Singlenode realm, water y = 1, auto spawn on low land, acacialeaf
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@ -1,4 +1,4 @@
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watershed 0.2.15 by paramat
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watershed 0.2.16 by paramat
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For latest stable Minetest back to 0.4.8
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For latest stable Minetest back to 0.4.8
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Depends default
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Depends default
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Licenses: code WTFPL
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Licenses: code WTFPL
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146
functions.lua
146
functions.lua
@ -123,7 +123,7 @@ end
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function watershed_acaciatree(x, y, z, area, data)
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function watershed_acaciatree(x, y, z, area, data)
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local c_tree = minetest.get_content_id("default:tree")
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local c_tree = minetest.get_content_id("default:tree")
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local c_leaves = minetest.get_content_id("default:leaves")
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local c_wsaccleaf = minetest.get_content_id("watershed:acacialeaf")
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for j = -3, 6 do
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for j = -3, 6 do
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if j == 6 then
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if j == 6 then
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for i = -4, 4 do
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for i = -4, 4 do
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@ -131,7 +131,7 @@ function watershed_acaciatree(x, y, z, area, data)
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if not (i == 0 or k == 0) then
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if not (i == 0 or k == 0) then
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if math.random(5) ~= 2 then
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if math.random(5) ~= 2 then
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local vil = area:index(x + i, y + j, z + k)
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local vil = area:index(x + i, y + j, z + k)
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data[vil] = c_leaves
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data[vil] = c_wsaccleaf
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end
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end
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end
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end
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end
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end
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@ -208,7 +208,7 @@ bucket.register_liquid(
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"watershed:water",
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"watershed:water",
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"watershed:waterflow",
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"watershed:waterflow",
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"watershed:bucket_water",
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"watershed:bucket_water",
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"bucket_water.png",
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"watershed_bucketwater.png",
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"WS Water Bucket"
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"WS Water Bucket"
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)
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)
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@ -250,3 +250,143 @@ minetest.register_abm({
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minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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end,
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end,
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})
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})
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-- Set mapgen parameters
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minetest.register_on_mapgen_init(function(mgparams)
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minetest.set_mapgen_params({mgname="singlenode", flags = "nolight", flagmask = "nolight"})
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end)
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-- Spawn player
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function spawnplayer(player)
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local TERCEN = -160 -- Terrain 'centre', average seabed level
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local TERSCA = 512 -- Vertical terrain scale
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local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local XLSAMP = 0.2 -- Extra large scale height variation amplitude
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local BASAMP = 0.4 -- Base terrain amplitude
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local CANAMP = 0.4 -- Canyon terrain amplitude
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local CANEXP = 1.33 -- Canyon shape exponent
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local xsp
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local ysp
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local zsp
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local np_rough = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=512, z=512},
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seed = 593,
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octaves = 6,
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persist = 0.63
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}
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local np_smooth = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=512, z=512},
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seed = 593,
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octaves = 6,
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persist = 0.3
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}
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local np_fault = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=1024, z=512},
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seed = 14440002,
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octaves = 6,
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persist = 0.5
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}
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local np_base = {
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offset = 0,
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scale = 1,
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spread = {x=4096, y=4096, z=4096},
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seed = 8890,
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octaves = 4,
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persist = 0.4
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}
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local np_xlscale = {
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offset = 0,
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scale = 1,
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spread = {x=8192, y=8192, z=8192},
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seed = -72,
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octaves = 3,
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persist = 0.4
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}
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for chunk = 1, 64 do
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local xr = math.random(-2000, 2000)
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local zr = math.random(-2000, 2000)
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print ("[watershed] xr "..xr)
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print ("[watershed] zr "..zr)
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local x0 = math.floor((80 * math.floor((xr + 32) / 80)) - 32)
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local z0 = math.floor((80 * math.floor((zr + 32) / 80)) - 32)
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local y0 = -32
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local x1 = x0 + 79
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local z1 = z0 + 79
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local y1 = 47
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local sidelen = 80
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local chulens = {x=sidelen, y=sidelen, z=sidelen}
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local minposxyz = {x=x0, y=y0, z=z0}
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local minposxz = {x=x0, y=z0}
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local nvals_rough = minetest.get_perlin_map(np_rough, chulens):get3dMap_flat(minposxyz)
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local nvals_smooth = minetest.get_perlin_map(np_smooth, chulens):get3dMap_flat(minposxyz)
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local nvals_fault = minetest.get_perlin_map(np_fault, chulens):get3dMap_flat(minposxyz)
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local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz)
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local nvals_xlscale = minetest.get_perlin_map(np_xlscale, chulens):get2dMap_flat(minposxz)
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local nixz = 1
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local nixyz = 1
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for z = z0, z1 do
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for y = y0, y1 do
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for x = x0, x1 do
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local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP
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local n_base = nvals_base[nixz]
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local terblen = math.max(1 - math.abs(n_base), 0)
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local densitybase = (1 - math.abs(n_base)) * BASAMP + nvals_xlscale[nixz] * XLSAMP + grad
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local density
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if nvals_fault[nixyz] >= 0 then
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density = densitybase
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+ math.abs(nvals_rough[nixyz] * terblen
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+ nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP
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else
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density = densitybase
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+ math.abs(nvals_rough[nixyz] * terblen
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- nvals_smooth[nixyz] * (1 - terblen)) ^ CANEXP * CANAMP
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end
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if y >= 1 and density > -0.01 and density < 0 then
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ysp = y + 2
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xsp = x
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zsp = z
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break
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end
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nixz = nixz + 1
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nixyz = nixyz + 1
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end
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if ysp then
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break
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end
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nixz = nixz - 80
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end
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if ysp then
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break
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end
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nixz = nixz + 80
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end
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if ysp then
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break
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end
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end
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print ("[watershed] xsp "..xsp)
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print ("[watershed] ysp "..ysp)
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print ("[watershed] zsp "..zsp)
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player:setpos({x=xsp, y=ysp, z=zsp})
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end
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minetest.register_on_newplayer(function(player)
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spawnplayer(player)
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end)
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minetest.register_on_respawnplayer(function(player)
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spawnplayer(player)
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return true
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end)
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23
init.lua
23
init.lua
@ -1,24 +1,21 @@
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-- watershed 0.2.15 by paramat
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-- watershed 0.2.16 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default
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-- Depends default
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-- License: code WTFPL
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-- License: code WTFPL
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-- greener freshwater in rivers
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-- acacialeaf
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-- magma rising at ridges
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-- lavacooling
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-- turquiose freshwater in rivers
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-- TODO
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-- TODO
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-- all tree heights vary
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-- all tree heights vary
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-- fog
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-- fog
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-- singlenode game version
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-- singlenode and then game version
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-- Parameters
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-- Parameters
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local YMIN = 5000 -- Approximate base of realm stone
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local YMIN = -33000 -- Approximate base of realm stone
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local YMAX = 9000 -- Approximate top of atmosphere / mountains / floatlands
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local YMAX = 33000 -- Approximate top of atmosphere / mountains / floatlands
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local TERCEN = 6856 -- Terrain 'centre', average seabed level
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local TERCEN = -160 -- Terrain 'centre', average seabed level
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local YWAT = 7016 -- Sea level
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local YWAT = 1 -- Sea surface y
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local YCLOUD = 7144 -- Cloud level
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local YCLOUD = 128 -- Cloud level
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local TERSCA = 512 -- Vertical terrain scale
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local TERSCA = 512 -- Vertical terrain scale
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local XLSAMP = 0.2 -- Extra large scale height variation amplitude
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local XLSAMP = 0.2 -- Extra large scale height variation amplitude
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@ -30,7 +27,7 @@ local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floa
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local TSTONE = 0.01 -- Density threshold for stone, depth of soil at TERCEN
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local TSTONE = 0.01 -- Density threshold for stone, depth of soil at TERCEN
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local TRIV = -0.015 -- Maximum densitybase threshold for river water
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local TRIV = -0.015 -- Maximum densitybase threshold for river water
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local TSAND = -0.018 -- Maximum densitybase threshold for river sand
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local TSAND = -0.018 -- Maximum densitybase threshold for river sand
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local TLAVA = 1
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local TLAVA = 2 -- Maximum densitybase threshold for lava
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local FIST = 0 -- Fissure threshold at surface, controls size of fissure entrances at surface
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local FIST = 0 -- Fissure threshold at surface, controls size of fissure entrances at surface
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local FISEXP = 0.02 -- Fissure expansion rate under surface
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local FISEXP = 0.02 -- Fissure expansion rate under surface
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local ORETHI = 0.001 -- Ore seam thickness tuner
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local ORETHI = 0.001 -- Ore seam thickness tuner
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@ -624,7 +621,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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vm:set_data(data)
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vm:set_data(data)
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vm:set_lighting({day=0, night=0})
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-- vm:set_lighting({day=0, night=0})
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vm:calc_lighting()
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vm:calc_lighting()
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vm:write_to_map(data)
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vm:write_to_map(data)
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local chugent = math.ceil((os.clock() - t1) * 1000)
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local chugent = math.ceil((os.clock() - t1) * 1000)
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11
nodes.lua
11
nodes.lua
@ -9,6 +9,17 @@ minetest.register_node("watershed:appleleaf", {
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sounds = default.node_sound_leaves_defaults(),
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sounds = default.node_sound_leaves_defaults(),
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})
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})
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minetest.register_node("watershed:acacialeaf", {
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description = "WS Acacia Leaves",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {"default_leaves.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=3, flammable=2, leaves=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("watershed:needles", {
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minetest.register_node("watershed:needles", {
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description = "WS Pine Needles",
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description = "WS Pine Needles",
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drawtype = "allfaces_optional",
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drawtype = "allfaces_optional",
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BIN
textures/watershed_bucketwater.png
Normal file
BIN
textures/watershed_bucketwater.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 330 B |
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