function watershed_appletree(x, y, z, area, data) local c_tree = minetest.get_content_id("default:tree") local c_apple = minetest.get_content_id("default:apple") local c_leaves = minetest.get_content_id("default:leaves") for j = -2, 4 do if j >= 1 then for i = -2, 2 do for k = -2, 2 do local vil = area:index(x + i, y + j + 1, z + k) if math.random(48) == 2 then data[vil] = c_apple elseif math.random(3) ~= 2 then data[vil] = c_leaves end end end end local vit = area:index(x, y + j, z) data[vit] = c_tree end end function watershed_pinetree(x, y, z, area, data) local c_tree = minetest.get_content_id("default:tree") local c_wsneedles = minetest.get_content_id("watershed:needles") local c_snowblock = minetest.get_content_id("default:snowblock") for j = -4, 13 do if j == 3 or j == 6 or j == 9 or j == 12 then for i = -2, 2 do for k = -2, 2 do if math.abs(i) == 2 or math.abs(k) == 2 then if math.random(5) ~= 2 then local vil = area:index(x + i, y + j, z + k) data[vil] = c_wsneedles local vila = area:index(x + i, y + j + 1, z + k) data[vila] = c_snowblock end end end end elseif j == 4 or j == 7 or j == 10 or j == 13 then for i = -1, 1 do for k = -1, 1 do if not (i == 0 and j == 0) then if math.random(7) ~= 2 then local vil = area:index(x + i, y + j, z + k) data[vil] = c_wsneedles local vila = area:index(x + i, y + j + 1, z + k) data[vila] = c_snowblock end end end end end local vit = area:index(x, y + j, z) data[vit] = c_tree end local vil = area:index(x, y + 14, z) local vila = area:index(x, y + 15, z) local vilaa = area:index(x, y + 16, z) data[vil] = c_wsneedles data[vila] = c_wsneedles data[vilaa] = c_snowblock end function watershed_jungletree(x, y, z, area, data) local c_juntree = minetest.get_content_id("default:jungletree") local c_wsjunleaf = minetest.get_content_id("watershed:jungleleaf") for j = -5, 17 do if j == 11 or j == 17 then for i = -2, 2 do for k = -2, 2 do local vil = area:index(x + i, y + j + math.random(0, 1), z + k) if math.random(5) ~= 2 then data[vil] = c_wsjunleaf end end end end local vit = area:index(x, y + j, z) data[vit] = c_juntree end end function watershed_grass(data, vi) local c_grass1 = minetest.get_content_id("default:grass_1") local c_grass2 = minetest.get_content_id("default:grass_2") local c_grass3 = minetest.get_content_id("default:grass_3") local c_grass4 = minetest.get_content_id("default:grass_4") local c_grass5 = minetest.get_content_id("default:grass_5") local rand = math.random(5) if rand == 1 then data[vi] = c_grass1 elseif rand == 2 then data[vi] = c_grass2 elseif rand == 3 then data[vi] = c_grass3 elseif rand == 4 then data[vi] = c_grass4 else data[vi] = c_grass5 end end function watershed_flower(data, vi) local c_danwhi = minetest.get_content_id("flowers:dandelion_white") local c_danyel = minetest.get_content_id("flowers:dandelion_yellow") local c_rose = minetest.get_content_id("flowers:rose") local c_tulip = minetest.get_content_id("flowers:tulip") local c_geranium = minetest.get_content_id("flowers:geranium") local c_viola = minetest.get_content_id("flowers:viola") local rand = math.random(6) if rand == 1 then data[vi] = c_danwhi elseif rand == 2 then data[vi] = c_rose elseif rand == 3 then data[vi] = c_tulip elseif rand == 4 then data[vi] = c_danyel elseif rand == 5 then data[vi] = c_geranium else data[vi] = c_viola end end