unifiedbricks/init.lua

713 lines
20 KiB
Lua

--Unified Bricks by Vsevolod Borislav (wowiamdiamonds)
--Modified by sys4 for NALC server
--License: WTFPL
--
--Depends: default, bucket, unifieddyes, vessels
--
--Obviously, offers the same colors in unifieddyes.
--Thanks go to VanessaE for making unifieddyes, gentextures.sh, etc.
unifiedbricks = {}
unifiedbricks.old_static_list = {}
unifiedbricks.old_static_list_formals = {}
unifiedbricks.old_colouredstonebrick_list = {}
minetest.register_alias("unifieddyes:white","unifieddyes:white_paint")
minetest.register_alias("unifieddyes:lightgrey","unifieddyes:lightgrey_paint")
minetest.register_alias("unifieddyes:grey","unifieddyes:grey_paint")
minetest.register_alias("unifieddyes:darkgrey","unifieddyes:darkgrey_paint")
local HUES = {
"red",
"orange",
"yellow",
"lime",
"green",
"aqua",
"cyan",
"skyblue",
"blue",
"violet",
"magenta",
"redviolet",
"black",
"darkgrey",
"grey",
"lightgrey",
"white"
}
local SATURATION = {
"_s50",
""
}
local DARKNESS = {
"dark_",
"medium_",
"",
"light_"
}
--formal versions
local FORMALHUES = {
"Red",
"Orange",
"Yellow",
"Lime",
"Green",
"Aqua",
"Cyan",
"Sky blue",
"Blue",
"Violet",
"Magenta",
"Red violet",
"Black",
"Dark grey",
"Grey",
"Light grey",
"White"
}
local FORMALSATURATION = {
" (low saturation)",
""
}
local FORMALDARKNESS = {
"Dark ",
"Medium ",
"Bright ",
"Light "
}
-- colouredstonebricks mod colors
local old_colors = {"black", "cyan", "brown", "dark_blue", "dark_green",
"dark_grey", "dark_pink", "green", "grey", "orange",
"pink", "purple", "red", "white", "yellow"
}
local function get_class_shape(brick_type, name)
local a = string.find(name, ":")
local b = string.find(name, "_")
local c = 0
if brick_type == "stonebrick" then
c = 11
elseif brick_type == "brick" then
c = 6
elseif brick_type == "brick_multicolor_dark" then
c = 22
elseif brick_type == "brick_multicolor_medium" then
c = 24
elseif brick_type == "brick_multicolor_light" then
c = 23
end
local class = string.sub(name, a+1, b-1)
local shape = ""
if class == "stair" or class == "slab" or class == "panel" or
class == "micro" or class == "slope" then
shape = string.sub(name, b+c)
end
return class, shape
end
-- param2-coloring-enabled nodes
minetest.register_node("unifiedbricks:stonebrick", {
description = "Stone Brick",
tiles = {"colouredstonebricks_white.png"},
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
is_ground_content = false,
groups = {cracky=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
})
minetest.override_item("default:stonebrick", {
palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "unifiedbricks:stonebrick",
groups = {cracky = 3, ud_param2_colorable = 1},
})
minetest.register_node("unifiedbricks:brickblock", {
description = "Brick Block",
tiles = {
"unifiedbricks_brickblock.png"
},
overlay_tiles = {
{ name = "unifiedbricks_mortar.png", color = "white" }
},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
is_ground_content = false,
groups = {cracky=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
})
minetest.override_item("default:brick", {
palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "unifiedbricks:brickblock",
groups = {cracky = 3, ud_param2_colorable = 1},
})
minetest.register_node("unifiedbricks:clayblock", {
description = "Clay Block",
tiles = {
"unifiedbricks_clayblock.png",
},
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
is_ground_content = false,
groups = {crumbly=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
})
minetest.override_item("default:clay", {
palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "unifiedbricks:clayblock",
groups = {crumbly = 3, ud_param2_colorable = 1},
})
minetest.register_node("unifiedbricks:brickblock_multicolor_dark", {
description = "Brick block (dark multicolor)",
tiles = {
"unifiedbricks_brickblock_multicolor_dark.png"
},
overlay_tiles = {
{ name = "unifiedbricks_mortar.png", color = "white" }
},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
is_ground_content = false,
groups = {cracky=3, ud_param2_colorable = 1, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
})
minetest.register_node("unifiedbricks:brick_multicolor_dark", {
description = "Brick block (dark multicolor)",
tiles = {
"unifiedbricks_brickblock_multicolor_dark.png",
},
overlay_tiles = {
{ name = "unifiedbricks_mortar2.png", color = "white" }
},
palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "unifiedbricks:brickblock_multicolor_dark",
paramtype2 = "facedir",
place_param2 = 0,
is_ground_content = false,
groups = {cracky = 3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("unifiedbricks:brickblock_multicolor_medium", {
description = "Brick block (medium multicolor)",
tiles = {
"unifiedbricks_brickblock_multicolor_medium.png"
},
overlay_tiles = {
{ name = "unifiedbricks_mortar.png", color = "white" }
},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
is_ground_content = false,
groups = {cracky=3, ud_param2_colorable = 1, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
})
minetest.register_node("unifiedbricks:brick_multicolor_medium", {
description = "Brick block (medium multicolor)",
tiles = {
"unifiedbricks_brickblock_multicolor_medium.png",
},
overlay_tiles = {
{ name = "unifiedbricks_mortar3.png", color = "white" }
},
palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "unifiedbricks:brickblock_multicolor_medium",
paramtype2 = "facedir",
place_param2 = 0,
is_ground_content = false,
groups = {cracky = 3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("unifiedbricks:brickblock_multicolor_light", {
description = "Brick block (light multicolor)",
tiles = {
"unifiedbricks_brickblock_multicolor_light.png"
},
overlay_tiles = {
{ name = "unifiedbricks_mortar.png", color = "white" }
},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
is_ground_content = false,
groups = {cracky=3, ud_param2_colorable = 1, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
})
minetest.register_node("unifiedbricks:brick_multicolor_light", {
description = "Brick block (light multicolor)",
tiles = {
"unifiedbricks_brickblock_multicolor_light.png",
},
overlay_tiles = {
{ name = "unifiedbricks_mortar4.png", color = "white" }
},
palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "unifiedbricks:brickblock_multicolor_light",
paramtype2 = "facedir",
place_param2 = 0,
is_ground_content = false,
groups = {cracky = 3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
})
unifieddyes.register_color_craft({
output = "unifiedbricks:stonebrick",
palette = "extended",
neutral_node = "default:stonebrick",
type = "shapeless",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
minetest.register_craft( {
type = "shapeless",
output = "unifiedbricks:brick_multicolor_dark",
recipe = {
"default:brick",
"unifieddyes:grey",
"unifieddyes:dark_grey",
"unifieddyes:dark_grey"
},
})
minetest.register_craft( {
type = "shapeless",
output = "unifiedbricks:brick_multicolor_medium",
recipe = {
"default:brick",
"unifieddyes:white",
"unifieddyes:grey",
"unifieddyes:dark_grey"
},
})
minetest.register_craft( {
type = "shapeless",
output = "unifiedbricks:brick_multicolor_light",
recipe = {
"default:brick",
"unifieddyes:white",
"unifieddyes:white",
"unifieddyes:grey"
},
})
unifieddyes.register_color_craft({
output = "unifiedbricks:brickblock",
palette = "extended",
neutral_node = "default:brick",
type = "shapeless",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "unifiedbricks:clayblock",
palette = "extended",
neutral_node = "default:clay",
type = "shapeless",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "unifiedbricks:brickblock_multicolor_dark",
palette = "extended",
neutral_node = "unifiedbricks:brick_multicolor_dark",
type = "shapeless",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "unifiedbricks:brickblock_multicolor_medium",
palette = "extended",
neutral_node = "unifiedbricks:brick_multicolor_medium",
type = "shapeless",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
unifieddyes.register_color_craft({
output = "unifiedbricks:brickblock_multicolor_light",
palette = "extended",
neutral_node = "unifiedbricks:brick_multicolor_light",
type = "shapeless",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
-- stairsplus
if minetest.get_modpath("moreblocks") then
local brick_types = {
stonebrick = {
name = "stonebrick",
base_node = "default:stonebrick",
description = " Stone Brick",
tiles = {"colouredstonebricks_white.png"},
overlay_tiles = nil,
substring_count = 26,
substring_short = "stonebric",
substring_long = "stonebrick",
},
brick = {
name = "brickblock",
base_node = "default:brick",
description = " Brick Block",
tiles = {"unifiedbricks_brickblock.png"},
overlay_tiles = {{ name = "unifiedbricks_mortar.png", color = "white" }},
substring_count = 21,
substring_short = "bric",
substring_long = "brick",
},
brick_multicolor_dark = {
name = "brickblock_multicolor_dark",
base_node = "unifiedbricks:brick_multicolor_dark",
base_name = "brick_multicolor_dark",
description = " Brick Block (dark multicolor)",
tiles = {"unifiedbricks_brickblock_multicolor_dark.png"},
overlay_tiles = {{ name = "unifiedbricks_mortar2.png", color = "white" }},
substring_count = 39,
substring_short = "brick_multicolor_da",
substring_long = "brick_multicolor_dar",
},
brick_multicolor_medium = {
name = "brickblock_multicolor_medium",
base_node = "unifiedbricks:brick_multicolor_medium",
base_name = "brick_multicolor_medium",
description = " Brick Block (medium multicolor)",
tiles = {"unifiedbricks_brickblock_multicolor_medium.png"},
overlay_tiles = {{ name = "unifiedbricks_mortar3.png", color = "white" }},
substring_count = 39,
substring_short = "brick_multicolor_me",
substring_long = "brick_multicolor_med",
},
brick_multicolor_light = {
name = "brickblock_multicolor_light",
base_node = "unifiedbricks:brick_multicolor_light",
base_name = "brick_multicolor_light",
description = " Brick Block (light multicolor)",
tiles = {"unifiedbricks_brickblock_multicolor_light.png"},
overlay_tiles = {{ name = "unifiedbricks_mortar4.png", color = "white" }},
substring_count = 39,
substring_short = "brick_multicolor_li",
substring_long = "brick_multicolor_lig",
},
}
for brick_type, def in pairs(brick_types) do
local groups2 = table.copy(minetest.registered_items[def.base_node].groups)
groups2.ud_param2_colorable = 1
groups2.not_in_creative_inventory=1
if brick_type == "brick_multicolor_dark" or brick_type == "brick_multicolor_medium" or
brick_type == "brick_multicolor_light" then
stairsplus:register_all(
"unifiedbricks",
def.base_name,
def.base_node, {
description = def.description,
tiles = def.tiles,
overlay_tiles = def.overlay_tiles,
paramtype = "light",
groups = groups2,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
end
for _, color in ipairs(unifieddyes.HUES_WITH_GREY) do
stairsplus:register_all(
"unifiedbricks",
def.name.."_"..color,
"unifiedbricks:"..def.name.."_"..color, {
description = color..def.description,
tiles = def.tiles,
overlay_tiles = def.overlay_tiles,
paramtype = "light",
paramtype2 = "colorfacedir",
palette = "unifieddyes_palette_"..color.."s.png",
on_dig = unifieddyes.on_dig,
groups = groups2,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
end
end
for _, i in pairs(minetest.registered_nodes) do
for brick_type, def in pairs(brick_types) do
local chk = string.sub(i.name, 1, def.substring_count)
local sub_type = "unifiedbricks:"
if brick_type == "stonebrick" or brick_type == "brick" then
sub_type = "moreblocks:"
end
if chk == sub_type.."stair_"..def.substring_short
or chk == sub_type.."slab_"..def.substring_long
or chk == sub_type.."panel_"..def.substring_short
or chk == sub_type.."micro_"..def.substring_short
or chk == sub_type.."slope_"..def.substring_short then
local groups2 = table.copy(minetest.registered_items[i.name].groups)
groups2.ud_param2_colorable = 1
groups2.not_in_creative_inventory=1
local class, shape = get_class_shape(brick_type, i.name)
minetest.override_item(i.name, {
groups = groups2,
paramtype2 = "colorfacedir",
palette = "unifieddyes_palette_greys.png",
airbrush_replacement_node = "unifiedbricks:"..class.."_"..def.name.."_grey"..shape,
drop = sub_type..class.."_"..brick_type..shape, -- Fix drop
})
unifieddyes.register_color_craft({
output_prefix = "unifiedbricks:"..class.."_"..def.name.."_",
output_suffix = shape,
palette = "split",
type = "shapeless",
neutral_node = i.name,
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE",
}
})
-- Old colouredstonebricks stairsplus nodes list
if brick_type == "stonebrick" then
for _, color in ipairs(old_colors) do
table.insert(unifiedbricks.old_colouredstonebrick_list,
"colouredstonebricks:"..class.."_"..color..shape)
end
end
end
end
end
end
-- static nodes
unifiedbricks.register_old_static_block = function(name, formalname, blocktype)
table.insert(unifiedbricks.old_static_list, "unifiedbricks:"..blocktype.."_"..name)
table.insert(unifiedbricks.old_static_list_formals, formalname)
end
for _, color in ipairs(HUES) do
table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_dark_"..color)
table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_medium_"..color)
table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_light_"..color)
end
table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_darkgrey")
table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_grey")
table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_lightgrey")
for _, color in ipairs(old_colors) do
table.insert(unifiedbricks.old_colouredstonebrick_list, "colouredstonebricks:"..color)
end
--REGISTERS ALL STATIC NODES EXCEPT MULTICOLOR BRICK BLOCKS
for i = 1,17 do
for j = 1,4 do
if i > 12 then
local formalname = FORMALHUES[i]
local name = HUES[i]
if j == 1 then
unifiedbricks.register_old_static_block(name, formalname, "clayblock")
elseif j == 4 then
unifiedbricks.register_old_static_block(name, formalname, "brickblock")
end
else
for k = 1,4 do
local formalname, name
if k == 4 then
formalname = FORMALDARKNESS[k] .. FORMALHUES[i]
name = DARKNESS[k] .. HUES[i]
if j == 1 then
unifiedbricks.register_old_static_block(name, formalname, "clayblock")
elseif j == 4 then
unifiedbricks.register_old_static_block(name, formalname, "brickblock")
end
else
for l = 1,2 do
formalname = FORMALDARKNESS[k] .. FORMALHUES[i] .. FORMALSATURATION[l]
name = DARKNESS[k] .. HUES[i] .. SATURATION[l]
if j == 1 then
unifiedbricks.register_old_static_block(name, formalname, "clayblock")
elseif j == 4 then
unifiedbricks.register_old_static_block(name, formalname, "brickblock")
end
end
end
end
end
end
end
-- convert in-map static nodes to use param2 coloring
minetest.register_lbm({
name = "unifiedbricks:convert_colouredstonebrick",
label = "Convert coloured stone bricks to use param2 color",
run_at_every_load = false,
nodenames = unifiedbricks.old_colouredstonebrick_list,
action = function(pos, node)
local name = node.name
local a = string.find(name, ":")
local b = string.find(name, "_") or 0
local colorclass = string.sub(name, a+1)
if b > 0 then
colorclass = string.sub(name, a+1, b-1)
end
local class = ""
local color = ""
local shape = ""
if colorclass == "stair" or colorclass == "slab" or class == "panel" or
colorclass == "micro" or colorclass == "slope" then
class = colorclass
local colorshape = string.sub(name, b+1)
local c,d = string.find(colorshape, "dark_")
if not c then c = 0 end
if not d then d = 0 end
local colshapetemp = string.sub(colorshape, d+1)
c = string.find(colshapetemp, "_") or 0
shape = string.sub(colshapetemp, c)
if colshapetemp == shape then
shape = ""
color = colorshape
else
c,d = string.find(colorshape, shape)
color = string.sub(colorshape, 1, c-1)
end
else
color = string.sub(name, a+1)
end
local old_param2 = minetest.get_node(pos).param2
local palette = "extended"
if class ~= "" then
palette = "split"
class = class.."_"
end
if color == "dark_pink" then color = "magenta" end
if color == "purple" then color = "violet" end
local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color, palette)
if not paletteidx or not hue then return end
if palette ~= "extended" and color ~= "" then
color = "_"..color
else
color = ""
end
if color == "_black" or color == "_white" or color == "_dark_grey" then
color = "_grey"
end
minetest.set_node(pos, { name = "unifiedbricks:"..class.."stonebrick"..color..shape, param2 = paletteidx+old_param2 })
end
})
--minetest.register_lbm({
-- name = "unifiedbricks:convert_brickblocks",
-- label = "Convert clay blocks and single-color brick blocks to use param2 color",
-- run_at_every_load = false,
-- nodenames = unifiedbricks.old_static_list,
-- action = function(pos, node)
--
-- local name = node.name
-- local t = string.find(name, "_")
-- local type = string.sub(name, 1, t - 1)
-- local color1 = string.sub(name, t + 1)
--
-- local color2 = string.gsub(color1, "grey", "_grey")
-- if color2 == "_grey" then color2 = "grey" end
--
-- local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color2, "extended")
-- if not paletteidx or not hue then return end
--
-- if string.find(type, "multicolor") then
--
-- local newpalette = (hue*8)+1
-- local shade
--
-- if string.find(name, "dark") then
-- shade = "dark"
-- elseif string.find(name, "medium")
-- or name == "unifiedbricks:multicolor_grey" then
-- shade = "medium"
-- else
-- shade = "light"
-- end
-- if string.find(name, "grey") then
-- newpalette = 2
-- end
--
-- minetest.set_node(pos, { name = "unifiedbricks:brickblock_multicolor_"..shade, param2 = newpalette })
--
-- elseif string.find(type, "brickblock") then
-- minetest.set_node(pos, { name = "unifiedbricks:brickblock", param2 = paletteidx })
-- elseif string.find(type, "clayblock") then
-- minetest.set_node(pos, { name = "unifiedbricks:clayblock", param2 = paletteidx })
-- end
-- local meta = minetest.get_meta(pos)
-- meta:set_string("dye", "unifieddyes:"..color1)
-- meta:set_string("palette", "ext")
-- end
--})
print("[UnifiedBricks] Loaded!")