Bugfix spawn function. 2 iron ore layers per 512n
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@ -226,7 +226,7 @@ if SINGLENODE then
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function spawnplayer(player)
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local TERCEN = -160 -- Terrain 'centre', average seabed level
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local TERSCA = 512 -- Vertical terrain scale
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local ATANAMP = 1.2 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local XLSAMP = 0.2 -- Extra large scale height variation amplitude
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local BASAMP = 0.4 -- Base terrain amplitude
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local CANAMP = 0.4 -- Canyon terrain amplitude
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@ -248,7 +248,7 @@ if SINGLENODE then
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spread = {x=512, y=512, z=512},
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seed = 593,
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octaves = 6,
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persist = 0.4
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persist = 0.33
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}
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local np_base = {
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offset = 0,
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@ -256,7 +256,7 @@ if SINGLENODE then
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spread = {x=4096, y=4096, z=4096},
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seed = 8890,
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octaves = 4,
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persist = 0.4
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persist = 0.33
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}
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local np_xlscale = {
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offset = 0,
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