Fix/more sandstone strata, testing new mapgen params
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@ -1,4 +1,4 @@
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watershed 0.2.11 by paramat
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watershed 0.2.12 by paramat
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For latest stable Minetest back to 0.4.8
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For latest stable Minetest back to 0.4.8
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Depends default
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Depends default
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Licenses: code WTFPL
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Licenses: code WTFPL
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31
init.lua
31
init.lua
@ -1,30 +1,27 @@
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-- watershed 0.2.11 by paramat
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-- watershed 0.2.12 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- Depends default
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-- License: code WTFPL
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-- License: code WTFPL
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-- 0.2.11
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-- 0.2.12 tune TERCEN, TERSCA and amplitudes
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-- water special tiles re-added
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-- fixed and added more sandstone strata
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-- import jungletrees from rainforest mod
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-- XLSAMP set, TERCEN reset, for continent / archipelago testing
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-- TODO
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-- TODO
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-- fog
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-- fog
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-- singlenode y = 0 realm option
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-- singlenode y = 0 realm option. on spawnplayer teleport to surface, how?
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-- lava, it's own tapering fissure system?
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-- magma with it's own tapering conduit system ... creates vents at the surface
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-- Parameters
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-- Parameters
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local YMIN = 6000 -- Approximate base of realm stone
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local YMIN = 6000 -- Approximate base of realm stone
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local YMAX = 8000 -- Approximate top of atmosphere / mountains / floatlands
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local YMAX = 8000 -- Approximate top of atmosphere / mountains / floatlands
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local TERCEN = 6864 -- Terrain 'centre', average seabed level
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local TERCEN = 6784 -- Terrain 'centre', average seabed level
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local YWAT = 7024 -- Sea level
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local YWAT = 7024 -- Sea level
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local YCLOUD = 7152 -- Cloud level
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local YCLOUD = 7152 -- Cloud level
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local TERSCA = 384 -- Vertical terrain scale
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local TERSCA = 512 -- Vertical terrain scale
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local XLSAMP = 0.4 -- Extra large scale height variation amplitude
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local XLSAMP = 0.2 -- Extra large scale height variation amplitude
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local BASAMP = 0.4 -- Base terrain amplitude
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local BASAMP = 0.4 -- Base terrain amplitude
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local CANAMP = 0.6 -- Canyon terrain amplitude
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local CANAMP = 0.4 -- Canyon terrain amplitude
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local CANEXP = 1.33 -- Canyon shape exponent
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local CANEXP = 1.33 -- Canyon shape exponent
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local ATANAMP = 1.2 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local ATANAMP = 1.2 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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@ -256,6 +253,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_sandstone = minetest.get_content_id("default:sandstone")
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local c_sandstone = minetest.get_content_id("default:sandstone")
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local c_gravel = minetest.get_content_id("default:gravel")
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local c_gravel = minetest.get_content_id("default:gravel")
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local c_clay = minetest.get_content_id("default:clay")
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local c_clay = minetest.get_content_id("default:clay")
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local c_lava = minetest.get_content_id("default:lava_source")
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local c_wswater = minetest.get_content_id("watershed:water")
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local c_wswater = minetest.get_content_id("watershed:water")
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local c_wsstone = minetest.get_content_id("watershed:stone")
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local c_wsstone = minetest.get_content_id("watershed:stone")
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@ -366,8 +364,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
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or (density >= tstone and density < TSTONE * 3 and densitybase >= triv ) then -- stone around river
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or (density >= tstone and density < TSTONE * 3 and densitybase >= triv ) then -- stone around river
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local densitystr = nvals_strata[nixyz] / 4 + (TERCEN - y) / TERSCA
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local densitystr = nvals_strata[nixyz] / 4 + (TERCEN - y) / TERSCA
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local densityper = densitystr - math.floor(densitystr) -- periodic strata 'density'
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local densityper = densitystr - math.floor(densitystr) -- periodic strata 'density'
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if (densityper >= -0.1 and densityper <= -0.05) -- sandstone strata
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if (densityper >= 0 and densityper <= 0.04) -- sandstone strata
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or (densityper >= 0.05 and densityper <= 0.1) then
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or (densityper >= 0.2 and densityper <= 0.23)
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or (densityper >= 0.45 and densityper <= 0.47)
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or (densityper >= 0.7 and densityper <= 0.73)
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or (densityper >= 0.75 and densityper <= 0.77)
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or (densityper >= 0.84 and densityper <= 0.87)
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or (densityper >= 0.92 and densityper <= 0.95) then
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data[vi] = c_sandstone
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data[vi] = c_sandstone
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elseif biome == 6 and density < TSTONE * 3 then -- desert stone
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elseif biome == 6 and density < TSTONE * 3 then -- desert stone
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data[vi] = c_wsredstone
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data[vi] = c_wsredstone
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