Cook redcobble to desert stone, luxore in fissures, luxcrystals, lights, more ores

This commit is contained in:
paramat 2014-04-10 05:27:59 +01:00
parent 5341ddfcf9
commit eaffef96a5
6 changed files with 111 additions and 42 deletions

View File

@ -209,36 +209,11 @@ function watershed_papyrus(x, y, z, area, data)
end end
end end
-- Register buckets, lava fuel
bucket.register_liquid(
"watershed:freshwater",
"watershed:freshwaterflow",
"watershed:bucket_freshwater",
"watershed_bucketfreshwater.png",
"WS Fresh Water Bucket"
)
bucket.register_liquid(
"watershed:lava",
"watershed:lavaflow",
"watershed:bucket_lava",
"bucket_lava.png",
"WS Lava Bucket"
)
minetest.register_craft({
type = "fuel",
recipe = "watershed:bucket_lava",
burntime = 60,
replacements = {{"watershed:bucket_lava", "bucket:bucket_empty"}},
})
-- Singlenode option -- Singlenode option
local SINODE = true local SINGLENODE = true
if SINODE then if SINGLENODE then
-- Set mapgen parameters -- Set mapgen parameters
minetest.register_on_mapgen_init(function(mgparams) minetest.register_on_mapgen_init(function(mgparams)
@ -394,3 +369,15 @@ if SINODE then
return true return true
end) end)
end end
-- ABM
minetest.register_abm({
nodenames = {"watershed:luxoreoff"},
interval = 7,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.remove_node(pos)
minetest.place_node(pos, {name="watershed:luxoreon"})
end,
})

View File

@ -4,10 +4,12 @@
-- License: code WTFPL, textures CC BY-SA -- License: code WTFPL, textures CC BY-SA
-- Red cobble texture CC BY-SA by brunob.santos minetestbr.blogspot.com -- Red cobble texture CC BY-SA by brunob.santos minetestbr.blogspot.com
-- added turquoise fresh ice node -- smelt red cobble to default:desert_stone
-- bugfix: stone drops default:cobble -- add luxore to fissures. luxcrystals craftable to lights
-- add red cobble, texture by brunob.santos -- redued strata vertical scale
-- redo clouds using fissure and humid noises, new texture -- reduced seam horizontal scale
-- thicker seams
-- ores more common within seams
-- Parameters -- Parameters
@ -19,6 +21,7 @@ local YCLOMIN = 287 -- Minimum height of mod clouds
local CLOUDS = true -- Mod clouds? local CLOUDS = true -- Mod clouds?
local TERSCA = 512 -- Vertical terrain scale local TERSCA = 512 -- Vertical terrain scale
local STRASCA = 256 -- Vertical strata scale
local XLSAMP = 0.2 -- Extra large scale height variation amplitude local XLSAMP = 0.2 -- Extra large scale height variation amplitude
local BASAMP = 0.4 -- Base terrain amplitude local BASAMP = 0.4 -- Base terrain amplitude
local CANAMP = 0.4 -- Canyon terrain amplitude local CANAMP = 0.4 -- Canyon terrain amplitude
@ -31,8 +34,8 @@ local TSAND = -0.025 -- Maximum densitybase threshold for river sand
local TLAVA = 2.3 -- Maximum densitybase threshold for lava, small because grad is non-linear local TLAVA = 2.3 -- Maximum densitybase threshold for lava, small because grad is non-linear
local FIST = 0 -- Fissure threshold at surface, controls size of fissure entrances at surface local FIST = 0 -- Fissure threshold at surface, controls size of fissure entrances at surface
local FISEXP = 0.02 -- Fissure expansion rate under surface local FISEXP = 0.02 -- Fissure expansion rate under surface
local ORETHI = 0.001 -- Ore seam thickness tuner local ORETHI = 0.005 -- Ore seam thickness tuner
local SEAMT = 0.02 -- Seam threshold local SEAMT = 0.05 -- Seam threshold
local HITET = 0.35 -- High temperature threshold local HITET = 0.35 -- High temperature threshold
local LOTET = -0.35 -- Low .. local LOTET = -0.35 -- Low ..
@ -124,7 +127,7 @@ local np_humid = {
local np_seam = { local np_seam = {
offset = 0, offset = 0,
scale = 1, scale = 1,
spread = {x=512, y=128, z=512}, spread = {x=256, y=256, z=256},
seed = -992221, seed = -992221,
octaves = 2, octaves = 2,
persist = 0.5 persist = 0.5
@ -135,7 +138,7 @@ local np_seam = {
local np_strata = { local np_strata = {
offset = 0, offset = 0,
scale = 1, scale = 1,
spread = {x=512, y=128, z=512}, spread = {x=512, y=512, z=512},
seed = 92219, seed = 92219,
octaves = 2, octaves = 2,
persist = 0.5 persist = 0.5
@ -240,6 +243,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local c_wslava = minetest.get_content_id("watershed:lava") local c_wslava = minetest.get_content_id("watershed:lava")
local c_wsfreshice = minetest.get_content_id("watershed:freshice") local c_wsfreshice = minetest.get_content_id("watershed:freshice")
local c_wscloud = minetest.get_content_id("watershed:cloud") local c_wscloud = minetest.get_content_id("watershed:cloud")
local c_wsluxoreoff = minetest.get_content_id("watershed:luxoreoff")
-- perlinmap stuff -- perlinmap stuff
local sidelen = x1 - x0 + 1 local sidelen = x1 - x0 + 1
local chulens = {x=sidelen, y=sidelen+2, z=sidelen} local chulens = {x=sidelen, y=sidelen+2, z=sidelen}
@ -365,7 +369,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
elseif density >= tstone and nofis -- stone cut by fissures elseif density >= tstone and nofis -- stone cut by fissures
or (density >= tstone and density < TSTONE * 3 and y <= YWAT) -- stone around water or (density >= tstone and density < TSTONE * 3 and y <= YWAT) -- stone around water
or (density >= tstone and density < TSTONE * 3 and densitybase >= triv ) then -- stone around river or (density >= tstone and density < TSTONE * 3 and densitybase >= triv ) then -- stone around river
local densitystr = nvals_strata[nixyz] / 4 + (TERCEN - y) / TERSCA local densitystr = nvals_strata[nixyz] / 4 + (TERCEN - y) / STRASCA
local densityper = densitystr - math.floor(densitystr) -- periodic strata 'density' local densityper = densitystr - math.floor(densitystr) -- periodic strata 'density'
if (densityper >= 0 and densityper <= 0.04) -- sandstone strata if (densityper >= 0 and densityper <= 0.04) -- sandstone strata
or (densityper >= 0.2 and densityper <= 0.23) or (densityper >= 0.2 and densityper <= 0.23)
@ -379,27 +383,29 @@ minetest.register_on_generated(function(minp, maxp, seed)
data[vi] = c_wsredstone data[vi] = c_wsredstone
elseif math.abs(nvals_seam[nixyz]) < SEAMT then -- if seam elseif math.abs(nvals_seam[nixyz]) < SEAMT then -- if seam
if densityper >= 0.9 and densityper <= 0.9 + ORETHI if densityper >= 0.9 and densityper <= 0.9 + ORETHI
and math.random(23) == 2 then and math.random(11) == 2 then
data[vi] = c_stodiam data[vi] = c_stodiam
elseif densityper >= 0.8 and densityper <= 0.8 + ORETHI elseif densityper >= 0.8 and densityper <= 0.8 + ORETHI
and math.random(17) == 2 then and math.random(5) == 2 then
data[vi] = c_stogold data[vi] = c_stogold
elseif densityper >= 0.6 and densityper <= 0.6 + ORETHI * 4 then elseif densityper >= 0.6 and densityper <= 0.6 + ORETHI * 4 then
data[vi] = c_stocoal data[vi] = c_stocoal
elseif densityper >= 0.5 and densityper <= 0.5 + ORETHI * 4 then elseif densityper >= 0.5 and densityper <= 0.5 + ORETHI * 4 then
data[vi] = c_gravel data[vi] = c_gravel
elseif densityper >= 0.4 and densityper <= 0.4 + ORETHI * 2 elseif densityper >= 0.4 and densityper <= 0.4 + ORETHI * 2
and math.random(3) == 2 then and math.random(2) == 2 then
data[vi] = c_stoiron data[vi] = c_stoiron
elseif densityper >= 0.3 and densityper <= 0.3 + ORETHI * 2 elseif densityper >= 0.3 and densityper <= 0.3 + ORETHI * 2
and math.random(5) == 2 then and math.random(3) == 2 then
data[vi] = c_stocopp data[vi] = c_stocopp
elseif densityper >= 0.1 and densityper <= 0.1 + ORETHI elseif densityper >= 0.1 and densityper <= 0.1 + ORETHI
and math.random(19) == 2 then and math.random(7) == 2 then
data[vi] = c_mese data[vi] = c_mese
else else
data[vi] = c_wsstone data[vi] = c_wsstone
end end
elseif math.random(729) == 2 then
data[vi] = c_wsluxoreoff
else else
data[vi] = c_wsstone data[vi] = c_wsstone
end end

View File

@ -172,6 +172,32 @@ minetest.register_node("watershed:cloud", {
post_effect_color = {a=23, r=241, g=248, b=255}, post_effect_color = {a=23, r=241, g=248, b=255},
}) })
minetest.register_node("watershed:luxoreoff", {
description = "WS Lux Ore Off",
tiles = {"watershed_luxore.png"},
light_source = 14,
groups = {cracky=3},
drop = "watershed:luxcrystal 8",
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("watershed:luxoreon", {
description = "WS Lux Ore On",
tiles = {"watershed_luxore.png"},
light_source = 14,
groups = {cracky=3},
drop = "watershed:luxcrystal 8",
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("watershed:light", {
description = "WS Light",
tiles = {"watershed_light.png"},
light_source = 14,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("watershed:freshwater", { minetest.register_node("watershed:freshwater", {
description = "WS Fresh Water Source", description = "WS Fresh Water Source",
inventory_image = minetest.inventorycube("watershed_freshwater.png"), inventory_image = minetest.inventorycube("watershed_freshwater.png"),
@ -321,3 +347,53 @@ minetest.register_node("watershed:lavaflow", {
post_effect_color = {a=192, r=255, g=64, b=0}, post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1}, groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
}) })
-- Items
minetest.register_craftitem("watershed:luxcrystal", {
description = "WS Lux Crystal",
inventory_image = "watershed_luxcrystal.png",
})
-- Crafting
minetest.register_craft({
type = "cooking",
output = "default:desert_stone",
recipe = "watershed:redcobble",
})
minetest.register_craft({
output = "watershed:light",
recipe = {
{"default:glass"},
{"watershed:luxcrystal"},
},
})
-- Buckets
bucket.register_liquid(
"watershed:freshwater",
"watershed:freshwaterflow",
"watershed:bucket_freshwater",
"watershed_bucketfreshwater.png",
"WS Fresh Water Bucket"
)
bucket.register_liquid(
"watershed:lava",
"watershed:lavaflow",
"watershed:bucket_lava",
"bucket_lava.png",
"WS Lava Bucket"
)
-- Fuel
minetest.register_craft({
type = "fuel",
recipe = "watershed:bucket_lava",
burntime = 60,
replacements = {{"watershed:bucket_lava", "bucket:bucket_empty"}},
})

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