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{to_player=player_name, gain = 1.0})
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end,
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condition = function(player)
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return ui.is_creative(player:get_player_name())
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end,
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})
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ui.register_page("craft", {
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get_formspec = function(player, perplayer_formspec)
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local formheaderx = perplayer_formspec.form_header_x
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local formheadery = perplayer_formspec.form_header_y
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local craftx = perplayer_formspec.craft_x
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local crafty = perplayer_formspec.craft_y
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local player_name = player:get_player_name()
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local formspec = {
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perplayer_formspec.standard_inv_bg,
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perplayer_formspec.craft_grid,
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"label["..formheaderx..","..formheadery..";" ..F(S("Crafting")).."]",
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"listcolors[#00000000;#00000000]",
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"listring[current_name;craft]",
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"listring[current_player;main]"
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}
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local n=#formspec+1
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if ui.trash_enabled or ui.is_creative(player_name) or minetest.get_player_privs(player_name).give then
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formspec[n] = string.format("label[%f,%f;%s]", craftx + 6.45, crafty + 2.4, F(S("Trash:")))
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formspec[n+1] = ui.make_trash_slot(craftx + 6.25, crafty + 2.5)
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n=n + 2
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end
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if ui.is_creative(player_name) then
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formspec[n] = ui.single_slot(craftx - 2.5, crafty + 2.5)
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formspec[n+1] = string.format("label[%f,%f;%s]", craftx - 2.3, crafty + 2.4,F(S("Refill:")))
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formspec[n+2] = string.format("list[detached:%srefill;main;%f,%f;1,1;]",
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F(player_name), craftx - 2.5 + ui.list_img_offset, crafty + 2.5 + ui.list_img_offset)
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end
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return {formspec=table.concat(formspec)}
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end,
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})
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-- stack_image_button(): generate a form button displaying a stack of items
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--
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-- The specified item may be a group. In that case, the group will be
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-- represented by some item in the group, along with a flag indicating
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-- that it's a group. If the group contains only one item, it will be
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-- treated as if that item had been specified directly.
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local function stack_image_button(x, y, w, h, buttonname_prefix, item)
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local name = item:get_name()
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local count = item:get_count()
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local wear = item:get_wear()
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local description = item:get_meta():get_string("description")
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local show_is_group = false
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local displayitem = name.." "..count.." "..wear
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local selectitem = name
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if name:sub(1, 6) == "group:" then
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local group_name = name:sub(7)
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local group_item = ui.get_group_item(group_name)
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show_is_group = not group_item.sole
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displayitem = group_item.item or "unknown"
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selectitem = group_item.sole and displayitem or name
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end
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local label = show_is_group and "G" or ""
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-- Unique id to prevent tooltip being overridden
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local id = string.format("%i%i_", x*10, y*10)
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local buttonname = F(id..buttonname_prefix..ui.mangle_for_formspec(selectitem))
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local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
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x, y, w, h,
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F(displayitem), buttonname, label)
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if show_is_group then
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local groupstring, andcount = ui.extract_groupnames(name)
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local grouptip
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if andcount == 1 then
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grouptip = S("Any item belonging to the @1 group", groupstring)
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elseif andcount > 1 then
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grouptip = S("Any item belonging to the groups @1", groupstring)
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end
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grouptip = F(grouptip)
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if andcount >= 1 then
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button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
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end
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elseif description ~= "" then
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button = button .. string.format("tooltip[%s;%s]", buttonname, F(description))
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end
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return button
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end
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local recipe_text = {
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recipe = NS("Recipe @1 of @2"),
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usage = NS("Usage @1 of @2"),
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}
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local no_recipe_text = {
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recipe = S("No recipes"),
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usage = S("No usages"),
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}
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local role_text = {
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recipe = S("Result"),
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usage = S("Ingredient"),
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}
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local next_alt_text = {
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recipe = S("Show next recipe"),
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usage = S("Show next usage"),
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}
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local prev_alt_text = {
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recipe = S("Show previous recipe"),
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usage = S("Show previous usage"),
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}
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local other_dir = {
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recipe = "usage",
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usage = "recipe",
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}
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ui.register_page("craftguide", {
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get_formspec = function(player, perplayer_formspec)
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local craftguidex = perplayer_formspec.craft_guide_x
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local craftguidey = perplayer_formspec.craft_guide_y
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local craftguidearrowx = perplayer_formspec.craft_guide_arrow_x
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local craftguideresultx = perplayer_formspec.craft_guide_result_x
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local formheaderx = perplayer_formspec.form_header_x
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local formheadery = perplayer_formspec.form_header_y
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local give_x = perplayer_formspec.give_btn_x
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local player_name = player:get_player_name()
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local player_privs = minetest.get_player_privs(player_name)
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local formspec = {
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perplayer_formspec.standard_inv_bg,
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"label["..formheaderx..","..formheadery..";" .. F(S("Crafting Guide")) .. "]",
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"listcolors[#00000000;#00000000]"
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}
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local item_name = ui.current_item[player_name]
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if not item_name then
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return { formspec = table.concat(formspec) }
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end
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local n = 4
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local item_name_shown
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if minetest.registered_items[item_name]
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and minetest.registered_items[item_name].description then
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item_name_shown = S("@1 (@2)",
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minetest.registered_items[item_name].description, item_name)
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else
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item_name_shown = item_name
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end
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local dir = ui.current_craft_direction[player_name]
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local rdir = dir == "recipe" and "usage" or "recipe"
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local crafts = ui.crafts_for[dir][item_name]
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local alternate = ui.alternate[player_name]
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local alternates, craft
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if crafts and #crafts > 0 then
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alternates = #crafts
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craft = crafts[alternate]
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end
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local has_give = player_privs.give or ui.is_creative(player_name)
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formspec[n] = string.format("image[%f,%f;%f,%f;ui_crafting_arrow.png]",
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craftguidearrowx, craftguidey, ui.imgscale, ui.imgscale)
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formspec[n+1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
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perplayer_formspec.craft_guide_resultstr_x, perplayer_formspec.craft_guide_resultstr_y,
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F(role_text[dir]), item_name_shown)
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n = n + 2
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local giveme_form = table.concat({
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"label[".. (give_x+0.1)..",".. (craftguidey + 2.7) .. ";" .. F(S("Give me:")) .. "]",
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"button["..(give_x)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_1;1]",
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"button["..(give_x+0.8)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_10;10]",
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"button["..(give_x+1.6)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_99;99]"
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})
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if not craft then
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-- No craft recipes available for this item.
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formspec[n] = string.format("label[%f,%f;%s]", craftguidex+2.5, craftguidey+1.5, F(no_recipe_text[dir]))
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local no_pos = dir == "recipe" and (craftguidex+2.5) or craftguideresultx
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local item_pos = dir == "recipe" and craftguideresultx or (craftguidex+2.5)
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formspec[n+1] = "image["..no_pos..","..craftguidey..";1.2,1.2;ui_no.png]"
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formspec[n+2] = stack_image_button(item_pos, craftguidey, 1.2, 1.2,
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"item_button_" .. other_dir[dir] .. "_", ItemStack(item_name))
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if has_give then
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formspec[n+3] = giveme_form
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end
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return { formspec = table.concat(formspec) }
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else
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formspec[n] = stack_image_button(craftguideresultx, craftguidey, 1.2, 1.2,
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"item_button_" .. rdir .. "_", ItemStack(craft.output))
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n = n + 1
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end
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local craft_type = ui.registered_craft_types[craft.type] or
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ui.craft_type_defaults(craft.type, {})
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if craft_type.icon then
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formspec[n] = string.format("image[%f,%f;%f,%f;%s]",
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craftguidearrowx+0.35, craftguidey, 0.5, 0.5, craft_type.icon)
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n = n + 1
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end
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formspec[n] = string.format("label[%f,%f;%s]", craftguidearrowx + 0.15, craftguidey + 1.4, F(craft_type.description))
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n = n + 1
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local display_size = craft_type.dynamic_display_size
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and craft_type.dynamic_display_size(craft)
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or { width = craft_type.width, height = craft_type.height }
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local craft_width = craft_type.get_shaped_craft_width
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and craft_type.get_shaped_craft_width(craft)
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or display_size.width
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-- This keeps recipes aligned to the right,
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-- so that they're close to the arrow.
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local xoffset = craftguidex+3.75
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local bspc = 1.25
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-- Offset factor for crafting grids with side length > 4
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local of = (3/math.max(3, math.max(display_size.width, display_size.height)))
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local od = 0
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-- Minimum grid size at which size optimization measures kick in
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local mini_craft_size = 6
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if display_size.width >= mini_craft_size then
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od = math.max(1, display_size.width - 2)
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xoffset = xoffset - 0.1
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end
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-- Size modifier factor
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local sf = math.min(1, of * (1.05 + 0.05*od))
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-- Button size
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local bsize = 1.2 * sf
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if display_size.width >= mini_craft_size then -- it's not a normal 3x3 grid
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bsize = 0.8 * sf
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end
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if (bsize > 0.35 and display_size.width) then
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for y = 1, display_size.height do
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for x = 1, display_size.width do
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local item
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if craft and x <= craft_width then
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item = craft.items[(y-1) * craft_width + x]
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end
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-- Flipped x, used to build formspec buttons from right to left
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local fx = display_size.width - (x-1)
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-- x offset, y offset
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local xof = ((fx-1) * of + of) * bspc
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local yof = ((y-1) * of + 1) * bspc
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if item then
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formspec[n] = stack_image_button(
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xoffset - xof, craftguidey - 1.25 + yof, bsize, bsize,
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"item_button_recipe_",
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ItemStack(item))
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else
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-- Fake buttons just to make grid
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formspec[n] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
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xoffset - xof, craftguidey - 1.25 + yof, bsize, bsize)
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end
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n = n + 1
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end
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end
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else
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-- Error
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formspec[n] = string.format("label[2,%f;%s]",
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craftguidey, F(S("This recipe is too@nlarge to be displayed.")))
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n = n + 1
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end
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if craft_type.uses_crafting_grid and display_size.width <= 3 then
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formspec[n] = "label["..(give_x+0.1)..",".. (craftguidey + 1.7) .. ";" .. F(S("To craft grid:")) .. "]"
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formspec[n+1] = "button[".. (give_x)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_1;1]"
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formspec[n+2] = "button[".. (give_x+0.8)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_10;10]"
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formspec[n+3] = "button[".. (give_x+1.6)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
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n = n + 4
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end
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if has_give then
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formspec[n] = giveme_form
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n = n + 1
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end
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if alternates and alternates > 1 then
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formspec[n] = string.format("label[%f,%f;%s]",
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craftguidex+4, craftguidey + 2.3, F(S(recipe_text[dir], alternate, alternates)))
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formspec[n+1] = string.format("image_button[%f,%f;1.1,1.1;ui_left_icon.png;alternate_prev;]",
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craftguidearrowx+0.2, craftguidey + 2.6)
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formspec[n+2] = string.format("image_button[%f,%f;1.1,1.1;ui_right_icon.png;alternate;]",
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craftguidearrowx+1.35, craftguidey + 2.6)
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formspec[n+3] = "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
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formspec[n+4] = "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
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end
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return { formspec = table.concat(formspec) }
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end,
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})
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local function craftguide_giveme(player, formname, fields)
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local player_name = player:get_player_name()
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local player_privs = minetest.get_player_privs(player_name)
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if not player_privs.give and
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not ui.is_creative(player_name) then
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minetest.log("action", "[unified_inventory] Denied give action to player " ..
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player_name)
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return
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end
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local amount
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for k, v in pairs(fields) do
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amount = k:match("craftguide_giveme_(.*)")
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if amount then break end
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end
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amount = tonumber(amount) or 0
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if amount == 0 then return end
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local output = ui.current_item[player_name]
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if (not output) or (output == "") then return end
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local player_inv = player:get_inventory()
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player_inv:add_item("main", {name = output, count = amount})
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end
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local function craftguide_craft(player, formname, fields)
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local amount
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for k, v in pairs(fields) do
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amount = k:match("craftguide_craft_(.*)")
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if amount then break end
|
|
end
|
|
if not amount then return end
|
|
|
|
amount = tonumber(amount) or -1 -- fallback for "all"
|
|
if amount == 0 or amount < -1 or amount > 99 then return end
|
|
|
|
local player_name = player:get_player_name()
|
|
|
|
local output = ui.current_item[player_name] or ""
|
|
if output == "" then return end
|
|
|
|
local crafts = ui.crafts_for[
|
|
ui.current_craft_direction[player_name]][output] or {}
|
|
if #crafts == 0 then return end
|
|
|
|
local alternate = ui.alternate[player_name]
|
|
|
|
local craft = crafts[alternate]
|
|
if not craft.width then
|
|
if not craft.output then
|
|
minetest.log("warning", "[unified_inventory] Craft has no output.")
|
|
else
|
|
minetest.log("warning", ("[unified_inventory] Craft for '%s' has no width."):format(craft.output))
|
|
end
|
|
return
|
|
end
|
|
if craft.width > 3 then return end
|
|
|
|
ui.craftguide_match_craft(player, "main", "craft", craft, amount)
|
|
|
|
ui.set_inventory_formspec(player, "craft")
|
|
end
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if formname ~= "" then
|
|
return
|
|
end
|
|
|
|
for k, v in pairs(fields) do
|
|
if k:match("craftguide_craft_") then
|
|
craftguide_craft(player, formname, fields)
|
|
return
|
|
end
|
|
if k:match("craftguide_giveme_") then
|
|
craftguide_giveme(player, formname, fields)
|
|
return
|
|
end
|
|
end
|
|
end)
|