watershed/functions.lua

247 lines
6.6 KiB
Lua

function watershed_appletree(x, y, z, area, data)
local c_tree = minetest.get_content_id("default:tree")
local c_apple = minetest.get_content_id("default:apple")
local c_leaves = minetest.get_content_id("default:leaves")
for j = -2, 4 do
if j >= 1 then
for i = -2, 2 do
for k = -2, 2 do
local vil = area:index(x + i, y + j + 1, z + k)
if math.random(48) == 2 then
data[vil] = c_apple
elseif math.random(3) ~= 2 then
data[vil] = c_leaves
end
end
end
end
local vit = area:index(x, y + j, z)
data[vit] = c_tree
end
end
function watershed_pinetree(x, y, z, area, data)
local c_tree = minetest.get_content_id("default:tree")
local c_wsneedles = minetest.get_content_id("watershed:needles")
local c_snowblock = minetest.get_content_id("default:snowblock")
for j = -4, 14 do
if j == 3 or j == 6 or j == 9 or j == 12 then
for i = -2, 2 do
for k = -2, 2 do
if math.abs(i) == 2 or math.abs(k) == 2 then
if math.random(5) ~= 2 then
local vil = area:index(x + i, y + j, z + k)
data[vil] = c_wsneedles
local vila = area:index(x + i, y + j + 1, z + k)
data[vila] = c_snowblock
end
end
end
end
elseif j == 4 or j == 7 or j == 10 then
for i = -1, 1 do
for k = -1, 1 do
if not (i == 0 and j == 0) then
if math.random(7) ~= 2 then
local vil = area:index(x + i, y + j, z + k)
data[vil] = c_wsneedles
local vila = area:index(x + i, y + j + 1, z + k)
data[vila] = c_snowblock
end
end
end
end
elseif j == 13 then
for i = -1, 1 do
for k = -1, 1 do
if not (i == 0 and j == 0) then
if math.random(7) ~= 2 then
local vil = area:index(x + i, y + j, z + k)
data[vil] = c_wsneedles
local vil = area:index(x + i, y + j + 1, z + k)
data[vil] = c_wsneedles
local vila = area:index(x + i, y + j + 2, z + k)
data[vila] = c_snowblock
end
end
end
end
end
local vit = area:index(x, y + j, z)
data[vit] = c_tree
end
local vil = area:index(x, y + 15, z)
local vila = area:index(x, y + 16, z)
local vilaa = area:index(x, y + 17, z)
data[vil] = c_wsneedles
data[vila] = c_wsneedles
data[vilaa] = c_snowblock
end
function watershed_jungletree(x, y, z, area, data)
local c_juntree = minetest.get_content_id("default:jungletree")
local c_wsjunleaf = minetest.get_content_id("watershed:jungleleaf")
local c_vine = minetest.get_content_id("watershed:vine")
local top = math.random(17,23)
local branch = math.floor(top * 0.6)
for j = -5, top do
if j == top or j == top - 1 or j == branch + 1 or j == branch + 2 then
for i = -2, 2 do -- leaves
for k = -2, 2 do
local vi = area:index(x + i, y + j, z + k)
if math.random(5) ~= 2 then
data[vi] = c_wsjunleaf
end
end
end
elseif j <= -1 or j == top - 2 or j == branch then -- branches, roots
for i = -1, 1 do
for k = -1, 1 do
if math.abs(i) + math.abs(k) == 2 then
local vi = area:index(x + i, y + j, z + k)
data[vi] = c_juntree
end
end
end
end
if j >= 0 and j <= top - 3 then -- climbable nodes
for i = -1, 1 do
for k = -1, 1 do
if math.abs(i) + math.abs(k) == 1 then
local vi = area:index(x + i, y + j, z + k)
data[vi] = c_vine
end
end
end
end
if j >= -1 and j <= top - 3 then -- trunk
local vi = area:index(x, y + j, z)
data[vi] = c_juntree
end
end
end
function watershed_acaciatree(x, y, z, area, data)
local c_tree = minetest.get_content_id("default:tree")
local c_leaves = minetest.get_content_id("default:leaves")
for j = -3, 7 do
if j == 7 then
for i = -4, 4 do
for k = -4, 4 do
if not (i == 0 or k == 0) then
if math.random(5) ~= 2 then
local vil = area:index(x + i, y + j, z + k)
data[vil] = c_leaves
end
end
end
end
elseif j == 6 then
for i = -2, 2, 4 do
for k = -2, 2, 4 do
local vit = area:index(x + i, y + j, z + k)
data[vit] = c_tree
end
end
elseif j == 5 then
for i = -1, 1 do
for k = -1, 1 do
if math.abs(i) + math.abs(k) == 2 then
local vit = area:index(x + i, y + j, z + k)
data[vit] = c_tree
end
end
end
else
local vit = area:index(x, y + j, z)
data[vit] = c_tree
end
end
end
function watershed_grass(data, vi)
local c_grass1 = minetest.get_content_id("default:grass_1")
local c_grass2 = minetest.get_content_id("default:grass_2")
local c_grass3 = minetest.get_content_id("default:grass_3")
local c_grass4 = minetest.get_content_id("default:grass_4")
local c_grass5 = minetest.get_content_id("default:grass_5")
local ran = math.random(5)
if ran == 1 then
data[vi] = c_grass1
elseif ran == 2 then
data[vi] = c_grass2
elseif ran == 3 then
data[vi] = c_grass3
elseif ran == 4 then
data[vi] = c_grass4
else
data[vi] = c_grass5
end
end
function watershed_flower(data, vi, noise)
local c_danwhi = minetest.get_content_id("flowers:dandelion_white")
local c_danyel = minetest.get_content_id("flowers:dandelion_yellow")
local c_rose = minetest.get_content_id("flowers:rose")
local c_tulip = minetest.get_content_id("flowers:tulip")
local c_geranium = minetest.get_content_id("flowers:geranium")
local c_viola = minetest.get_content_id("flowers:viola")
if noise > 0.8 then
data[vi] = c_danwhi
elseif noise > 0.4 then
data[vi] = c_rose
elseif noise > 0 then
data[vi] = c_tulip
elseif noise > -0.4 then
data[vi] = c_danyel
elseif noise > -0.8 then
data[vi] = c_geranium
else
data[vi] = c_viola
end
end
function watershed_cactus(x, y, z, area, data)
local c_wscactus = minetest.get_content_id("watershed:cactus")
for j = -2, 4 do
for i = -2, 2 do
if i == 0 or j == 2 or (j == 3 and math.abs(i) == 2) then
local vic = area:index(x + i, y + j, z)
data[vic] = c_wscactus
end
end
end
end
function watershed_papyrus(x, y, z, area, data)
local c_papyrus = minetest.get_content_id("default:papyrus")
local ph = math.random(1, 4)
for j = 1, ph do
local vip = area:index(x, y + j, z)
data[vip] = c_papyrus
end
end
-- ABMs
minetest.register_abm({
nodenames = {"watershed:lavaflow"},
neighbors = {"group:water"},
interval = 1,
chance = 11,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.set_node(pos, {name="watershed:stone"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end,
})
minetest.register_abm({
nodenames = {"watershed:lava"},
neighbors = {"group:water"},
interval = 1,
chance = 11,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.set_node(pos, {name="default:obsidian"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end,
})