Acacia and pine wood. Varying sandline, dunes, dune grass. Lavacooling abm. New appletree
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@ -1,4 +1,4 @@
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watershed 0.3.8 by paramat
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watershed 0.3.9 by paramat
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For latest stable Minetest back to 0.4.8
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Depends default bucket
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Licenses: code WTFPL, textures CC BY-SA
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@ -3,29 +3,30 @@ function watershed_appletree(x, y, z, area, data)
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local c_apple = minetest.get_content_id("default:apple")
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local c_wsappleaf = minetest.get_content_id("watershed:appleleaf")
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for j = -2, 4 do
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if j == 2 or j == 3 then
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if j == 3 or j == 4 then
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for i = -2, 2 do
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for k = -2, 2 do
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local vil = area:index(x + i, y + j + 1, z + k)
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if math.random(48) == 2 then
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local vil = area:index(x + i, y + j, z + k)
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if math.random(64) == 2 then
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data[vil] = c_apple
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elseif math.random(5) ~= 2 then
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data[vil] = c_wsappleaf
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end
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end
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end
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elseif j == 1 or j == 4 then
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elseif j == 2 then
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for i = -1, 1 do
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for k = -1, 1 do
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if math.random(5) ~= 2 then
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local vil = area:index(x + i, y + j + 1, z + k)
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data[vil] = c_wsappleaf
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if math.abs(i) + math.abs(k) == 2 then
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local vit = area:index(x + i, y + j, z + k)
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data[vit] = c_tree
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end
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end
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end
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else
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local vit = area:index(x, y + j, z)
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data[vit] = c_tree
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end
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local vit = area:index(x, y + j, z)
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data[vit] = c_tree
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end
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end
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@ -346,3 +347,16 @@ minetest.register_abm({
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minetest.place_node(pos, {name="watershed:luxoreon"})
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end,
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})
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-- Lava water cooling
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minetest.register_abm({
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nodenames = {"group:lava"},
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neighbors = {"group:water"},
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interval = 11,
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chance = 64,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.add_node(pos, {name="default:obsidian"})
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minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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end,
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})
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30
init.lua
30
init.lua
@ -1,16 +1,13 @@
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-- watershed 0.3.8 by paramat
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-- watershed 0.3.9 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default bucket
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-- License: code WTFPL, textures CC BY-SA
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-- Red cobble texture CC BY-SA by brunob.santos minetestbr.blogspot.com
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-- pine, acacia tree trunks
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-- bugfix spawning function
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-- temperature / humidity randomness for biome blend
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-- TODO
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-- pine wood
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-- acacia wood
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-- better appletree design with branches
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-- acacia, pine wood
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-- vary sandline, dunes with golden grass
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-- lavacooling
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-- new appletree design
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-- Parameters
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@ -18,7 +15,9 @@ local YMIN = -33000 -- Approximate base of realm stone
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local YMAX = 33000 -- Approximate top of atmosphere / mountains / floatlands
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local TERCEN = -160 -- Terrain 'centre', average seabed level
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local YWAT = 1 -- Sea surface y
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local YCLOMIN = 287 -- Minimum height of mod clouds
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local YSAV = 5 -- Average sandline y, dune grasses above this
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local SAMP = 3 -- Sandline amplitude
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local YCLOMIN = 207 -- Minimum height of mod clouds
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local CLOUDS = true -- Mod clouds?
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local TERSCA = 512 -- Vertical terrain scale
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@ -56,6 +55,7 @@ local DRYCHA = 169 -- Dry shrub
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local PAPCHA = 2 -- Papyrus
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local ACACHA = 529 -- Acacia tree
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local GOGCHA = 4 -- Golden grass
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local DUGCHA = 4 -- Dune grass
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-- 3D noise for rough terrain
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@ -290,6 +290,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local tsand = TSAND * (1 - terblen)
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local tstone = TSTONE * (1 + grad * 0.5)
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local tlava = TLAVA * (1 - n_magma ^ 4 * terblen ^ 16 * 0.5)
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local ysand = YSAV + n_fissure * SAMP + math.random() * 2
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local nofis = false -- set fissure bool
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if math.abs(n_fissure) > math.sqrt(density) * FISEXP then
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@ -410,7 +411,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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elseif density >= 0 and density < tstone and stable[si] >= 2 then -- fine materials
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if y == YWAT - 2 and math.abs(n_temp) < 0.05 then -- clay
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data[vi] = c_clay
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elseif y <= YWAT + 1 + math.random(2) then -- seabed/beach sand not cut by fissures
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elseif y <= ysand then -- seabed/beach/dune sand not cut by fissures
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data[vi] = c_sand
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under[si] = 10 -- beach/dunes
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elseif densitybase >= tsand + math.random() * 0.003 then -- river sand not cut by fissures
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@ -465,7 +466,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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stable[si] = 0
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under[si] = 0
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elseif CLOUDS and y == y1 and y >= YCLOMIN then -- clouds at chunk top
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elseif CLOUDS and y == y1 and y >= YCLOMIN then -- clouds
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local xrq = 16 * math.floor((x - x0) / 16) -- quantise to 16x16 lattice
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local zrq = 16 * math.floor((z - z0) / 16)
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local yrq = 79
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@ -477,7 +478,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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under[si] = 0
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else -- possible above surface air node
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if y >= YWAT and under[si] ~= 0 then
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local fnoise = nvals_fissure[nixyz]
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local fnoise = n_fissure -- noise for flower colours
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if under[si] == 1 then
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if math.random(121) == 2 then
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data[viu] = c_snowblock
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@ -552,6 +553,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
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data[vi] = c_jungrass
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end
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end
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elseif under[si] == 10 then
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if math.random(DUGCHA) == 2 and y > YSAV
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and biome >= 4 then
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data[vi] = c_wsgoldengrass
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end
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elseif under[si] == 11 and n_temp > HITET then
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if math.random(PAPCHA) == 2 then
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watershed_papyrus(x, y, z, area, data)
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28
nodes.lua
28
nodes.lua
@ -216,6 +216,20 @@ minetest.register_node("watershed:light", {
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("watershed:acaciawood", {
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description = "WS Acacia Wood Planks",
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tiles = {"watershed_acaciawood.png"},
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groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("watershed:pinewood", {
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description = "WS Pine Wood Planks",
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tiles = {"watershed_pinewood.png"},
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groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("watershed:freshwater", {
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description = "WS Fresh Water Source",
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inventory_image = minetest.inventorycube("watershed_freshwater.png"),
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@ -389,6 +403,20 @@ minetest.register_craft({
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},
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})
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minetest.register_craft({
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output = "watershed:acaciawood 4",
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recipe = {
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{"watershed:acaciatree"},
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}
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})
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minetest.register_craft({
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output = "watershed:pinewood 4",
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recipe = {
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{"watershed:pinetree"},
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}
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})
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-- Buckets
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bucket.register_liquid(
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BIN
textures/watershed_acaciawood.png
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textures/watershed_acaciawood.png
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Binary file not shown.
After Width: | Height: | Size: 364 B |
BIN
textures/watershed_pinewood.png
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BIN
textures/watershed_pinewood.png
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Binary file not shown.
After Width: | Height: | Size: 366 B |
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