Re-add z=1 for 2D perlinmap size to fix crashes
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@ -1,4 +1,4 @@
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watershed 0.6.4 by paramat
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watershed 0.6.6 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default stairs bucket
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Licenses: code WTFPL, textures CC BY-SA
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7
init.lua
7
init.lua
@ -1,10 +1,9 @@
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-- watershed 0.7.0 by paramat
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-- watershed 0.6.6 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default stairs bucket
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-- License: code WTFPL, textures CC BY-SA
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-- flags="nolight" replaces set_lighting
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-- add paramtype = "light" to light sources. remove dummy luxore and light spread ABM
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-- re-add z=1 for z component of 2D noisemap size to fix crashes
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-- Parameters
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@ -244,7 +243,7 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
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-- perlinmap stuff
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local sidelen = x1 - x0 + 1 -- chunk sidelength
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local chulensxyz = {x=sidelen, y=sidelen+2, z=sidelen} -- chunk dimensions, '+2' for overgeneration
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local chulensxz = {x=sidelen, y=sidelen} -- here x = map x, y = map z
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local chulensxz = {x=sidelen, y=sidelen, z=1} -- here x = map x, y = map z
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local minposxyz = {x=x0, y=y0-1, z=z0}
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local minposxz = {x=x0, y=z0} -- here x = map x, y = map z
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-- 3D and 2D noise objects created once on first mapchunk generation only
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