function watershed_appletree(x, y, z, area, data) local c_tree = minetest.get_content_id("default:tree") local c_apple = minetest.get_content_id("default:apple") local c_wsappleaf = minetest.get_content_id("watershed:appleleaf") for j = -2, 4 do if j == 3 or j == 4 then for i = -2, 2 do for k = -2, 2 do local vil = area:index(x + i, y + j, z + k) if math.random(64) == 2 then data[vil] = c_apple elseif math.random(5) ~= 2 then data[vil] = c_wsappleaf end end end elseif j == 2 then for i = -1, 1 do for k = -1, 1 do if math.abs(i) + math.abs(k) == 2 then local vit = area:index(x + i, y + j, z + k) data[vit] = c_tree end end end else local vit = area:index(x, y + j, z) data[vit] = c_tree end end end function watershed_pinetree(x, y, z, area, data) local c_wspitree = minetest.get_content_id("watershed:pinetree") local c_wsneedles = minetest.get_content_id("watershed:needles") local c_snowblock = minetest.get_content_id("default:snowblock") for j = -4, 14 do if j == 3 or j == 6 or j == 9 or j == 12 then for i = -2, 2 do for k = -2, 2 do if math.abs(i) == 2 or math.abs(k) == 2 then if math.random(7) ~= 2 then local vil = area:index(x + i, y + j, z + k) data[vil] = c_wsneedles local vila = area:index(x + i, y + j + 1, z + k) data[vila] = c_snowblock end end end end elseif j == 4 or j == 7 or j == 10 then for i = -1, 1 do for k = -1, 1 do if not (i == 0 and j == 0) then if math.random(11) ~= 2 then local vil = area:index(x + i, y + j, z + k) data[vil] = c_wsneedles local vila = area:index(x + i, y + j + 1, z + k) data[vila] = c_snowblock end end end end elseif j == 13 then for i = -1, 1 do for k = -1, 1 do if not (i == 0 and j == 0) then local vil = area:index(x + i, y + j, z + k) data[vil] = c_wsneedles local vila = area:index(x + i, y + j + 1, z + k) data[vila] = c_wsneedles local vilaa = area:index(x + i, y + j + 2, z + k) data[vilaa] = c_snowblock end end end end local vit = area:index(x, y + j, z) data[vit] = c_wspitree end local vil = area:index(x, y + 15, z) local vila = area:index(x, y + 16, z) local vilaa = area:index(x, y + 17, z) data[vil] = c_wsneedles data[vila] = c_wsneedles data[vilaa] = c_snowblock end function watershed_jungletree(x, y, z, area, data) local c_juntree = minetest.get_content_id("default:jungletree") local c_wsjunleaf = minetest.get_content_id("watershed:jungleleaf") local c_vine = minetest.get_content_id("watershed:vine") local top = math.random(17,23) local branch = math.floor(top * 0.6) for j = -5, top do if j == top or j == top - 1 or j == branch + 1 or j == branch + 2 then for i = -2, 2 do -- leaves for k = -2, 2 do local vi = area:index(x + i, y + j, z + k) if math.random(5) ~= 2 then data[vi] = c_wsjunleaf end end end elseif j == top - 2 or j == branch then -- branches for i = -1, 1 do for k = -1, 1 do if math.abs(i) + math.abs(k) == 2 then local vi = area:index(x + i, y + j, z + k) data[vi] = c_juntree end end end end if j >= 0 and j <= top - 3 then -- climbable nodes for i = -1, 1 do for k = -1, 1 do if math.abs(i) + math.abs(k) == 1 then local vi = area:index(x + i, y + j, z + k) data[vi] = c_vine end end end end if j <= top - 3 then -- trunk local vi = area:index(x, y + j, z) data[vi] = c_juntree end end end function watershed_acaciatree(x, y, z, area, data) local c_wsactree = minetest.get_content_id("watershed:acaciatree") local c_wsacleaf = minetest.get_content_id("watershed:acacialeaf") for j = -3, 6 do if j == 6 then for i = -4, 4 do for k = -4, 4 do if not (i == 0 or k == 0) then if math.random(7) ~= 2 then local vil = area:index(x + i, y + j, z + k) data[vil] = c_wsacleaf end end end end elseif j == 5 then for i = -2, 2, 4 do for k = -2, 2, 4 do local vit = area:index(x + i, y + j, z + k) data[vit] = c_wsactree end end elseif j == 4 then for i = -1, 1 do for k = -1, 1 do if math.abs(i) + math.abs(k) == 2 then local vit = area:index(x + i, y + j, z + k) data[vit] = c_wsactree end end end else local vit = area:index(x, y + j, z) data[vit] = c_wsactree end end end function watershed_flower(data, vi, noise) local c_danwhi = minetest.get_content_id("flowers:dandelion_white") local c_danyel = minetest.get_content_id("flowers:dandelion_yellow") local c_rose = minetest.get_content_id("flowers:rose") local c_tulip = minetest.get_content_id("flowers:tulip") local c_geranium = minetest.get_content_id("flowers:geranium") local c_viola = minetest.get_content_id("flowers:viola") if noise > 0.8 then data[vi] = c_danwhi elseif noise > 0.4 then data[vi] = c_rose elseif noise > 0 then data[vi] = c_tulip elseif noise > -0.4 then data[vi] = c_danyel elseif noise > -0.8 then data[vi] = c_geranium else data[vi] = c_viola end end function watershed_cactus(x, y, z, area, data) local c_wscactus = minetest.get_content_id("watershed:cactus") for j = -2, 4 do for i = -2, 2 do if i == 0 or j == 2 or (j == 3 and math.abs(i) == 2) then local vic = area:index(x + i, y + j, z) data[vic] = c_wscactus end end end end function watershed_papyrus(x, y, z, area, data) local c_papyrus = minetest.get_content_id("default:papyrus") local ph = math.random(1, 4) for j = 0, ph do local vip = area:index(x, y + j, z) data[vip] = c_papyrus end end -- Singlenode option local SINGLENODE = true if SINGLENODE then -- Set mapgen parameters minetest.set_mapgen_params({mgname = "singlenode", flags = "nolight"}) -- Spawn player function. Requires chunksize = 80 nodes (the default) function spawnplayer(player) local TERCEN = -128 local TERSCA = 512 local XLSAMP = 0.1 local BASAMP = 0.3 local MIDAMP = 0.1 local CANAMP = 0.4 local ATANAMP = 1.1 local BLENEXP = 2 local xsp local ysp local zsp local np_terrain = { offset = 0, scale = 1, spread = {x=384, y=192, z=384}, seed = 593, octaves = 5, persist = 0.67 } local np_mid = { offset = 0, scale = 1, spread = {x=768, y=768, z=1}, seed = 85546, octaves = 5, persist = 0.5 } local np_base = { offset = 0, scale = 1, spread = {x=4096, y=4096, z=1}, seed = 8890, octaves = 3, persist = 0.33 } local np_xlscale = { offset = 0, scale = 1, spread = {x=8192, y=8192, z=1}, seed = -72, octaves = 3, persist = 0.33 } local nobj_terrain = nil local nobj_mid = nil local nobj_base = nil local nobj_xlscale = nil for chunk = 1, 64 do print ("[watershed] searching for spawn "..chunk) local x0 = 80 * math.random(-32, 32) - 32 local z0 = 80 * math.random(-32, 32) - 32 local y0 = -32 local x1 = x0 + 79 local z1 = z0 + 79 local y1 = 47 local sidelen = 80 local chulensxyz = {x = sidelen, y = sidelen + 2, z = sidelen} local chulensxz = {x = sidelen, y = sidelen, z = 1} local minposxyz = {x = x0, y = y0 - 1, z = z0} local minposxz = {x = x0, y = z0} nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, chulensxyz) nobj_mid = nobj_mid or minetest.get_perlin_map(np_mid, chulensxz) nobj_base = nobj_base or minetest.get_perlin_map(np_base, chulensxz) nobj_xlscale = nobj_xlscale or minetest.get_perlin_map(np_xlscale, chulensxz) local nvals_terrain = nobj_terrain:get3dMap_flat(minposxyz) local nvals_mid = nobj_mid:get2dMap_flat(minposxz) local nvals_base = nobj_base:get2dMap_flat(minposxz) local nvals_xlscale = nobj_xlscale:get2dMap_flat(minposxz) local nixz = 1 local nixyz = 1 for z = z0, z1 do for y = y0, y1 do for x = x0, x1 do local n_absterrain = math.abs(nvals_terrain[nixyz]) local n_absmid = math.abs(nvals_mid[nixz]) local n_absbase = math.abs(nvals_base[nixz]) local n_xlscale = nvals_xlscale[nixz] local n_invbase = (1 - n_absbase) local terblen = (math.max(n_invbase, 0)) ^ BLENEXP local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP local densitybase = n_invbase * BASAMP + n_xlscale * XLSAMP + grad local densitymid = n_absmid * MIDAMP + densitybase local canexp = 0.5 + terblen * 0.5 local canamp = terblen * CANAMP local density = n_absterrain ^ canexp * canamp * n_absmid + densitymid if y >= 1 and density > -0.005 and density < 0 then ysp = y + 1 xsp = x zsp = z break end nixz = nixz + 1 nixyz = nixyz + 1 end if ysp then break end nixz = nixz - 80 end if ysp then break end nixz = nixz + 80 end if ysp then break end end print ("[watershed] spawn player (" .. xsp .. " " .. ysp .. " " .. zsp .. ")") player:setpos({x = xsp, y = ysp, z = zsp}) end minetest.register_on_newplayer(function(player) spawnplayer(player) end) minetest.register_on_respawnplayer(function(player) spawnplayer(player) return true end) end -- ABM -- Lava-water cooling minetest.register_abm({ nodenames = {"group:lava"}, neighbors = {"group:water"}, interval = 11, chance = 64, action = function(pos) minetest.add_node(pos, {name = "default:obsidian"}) minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25}) end, }) -- Appletree sapling minetest.register_abm({ nodenames = {"watershed:appling"}, interval = 57, chance = 3, action = function(pos, node) local x = pos.x local y = pos.y local z = pos.z local vm = minetest.get_voxel_manip() local pos1 = {x = x - 2, y = y - 2, z = z - 2} local pos2 = {x = x + 2, y = y + 4, z = z + 2} local emin, emax = vm:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) local data = vm:get_data() watershed_appletree(x, y, z, area, data) vm:set_data(data) vm:write_to_map() vm:update_map() end, }) -- Pine sapling minetest.register_abm({ nodenames = {"watershed:pineling"}, interval = 59, chance = 3, action = function(pos) local x = pos.x local y = pos.y local z = pos.z local vm = minetest.get_voxel_manip() local pos1 = {x = x - 2, y = y - 4, z = z - 2} local pos2 = {x = x + 2, y = y + 17, z = z + 2} local emin, emax = vm:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) local data = vm:get_data() watershed_pinetree(x, y, z, area, data) vm:set_data(data) vm:write_to_map() vm:update_map() end, }) -- Acacia sapling minetest.register_abm({ nodenames = {"watershed:acacialing"}, interval = 61, chance = 3, action = function(pos) local x = pos.x local y = pos.y local z = pos.z local vm = minetest.get_voxel_manip() local pos1 = {x = x - 4, y = y - 3, z = z - 4} local pos2 = {x = x + 4, y = y + 6, z = z + 4} local emin, emax = vm:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) local data = vm:get_data() watershed_acaciatree(x, y, z, area, data) vm:set_data(data) vm:write_to_map() vm:update_map() end, }) -- Jungletree sapling minetest.register_abm({ nodenames = {"watershed:jungling"}, interval = 63, chance = 3, action = function(pos) local x = pos.x local y = pos.y local z = pos.z local vm = minetest.get_voxel_manip() local pos1 = {x = x - 2, y = y - 5, z = z - 2} local pos2 = {x = x + 2, y = y + 23, z = z + 2} local emin, emax = vm:read_from_map(pos1, pos2) local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) local data = vm:get_data() watershed_jungletree(x, y, z, area, data) vm:set_data(data) vm:write_to_map() vm:update_map() end, })