Perlinmap overgen plus 'get node' scanning, lower sea level, remove soil table
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@ -1,4 +1,4 @@
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watershed 0.2.12 by paramat
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watershed 0.2.13 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default
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Licenses: code WTFPL
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108
init.lua
108
init.lua
@ -1,22 +1,23 @@
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-- watershed 0.2.12 by paramat
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-- watershed 0.2.13 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- License: code WTFPL
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-- 0.2.12 tune TERCEN, TERSCA and amplitudes
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-- fixed and added more sandstone strata
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-- lower sea level to 160 above TERCEN
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-- removed soil table
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-- vertical perlinmap overgeneration combined with 'get node' scanning
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-- TODO
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-- fog
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-- singlenode y = 0 realm option. on spawnplayer teleport to surface, how?
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-- magma with it's own tapering conduit system ... creates vents at the surface
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-- singlenode y = 0 realm option, on spawnplayer teleport to surface
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-- magma
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-- Parameters
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local YMIN = 6000 -- Approximate base of realm stone
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local YMAX = 8000 -- Approximate top of atmosphere / mountains / floatlands
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local TERCEN = 6784 -- Terrain 'centre', average seabed level
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local YWAT = 7024 -- Sea level
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local YCLOUD = 7152 -- Cloud level
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local TERCEN = 6856 -- Terrain 'centre', average seabed level
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local YWAT = 7016 -- Sea level
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local YCLOUD = 7144 -- Cloud level
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local TERSCA = 512 -- Vertical terrain scale
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local XLSAMP = 0.2 -- Extra large scale height variation amplitude
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@ -253,7 +254,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_sandstone = minetest.get_content_id("default:sandstone")
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local c_gravel = minetest.get_content_id("default:gravel")
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local c_clay = minetest.get_content_id("default:clay")
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local c_lava = minetest.get_content_id("default:lava_source")
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local c_wswater = minetest.get_content_id("watershed:water")
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local c_wsstone = minetest.get_content_id("watershed:stone")
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@ -267,8 +267,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_wspermafrost = minetest.get_content_id("watershed:permafrost")
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local sidelen = x1 - x0 + 1
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local chulens = {x=sidelen, y=sidelen, z=sidelen}
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local minposxyz = {x=x0, y=y0, z=z0}
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local chulens = {x=sidelen, y=sidelen+2, z=sidelen}
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local minposxyz = {x=x0, y=y0-1, z=z0}
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local minposxz = {x=x0, y=z0}
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local nvals_rough = minetest.get_perlin_map(np_rough, chulens):get3dMap_flat(minposxyz)
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@ -284,25 +284,18 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local nvals_xlscale = minetest.get_perlin_map(np_xlscale, chulens):get2dMap_flat(minposxz)
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local nvals_cloud = minetest.get_perlin_map(np_cloud, chulens):get2dMap_flat(minposxz)
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local ungen = false -- ungenerated chunk below?
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if minetest.get_node({x=x0, y=y0-1, z=z0}).name == "ignore" then
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ungen = true
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print ("[watershed] ungen")
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end
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local nixyz = 1
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local nixz = 1
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local stable = {}
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local under = {}
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local soil = {}
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for z = z0, z1 do -- for each xy plane progressing northwards
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for x = x0, x1 do
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local si = x - x0 + 1
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under[si] = 0
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soil[si] = 0
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local nodename = minetest.get_node({x=x,y=y0-1,z=z}).name
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if nodename == "air"
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or nodename == "default:water_source" then
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stable[si] = 0
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else
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stable[si] = 2
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end
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end
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for y = y0, y1 do -- for each x row progressing upwards
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for y = y0 - 1, y1 + 1 do -- for each x row progressing upwards
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local vi = area:index(x0, y, z)
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local viu = area:index(x0, y-1, z)
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for x = x0, x1 do -- for each node do
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@ -332,6 +325,29 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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if y == y0 - 1 then -- node layer below chunk
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if ungen then
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if density >= 0 then -- if node solid
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stable[si] = 2
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else
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stable[si] = 0
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end
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else
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local nodename = minetest.get_node({x=x,y=y,z=z}).name
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if nodename == "watershed:stone"
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or nodename == "watershed:redstone"
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or nodename == "watershed:dirt"
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or nodename == "watershed:permafrost"
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or nodename == "default:sandstone"
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or nodename == "default:sand"
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or nodename == "default:desert_sand"
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or nodename == "default:gravel" then
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stable[si] = 2
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else
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stable[si] = 0
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end
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end
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elseif y >= y0 and y <= y1 then -- chunk
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local n_temp = nvals_temp[nixyz] -- get raw temp and humid noise for use with node
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local n_humid = nvals_humid[nixyz]
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local biome = false -- select biome for node
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@ -402,7 +418,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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stable[si] = stable[si] + 1
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under[si] = 0
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soil[si] = 0
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elseif density >= 0 and density < tstone and stable[si] >= 2 then -- fine materials
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if y == YWAT - 2 and math.abs(n_temp) < 0.05 then -- clay
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data[vi] = c_clay
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@ -416,11 +431,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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elseif biome == 7 then
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data[vi] = c_wsdirt
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under[si] = 7 -- savanna
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soil[si] = soil[si] + 1 -- increment soil if trees within biome
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elseif biome == 8 then
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data[vi] = c_wsdirt
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under[si] = 8 -- rainforest
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soil[si] = soil[si] + 1
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elseif biome == 3 then
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data[vi] = c_wsdirt
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under[si] = 3 -- dry grassland
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@ -430,19 +443,16 @@ minetest.register_on_generated(function(minp, maxp, seed)
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elseif biome == 5 then
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data[vi] = c_wsdirt
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under[si] = 5 -- forest
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soil[si] = soil[si] + 1
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elseif biome == 1 then
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data[vi] = c_wspermafrost
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under[si] = 1 -- tundra
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elseif biome == 2 then
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data[vi] = c_wsdirt
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under[si] = 2 -- taiga
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soil[si] = soil[si] + 1
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end
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else -- fissure
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stable[si] = 0
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under[si] = 0
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soil[si] = 0
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end
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elseif y <= YWAT and density < tstone then -- sea water, not in fissures
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if y == YWAT and n_temp < ICETET then
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@ -456,7 +466,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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stable[si] = 0
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under[si] = 0
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soil[si] = 0
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elseif densitybase >= triv and density < tstone then -- river water, not in fissures
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if n_temp < ICETET then
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data[vi] = c_ice
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@ -465,7 +474,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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stable[si] = 0
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under[si] = 0
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soil[si] = 0
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elseif y == YCLOUD then -- clouds
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local xrq = 16 * math.floor((x - x0) / 16) -- quantise to 16x16 lattice
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local zrq = 16 * math.floor((z - z0) / 16)
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@ -481,7 +489,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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stable[si] = 0
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under[si] = 0
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soil[si] = 0
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else -- possible above surface air node
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if y >= YWAT and under[si] ~= 0 then
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local fnoise = nvals_fissure[nixyz]
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@ -497,15 +504,14 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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elseif under[si] == 2 then
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if n_humid > HIHUT and math.random(PINCHA) == 2
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and soil[si] >= 4 then
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if n_humid > HIHUT and math.random(PINCHA) == 2 then
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watershed_pinetree(x, y, z, area, data)
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else
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data[viu] = c_dirtsnow
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data[vi] = c_snowblock
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end
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elseif under[si] == 5 then
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if math.random(APTCHA) == 2 and soil[si] >= 2 then
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if math.random(APTCHA) == 2 then
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watershed_appletree(x, y, z, area, data)
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else
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data[viu] = c_wsgrass
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@ -534,7 +540,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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watershed_grass(data, vi)
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end
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elseif under[si] == 8 then
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if math.random(JUTCHA) == 2 and soil[si] >= 5 then
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if math.random(JUTCHA) == 2 then
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watershed_jungletree(x, y, z, area, data)
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else
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data[viu] = c_wsgrass
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@ -543,7 +549,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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elseif under[si] == 7 then
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if math.random(ACACHA) == 2 and soil[si] >= 3 then
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if math.random(ACACHA) == 2 then
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watershed_acaciatree(x, y, z, area, data)
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else
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data[viu] = c_wsdrygrass
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@ -561,7 +567,29 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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stable[si] = 0
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under[si] = 0
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soil[si] = 0
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end
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elseif y == y1 + 1 then -- plane of nodes above chunk
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if density < 0 and y >= YWAT + 1 and under[si] ~= 0 then -- if air above fine materials
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if under[si] == 1 then -- add surface nodes to chunk top layer
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if math.random(121) == 2 then
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data[viu] = c_dirtsnow
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elseif math.random(121) == 2 then
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data[viu] = c_ice
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end
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elseif under[si] == 2 then
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data[viu] = c_dirtsnow
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elseif under[si] == 5 then
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data[viu] = c_wsgrass
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elseif under[si] == 3 then
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data[viu] = c_wsdrygrass
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elseif under[si] == 4 then
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data[viu] = c_wsgrass
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elseif under[si] == 8 then
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data[viu] = c_wsgrass
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elseif under[si] == 7 then
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data[viu] = c_wsdrygrass
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end
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end
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end
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nixyz = nixyz + 1
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nixz = nixz + 1
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