forked from minetest-mods/unified_inventory
ca6d9a10df
* Implement new crafting algorithm * Take craft width into account when creating craft index * Fix moving logic, correctly check for empty stacks * Return early when there's not enough items for craft * Bound match_count with smallest stack_max value, take from inventory only if needed * Continue if item can't be moved to the current position. * Fix metadata loss and. Improve placement for some corner cases. * Drop items from oversized stacks on the ground * Place items exactly as displayed in the guide * One source list one destination. Try to take from destination list first
80 lines
1.8 KiB
Lua
80 lines
1.8 KiB
Lua
-- Unified Inventory for Minetest >= 0.4.16
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local worldpath = minetest.get_worldpath()
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-- Data tables definitions
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unified_inventory = {
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activefilter = {},
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active_search_direction = {},
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alternate = {},
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current_page = {},
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current_searchbox = {},
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current_index = {},
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current_item = {},
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current_craft_direction = {},
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registered_craft_types = {},
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crafts_for = {usage = {}, recipe = {} },
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players = {},
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items_list_size = 0,
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items_list = {},
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filtered_items_list_size = {},
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filtered_items_list = {},
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pages = {},
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buttons = {},
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-- Homepos stuff
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home_pos = {},
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home_filename = worldpath.."/unified_inventory_home.home",
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-- Default inventory page
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default = "craft",
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-- "Lite" mode
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lite_mode = minetest.settings:get_bool("unified_inventory_lite"),
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-- Trash enabled
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trash_enabled = (minetest.settings:get_bool("unified_inventory_trash") ~= false),
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pagecols = 8,
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pagerows = 10,
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page_y = 0,
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formspec_y = 1,
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main_button_x = 0,
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main_button_y = 9,
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craft_result_x = 0.3,
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craft_result_y = 0.5,
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form_header_y = 0
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}
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-- Disable default creative inventory
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local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory")
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if creative then
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function creative.set_creative_formspec(player, start_i, pagenum)
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return
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end
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end
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-- Disable sfinv inventory
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local sfinv = rawget(_G, "sfinv")
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if sfinv then
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sfinv.enabled = false
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end
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dofile(modpath.."/group.lua")
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dofile(modpath.."/api.lua")
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dofile(modpath.."/internal.lua")
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dofile(modpath.."/callbacks.lua")
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dofile(modpath.."/match_craft.lua")
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dofile(modpath.."/register.lua")
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if minetest.settings:get_bool("unified_inventory_bags") ~= false then
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dofile(modpath.."/bags.lua")
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end
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dofile(modpath.."/item_names.lua")
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if minetest.get_modpath("datastorage") then
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dofile(modpath.."/waypoints.lua")
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end
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