--Unified Bricks by Vsevolod Borislav (wowiamdiamonds) --Modified by sys4 for NALC server --License: WTFPL -- --Depends: default, bucket, unifieddyes, vessels -- --Obviously, offers the same colors in unifieddyes. --Thanks go to VanessaE for making unifieddyes, gentextures.sh, etc. unifiedbricks = {} unifiedbricks.old_static_list = {} unifiedbricks.old_static_list_formals = {} unifiedbricks.old_colouredstonebrick_list = {} minetest.register_alias("unifieddyes:white","unifieddyes:white_paint") minetest.register_alias("unifieddyes:lightgrey","unifieddyes:lightgrey_paint") minetest.register_alias("unifieddyes:grey","unifieddyes:grey_paint") minetest.register_alias("unifieddyes:darkgrey","unifieddyes:darkgrey_paint") local HUES = { "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "skyblue", "blue", "violet", "magenta", "redviolet", "black", "darkgrey", "grey", "lightgrey", "white" } local SATURATION = { "_s50", "" } local DARKNESS = { "dark_", "medium_", "", "light_" } --formal versions local FORMALHUES = { "Red", "Orange", "Yellow", "Lime", "Green", "Aqua", "Cyan", "Sky blue", "Blue", "Violet", "Magenta", "Red violet", "Black", "Dark grey", "Grey", "Light grey", "White" } local FORMALSATURATION = { " (low saturation)", "" } local FORMALDARKNESS = { "Dark ", "Medium ", "Bright ", "Light " } -- colouredstonebricks mod colors local old_colors = {"black", "cyan", "brown", "dark_blue", "dark_green", "dark_grey", "dark_pink", "green", "grey", "orange", "pink", "purple", "red", "white", "yellow" } local function get_class_shape(brick_type, name) local a = string.find(name, ":") local b = string.find(name, "_") local c = 0 if brick_type == "stonebrick" then c = 11 elseif brick_type == "brick" then c = 6 elseif brick_type == "brick_multicolor_dark" then c = 22 elseif brick_type == "brick_multicolor_medium" then c = 24 elseif brick_type == "brick_multicolor_light" then c = 23 end local class = string.sub(name, a+1, b-1) local shape = "" if class == "stair" or class == "slab" or class == "panel" or class == "micro" or class == "slope" then shape = string.sub(name, b+c) end return class, shape end -- param2-coloring-enabled nodes minetest.register_node("unifiedbricks:stonebrick", { description = "Stone Brick", tiles = {"colouredstonebricks_white.png"}, paramtype2 = "color", palette = "unifieddyes_palette_extended.png", is_ground_content = false, groups = {cracky=3, not_in_creative_inventory=1, ud_param2_colorable = 1}, sounds = default.node_sound_stone_defaults(), on_construct = unifieddyes.on_construct, on_dig = unifieddyes.on_dig, }) minetest.override_item("default:stonebrick", { palette = "unifieddyes_palette_extended.png", airbrush_replacement_node = "unifiedbricks:stonebrick", groups = {cracky = 3, ud_param2_colorable = 1}, }) minetest.register_node("unifiedbricks:brickblock", { description = "Brick Block", tiles = { "unifiedbricks_brickblock.png" }, overlay_tiles = { { name = "unifiedbricks_mortar.png", color = "white" } }, paramtype = "light", paramtype2 = "color", palette = "unifieddyes_palette_extended.png", is_ground_content = false, groups = {cracky=3, not_in_creative_inventory=1, ud_param2_colorable = 1}, sounds = default.node_sound_stone_defaults(), on_construct = unifieddyes.on_construct, on_dig = unifieddyes.on_dig, }) minetest.override_item("default:brick", { palette = "unifieddyes_palette_extended.png", airbrush_replacement_node = "unifiedbricks:brickblock", groups = {cracky = 3, ud_param2_colorable = 1}, }) minetest.register_node("unifiedbricks:clayblock", { description = "Clay Block", tiles = { "unifiedbricks_clayblock.png", }, paramtype2 = "color", palette = "unifieddyes_palette_extended.png", is_ground_content = false, groups = {crumbly=3, not_in_creative_inventory=1, ud_param2_colorable = 1}, sounds = default.node_sound_dirt_defaults({ footstep = "", }), on_construct = unifieddyes.on_construct, on_dig = unifieddyes.on_dig, }) minetest.override_item("default:clay", { palette = "unifieddyes_palette_extended.png", airbrush_replacement_node = "unifiedbricks:clayblock", groups = {crumbly = 3, ud_param2_colorable = 1}, }) minetest.register_node("unifiedbricks:brickblock_multicolor_dark", { description = "Brick block (dark multicolor)", tiles = { "unifiedbricks_brickblock_multicolor_dark.png" }, overlay_tiles = { { name = "unifiedbricks_mortar.png", color = "white" } }, paramtype = "light", paramtype2 = "color", palette = "unifieddyes_palette_extended.png", is_ground_content = false, groups = {cracky=3, ud_param2_colorable = 1, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), on_construct = unifieddyes.on_construct, on_dig = unifieddyes.on_dig, }) minetest.register_node("unifiedbricks:brick_multicolor_dark", { description = "Brick block (dark multicolor)", tiles = { "unifiedbricks_brickblock_multicolor_dark.png", }, overlay_tiles = { { name = "unifiedbricks_mortar2.png", color = "white" } }, palette = "unifieddyes_palette_extended.png", airbrush_replacement_node = "unifiedbricks:brickblock_multicolor_dark", paramtype2 = "facedir", place_param2 = 0, is_ground_content = false, groups = {cracky = 3, ud_param2_colorable = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("unifiedbricks:brickblock_multicolor_medium", { description = "Brick block (medium multicolor)", tiles = { "unifiedbricks_brickblock_multicolor_medium.png" }, overlay_tiles = { { name = "unifiedbricks_mortar.png", color = "white" } }, paramtype = "light", paramtype2 = "color", palette = "unifieddyes_palette_extended.png", is_ground_content = false, groups = {cracky=3, ud_param2_colorable = 1, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), on_construct = unifieddyes.on_construct, on_dig = unifieddyes.on_dig, }) minetest.register_node("unifiedbricks:brick_multicolor_medium", { description = "Brick block (medium multicolor)", tiles = { "unifiedbricks_brickblock_multicolor_medium.png", }, overlay_tiles = { { name = "unifiedbricks_mortar3.png", color = "white" } }, palette = "unifieddyes_palette_extended.png", airbrush_replacement_node = "unifiedbricks:brickblock_multicolor_medium", paramtype2 = "facedir", place_param2 = 0, is_ground_content = false, groups = {cracky = 3, ud_param2_colorable = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("unifiedbricks:brickblock_multicolor_light", { description = "Brick block (light multicolor)", tiles = { "unifiedbricks_brickblock_multicolor_light.png" }, overlay_tiles = { { name = "unifiedbricks_mortar.png", color = "white" } }, paramtype = "light", paramtype2 = "color", palette = "unifieddyes_palette_extended.png", is_ground_content = false, groups = {cracky=3, ud_param2_colorable = 1, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), on_construct = unifieddyes.on_construct, on_dig = unifieddyes.on_dig, }) minetest.register_node("unifiedbricks:brick_multicolor_light", { description = "Brick block (light multicolor)", tiles = { "unifiedbricks_brickblock_multicolor_light.png", }, overlay_tiles = { { name = "unifiedbricks_mortar4.png", color = "white" } }, palette = "unifieddyes_palette_extended.png", airbrush_replacement_node = "unifiedbricks:brickblock_multicolor_light", paramtype2 = "facedir", place_param2 = 0, is_ground_content = false, groups = {cracky = 3, ud_param2_colorable = 1}, sounds = default.node_sound_stone_defaults(), }) unifieddyes.register_color_craft({ output = "unifiedbricks:stonebrick", palette = "extended", neutral_node = "default:stonebrick", type = "shapeless", recipe = { "NEUTRAL_NODE", "MAIN_DYE" } }) minetest.register_craft( { type = "shapeless", output = "unifiedbricks:brick_multicolor_dark", recipe = { "default:brick", "unifieddyes:grey", "unifieddyes:dark_grey", "unifieddyes:dark_grey" }, }) minetest.register_craft( { type = "shapeless", output = "unifiedbricks:brick_multicolor_medium", recipe = { "default:brick", "unifieddyes:white", "unifieddyes:grey", "unifieddyes:dark_grey" }, }) minetest.register_craft( { type = "shapeless", output = "unifiedbricks:brick_multicolor_light", recipe = { "default:brick", "unifieddyes:white", "unifieddyes:white", "unifieddyes:grey" }, }) unifieddyes.register_color_craft({ output = "unifiedbricks:brickblock", palette = "extended", neutral_node = "default:brick", type = "shapeless", recipe = { "NEUTRAL_NODE", "MAIN_DYE" } }) unifieddyes.register_color_craft({ output = "unifiedbricks:clayblock", palette = "extended", neutral_node = "default:clay", type = "shapeless", recipe = { "NEUTRAL_NODE", "MAIN_DYE" } }) unifieddyes.register_color_craft({ output = "unifiedbricks:brickblock_multicolor_dark", palette = "extended", neutral_node = "unifiedbricks:brick_multicolor_dark", type = "shapeless", recipe = { "NEUTRAL_NODE", "MAIN_DYE" } }) unifieddyes.register_color_craft({ output = "unifiedbricks:brickblock_multicolor_medium", palette = "extended", neutral_node = "unifiedbricks:brick_multicolor_medium", type = "shapeless", recipe = { "NEUTRAL_NODE", "MAIN_DYE" } }) unifieddyes.register_color_craft({ output = "unifiedbricks:brickblock_multicolor_light", palette = "extended", neutral_node = "unifiedbricks:brick_multicolor_light", type = "shapeless", recipe = { "NEUTRAL_NODE", "MAIN_DYE" } }) -- stairsplus if minetest.get_modpath("moreblocks") then local brick_types = { stonebrick = { name = "stonebrick", base_node = "default:stonebrick", description = " Stone Brick", tiles = {"colouredstonebricks_white.png"}, overlay_tiles = nil, substring_count = 26, substring_short = "stonebric", substring_long = "stonebrick", }, brick = { name = "brickblock", base_node = "default:brick", description = " Brick Block", tiles = {"unifiedbricks_brickblock.png"}, overlay_tiles = {{ name = "unifiedbricks_mortar.png", color = "white" }}, substring_count = 21, substring_short = "bric", substring_long = "brick", }, brick_multicolor_dark = { name = "brickblock_multicolor_dark", base_node = "unifiedbricks:brick_multicolor_dark", base_name = "brick_multicolor_dark", description = " Brick Block (dark multicolor)", tiles = {"unifiedbricks_brickblock_multicolor_dark.png"}, overlay_tiles = {{ name = "unifiedbricks_mortar2.png", color = "white" }}, substring_count = 39, substring_short = "brick_multicolor_da", substring_long = "brick_multicolor_dar", }, brick_multicolor_medium = { name = "brickblock_multicolor_medium", base_node = "unifiedbricks:brick_multicolor_medium", base_name = "brick_multicolor_medium", description = " Brick Block (medium multicolor)", tiles = {"unifiedbricks_brickblock_multicolor_medium.png"}, overlay_tiles = {{ name = "unifiedbricks_mortar3.png", color = "white" }}, substring_count = 39, substring_short = "brick_multicolor_me", substring_long = "brick_multicolor_med", }, brick_multicolor_light = { name = "brickblock_multicolor_light", base_node = "unifiedbricks:brick_multicolor_light", base_name = "brick_multicolor_light", description = " Brick Block (light multicolor)", tiles = {"unifiedbricks_brickblock_multicolor_light.png"}, overlay_tiles = {{ name = "unifiedbricks_mortar4.png", color = "white" }}, substring_count = 39, substring_short = "brick_multicolor_li", substring_long = "brick_multicolor_lig", }, } for brick_type, def in pairs(brick_types) do local groups2 = table.copy(minetest.registered_items[def.base_node].groups) groups2.ud_param2_colorable = 1 groups2.not_in_creative_inventory=1 if brick_type == "brick_multicolor_dark" or brick_type == "brick_multicolor_medium" or brick_type == "brick_multicolor_light" then stairsplus:register_all( "unifiedbricks", def.base_name, def.base_node, { description = def.description, tiles = def.tiles, overlay_tiles = def.overlay_tiles, paramtype = "light", groups = groups2, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, }) end for _, color in ipairs(unifieddyes.HUES_WITH_GREY) do stairsplus:register_all( "unifiedbricks", def.name.."_"..color, "unifiedbricks:"..def.name.."_"..color, { description = color..def.description, tiles = def.tiles, overlay_tiles = def.overlay_tiles, paramtype = "light", paramtype2 = "colorfacedir", palette = "unifieddyes_palette_"..color.."s.png", on_dig = unifieddyes.on_dig, groups = groups2, sounds = default.node_sound_stone_defaults(), sunlight_propagates = true, }) end end for _, i in pairs(minetest.registered_nodes) do for brick_type, def in pairs(brick_types) do local chk = string.sub(i.name, 1, def.substring_count) local sub_type = "unifiedbricks:" if brick_type == "stonebrick" or brick_type == "brick" then sub_type = "moreblocks:" end if chk == sub_type.."stair_"..def.substring_short or chk == sub_type.."slab_"..def.substring_long or chk == sub_type.."panel_"..def.substring_short or chk == sub_type.."micro_"..def.substring_short or chk == sub_type.."slope_"..def.substring_short then local groups2 = table.copy(minetest.registered_items[i.name].groups) groups2.ud_param2_colorable = 1 groups2.not_in_creative_inventory=1 local class, shape = get_class_shape(brick_type, i.name) minetest.override_item(i.name, { groups = groups2, paramtype2 = "colorfacedir", palette = "unifieddyes_palette_greys.png", airbrush_replacement_node = "unifiedbricks:"..class.."_"..def.name.."_grey"..shape, drop = sub_type..class.."_"..brick_type..shape, -- Fix drop }) unifieddyes.register_color_craft({ output_prefix = "unifiedbricks:"..class.."_"..def.name.."_", output_suffix = shape, palette = "split", type = "shapeless", neutral_node = i.name, recipe = { "NEUTRAL_NODE", "MAIN_DYE", } }) -- Old colouredstonebricks stairsplus nodes list if brick_type == "stonebrick" then for _, color in ipairs(old_colors) do table.insert(unifiedbricks.old_colouredstonebrick_list, "colouredstonebricks:"..class.."_"..color..shape) end end end end end end -- static nodes unifiedbricks.register_old_static_block = function(name, formalname, blocktype) table.insert(unifiedbricks.old_static_list, "unifiedbricks:"..blocktype.."_"..name) table.insert(unifiedbricks.old_static_list_formals, formalname) end for _, color in ipairs(HUES) do table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_dark_"..color) table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_medium_"..color) table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_light_"..color) end table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_darkgrey") table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_grey") table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_lightgrey") for _, color in ipairs(old_colors) do table.insert(unifiedbricks.old_colouredstonebrick_list, "colouredstonebricks:"..color) end --REGISTERS ALL STATIC NODES EXCEPT MULTICOLOR BRICK BLOCKS for i = 1,17 do for j = 1,4 do if i > 12 then local formalname = FORMALHUES[i] local name = HUES[i] if j == 1 then unifiedbricks.register_old_static_block(name, formalname, "clayblock") elseif j == 4 then unifiedbricks.register_old_static_block(name, formalname, "brickblock") end else for k = 1,4 do local formalname, name if k == 4 then formalname = FORMALDARKNESS[k] .. FORMALHUES[i] name = DARKNESS[k] .. HUES[i] if j == 1 then unifiedbricks.register_old_static_block(name, formalname, "clayblock") elseif j == 4 then unifiedbricks.register_old_static_block(name, formalname, "brickblock") end else for l = 1,2 do formalname = FORMALDARKNESS[k] .. FORMALHUES[i] .. FORMALSATURATION[l] name = DARKNESS[k] .. HUES[i] .. SATURATION[l] if j == 1 then unifiedbricks.register_old_static_block(name, formalname, "clayblock") elseif j == 4 then unifiedbricks.register_old_static_block(name, formalname, "brickblock") end end end end end end end -- convert in-map static nodes to use param2 coloring minetest.register_lbm({ name = "unifiedbricks:convert_colouredstonebrick", label = "Convert coloured stone bricks to use param2 color", run_at_every_load = false, nodenames = unifiedbricks.old_colouredstonebrick_list, action = function(pos, node) local name = node.name local a = string.find(name, ":") local b = string.find(name, "_") or 0 local colorclass = string.sub(name, a+1) if b > 0 then colorclass = string.sub(name, a+1, b-1) end local class = "" local color = "" local shape = "" if colorclass == "stair" or colorclass == "slab" or class == "panel" or colorclass == "micro" or colorclass == "slope" then class = colorclass local colorshape = string.sub(name, b+1) local c,d = string.find(colorshape, "dark_") if not c then c = 0 end if not d then d = 0 end local colshapetemp = string.sub(colorshape, d+1) c = string.find(colshapetemp, "_") or 0 shape = string.sub(colshapetemp, c) if colshapetemp == shape then shape = "" color = colorshape else c,d = string.find(colorshape, shape) color = string.sub(colorshape, 1, c-1) end else color = string.sub(name, a+1) end local old_param2 = minetest.get_node(pos).param2 local palette = "extended" if class ~= "" then palette = "split" class = class.."_" end if color == "dark_pink" then color = "magenta" end if color == "purple" then color = "violet" end local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color, palette) if not paletteidx or not hue then return end if palette ~= "extended" and color ~= "" then color = "_"..color else color = "" end if color == "_black" or color == "_white" or color == "_dark_grey" then color = "_grey" end minetest.set_node(pos, { name = "unifiedbricks:"..class.."stonebrick"..color..shape, param2 = paletteidx+old_param2 }) end }) --minetest.register_lbm({ -- name = "unifiedbricks:convert_brickblocks", -- label = "Convert clay blocks and single-color brick blocks to use param2 color", -- run_at_every_load = false, -- nodenames = unifiedbricks.old_static_list, -- action = function(pos, node) -- -- local name = node.name -- local t = string.find(name, "_") -- local type = string.sub(name, 1, t - 1) -- local color1 = string.sub(name, t + 1) -- -- local color2 = string.gsub(color1, "grey", "_grey") -- if color2 == "_grey" then color2 = "grey" end -- -- local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color2, "extended") -- if not paletteidx or not hue then return end -- -- if string.find(type, "multicolor") then -- -- local newpalette = (hue*8)+1 -- local shade -- -- if string.find(name, "dark") then -- shade = "dark" -- elseif string.find(name, "medium") -- or name == "unifiedbricks:multicolor_grey" then -- shade = "medium" -- else -- shade = "light" -- end -- if string.find(name, "grey") then -- newpalette = 2 -- end -- -- minetest.set_node(pos, { name = "unifiedbricks:brickblock_multicolor_"..shade, param2 = newpalette }) -- -- elseif string.find(type, "brickblock") then -- minetest.set_node(pos, { name = "unifiedbricks:brickblock", param2 = paletteidx }) -- elseif string.find(type, "clayblock") then -- minetest.set_node(pos, { name = "unifiedbricks:clayblock", param2 = paletteidx }) -- end -- local meta = minetest.get_meta(pos) -- meta:set_string("dye", "unifieddyes:"..color1) -- meta:set_string("palette", "ext") -- end --}) print("[UnifiedBricks] Loaded!")