minetest.register_node("watershed:needles", { description = "WS Pine Needles", tiles = {"watershed_needles.png"}, is_ground_content = false, groups = {snappy=3, leafdecay=3}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("watershed:jungleleaf", { description = "WS Jungletree Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_jungleleaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy=3, leafdecay=4, flammable=2, leaves=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("watershed:dirt", { description = "WS Dirt", tiles = {"default_dirt.png"}, is_ground_content = false, groups = {crumbly=3,soil=1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("watershed:grass", { description = "WS Grass", tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"}, is_ground_content = false, groups = {crumbly=3,soil=1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), }) minetest.register_node("watershed:redstone", { description = "WS Red Stone", tiles = {"default_desert_stone.png"}, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("watershed:stone", { description = "WS Stone", tiles = {"default_stone.png"}, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("watershed:water", { description = "WS Water Source", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "liquid", tiles = { {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}} }, alpha = WATER_ALPHA, paramtype = "light", is_ground_content = false, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "watershed:waterflow", liquid_alternative_source = "watershed:water", liquid_viscosity = WATER_VISC, liquid_renewable = false, liquid_range = 3, post_effect_color = {a=64, r=100, g=100, b=200}, groups = {water=3, liquid=3, puts_out_fire=1}, }) minetest.register_node("watershed:waterflow", { description = "WS Flowing Water", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "flowingliquid", tiles = {"default_water.png"}, special_tiles = { { image="default_water_flowing_animated.png", backface_culling=false, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} }, { image="default_water_flowing_animated.png", backface_culling=true, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} }, }, alpha = WATER_ALPHA, paramtype = "light", paramtype2 = "flowingliquid", is_ground_content = false, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "watershed:waterflow", liquid_alternative_source = "watershed:water", liquid_viscosity = WATER_VISC, liquid_renewable = false, liquid_range = 3, post_effect_color = {a=64, r=100, g=100, b=200}, groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, })