Fix water tiles, new jungletrees, set continent parameters
This commit is contained in:
parent
9f0b9d6137
commit
6c11296eba
@ -1,4 +1,4 @@
|
||||
watershed 0.2.10 by paramat
|
||||
watershed 0.2.11 by paramat
|
||||
For latest stable Minetest back to 0.4.8
|
||||
Depends default
|
||||
Licenses: code WTFPL
|
@ -66,29 +66,43 @@ end
|
||||
function watershed_jungletree(x, y, z, area, data)
|
||||
local c_juntree = minetest.get_content_id("default:jungletree")
|
||||
local c_wsjunleaf = minetest.get_content_id("watershed:jungleleaf")
|
||||
local c_wsvine = minetest.get_content_id("watershed:vine")
|
||||
for j = -5, 17 do
|
||||
if j == 11 or j == 17 then
|
||||
for i = -2, 2 do
|
||||
local c_vine = minetest.get_content_id("watershed:vine")
|
||||
local top = math.random(17,23)
|
||||
local branch = math.floor(top * 0.6)
|
||||
for j = -5, top do
|
||||
if j == top or j == top - 1 or j == branch + 1 or j == branch + 2 then
|
||||
for i = -2, 2 do -- leaves
|
||||
for k = -2, 2 do
|
||||
local vil = area:index(x + i, y + j + math.random(0, 1), z + k)
|
||||
local vi = area:index(x + i, y + j, z + k)
|
||||
if math.random(5) ~= 2 then
|
||||
data[vil] = c_wsjunleaf
|
||||
data[vi] = c_wsjunleaf
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif j >= 0 then
|
||||
elseif j <= -1 or j == top - 2 or j == branch then -- branches, roots
|
||||
for i = -1, 1 do
|
||||
for k = -1, 1 do
|
||||
if math.abs(i) + math.abs(k) == 2 then
|
||||
local vi = area:index(x + i, y + j, z + k)
|
||||
data[vi] = c_juntree
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if j >= 0 and j <= top - 3 then -- climbable nodes
|
||||
for i = -1, 1 do
|
||||
for k = -1, 1 do
|
||||
if math.abs(i) + math.abs(k) == 1 then
|
||||
local viv = area:index(x + i, y + j, z + k)
|
||||
data[viv] = c_wsvine
|
||||
local vi = area:index(x + i, y + j, z + k)
|
||||
data[vi] = c_vine
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local vit = area:index(x, y + j, z)
|
||||
data[vit] = c_juntree
|
||||
if j >= -1 and j <= top - 3 then -- trunk
|
||||
local vi = area:index(x, y + j, z)
|
||||
data[vi] = c_juntree
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
20
init.lua
20
init.lua
@ -1,32 +1,32 @@
|
||||
-- watershed 0.2.10 by paramat
|
||||
-- watershed 0.2.11 by paramat
|
||||
-- For latest stable Minetest and back to 0.4.8
|
||||
-- Depends default
|
||||
-- License: code WTFPL
|
||||
|
||||
-- 0.2.10
|
||||
-- flower colour areas
|
||||
-- faults and cliffs
|
||||
-- desert stone as a thin density layer
|
||||
-- climbable jungletrees
|
||||
-- 0.2.11
|
||||
-- water special tiles re-added
|
||||
-- import jungletrees from rainforest mod
|
||||
-- XLSAMP set, TERCEN reset, for continent / archipelago testing
|
||||
|
||||
-- TODO
|
||||
-- fog
|
||||
-- jungletrees from rainforest mod
|
||||
-- singlenode y = 0 realm option
|
||||
-- lava, it's own tapering fissure system?
|
||||
|
||||
-- Parameters
|
||||
|
||||
local YMIN = 6000 -- Approximate base of realm stone
|
||||
local YMAX = 8000 -- Approximate top of atmosphere / mountains / floatlands
|
||||
local TERCEN = 6960 -- Terrain 'centre', average seabed level
|
||||
local TERCEN = 6864 -- Terrain 'centre', average seabed level
|
||||
local YWAT = 7024 -- Sea level
|
||||
local YCLOUD = 7152 -- Cloud level
|
||||
|
||||
local TERSCA = 384 -- Vertical terrain scale
|
||||
local XLSAMP = 0 -- Extra large scale height variation amplitude
|
||||
local XLSAMP = 0.4 -- Extra large scale height variation amplitude
|
||||
local BASAMP = 0.4 -- Base terrain amplitude
|
||||
local CANAMP = 0.6 -- Canyon terrain amplitude
|
||||
local CANEXP = 1.33 -- Canyon shape exponent
|
||||
local ATANAMP = 1.2 -- Arctan function amplitude, controls size and number of floatlands / caves
|
||||
local ATANAMP = 1.2 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
|
||||
|
||||
local TSTONE = 0.02-- 0.02 -- Density threshold for stone, depth of soil at TERCEN
|
||||
local TRIV = -0.015 -- Maximum densitybase threshold for river water
|
||||
|
14
nodes.lua
14
nodes.lua
@ -151,7 +151,19 @@ minetest.register_node("watershed:water", {
|
||||
inventory_image = minetest.inventorycube("default_water.png"),
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
|
||||
{
|
||||
name="default_water_source_animated.png",
|
||||
animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=2.0}
|
||||
}
|
||||
},
|
||||
special_tiles = {
|
||||
{
|
||||
name="default_water_source_animated.png",
|
||||
animation={type="vertical_frames",
|
||||
aspect_w=16, aspect_h=16, length=2.0},
|
||||
backface_culling = false,
|
||||
}
|
||||
},
|
||||
alpha = WATER_ALPHA,
|
||||
paramtype = "light",
|
||||
|
Loading…
Reference in New Issue
Block a user