watershed/textures
paramat eaffef96a5 Cook redcobble to desert stone, luxore in fissures, luxcrystals, lights, more ores 2014-04-10 05:27:59 +01:00
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watershed_bucketfreshwater.png Fresh ice, red cobble, redo clouds with existing noises 2014-04-09 06:06:10 +01:00
watershed_cloud.png Fresh ice, red cobble, redo clouds with existing noises 2014-04-09 06:06:10 +01:00
watershed_drygrass.png 16x16 clouds, cacti, papyrus, ice, dryshrubs 2014-02-20 07:18:40 +00:00
watershed_freshice.png Fresh ice, red cobble, redo clouds with existing noises 2014-04-09 06:06:10 +01:00
watershed_freshwater.png Fresh ice, red cobble, redo clouds with existing noises 2014-04-09 06:06:10 +01:00
watershed_freshwateranim.png Fresh ice, red cobble, redo clouds with existing noises 2014-04-09 06:06:10 +01:00
watershed_freshwaterflowanim.png Fresh ice, red cobble, redo clouds with existing noises 2014-04-09 06:06:10 +01:00
watershed_goldengrass.png Fresh ice, red cobble, redo clouds with existing noises 2014-04-09 06:06:10 +01:00
watershed_light.png Cook redcobble to desert stone, luxore in fissures, luxcrystals, lights, more ores 2014-04-10 05:27:59 +01:00
watershed_luxcrystal.png Cook redcobble to desert stone, luxore in fissures, luxcrystals, lights, more ores 2014-04-10 05:27:59 +01:00
watershed_luxore.png Cook redcobble to desert stone, luxore in fissures, luxcrystals, lights, more ores 2014-04-10 05:27:59 +01:00
watershed_needles.png Golden ratio 4 noise canyon generation, bugfixes, continental scale height variation 2014-02-19 08:19:17 +00:00
watershed_permafrost.png Ores below surface, 3D temp/humid biome system, add tundra, develop grasslands, darkclouds return 2014-02-25 18:14:54 +00:00
watershed_redcobble.png Fresh ice, red cobble, redo clouds with existing noises 2014-04-09 06:06:10 +01:00