forked from minetest-mods/unified_inventory
137 lines
4.5 KiB
Lua
137 lines
4.5 KiB
Lua
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function unified_inventory.get_formspec(player, page)
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if not player then
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return ""
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end
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local player_name = player:get_player_name()
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unified_inventory.current_page[player_name] = page
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local pagedef = unified_inventory.pages[page]
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local formspec = "size[14,10]"
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local fsdata = nil
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-- Background
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formspec = formspec .. "background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]"
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-- Current page
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if unified_inventory.pages[page] then
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fsdata = pagedef.get_formspec(player)
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formspec = formspec .. fsdata.formspec
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else
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return "" -- Invalid page name
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end
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-- Main buttons
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for i, def in pairs(unified_inventory.buttons) do
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if def.type == "image" then
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formspec = formspec.."image_button["
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..(0.65 * (i - 1))..",9;0.8,0.8;"
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..minetest.formspec_escape(def.image)..";"
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..minetest.formspec_escape(def.name)..";]"
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end
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end
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if fsdata.draw_inventory ~= false then
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-- Player inventory
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
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end
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if fsdata.draw_item_list == false then
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return formspec
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end
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-- Controls to flip items pages
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local start_x = 9.2
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formspec = formspec .. "image_button["..(start_x + 0.6 * 0)..",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
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formspec = formspec .. "image_button["..(start_x + 0.6 * 1)..",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
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formspec = formspec .. "image_button["..(start_x + 0.6 * 2)..",9;.8,.8;ui_left_icon.png;rewind1;]"
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formspec = formspec .. "image_button["..(start_x + 0.6 * 3)..",9;.8,.8;ui_right_icon.png;forward1;]"
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formspec = formspec .. "image_button["..(start_x + 0.6 * 4)..",9;.8,.8;ui_doubleright_icon.png;forward3;]"
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formspec = formspec .. "image_button["..(start_x + 0.6 * 5)..",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
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-- Search box
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formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;]"
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formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
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-- Items list
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local list_index = unified_inventory.current_index[player_name]
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local page = math.floor(list_index / (80) + 1)
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local pagemax = math.floor(
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(#unified_inventory.filtered_items_list[player_name] - 1)
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/ (80) + 1)
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local item = {}
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for y = 0, 9 do
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for x = 0, 7 do
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local name = unified_inventory.filtered_items_list[player_name][list_index]
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if minetest.registered_items[name] then
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formspec = formspec.."item_image_button["
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..(8.2 + x * 0.7)..","
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..(1 + y * 0.7)..";.81,.81;"
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..name..";item_button_"
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..name..";]"
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list_index = list_index + 1
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end
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end
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end
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formspec = formspec.."label[8.2,0;Page:]"
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formspec = formspec.."label[9,0;"..page.." of "..pagemax.."]"
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formspec = formspec.."label[8.2,0.4;Filter:]"
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formspec = formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]"
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return formspec
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end
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function unified_inventory.set_inventory_formspec(player, page)
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if player then
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local formspec = unified_inventory.get_formspec(player, page)
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player:set_inventory_formspec(formspec)
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end
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end
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--apply filter to the inventory list (create filtered copy of full one)
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function unified_inventory.apply_filter(player, filter)
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local player_name = player:get_player_name()
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local size = 0
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local lfilter = string.lower(filter)
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if lfilter ~= "" then
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for c in lfilter:gmatch(".") do
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if c == '[' or c == ']' or c == '{' or c == '}' or
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c == '(' or c == ')' or c == '%' then
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lfilter = ""
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break
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end
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end
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end
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unified_inventory.filtered_items_list[player_name]={}
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for name, def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or
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def.groups.not_in_creative_inventory == 0)
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and def.description and def.description ~= "" then
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local lname = string.lower(name)
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local ldesc = string.lower(def.description)
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if string.find(lname, lfilter) or string.find(ldesc, lfilter) then
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table.insert(unified_inventory.filtered_items_list[player_name], name)
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size = size + 1
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end
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end
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end
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table.sort(unified_inventory.filtered_items_list[player_name])
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unified_inventory.filtered_items_list_size[player_name] = size
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unified_inventory.current_index[player_name] = 1
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unified_inventory.activefilter[player_name] = filter
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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function unified_inventory.items_in_group(groups)
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local items = {}
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for name, item in pairs(minetest.registered_items) do
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for _, group in pairs(groups:split(',')) do
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if item.groups[group] then
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table.insert(items, name)
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end
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end
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end
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return items
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end
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