Bugfix spawn function. 2 iron ore layers per 512n

This commit is contained in:
paramat
2014-04-17 14:16:51 +01:00
parent d2d8c88571
commit ba596b269f
2 changed files with 33 additions and 32 deletions

View File

@ -226,7 +226,7 @@ if SINGLENODE then
function spawnplayer(player)
local TERCEN = -160 -- Terrain 'centre', average seabed level
local TERSCA = 512 -- Vertical terrain scale
local ATANAMP = 1.2 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
local XLSAMP = 0.2 -- Extra large scale height variation amplitude
local BASAMP = 0.4 -- Base terrain amplitude
local CANAMP = 0.4 -- Canyon terrain amplitude
@ -248,7 +248,7 @@ if SINGLENODE then
spread = {x=512, y=512, z=512},
seed = 593,
octaves = 6,
persist = 0.4
persist = 0.33
}
local np_base = {
offset = 0,
@ -256,7 +256,7 @@ if SINGLENODE then
spread = {x=4096, y=4096, z=4096},
seed = 8890,
octaves = 4,
persist = 0.4
persist = 0.33
}
local np_xlscale = {
offset = 0,